174 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 *  Copyright (c) 1996-2001 Vojtech Pavlik
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 */
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/*
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 * This is just a very simple driver that can dump the data
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 * out of the joystick port into the syslog ...
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 */
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/*
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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 *
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 * Should you need to contact me, the author, you can do so either by
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 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
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 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
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 */
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#include <linux/module.h>
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#include <linux/gameport.h>
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#include <linux/kernel.h>
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#include <linux/delay.h>
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#include <linux/init.h>
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#include <linux/slab.h>
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#define DRIVER_DESC	"Gameport data dumper module"
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MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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MODULE_DESCRIPTION(DRIVER_DESC);
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MODULE_LICENSE("GPL");
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#define BUF_SIZE 256
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struct joydump {
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	unsigned int time;
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	unsigned char data;
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};
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static int joydump_connect(struct gameport *gameport, struct gameport_driver *drv)
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{
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	struct joydump *buf;	/* all entries */
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	struct joydump *dump, *prev;	/* one entry each */
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	int axes[4], buttons;
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	int i, j, t, timeout;
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	unsigned long flags;
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	unsigned char u;
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	printk(KERN_INFO "joydump: ,------------------ START ----------------.\n");
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	printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys);
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	printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed);
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	if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
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		printk(KERN_INFO "joydump: | Raw mode not available - trying cooked.    |\n");
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		if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
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			printk(KERN_INFO "joydump: | Cooked not available either. Failing.   |\n");
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			printk(KERN_INFO "joydump: `------------------- END -----------------'\n");
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			return -ENODEV;
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		}
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		gameport_cooked_read(gameport, axes, &buttons);
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		for (i = 0; i < 4; i++)
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			printk(KERN_INFO "joydump: | Axis %d: %4d.                           |\n", i, axes[i]);
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		printk(KERN_INFO "joydump: | Buttons %02x.                             |\n", buttons);
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		printk(KERN_INFO "joydump: `------------------- END -----------------'\n");
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	}
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	timeout = gameport_time(gameport, 10000); /* 10 ms */
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	buf = kmalloc(BUF_SIZE * sizeof(struct joydump), GFP_KERNEL);
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	if (!buf) {
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		printk(KERN_INFO "joydump: no memory for testing\n");
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		goto jd_end;
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	}
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	dump = buf;
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	t = 0;
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	i = 1;
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	local_irq_save(flags);
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	u = gameport_read(gameport);
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	dump->data = u;
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	dump->time = t;
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	dump++;
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	gameport_trigger(gameport);
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	while (i < BUF_SIZE && t < timeout) {
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		dump->data = gameport_read(gameport);
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		if (dump->data ^ u) {
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			u = dump->data;
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			dump->time = t;
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			i++;
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			dump++;
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		}
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		t++;
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	}
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	local_irq_restore(flags);
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/*
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 * Dump data.
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 */
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	t = i;
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	dump = buf;
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	prev = dump;
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	printk(KERN_INFO "joydump: >------------------ DATA -----------------<\n");
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	printk(KERN_INFO "joydump: | index: %3d delta: %3d us data: ", 0, 0);
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	for (j = 7; j >= 0; j--)
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		printk("%d", (dump->data >> j) & 1);
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	printk(" |\n");
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	dump++;
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	for (i = 1; i < t; i++, dump++, prev++) {
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		printk(KERN_INFO "joydump: | index: %3d delta: %3d us data: ",
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			i, dump->time - prev->time);
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		for (j = 7; j >= 0; j--)
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			printk("%d", (dump->data >> j) & 1);
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		printk(" |\n");
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	}
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	kfree(buf);
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jd_end:
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	printk(KERN_INFO "joydump: `------------------- END -----------------'\n");
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	return 0;
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}
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static void joydump_disconnect(struct gameport *gameport)
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{
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	gameport_close(gameport);
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}
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static struct gameport_driver joydump_drv = {
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	.driver		= {
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		.name	= "joydump",
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	},
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	.description	= DRIVER_DESC,
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	.connect	= joydump_connect,
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	.disconnect	= joydump_disconnect,
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};
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static int __init joydump_init(void)
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{
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	return gameport_register_driver(&joydump_drv);
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}
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static void __exit joydump_exit(void)
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{
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	gameport_unregister_driver(&joydump_drv);
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}
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module_init(joydump_init);
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module_exit(joydump_exit);
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