343 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			343 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  *  Copyright (c) 1998-2001 Vojtech Pavlik
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|  */
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| 
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| /*
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|  * PDPI Lightning 4 gamecard driver for Linux.
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|  */
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| 
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| /*
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|  * This program is free software; you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation; either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software
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|  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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|  *
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|  * Should you need to contact me, the author, you can do so either by
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|  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
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|  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
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|  */
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| 
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| #include <asm/io.h>
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| #include <linux/delay.h>
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| #include <linux/errno.h>
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| #include <linux/ioport.h>
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| #include <linux/kernel.h>
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| #include <linux/module.h>
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| #include <linux/init.h>
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| #include <linux/gameport.h>
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| #include <linux/slab.h>
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| 
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| #define L4_PORT			0x201
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| #define L4_SELECT_ANALOG	0xa4
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| #define L4_SELECT_DIGITAL	0xa5
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| #define L4_SELECT_SECONDARY	0xa6
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| #define L4_CMD_ID		0x80
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| #define L4_CMD_GETCAL		0x92
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| #define L4_CMD_SETCAL		0x93
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| #define L4_ID			0x04
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| #define L4_BUSY			0x01
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| #define L4_TIMEOUT		80	/* 80 us */
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| 
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| MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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| MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
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| MODULE_LICENSE("GPL");
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| 
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| struct l4 {
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| 	struct gameport *gameport;
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| 	unsigned char port;
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| };
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| 
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| static struct l4 l4_ports[8];
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| 
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| /*
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|  * l4_wait_ready() waits for the L4 to become ready.
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|  */
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| 
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| static int l4_wait_ready(void)
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| {
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| 	unsigned int t = L4_TIMEOUT;
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| 
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| 	while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
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| 	return -(t <= 0);
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| }
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| 
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| /*
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|  * l4_cooked_read() reads data from the Lightning 4.
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|  */
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| 
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| static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
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| {
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| 	struct l4 *l4 = gameport->port_data;
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| 	unsigned char status;
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| 	int i, result = -1;
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| 
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| 	outb(L4_SELECT_ANALOG, L4_PORT);
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| 	outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
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| 
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| 	if (inb(L4_PORT) & L4_BUSY) goto fail;
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| 	outb(l4->port & 3, L4_PORT);
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| 
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| 	if (l4_wait_ready()) goto fail;
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| 	status = inb(L4_PORT);
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| 
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| 	for (i = 0; i < 4; i++)
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| 		if (status & (1 << i)) {
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| 			if (l4_wait_ready()) goto fail;
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| 			axes[i] = inb(L4_PORT);
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| 			if (axes[i] > 252) axes[i] = -1;
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| 		}
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| 
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| 	if (status & 0x10) {
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| 		if (l4_wait_ready()) goto fail;
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| 		*buttons = inb(L4_PORT) & 0x0f;
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| 	}
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| 
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| 	result = 0;
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| 
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| fail:	outb(L4_SELECT_ANALOG, L4_PORT);
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| 	return result;
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| }
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| 
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| static int l4_open(struct gameport *gameport, int mode)
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| {
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| 	struct l4 *l4 = gameport->port_data;
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| 
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|         if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
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| 		return -1;
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| 	outb(L4_SELECT_ANALOG, L4_PORT);
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| 	return 0;
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| }
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| 
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| /*
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|  * l4_getcal() reads the L4 with calibration values.
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|  */
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| 
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| static int l4_getcal(int port, int *cal)
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| {
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| 	int i, result = -1;
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| 
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| 	outb(L4_SELECT_ANALOG, L4_PORT);
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| 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
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| 	if (inb(L4_PORT) & L4_BUSY)
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| 		goto out;
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| 
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| 	outb(L4_CMD_GETCAL, L4_PORT);
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| 	if (l4_wait_ready())
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| 		goto out;
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| 
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| 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
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| 		goto out;
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| 
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| 	if (l4_wait_ready())
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| 		goto out;
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|         outb(port & 3, L4_PORT);
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| 
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| 	for (i = 0; i < 4; i++) {
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| 		if (l4_wait_ready())
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| 			goto out;
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| 		cal[i] = inb(L4_PORT);
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| 	}
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| 
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| 	result = 0;
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| 
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| out:	outb(L4_SELECT_ANALOG, L4_PORT);
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| 	return result;
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| }
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| 
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| /*
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|  * l4_setcal() programs the L4 with calibration values.
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|  */
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| 
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| static int l4_setcal(int port, int *cal)
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| {
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| 	int i, result = -1;
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| 
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| 	outb(L4_SELECT_ANALOG, L4_PORT);
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| 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
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| 	if (inb(L4_PORT) & L4_BUSY)
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| 		goto out;
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| 
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| 	outb(L4_CMD_SETCAL, L4_PORT);
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| 	if (l4_wait_ready())
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| 		goto out;
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| 
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| 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
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| 		goto out;
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| 
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| 	if (l4_wait_ready())
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| 		goto out;
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|         outb(port & 3, L4_PORT);
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| 
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| 	for (i = 0; i < 4; i++) {
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| 		if (l4_wait_ready())
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| 			goto out;
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| 		outb(cal[i], L4_PORT);
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| 	}
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| 
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| 	result = 0;
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| 
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| out:	outb(L4_SELECT_ANALOG, L4_PORT);
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| 	return result;
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| }
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| 
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| /*
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|  * l4_calibrate() calibrates the L4 for the attached device, so
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|  * that the device's resistance fits into the L4's 8-bit range.
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|  */
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| 
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| static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
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| {
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| 	int i, t;
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| 	int cal[4];
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| 	struct l4 *l4 = gameport->port_data;
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| 
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| 	if (l4_getcal(l4->port, cal))
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| 		return -1;
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| 
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| 	for (i = 0; i < 4; i++) {
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| 		t = (max[i] * cal[i]) / 200;
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| 		t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
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| 		axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
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| 		axes[i] = (axes[i] > 252) ? 252 : axes[i];
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| 		cal[i] = t;
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| 	}
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| 
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| 	if (l4_setcal(l4->port, cal))
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| 		return -1;
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| 
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| 	return 0;
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| }
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| 
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| static int __init l4_create_ports(int card_no)
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| {
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| 	struct l4 *l4;
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| 	struct gameport *port;
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| 	int i, idx;
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| 
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| 	for (i = 0; i < 4; i++) {
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| 
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| 		idx = card_no * 4 + i;
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| 		l4 = &l4_ports[idx];
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| 
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| 		if (!(l4->gameport = port = gameport_allocate_port())) {
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| 			printk(KERN_ERR "lightning: Memory allocation failed\n");
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| 			while (--i >= 0) {
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| 				gameport_free_port(l4->gameport);
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| 				l4->gameport = NULL;
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| 			}
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| 			return -ENOMEM;
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| 		}
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| 		l4->port = idx;
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| 
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| 		port->port_data = l4;
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| 		port->open = l4_open;
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| 		port->cooked_read = l4_cooked_read;
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| 		port->calibrate = l4_calibrate;
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| 
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| 		gameport_set_name(port, "PDPI Lightning 4");
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| 		gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
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| 
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| 		if (idx == 0)
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| 			port->io = L4_PORT;
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| static int __init l4_add_card(int card_no)
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| {
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| 	int cal[4] = { 255, 255, 255, 255 };
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| 	int i, rev, result;
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| 	struct l4 *l4;
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| 
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| 	outb(L4_SELECT_ANALOG, L4_PORT);
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| 	outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
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| 
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| 	if (inb(L4_PORT) & L4_BUSY)
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| 		return -1;
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| 	outb(L4_CMD_ID, L4_PORT);
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| 
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| 	if (l4_wait_ready())
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| 		return -1;
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| 
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| 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
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| 		return -1;
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| 
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| 	if (l4_wait_ready())
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| 		return -1;
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| 	if (inb(L4_PORT) != L4_ID)
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| 		return -1;
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| 
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| 	if (l4_wait_ready())
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| 		return -1;
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| 	rev = inb(L4_PORT);
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| 
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| 	if (!rev)
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| 		return -1;
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| 
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| 	result = l4_create_ports(card_no);
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| 	if (result)
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| 		return result;
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| 
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| 	printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
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| 		card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
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| 
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| 	for (i = 0; i < 4; i++) {
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| 		l4 = &l4_ports[card_no * 4 + i];
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| 
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| 		if (rev > 0x28)		/* on 2.9+ the setcal command works correctly */
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| 			l4_setcal(l4->port, cal);
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| 		gameport_register_port(l4->gameport);
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| static int __init l4_init(void)
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| {
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| 	int i, cards = 0;
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| 
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| 	if (!request_region(L4_PORT, 1, "lightning"))
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| 		return -EBUSY;
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| 
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| 	for (i = 0; i < 2; i++)
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| 		if (l4_add_card(i) == 0)
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| 			cards++;
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| 
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| 	outb(L4_SELECT_ANALOG, L4_PORT);
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| 
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| 	if (!cards) {
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| 		release_region(L4_PORT, 1);
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| 		return -ENODEV;
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| static void __exit l4_exit(void)
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| {
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| 	int i;
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| 	int cal[4] = { 59, 59, 59, 59 };
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| 
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| 	for (i = 0; i < 8; i++)
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| 		if (l4_ports[i].gameport) {
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| 			l4_setcal(l4_ports[i].port, cal);
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| 			gameport_unregister_port(l4_ports[i].gameport);
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| 		}
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| 
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| 	outb(L4_SELECT_ANALOG, L4_PORT);
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| 	release_region(L4_PORT, 1);
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| }
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| 
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| module_init(l4_init);
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| module_exit(l4_exit);
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