90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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    NetWinder Floating Point Emulator
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    (c) Rebel.COM, 1998,1999
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    Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "fpa11.h"
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#include "softfloat.h"
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#include "fpopcode.h"
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#include "fpsr.h"
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#include "fpmodule.h"
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#include "fpmodule.inl"
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#ifdef CONFIG_FPE_NWFPE_XP
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const floatx80 floatx80Constant[] = {
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	{ .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */
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	{ .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */
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	{ .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */
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	{ .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */
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	{ .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */
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	{ .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */
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	{ .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */
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	{ .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */
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};
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#endif
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const float64 float64Constant[] = {
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	0x0000000000000000ULL,	/* double 0.0 */
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	0x3ff0000000000000ULL,	/* double 1.0 */
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	0x4000000000000000ULL,	/* double 2.0 */
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	0x4008000000000000ULL,	/* double 3.0 */
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	0x4010000000000000ULL,	/* double 4.0 */
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	0x4014000000000000ULL,	/* double 5.0 */
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	0x3fe0000000000000ULL,	/* double 0.5 */
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	0x4024000000000000ULL	/* double 10.0 */
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};
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const float32 float32Constant[] = {
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	0x00000000,		/* single 0.0 */
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	0x3f800000,		/* single 1.0 */
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	0x40000000,		/* single 2.0 */
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	0x40400000,		/* single 3.0 */
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	0x40800000,		/* single 4.0 */
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	0x40a00000,		/* single 5.0 */
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	0x3f000000,		/* single 0.5 */
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	0x41200000		/* single 10.0 */
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};
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/* condition code lookup table
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 index into the table is test code: EQ, NE, ... LT, GT, AL, NV
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 bit position in short is condition code: NZCV */
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static const unsigned short aCC[16] = {
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	0xF0F0,			// EQ == Z set
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	0x0F0F,			// NE
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	0xCCCC,			// CS == C set
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	0x3333,			// CC
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	0xFF00,			// MI == N set
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	0x00FF,			// PL
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	0xAAAA,			// VS == V set
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	0x5555,			// VC
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	0x0C0C,			// HI == C set && Z clear
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	0xF3F3,			// LS == C clear || Z set
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	0xAA55,			// GE == (N==V)
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	0x55AA,			// LT == (N!=V)
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	0x0A05,			// GT == (!Z && (N==V))
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	0xF5FA,			// LE == (Z || (N!=V))
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	0xFFFF,			// AL always
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	0			// NV
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};
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unsigned int checkCondition(const unsigned int opcode, const unsigned int ccodes)
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{
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	return (aCC[opcode >> 28] >> (ccodes >> 28)) & 1;
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}
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