hardware/qcom/display: support for QCOM tiled rendering

Tiled rendering implementation.

Change-Id: I1d1361b175fdb6f64b47df85b8f68bebd7d1eea5
This commit is contained in:
Rajulu Ponnada 2011-11-29 11:32:48 -08:00
parent e2de425bc4
commit f54edbd924
4 changed files with 172 additions and 1 deletions

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@ -1,4 +1,4 @@
#Enables the listed display HAL modules
display-hals := libhwcomposer liboverlay libgralloc libgenlock libcopybit
display-hals := libhwcomposer liboverlay libgralloc libgenlock libcopybit libtilerenderer
include $(call all-named-subdir-makefiles,$(display-hals))

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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
ifeq ($(USE_OPENGL_RENDERER),true)
LOCAL_PRELINK_MODULE := false
LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)
LOCAL_SHARED_LIBRARIES := libutils libcutils libGLESv2 libhwui
LOCAL_C_INCLUDES += \
frameworks/base/include/utils \
frameworks/base/libs/hwui \
external/skia/include/core \
external/skia/include/effects \
external/skia/include/images \
external/skia/src/ports \
external/skia/include/utils \
hardware/libhardware/include/hardware \
frameworks/base/opengl/include/GLES2
LOCAL_SRC_FILES := \
tilerenderer.cpp
LOCAL_MODULE := libtilerenderer
LOCAL_MODULE_TAGS := optional
include $(BUILD_SHARED_LIBRARY)
endif

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/*
* Copyright (C) 2010 The Android Open Source Project
* Copyright (c) 2011 Code Aurora Forum. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLES2/gl2.h>
#include <EGL/egl.h>
#include <gl2ext.h>
#include <OpenGLRenderer.h>
#include "tilerenderer.h"
namespace android {
ANDROID_SINGLETON_STATIC_INSTANCE(uirenderer::TileRenderer) ;
namespace uirenderer {
TileRenderer::TileRenderer() {
mIsTiled = false;
}
TileRenderer::~TileRenderer() {
}
void TileRenderer::startTileRendering(OpenGLRenderer* renderer,
int left, int top,
int right, int bottom) {
int width = 0;
int height = 0;
GLenum status = GL_NO_ERROR;
if (renderer != NULL) {
renderer->getViewport(width, height);
}
if (!left && !right && !top && !bottom) {
left = 0;
top = 0;
right = width;
bottom = height;
}
if (!left && !right && !top && !bottom) {
//can't do tile rendering
LOGE("can't tile render; drity region, width, height not available");
return;
}
int l = left, t = (height - bottom), w = (right - left), h = (bottom - top), preserve = 0;
if (l < 0 || t < 0) {
l = (l < 0) ? 0 : l;
t = (t < 0) ? 0 : t;
preserve = 1;
}
if (w > width || h > height) {
w = (w > width) ? width : w;
h = (h > height) ? height : h;
preserve = 1;
}
//clear off all errors before tiling, if any
while ((status = glGetError()) != GL_NO_ERROR) {
LOGE("glStartTilingQCOM: 0x%x", status);
}
if (preserve)
glStartTilingQCOM(l, t, w, h, GL_COLOR_BUFFER_BIT0_QCOM);
else
glStartTilingQCOM(l, t, w, h, GL_NONE);
status = glGetError();
if (status == GL_NO_ERROR)
mIsTiled = true;
else
LOGE("glStartTilingQCOM: 0x%x", status);
}
void TileRenderer::endTileRendering(OpenGLRenderer*) {
if (!mIsTiled) {
return;
}
glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
mIsTiled = false;
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR) {
LOGE("glEndTilingQCOM: 0x%x", status);
}
}
}; // namespace uirenderer
}; // namespace android

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/*
* Copyright (C) 2010 The Android Open Source Project
* Copyright (c) 2011, Code Aurora Forum. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_TILE_RENDERER_H
#define ANDROID_TILE_RENDERER_H
#include <utils/Singleton.h>
namespace android {
namespace uirenderer {
class OpenGLRenderer;
class TileRenderer: public Singleton<TileRenderer> {
public:
TileRenderer();
~TileRenderer();
void startTileRendering(OpenGLRenderer* renderer, int left, int top, int right, int bottom);
void endTileRendering(OpenGLRenderer*);
private:
bool mIsTiled;
};
}; // namespace uirenderer
}; // namespace android
#endif