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	git-svn-id: https://svn.code.sf.net/p/xcat/code/xcat-core/trunk@4952 8638fb3e-16cb-4fca-ae20-7b5d299a9bcd
		
			
				
	
	
		
			789 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			789 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
// Copyright 2006 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//   http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Known Issues:
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//
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// * Patterns are not implemented.
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// * Radial gradient are not implemented. The VML version of these look very
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//   different from the canvas one.
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// * Clipping paths are not implemented.
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// * Coordsize. The width and height attribute have higher priority than the
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//   width and height style values which isn't correct.
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// * Painting mode isn't implemented.
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// * Canvas width/height should is using content-box by default. IE in
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//   Quirks mode will draw the canvas using border-box. Either change your
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//   doctype to HTML5
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//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
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//   or use Box Sizing Behavior from WebFX
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//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
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// * Optimize. There is always room for speed improvements.
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// only add this code if we do not already have a canvas implementation
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if (!window.CanvasRenderingContext2D) {
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(function () {
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  // alias some functions to make (compiled) code shorter
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  var m = Math;
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  var mr = m.round;
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  var ms = m.sin;
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  var mc = m.cos;
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  // this is used for sub pixel precision
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  var Z = 10;
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  var Z2 = Z / 2;
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  var G_vmlCanvasManager_ = {
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    init: function (opt_doc) {
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      var doc = opt_doc || document;
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      if (/MSIE/.test(navigator.userAgent) && !window.opera) {
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        var self = this;
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        doc.attachEvent("onreadystatechange", function () {
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          self.init_(doc);
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        });
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      }
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    },
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    init_: function (doc) {
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      if (doc.readyState == "complete") {
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        // create xmlns
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        if (!doc.namespaces["g_vml_"]) {
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          doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
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        }
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        // setup default css
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        var ss = doc.createStyleSheet();
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        ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
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            // default size is 300x150 in Gecko and Opera
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            "text-align:left;width:300px;height:150px}" +
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            "g_vml_\\:*{behavior:url(#default#VML)}";
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        // find all canvas elements
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        var els = doc.getElementsByTagName("canvas");
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        for (var i = 0; i < els.length; i++) {
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          if (!els[i].getContext) {
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            this.initElement(els[i]);
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          }
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        }
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      }
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    },
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    fixElement_: function (el) {
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      // in IE before version 5.5 we would need to add HTML: to the tag name
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      // but we do not care about IE before version 6
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      var outerHTML = el.outerHTML;
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      var newEl = el.ownerDocument.createElement(outerHTML);
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      // if the tag is still open IE has created the children as siblings and
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      // it has also created a tag with the name "/FOO"
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      if (outerHTML.slice(-2) != "/>") {
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        var tagName = "/" + el.tagName;
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        var ns;
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        // remove content
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        while ((ns = el.nextSibling) && ns.tagName != tagName) {
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          ns.removeNode();
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        }
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        // remove the incorrect closing tag
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        if (ns) {
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          ns.removeNode();
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        }
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      }
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      el.parentNode.replaceChild(newEl, el);
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      return newEl;
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    },
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    /**
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     * Public initializes a canvas element so that it can be used as canvas
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     * element from now on. This is called automatically before the page is
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     * loaded but if you are creating elements using createElement you need to
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     * make sure this is called on the element.
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     * @param {HTMLElement} el The canvas element to initialize.
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     * @return {HTMLElement} the element that was created.
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     */
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    initElement: function (el) {
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      el = this.fixElement_(el);
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      el.getContext = function () {
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        if (this.context_) {
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          return this.context_;
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        }
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        return this.context_ = new CanvasRenderingContext2D_(this);
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      };
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      // do not use inline function because that will leak memory
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      el.attachEvent('onpropertychange', onPropertyChange);
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      el.attachEvent('onresize', onResize);
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      var attrs = el.attributes;
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      if (attrs.width && attrs.width.specified) {
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        // TODO: use runtimeStyle and coordsize
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        // el.getContext().setWidth_(attrs.width.nodeValue);
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        el.style.width = attrs.width.nodeValue + "px";
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      } else {
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        el.width = el.clientWidth;
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      }
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      if (attrs.height && attrs.height.specified) {
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        // TODO: use runtimeStyle and coordsize
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        // el.getContext().setHeight_(attrs.height.nodeValue);
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        el.style.height = attrs.height.nodeValue + "px";
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      } else {
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        el.height = el.clientHeight;
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      }
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      //el.getContext().setCoordsize_()
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      return el;
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    }
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  };
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  function onPropertyChange(e) {
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    var el = e.srcElement;
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    switch (e.propertyName) {
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      case 'width':
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        el.style.width = el.attributes.width.nodeValue + "px";
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        el.getContext().clearRect();
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        break;
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      case 'height':
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        el.style.height = el.attributes.height.nodeValue + "px";
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        el.getContext().clearRect();
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        break;
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    }
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  }
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  function onResize(e) {
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    var el = e.srcElement;
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    if (el.firstChild) {
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      el.firstChild.style.width =  el.clientWidth + 'px';
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      el.firstChild.style.height = el.clientHeight + 'px';
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    }
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  }
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  G_vmlCanvasManager_.init();
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  // precompute "00" to "FF"
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  var dec2hex = [];
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  for (var i = 0; i < 16; i++) {
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    for (var j = 0; j < 16; j++) {
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      dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
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    }
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  }
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  function createMatrixIdentity() {
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    return [
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      [1, 0, 0],
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      [0, 1, 0],
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      [0, 0, 1]
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    ];
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  }
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  function matrixMultiply(m1, m2) {
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    var result = createMatrixIdentity();
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    for (var x = 0; x < 3; x++) {
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      for (var y = 0; y < 3; y++) {
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        var sum = 0;
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        for (var z = 0; z < 3; z++) {
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          sum += m1[x][z] * m2[z][y];
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        }
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        result[x][y] = sum;
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      }
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    }
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    return result;
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  }
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  function copyState(o1, o2) {
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    o2.fillStyle     = o1.fillStyle;
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    o2.lineCap       = o1.lineCap;
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    o2.lineJoin      = o1.lineJoin;
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    o2.lineWidth     = o1.lineWidth;
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    o2.miterLimit    = o1.miterLimit;
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    o2.shadowBlur    = o1.shadowBlur;
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    o2.shadowColor   = o1.shadowColor;
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    o2.shadowOffsetX = o1.shadowOffsetX;
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    o2.shadowOffsetY = o1.shadowOffsetY;
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    o2.strokeStyle   = o1.strokeStyle;
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    o2.arcScaleX_    = o1.arcScaleX_;
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    o2.arcScaleY_    = o1.arcScaleY_;
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  }
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  function processStyle(styleString) {
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    var str, alpha = 1;
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    styleString = String(styleString);
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    if (styleString.substring(0, 3) == "rgb") {
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      var start = styleString.indexOf("(", 3);
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      var end = styleString.indexOf(")", start + 1);
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      var guts = styleString.substring(start + 1, end).split(",");
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      str = "#";
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      for (var i = 0; i < 3; i++) {
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        str += dec2hex[Number(guts[i])];
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      }
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      if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
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        alpha = guts[3];
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      }
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    } else {
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      str = styleString;
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    }
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    return [str, alpha];
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  }
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  function processLineCap(lineCap) {
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    switch (lineCap) {
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      case "butt":
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        return "flat";
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      case "round":
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        return "round";
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      case "square":
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      default:
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        return "square";
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    }
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  }
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  /**
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   * This class implements CanvasRenderingContext2D interface as described by
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   * the WHATWG.
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   * @param {HTMLElement} surfaceElement The element that the 2D context should
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   * be associated with
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   */
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   function CanvasRenderingContext2D_(surfaceElement) {
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    this.m_ = createMatrixIdentity();
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    this.mStack_ = [];
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    this.aStack_ = [];
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    this.currentPath_ = [];
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    // Canvas context properties
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    this.strokeStyle = "#000";
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    this.fillStyle = "#000";
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    this.lineWidth = 1;
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    this.lineJoin = "miter";
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    this.lineCap = "butt";
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    this.miterLimit = Z * 1;
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    this.globalAlpha = 1;
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    this.canvas = surfaceElement;
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    var el = surfaceElement.ownerDocument.createElement('div');
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    el.style.width =  surfaceElement.clientWidth + 'px';
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    el.style.height = surfaceElement.clientHeight + 'px';
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    el.style.overflow = 'hidden';
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    el.style.position = 'absolute';
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    surfaceElement.appendChild(el);
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    this.element_ = el;
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    this.arcScaleX_ = 1;
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    this.arcScaleY_ = 1;
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  }
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  var contextPrototype = CanvasRenderingContext2D_.prototype;
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  contextPrototype.clearRect = function() {
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    this.element_.innerHTML = "";
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    this.currentPath_ = [];
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  };
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  contextPrototype.beginPath = function() {
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    // TODO: Branch current matrix so that save/restore has no effect
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    //       as per safari docs.
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    this.currentPath_ = [];
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  };
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  contextPrototype.moveTo = function(aX, aY) {
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    this.currentPath_.push({type: "moveTo", x: aX, y: aY});
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    this.currentX_ = aX;
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    this.currentY_ = aY;
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  };
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  contextPrototype.lineTo = function(aX, aY) {
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    this.currentPath_.push({type: "lineTo", x: aX, y: aY});
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    this.currentX_ = aX;
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    this.currentY_ = aY;
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  };
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  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
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                                            aCP2x, aCP2y,
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                                            aX, aY) {
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    this.currentPath_.push({type: "bezierCurveTo",
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                           cp1x: aCP1x,
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                           cp1y: aCP1y,
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                           cp2x: aCP2x,
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                           cp2y: aCP2y,
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                           x: aX,
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                           y: aY});
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    this.currentX_ = aX;
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    this.currentY_ = aY;
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  };
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  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
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    // the following is lifted almost directly from
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    // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
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    var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
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    var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
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    var cp2x = cp1x + (aX - this.currentX_) / 3.0;
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    var cp2y = cp1y + (aY - this.currentY_) / 3.0;
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    this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
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  };
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  contextPrototype.arc = function(aX, aY, aRadius,
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                                  aStartAngle, aEndAngle, aClockwise) {
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    aRadius *= Z;
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    var arcType = aClockwise ? "at" : "wa";
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    var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
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    var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
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    var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
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    var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
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    // IE won't render arches drawn counter clockwise if xStart == xEnd.
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    if (xStart == xEnd && !aClockwise) {
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      xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
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                       // that can be represented in binary
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    }
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    this.currentPath_.push({type: arcType,
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                           x: aX,
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                           y: aY,
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                           radius: aRadius,
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                           xStart: xStart,
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                           yStart: yStart,
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                           xEnd: xEnd,
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                           yEnd: yEnd});
 | 
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  };
 | 
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 | 
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  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
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    this.moveTo(aX, aY);
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    this.lineTo(aX + aWidth, aY);
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    this.lineTo(aX + aWidth, aY + aHeight);
 | 
						|
    this.lineTo(aX, aY + aHeight);
 | 
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    this.closePath();
 | 
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  };
 | 
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 | 
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  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
 | 
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    // Will destroy any existing path (same as FF behaviour)
 | 
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    this.beginPath();
 | 
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    this.moveTo(aX, aY);
 | 
						|
    this.lineTo(aX + aWidth, aY);
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						|
    this.lineTo(aX + aWidth, aY + aHeight);
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    this.lineTo(aX, aY + aHeight);
 | 
						|
    this.closePath();
 | 
						|
    this.stroke();
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
 | 
						|
    // Will destroy any existing path (same as FF behaviour)
 | 
						|
    this.beginPath();
 | 
						|
    this.moveTo(aX, aY);
 | 
						|
    this.lineTo(aX + aWidth, aY);
 | 
						|
    this.lineTo(aX + aWidth, aY + aHeight);
 | 
						|
    this.lineTo(aX, aY + aHeight);
 | 
						|
    this.closePath();
 | 
						|
    this.fill();
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
 | 
						|
    var gradient = new CanvasGradient_("gradient");
 | 
						|
    return gradient;
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.createRadialGradient = function(aX0, aY0,
 | 
						|
                                                   aR0, aX1,
 | 
						|
                                                   aY1, aR1) {
 | 
						|
    var gradient = new CanvasGradient_("gradientradial");
 | 
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    gradient.radius1_ = aR0;
 | 
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    gradient.radius2_ = aR1;
 | 
						|
    gradient.focus_.x = aX0;
 | 
						|
    gradient.focus_.y = aY0;
 | 
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    return gradient;
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.drawImage = function (image, var_args) {
 | 
						|
    var dx, dy, dw, dh, sx, sy, sw, sh;
 | 
						|
 | 
						|
    // to find the original width we overide the width and height
 | 
						|
    var oldRuntimeWidth = image.runtimeStyle.width;
 | 
						|
    var oldRuntimeHeight = image.runtimeStyle.height;
 | 
						|
    image.runtimeStyle.width = 'auto';
 | 
						|
    image.runtimeStyle.height = 'auto';
 | 
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 | 
						|
    // get the original size
 | 
						|
    var w = image.width;
 | 
						|
    var h = image.height;
 | 
						|
 | 
						|
    // and remove overides
 | 
						|
    image.runtimeStyle.width = oldRuntimeWidth;
 | 
						|
    image.runtimeStyle.height = oldRuntimeHeight;
 | 
						|
 | 
						|
    if (arguments.length == 3) {
 | 
						|
      dx = arguments[1];
 | 
						|
      dy = arguments[2];
 | 
						|
      sx = sy = 0;
 | 
						|
      sw = dw = w;
 | 
						|
      sh = dh = h;
 | 
						|
    } else if (arguments.length == 5) {
 | 
						|
      dx = arguments[1];
 | 
						|
      dy = arguments[2];
 | 
						|
      dw = arguments[3];
 | 
						|
      dh = arguments[4];
 | 
						|
      sx = sy = 0;
 | 
						|
      sw = w;
 | 
						|
      sh = h;
 | 
						|
    } else if (arguments.length == 9) {
 | 
						|
      sx = arguments[1];
 | 
						|
      sy = arguments[2];
 | 
						|
      sw = arguments[3];
 | 
						|
      sh = arguments[4];
 | 
						|
      dx = arguments[5];
 | 
						|
      dy = arguments[6];
 | 
						|
      dw = arguments[7];
 | 
						|
      dh = arguments[8];
 | 
						|
    } else {
 | 
						|
      throw "Invalid number of arguments";
 | 
						|
    }
 | 
						|
 | 
						|
    var d = this.getCoords_(dx, dy);
 | 
						|
 | 
						|
    var w2 = sw / 2;
 | 
						|
    var h2 = sh / 2;
 | 
						|
 | 
						|
    var vmlStr = [];
 | 
						|
 | 
						|
    var W = 10;
 | 
						|
    var H = 10;
 | 
						|
 | 
						|
    // For some reason that I've now forgotten, using divs didn't work
 | 
						|
    vmlStr.push(' <g_vml_:group',
 | 
						|
                ' coordsize="', Z * W, ',', Z * H, '"',
 | 
						|
                ' coordorigin="0,0"' ,
 | 
						|
                ' style="width:', W, ';height:', H, ';position:absolute;');
 | 
						|
 | 
						|
    // If filters are necessary (rotation exists), create them
 | 
						|
    // filters are bog-slow, so only create them if abbsolutely necessary
 | 
						|
    // The following check doesn't account for skews (which don't exist
 | 
						|
    // in the canvas spec (yet) anyway.
 | 
						|
 | 
						|
    if (this.m_[0][0] != 1 || this.m_[0][1]) {
 | 
						|
      var filter = [];
 | 
						|
 | 
						|
      // Note the 12/21 reversal
 | 
						|
      filter.push("M11='", this.m_[0][0], "',",
 | 
						|
                  "M12='", this.m_[1][0], "',",
 | 
						|
                  "M21='", this.m_[0][1], "',",
 | 
						|
                  "M22='", this.m_[1][1], "',",
 | 
						|
                  "Dx='", mr(d.x / Z), "',",
 | 
						|
                  "Dy='", mr(d.y / Z), "'");
 | 
						|
 | 
						|
      // Bounding box calculation (need to minimize displayed area so that
 | 
						|
      // filters don't waste time on unused pixels.
 | 
						|
      var max = d;
 | 
						|
      var c2 = this.getCoords_(dx + dw, dy);
 | 
						|
      var c3 = this.getCoords_(dx, dy + dh);
 | 
						|
      var c4 = this.getCoords_(dx + dw, dy + dh);
 | 
						|
 | 
						|
      max.x = Math.max(max.x, c2.x, c3.x, c4.x);
 | 
						|
      max.y = Math.max(max.y, c2.y, c3.y, c4.y);
 | 
						|
 | 
						|
      vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
 | 
						|
                  "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
 | 
						|
                  filter.join(""), ", sizingmethod='clip');");
 | 
						|
    } else {
 | 
						|
      vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;");
 | 
						|
    }
 | 
						|
 | 
						|
    vmlStr.push(' ">' ,
 | 
						|
                '<g_vml_:image src="', image.src, '"',
 | 
						|
                ' style="width:', Z * dw, ';',
 | 
						|
                ' height:', Z * dh, ';"',
 | 
						|
                ' cropleft="', sx / w, '"',
 | 
						|
                ' croptop="', sy / h, '"',
 | 
						|
                ' cropright="', (w - sx - sw) / w, '"',
 | 
						|
                ' cropbottom="', (h - sy - sh) / h, '"',
 | 
						|
                ' />',
 | 
						|
                '</g_vml_:group>');
 | 
						|
 | 
						|
    this.element_.insertAdjacentHTML("BeforeEnd",
 | 
						|
                                    vmlStr.join(""));
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.stroke = function(aFill) {
 | 
						|
    var lineStr = [];
 | 
						|
    var lineOpen = false;
 | 
						|
    var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
 | 
						|
    var color = a[0];
 | 
						|
    var opacity = a[1] * this.globalAlpha;
 | 
						|
 | 
						|
    var W = 10;
 | 
						|
    var H = 10;
 | 
						|
 | 
						|
    lineStr.push('<g_vml_:shape',
 | 
						|
                 ' fillcolor="', color, '"',
 | 
						|
                 ' filled="', Boolean(aFill), '"',
 | 
						|
                 ' style="position:absolute;width:', W, ';height:', H, ';"',
 | 
						|
                 ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
 | 
						|
                 ' stroked="', !aFill, '"',
 | 
						|
                 ' strokeweight="', this.lineWidth, '"',
 | 
						|
                 ' strokecolor="', color, '"',
 | 
						|
                 ' path="');
 | 
						|
 | 
						|
    var newSeq = false;
 | 
						|
    var min = {x: null, y: null};
 | 
						|
    var max = {x: null, y: null};
 | 
						|
 | 
						|
    for (var i = 0; i < this.currentPath_.length; i++) {
 | 
						|
      var p = this.currentPath_[i];
 | 
						|
 | 
						|
      if (p.type == "moveTo") {
 | 
						|
        lineStr.push(" m ");
 | 
						|
        var c = this.getCoords_(p.x, p.y);
 | 
						|
        lineStr.push(mr(c.x), ",", mr(c.y));
 | 
						|
      } else if (p.type == "lineTo") {
 | 
						|
        lineStr.push(" l ");
 | 
						|
        var c = this.getCoords_(p.x, p.y);
 | 
						|
        lineStr.push(mr(c.x), ",", mr(c.y));
 | 
						|
      } else if (p.type == "close") {
 | 
						|
        lineStr.push(" x ");
 | 
						|
      } else if (p.type == "bezierCurveTo") {
 | 
						|
        lineStr.push(" c ");
 | 
						|
        var c = this.getCoords_(p.x, p.y);
 | 
						|
        var c1 = this.getCoords_(p.cp1x, p.cp1y);
 | 
						|
        var c2 = this.getCoords_(p.cp2x, p.cp2y);
 | 
						|
        lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
 | 
						|
                     mr(c2.x), ",", mr(c2.y), ",",
 | 
						|
                     mr(c.x), ",", mr(c.y));
 | 
						|
      } else if (p.type == "at" || p.type == "wa") {
 | 
						|
        lineStr.push(" ", p.type, " ");
 | 
						|
        var c  = this.getCoords_(p.x, p.y);
 | 
						|
        var cStart = this.getCoords_(p.xStart, p.yStart);
 | 
						|
        var cEnd = this.getCoords_(p.xEnd, p.yEnd);
 | 
						|
 | 
						|
        lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
 | 
						|
                     mr(c.y - this.arcScaleY_ * p.radius), " ",
 | 
						|
                     mr(c.x + this.arcScaleX_ * p.radius), ",",
 | 
						|
                     mr(c.y + this.arcScaleY_ * p.radius), " ",
 | 
						|
                     mr(cStart.x), ",", mr(cStart.y), " ",
 | 
						|
                     mr(cEnd.x), ",", mr(cEnd.y));
 | 
						|
      }
 | 
						|
 | 
						|
 | 
						|
      // TODO: Following is broken for curves due to
 | 
						|
      //       move to proper paths.
 | 
						|
 | 
						|
      // Figure out dimensions so we can do gradient fills
 | 
						|
      // properly
 | 
						|
      if(c) {
 | 
						|
        if (min.x == null || c.x < min.x) {
 | 
						|
          min.x = c.x;
 | 
						|
        }
 | 
						|
        if (max.x == null || c.x > max.x) {
 | 
						|
          max.x = c.x;
 | 
						|
        }
 | 
						|
        if (min.y == null || c.y < min.y) {
 | 
						|
          min.y = c.y;
 | 
						|
        }
 | 
						|
        if (max.y == null || c.y > max.y) {
 | 
						|
          max.y = c.y;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    lineStr.push(' ">');
 | 
						|
 | 
						|
    if (typeof this.fillStyle == "object") {
 | 
						|
      var focus = {x: "50%", y: "50%"};
 | 
						|
      var width = (max.x - min.x);
 | 
						|
      var height = (max.y - min.y);
 | 
						|
      var dimension = (width > height) ? width : height;
 | 
						|
 | 
						|
      focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
 | 
						|
      focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
 | 
						|
 | 
						|
      var colors = [];
 | 
						|
 | 
						|
      // inside radius (%)
 | 
						|
      if (this.fillStyle.type_ == "gradientradial") {
 | 
						|
        var inside = (this.fillStyle.radius1_ / dimension * 100);
 | 
						|
 | 
						|
        // percentage that outside radius exceeds inside radius
 | 
						|
        var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
 | 
						|
      } else {
 | 
						|
        var inside = 0;
 | 
						|
        var expansion = 100;
 | 
						|
      }
 | 
						|
 | 
						|
      var insidecolor = {offset: null, color: null};
 | 
						|
      var outsidecolor = {offset: null, color: null};
 | 
						|
 | 
						|
      // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
 | 
						|
      // won't interpret it correctly
 | 
						|
      this.fillStyle.colors_.sort(function (cs1, cs2) {
 | 
						|
        return cs1.offset - cs2.offset;
 | 
						|
      });
 | 
						|
 | 
						|
      for (var i = 0; i < this.fillStyle.colors_.length; i++) {
 | 
						|
        var fs = this.fillStyle.colors_[i];
 | 
						|
 | 
						|
        colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
 | 
						|
 | 
						|
        if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
 | 
						|
          insidecolor.offset = fs.offset;
 | 
						|
          insidecolor.color = fs.color;
 | 
						|
        }
 | 
						|
 | 
						|
        if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
 | 
						|
          outsidecolor.offset = fs.offset;
 | 
						|
          outsidecolor.color = fs.color;
 | 
						|
        }
 | 
						|
      }
 | 
						|
      colors.pop();
 | 
						|
 | 
						|
      lineStr.push('<g_vml_:fill',
 | 
						|
                   ' color="', outsidecolor.color, '"',
 | 
						|
                   ' color2="', insidecolor.color, '"',
 | 
						|
                   ' type="', this.fillStyle.type_, '"',
 | 
						|
                   ' focusposition="', focus.x, ', ', focus.y, '"',
 | 
						|
                   ' colors="', colors.join(""), '"',
 | 
						|
                   ' opacity="', opacity, '" />');
 | 
						|
    } else if (aFill) {
 | 
						|
      lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
 | 
						|
    } else {
 | 
						|
      lineStr.push(
 | 
						|
        '<g_vml_:stroke',
 | 
						|
        ' opacity="', opacity,'"',
 | 
						|
        ' joinstyle="', this.lineJoin, '"',
 | 
						|
        ' miterlimit="', this.miterLimit, '"',
 | 
						|
        ' endcap="', processLineCap(this.lineCap) ,'"',
 | 
						|
        ' weight="', this.lineWidth, 'px"',
 | 
						|
        ' color="', color,'" />'
 | 
						|
      );
 | 
						|
    }
 | 
						|
 | 
						|
    lineStr.push("</g_vml_:shape>");
 | 
						|
 | 
						|
    this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
 | 
						|
 | 
						|
    //this.currentPath_ = [];
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.fill = function() {
 | 
						|
    this.stroke(true);
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.closePath = function() {
 | 
						|
    this.currentPath_.push({type: "close"});
 | 
						|
  };
 | 
						|
 | 
						|
  /**
 | 
						|
   * @private
 | 
						|
   */
 | 
						|
  contextPrototype.getCoords_ = function(aX, aY) {
 | 
						|
    return {
 | 
						|
      x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
 | 
						|
      y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.save = function() {
 | 
						|
    var o = {};
 | 
						|
    copyState(this, o);
 | 
						|
    this.aStack_.push(o);
 | 
						|
    this.mStack_.push(this.m_);
 | 
						|
    this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.restore = function() {
 | 
						|
    copyState(this.aStack_.pop(), this);
 | 
						|
    this.m_ = this.mStack_.pop();
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.translate = function(aX, aY) {
 | 
						|
    var m1 = [
 | 
						|
      [1,  0,  0],
 | 
						|
      [0,  1,  0],
 | 
						|
      [aX, aY, 1]
 | 
						|
    ];
 | 
						|
 | 
						|
    this.m_ = matrixMultiply(m1, this.m_);
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.rotate = function(aRot) {
 | 
						|
    var c = mc(aRot);
 | 
						|
    var s = ms(aRot);
 | 
						|
 | 
						|
    var m1 = [
 | 
						|
      [c,  s, 0],
 | 
						|
      [-s, c, 0],
 | 
						|
      [0,  0, 1]
 | 
						|
    ];
 | 
						|
 | 
						|
    this.m_ = matrixMultiply(m1, this.m_);
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.scale = function(aX, aY) {
 | 
						|
    this.arcScaleX_ *= aX;
 | 
						|
    this.arcScaleY_ *= aY;
 | 
						|
    var m1 = [
 | 
						|
      [aX, 0,  0],
 | 
						|
      [0,  aY, 0],
 | 
						|
      [0,  0,  1]
 | 
						|
    ];
 | 
						|
 | 
						|
    this.m_ = matrixMultiply(m1, this.m_);
 | 
						|
  };
 | 
						|
 | 
						|
  /******** STUBS ********/
 | 
						|
  contextPrototype.clip = function() {
 | 
						|
    // TODO: Implement
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.arcTo = function() {
 | 
						|
    // TODO: Implement
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.createPattern = function() {
 | 
						|
    return new CanvasPattern_;
 | 
						|
  };
 | 
						|
 | 
						|
  // Gradient / Pattern Stubs
 | 
						|
  function CanvasGradient_(aType) {
 | 
						|
    this.type_ = aType;
 | 
						|
    this.radius1_ = 0;
 | 
						|
    this.radius2_ = 0;
 | 
						|
    this.colors_ = [];
 | 
						|
    this.focus_ = {x: 0, y: 0};
 | 
						|
  }
 | 
						|
 | 
						|
  CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
 | 
						|
    aColor = processStyle(aColor);
 | 
						|
    this.colors_.push({offset: 1-aOffset, color: aColor});
 | 
						|
  };
 | 
						|
 | 
						|
  function CanvasPattern_() {}
 | 
						|
 | 
						|
  // set up externs
 | 
						|
  G_vmlCanvasManager = G_vmlCanvasManager_;
 | 
						|
  CanvasRenderingContext2D = CanvasRenderingContext2D_;
 | 
						|
  CanvasGradient = CanvasGradient_;
 | 
						|
  CanvasPattern = CanvasPattern_;
 | 
						|
 | 
						|
})();
 | 
						|
 | 
						|
} // if
 | 
						|
 | 
						|
 | 
						|
//loading bar progress
 | 
						|
myBar.loaded("excanvas.js"); |