104 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2010 The Android Open Source Project
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|  * Copyright (c) 2011 Code Aurora Forum. All rights reserved.
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|  *
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|  * Licensed under the Apache License, Version 2.0 (the "License");
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|  * you may not use this file except in compliance with the License.
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|  * You may obtain a copy of the License at
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|  *
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|  *      http://www.apache.org/licenses/LICENSE-2.0
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|  *
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|  * Unless required by applicable law or agreed to in writing, software
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|  * distributed under the License is distributed on an "AS IS" BASIS,
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|  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|  * See the License for the specific language governing permissions and
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|  * limitations under the License.
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|  */
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| 
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| #include <GLES2/gl2.h>
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| #include <EGL/egl.h>
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| #include <gl2ext.h>
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| #include <OpenGLRenderer.h>
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| #include "tilerenderer.h"
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| 
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| namespace android {
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| ANDROID_SINGLETON_STATIC_INSTANCE(uirenderer::TileRenderer) ;
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| namespace uirenderer {
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| 
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| TileRenderer::TileRenderer() {
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|     mIsTiled = false;
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| }
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| 
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| TileRenderer::~TileRenderer() {
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| }
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| 
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| void TileRenderer::startTileRendering(OpenGLRenderer* renderer,
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|                                       int left, int top,
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|                                       int right, int bottom) {
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|     int width = 0;
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|     int height = 0;
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|     GLenum status = GL_NO_ERROR;
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| 
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|     if (renderer != NULL) {
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|         renderer->getViewport(width, height);
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|     }
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| 
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|     if (!left && !right && !top && !bottom) {
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|         left = 0;
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|         top = 0;
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|         right = width;
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|         bottom = height;
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|     }
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| 
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|     if (!left && !right && !top && !bottom) {
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|         //can't do tile rendering
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|         LOGE("can't tile render; drity region, width, height not available");
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|         return;
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|     }
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| 
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|     int l = left, t = (height - bottom), w = (right - left), h = (bottom - top), preserve = 0;
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| 
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|     if (l < 0 || t < 0) {
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|         l = (l < 0) ? 0 : l;
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|         t = (t < 0) ? 0 : t;
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|         preserve = 1;
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|     }
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| 
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|     if (w > width || h > height) {
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|         w = (w > width) ? width : w;
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|         h = (h > height) ? height : h;
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|         preserve = 1;
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|     }
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| 
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|     //clear off all errors before tiling, if any
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|     while ((status = glGetError()) != GL_NO_ERROR) {
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|         LOGE("glStartTilingQCOM: 0x%x", status);
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|     }
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| 
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|     if (preserve)
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|         glStartTilingQCOM(l, t, w, h, GL_COLOR_BUFFER_BIT0_QCOM);
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|     else
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|         glStartTilingQCOM(l, t, w, h, GL_NONE);
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| 
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|     status = glGetError();
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|     if (status == GL_NO_ERROR)
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|         mIsTiled = true;
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|     else
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|         LOGE("glStartTilingQCOM: 0x%x", status);
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| }
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| 
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| void TileRenderer::endTileRendering(OpenGLRenderer*) {
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|     if (!mIsTiled) {
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|         return;
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|     }
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|     glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
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|     mIsTiled = false;
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|     GLenum status = GL_NO_ERROR;
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|     while ((status = glGetError()) != GL_NO_ERROR) {
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|         LOGE("glEndTilingQCOM: 0x%x", status);
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|     }
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| }
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| 
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| }; // namespace uirenderer
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| }; // namespace android
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