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async_wait(), though we may wish to move this higher up the stack, and consider making the block device model asynchronous. (There is only a marginal cost for synchronous devices, since they can simply call async_done() before returning; async_wait() will work seamlessly in this situation).
53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
/*
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* Copyright (C) 2006 Michael Brown <mbrown@fensystems.co.uk>.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <stddef.h>
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#include <gpxe/aoe.h>
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/** @file
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*
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* AoE ATA device
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*
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*/
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/**
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* Issue ATA command via AoE device
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*
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* @v ata ATA device
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* @v command ATA command
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* @ret aop Asynchronous operation
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*/
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static struct async_operation * aoe_command ( struct ata_device *ata,
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struct ata_command *command ) {
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struct aoe_device *aoedev
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= container_of ( ata, struct aoe_device, ata );
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return aoe_issue ( &aoedev->aoe, command );
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}
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/**
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* Initialise AoE device
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*
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* @v aoedev AoE device
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*/
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int init_aoedev ( struct aoe_device *aoedev ) {
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aoedev->ata.command = aoe_command;
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aoe_open ( &aoedev->aoe );
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return init_atadev ( &aoedev->ata );
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}
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