104 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (C) 2010 The Android Open Source Project
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 * Copyright (c) 2011 Code Aurora Forum. All rights reserved.
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#include <GLES2/gl2.h>
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#include <EGL/egl.h>
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#include <gl2ext.h>
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#include <OpenGLRenderer.h>
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#include "tilerenderer.h"
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namespace android {
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ANDROID_SINGLETON_STATIC_INSTANCE(uirenderer::TileRenderer) ;
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namespace uirenderer {
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TileRenderer::TileRenderer() {
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    mIsTiled = false;
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}
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TileRenderer::~TileRenderer() {
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}
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void TileRenderer::startTileRendering(OpenGLRenderer* renderer,
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                                      int left, int top,
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                                      int right, int bottom) {
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    int width = 0;
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    int height = 0;
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    GLenum status = GL_NO_ERROR;
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    if (renderer != NULL) {
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        renderer->getViewport(width, height);
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    }
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    if (!left && !right && !top && !bottom) {
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        left = 0;
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        top = 0;
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        right = width;
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        bottom = height;
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    }
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    if (!left && !right && !top && !bottom) {
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        //can't do tile rendering
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        LOGE("can't tile render; drity region, width, height not available");
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        return;
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    }
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    int l = left, t = (height - bottom), w = (right - left), h = (bottom - top), preserve = 0;
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    if (l < 0 || t < 0) {
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        l = (l < 0) ? 0 : l;
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        t = (t < 0) ? 0 : t;
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        preserve = 1;
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    }
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    if (w > width || h > height) {
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        w = (w > width) ? width : w;
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        h = (h > height) ? height : h;
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        preserve = 1;
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    }
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    //clear off all errors before tiling, if any
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    while ((status = glGetError()) != GL_NO_ERROR) {
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        LOGE("glStartTilingQCOM: 0x%x", status);
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    }
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    if (preserve)
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        glStartTilingQCOM(l, t, w, h, GL_COLOR_BUFFER_BIT0_QCOM);
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    else
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        glStartTilingQCOM(l, t, w, h, GL_NONE);
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    status = glGetError();
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    if (status == GL_NO_ERROR)
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        mIsTiled = true;
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    else
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        LOGE("glStartTilingQCOM: 0x%x", status);
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}
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void TileRenderer::endTileRendering(OpenGLRenderer*) {
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    if (!mIsTiled) {
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        return;
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    }
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    glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
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    mIsTiled = false;
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    GLenum status = GL_NO_ERROR;
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    while ((status = glGetError()) != GL_NO_ERROR) {
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        LOGE("glEndTilingQCOM: 0x%x", status);
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    }
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}
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}; // namespace uirenderer
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}; // namespace android
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