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Commit Graph

7 Commits

Author SHA1 Message Date
Michael Brown
ff8528ea9a Create and use async_block() macro; it cuts down on the visual overhead
of blocking on asynchronous operations, when that isn't an important
aspect of the code.
2007-01-16 08:10:54 +00:00
Michael Brown
4e20d73bb5 Gave asynchronous operations approximate POSIX signal semantics. This
will enable us to cascade async operations, which is necessary in order to
properly support DNS.  (For example, an HTTP request may have to redirect
to a new location and will have to perform a new DNS lookup, so we can't
just rely on doing the name lookup at the time of parsing the initial
URL).

Anything other than HTTP is probably broken right now; I'll fix the others
up asap.
2007-01-15 08:49:10 +00:00
Michael Brown
1f394c2f7c Backing out last change; no immediate plans to make the whole block-device
layer asynchronous, so keeping the sync/async boundary within aoedev.c
seems cleanest for now.
2006-06-01 11:14:59 +00:00
Michael Brown
99ef98d0bf ATA devices are now asynchronous. The ATA layer itself now performs the
async_wait(), though we may wish to move this higher up the stack, and
consider making the block device model asynchronous.  (There is only a
marginal cost for synchronous devices, since they can simply call
async_done() before returning; async_wait() will work seamlessly in this
situation).
2006-05-31 18:57:11 +00:00
Michael Brown
68125bc441 Added generic asynchronous operations code.
Removed data_in_len and data_out_len from ata_command structure; the
lengths are implied by the sector count and the presence of the data_in
or data_out pointers.

Changed AoE code to use subcommands by default, and made aoe_issue()
nonblocking (with completion via async_wait()).
2006-05-31 14:34:17 +00:00
Michael Brown
6541338897 Handle multi-sector reads by splitting them into subcommands. 2006-05-29 08:25:31 +00:00
Michael Brown
9a2a52693d Initial AoE implementation. Limitations are:
Cannot yet handle reads of more than two sectors

  No retransmission

  No way to find out a target's MAC address (this proof of concept uses
  broadcasts)

These limitations shall not last long!  :)
2006-05-28 23:29:43 +00:00