Naseer Ahmed 7341799797 qcom/display: Update HALs
- Update the display HAL from Code Aurora Forum
- Add updated overlay library
- Enable HWC with basic video going through overlay
- Cleanup some files

Change-Id: Ia53650759d4fe99bde395b7b4e8e02e6e65845e0
2012-07-10 02:03:45 -06:00

456 lines
15 KiB
C++

/*
* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Code Aurora Forum, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "overlayUtils.h"
#include "overlayImpl.h"
#include "overlay.h"
// MDP related FIXME move to state
#include "overlayMdp.h"
#include "overlayCtrlData.h"
#include "overlayRotator.h"
namespace overlay {
Overlay::Overlay(): mOv(0) {
}
Overlay::~Overlay() {
if(mState.state() == utils::OV_CLOSED) return;
close();
delete mOv;
mOv = 0;
}
bool Overlay::open() {
// We need an empty open to just open the bare minimum for business
return true;
}
void Overlay::reset(){
if(mOv && !mOv->close()) {
ALOGE("%s Overlay failed", __FUNCTION__);
}
delete mOv;
mOv = 0;
}
bool Overlay::close()
{
OVASSERT(mOv,
"%s Overlay and Rotator should be init at this point",
__FUNCTION__);
// FIXME that one needs to move to the state machine class
utils::eOverlayState st = mState.state();
switch (st) {
case utils::OV_CLOSED:
// try to close any partially opened items
break;
case utils::OV_2D_VIDEO_ON_PANEL:
case utils::OV_2D_VIDEO_ON_PANEL_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
case utils::OV_UI_MIRROR:
case utils::OV_2D_TRUE_UI_MIRROR:
case utils::OV_BYPASS_1_LAYER:
case utils::OV_BYPASS_2_LAYER:
case utils::OV_BYPASS_3_LAYER:
mOv = mState.handleEvent(utils::OV_CLOSED, mOv);
this->reset();
break;
default:
OVASSERT(false, "close Unknown state %d", st);
return false;
}
return true;
}
bool Overlay::commit(utils::eDest dest)
{
OVASSERT(mOv,
"%s Overlay and Rotator should be init at this point",
__FUNCTION__);
// FIXME that one needs to move to the state machine class
utils::eOverlayState st = mState.state();
switch (st) {
case utils::OV_2D_VIDEO_ON_PANEL:
case utils::OV_2D_VIDEO_ON_PANEL_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
case utils::OV_UI_MIRROR:
case utils::OV_2D_TRUE_UI_MIRROR:
case utils::OV_BYPASS_1_LAYER:
case utils::OV_BYPASS_2_LAYER:
case utils::OV_BYPASS_3_LAYER:
if(!mOv->commit(dest)) {
ALOGE("Overlay %s failed", __FUNCTION__);
return false;
}
break;
default:
OVASSERT(false, "%s Unknown state %d", __FUNCTION__, st);
return false;
}
return true;
}
bool Overlay::queueBuffer(uint32_t offset,
utils::eDest dest)
{
OVASSERT(mOv,
"%s Overlay and Rotator should be init at this point",
__FUNCTION__);
// FIXME that one needs to move to the state machine class
utils::eOverlayState st = mState.state();
switch (st) {
case utils::OV_2D_VIDEO_ON_PANEL:
case utils::OV_2D_VIDEO_ON_PANEL_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
case utils::OV_UI_MIRROR:
case utils::OV_2D_TRUE_UI_MIRROR:
case utils::OV_BYPASS_1_LAYER:
case utils::OV_BYPASS_2_LAYER:
case utils::OV_BYPASS_3_LAYER:
if(!mOv->queueBuffer(offset, dest)) {
ALOGE("Overlay %s failed", __FUNCTION__);
return false;
}
break;
default:
OVASSERT(false, "%s Unknown state %d", __FUNCTION__, st);
return false;
}
return true;
}
bool Overlay::dequeueBuffer(void*& buf,
utils::eDest dest)
{
OVASSERT(mOv,
"%s Overlay and Rotator should be init at this point",
__FUNCTION__);
// FIXME that one needs to move to the state machine class
utils::eOverlayState st = mState.state();
switch (st) {
case utils::OV_2D_VIDEO_ON_PANEL:
case utils::OV_2D_VIDEO_ON_PANEL_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
case utils::OV_UI_MIRROR:
case utils::OV_2D_TRUE_UI_MIRROR:
case utils::OV_BYPASS_1_LAYER:
case utils::OV_BYPASS_2_LAYER:
case utils::OV_BYPASS_3_LAYER:
if(!mOv->dequeueBuffer(buf, dest)) {
ALOGE("Overlay %s failed", __FUNCTION__);
return false;
}
break;
default:
OVASSERT(false, "%s Unknown state %d", __FUNCTION__, st);
return false;
}
return true;
}
bool Overlay::waitForVsync(utils::eDest dest)
{
OVASSERT(mOv,
"%s Overlay and Rotator should be init at this point",
__FUNCTION__);
// FIXME that one needs to move to the state machine class
utils::eOverlayState st = mState.state();
switch (st) {
case utils::OV_2D_VIDEO_ON_PANEL:
case utils::OV_2D_VIDEO_ON_PANEL_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
case utils::OV_UI_MIRROR:
case utils::OV_2D_TRUE_UI_MIRROR:
case utils::OV_BYPASS_1_LAYER:
case utils::OV_BYPASS_2_LAYER:
case utils::OV_BYPASS_3_LAYER:
if(!mOv->waitForVsync(dest)) {
ALOGE("Overlay %s failed", __FUNCTION__);
return false;
}
break;
default:
OVASSERT(false, "%s Unknown state %d", __FUNCTION__, st);
return false;
}
return true;
}
bool Overlay::setCrop(const utils::Dim& d,
utils::eDest dest)
{
OVASSERT(mOv,
"%s Overlay and Rotator should be init at this point",
__FUNCTION__);
// FIXME that one needs to move to the state machine class
utils::eOverlayState st = mState.state();
switch (st) {
case utils::OV_2D_VIDEO_ON_PANEL:
case utils::OV_2D_VIDEO_ON_PANEL_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
case utils::OV_UI_MIRROR:
case utils::OV_2D_TRUE_UI_MIRROR:
case utils::OV_BYPASS_1_LAYER:
case utils::OV_BYPASS_2_LAYER:
case utils::OV_BYPASS_3_LAYER:
if(!mOv->setCrop(d, dest)) {
ALOGE("Overlay %s failed", __FUNCTION__);
return false;
}
break;
default:
OVASSERT(false, "%s Unknown state %d", __FUNCTION__, st);
return false;
}
return true;
}
bool Overlay::setPosition(const utils::Dim& d,
utils::eDest dest)
{
OVASSERT(mOv,
"%s Overlay and Rotator should be init at this point",
__FUNCTION__);
// FIXME that one needs to move to the state machine class
utils::eOverlayState st = mState.state();
switch (st) {
case utils::OV_2D_VIDEO_ON_PANEL:
case utils::OV_2D_VIDEO_ON_PANEL_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
case utils::OV_UI_MIRROR:
case utils::OV_2D_TRUE_UI_MIRROR:
case utils::OV_BYPASS_1_LAYER:
case utils::OV_BYPASS_2_LAYER:
case utils::OV_BYPASS_3_LAYER:
if(!mOv->setPosition(d, dest)) {
ALOGE("Overlay %s failed", __FUNCTION__);
return false;
}
break;
default:
OVASSERT(false, "setPos Unknown state %d", st);
return false;
}
return true;
}
bool Overlay::setParameter(const utils::Params& param,
utils::eDest dest)
{
OVASSERT(mOv,
"%s Overlay and Rotator should be init at this point",
__FUNCTION__);
// FIXME that one needs to move to the state machine class
utils::eOverlayState st = mState.state();
switch (st) {
case utils::OV_2D_VIDEO_ON_PANEL:
case utils::OV_2D_VIDEO_ON_PANEL_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
case utils::OV_UI_MIRROR:
case utils::OV_2D_TRUE_UI_MIRROR:
case utils::OV_BYPASS_1_LAYER:
case utils::OV_BYPASS_2_LAYER:
case utils::OV_BYPASS_3_LAYER:
if(!mOv->setParameter(param, dest)) {
ALOGE("Overlay %s failed", __FUNCTION__);
return false;
}
break;
default:
OVASSERT(false, "%s Unknown state %d", __FUNCTION__ , st);
return false;
}
return true;
}
bool Overlay::setSource(const utils::PipeArgs args[utils::MAX_PIPES],
utils::eDest dest)
{
// FIXME that one needs to move to the state machine class
utils::PipeArgs margs[utils::MAX_PIPES] = {
args[0], args[1], args[2] };
utils::eOverlayState st = mState.state();
switch (st) {
case utils::OV_CLOSED:
// if we get setSource when we are closed, then
// we will assume tranistion to OV_2D_VIDEO_ON_PANEL
// returns overlay
mOv = mState.handle_closed(utils::OV_2D_VIDEO_ON_PANEL);
if (!mOv) {
ALOGE("Overlay %s failed", __FUNCTION__);
this->reset(); // cleanup
return false;
}
break;
case utils::OV_2D_VIDEO_ON_PANEL:
case utils::OV_3D_VIDEO_ON_2D_PANEL:
case utils::OV_UI_MIRROR:
case utils::OV_BYPASS_1_LAYER:
case utils::OV_BYPASS_2_LAYER:
case utils::OV_BYPASS_3_LAYER:
// no tweaking
break;
case utils::OV_3D_VIDEO_ON_3D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_TV:
margs[utils::CHANNEL_1].zorder = utils::ZORDER_1;
break;
case utils::OV_2D_VIDEO_ON_PANEL_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
// If displaying on both, external VG pipe set to be no wait
margs[utils::CHANNEL_1].wait = utils::NO_WAIT;
break;
case utils::OV_2D_TRUE_UI_MIRROR:
// Set zorder -- external VG pipe (video) gets 0, RGB pipe (UI) gets 1
margs[utils::CHANNEL_1].zorder = utils::ZORDER_0;
margs[utils::CHANNEL_2].zorder = utils::ZORDER_1;
// External VG (video) and RGB (UI) pipe set to be no wait
margs[utils::CHANNEL_0].wait = utils::WAIT;
margs[utils::CHANNEL_1].wait = utils::NO_WAIT;
margs[utils::CHANNEL_2].wait = utils::NO_WAIT;
break;
default:
OVASSERT(false, "%s Unknown state %d", __FUNCTION__, st);
return false;
}
if (!mOv->setSource(margs, dest)) {
ALOGE("Overlay %s failed", __FUNCTION__);
return false;
}
return true;
}
void Overlay::setMemoryId(int id, utils::eDest dest)
{
OVASSERT(mOv,
"%s Overlay and Rotator should be init at this point",
__FUNCTION__);
// FIXME that one needs to move to the state machine class
utils::eOverlayState st = mState.state();
switch (st) {
case utils::OV_2D_VIDEO_ON_PANEL:
case utils::OV_2D_VIDEO_ON_PANEL_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_PANEL:
case utils::OV_3D_VIDEO_ON_3D_TV:
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
case utils::OV_UI_MIRROR:
case utils::OV_2D_TRUE_UI_MIRROR:
case utils::OV_BYPASS_1_LAYER:
case utils::OV_BYPASS_2_LAYER:
case utils::OV_BYPASS_3_LAYER:
mOv->setMemoryId(id, dest);
break;
default:
OVASSERT(false, "setMemId Unknown state %d", st);
}
}
void Overlay::dump() const
{
OVASSERT(mOv,
"%s Overlay and Rotator should be init at this point",
__FUNCTION__);
// FIXME dump tate object, factory
ALOGE("== Dump Overlay start ==");
mState.dump();
mOv->dump();
ALOGE("== Dump Overlay end ==");
}
void Overlay::setState(utils::eOverlayState s) {
mOv = mState.handleEvent(s, mOv);
}
utils::eOverlayState Overlay::getState() const {
return mState.state();
}
Overlay *Overlay::sInstance = 0;
Overlay* Overlay::getInstance() {
if(sInstance == NULL)
sInstance = new Overlay();
return sInstance;
}
/**** NullPipe ****/
bool NullPipe::open(RotatorBase*) {
ALOGE_IF(DEBUG_OVERLAY, "NullPipe open");
return true;
}
bool NullPipe::close() { return true; }
bool NullPipe::commit() { return true; }
bool NullPipe::start(const utils::PipeArgs&) { return true; }
bool NullPipe::setCrop(const utils::Dim&) { return true; }
bool NullPipe::setPosition(const utils::Dim&) { return true; }
bool NullPipe::setParameter(const utils::Params&) { return true; }
bool NullPipe::setSource(const utils::PipeArgs&) { return true; }
bool NullPipe::queueBuffer(uint32_t offset) { return true; }
bool NullPipe::dequeueBuffer(void*&) { return true; }
bool NullPipe::waitForVsync() { return true; }
void NullPipe::setMemoryId(int) {}
// NullPipe will return by val here as opposed to other Pipes.
utils::PipeArgs NullPipe::getArgs() const { return utils::PipeArgs(); }
utils::eOverlayPipeType NullPipe::getOvPipeType() const {
return utils::OV_PIPE_TYPE_NULL;
}
void NullPipe::dump() const {
ALOGE("== NullPipe (null) start/end ==");
}
} // overlay