/* * Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Code Aurora Forum, Inc. nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "overlayUtils.h" #include "overlayImpl.h" #include "overlay.h" // MDP related FIXME move to state #include "overlayMdp.h" #include "overlayCtrlData.h" #include "overlayRotator.h" namespace overlay { Overlay::Overlay(): mOv(0) { } Overlay::~Overlay() { if(mState.state() == utils::OV_CLOSED) return; close(); delete mOv; mOv = 0; } bool Overlay::open() { // We need an empty open to just open the bare minimum for business return true; } void Overlay::reset(){ if(mOv && !mOv->close()) { ALOGE("%s Overlay failed", __FUNCTION__); } delete mOv; mOv = 0; } bool Overlay::close() { OVASSERT(mOv, "%s Overlay and Rotator should be init at this point", __FUNCTION__); // FIXME that one needs to move to the state machine class utils::eOverlayState st = mState.state(); switch (st) { case utils::OV_CLOSED: // try to close any partially opened items break; case utils::OV_2D_VIDEO_ON_PANEL: case utils::OV_2D_VIDEO_ON_PANEL_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL: case utils::OV_3D_VIDEO_ON_3D_PANEL: case utils::OV_3D_VIDEO_ON_3D_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV: case utils::OV_UI_MIRROR: case utils::OV_2D_TRUE_UI_MIRROR: case utils::OV_BYPASS_1_LAYER: case utils::OV_BYPASS_2_LAYER: case utils::OV_BYPASS_3_LAYER: mOv = mState.handleEvent(utils::OV_CLOSED, mOv); this->reset(); break; default: OVASSERT(false, "close Unknown state %d", st); return false; } return true; } bool Overlay::commit(utils::eDest dest) { OVASSERT(mOv, "%s Overlay and Rotator should be init at this point", __FUNCTION__); // FIXME that one needs to move to the state machine class utils::eOverlayState st = mState.state(); switch (st) { case utils::OV_2D_VIDEO_ON_PANEL: case utils::OV_2D_VIDEO_ON_PANEL_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL: case utils::OV_3D_VIDEO_ON_3D_PANEL: case utils::OV_3D_VIDEO_ON_3D_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV: case utils::OV_UI_MIRROR: case utils::OV_2D_TRUE_UI_MIRROR: case utils::OV_BYPASS_1_LAYER: case utils::OV_BYPASS_2_LAYER: case utils::OV_BYPASS_3_LAYER: if(!mOv->commit(dest)) { ALOGE("Overlay %s failed", __FUNCTION__); return false; } break; default: OVASSERT(false, "%s Unknown state %d", __FUNCTION__, st); return false; } return true; } bool Overlay::queueBuffer(uint32_t offset, utils::eDest dest) { OVASSERT(mOv, "%s Overlay and Rotator should be init at this point", __FUNCTION__); // FIXME that one needs to move to the state machine class utils::eOverlayState st = mState.state(); switch (st) { case utils::OV_2D_VIDEO_ON_PANEL: case utils::OV_2D_VIDEO_ON_PANEL_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL: case utils::OV_3D_VIDEO_ON_3D_PANEL: case utils::OV_3D_VIDEO_ON_3D_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV: case utils::OV_UI_MIRROR: case utils::OV_2D_TRUE_UI_MIRROR: case utils::OV_BYPASS_1_LAYER: case utils::OV_BYPASS_2_LAYER: case utils::OV_BYPASS_3_LAYER: if(!mOv->queueBuffer(offset, dest)) { ALOGE("Overlay %s failed", __FUNCTION__); return false; } break; default: OVASSERT(false, "%s Unknown state %d", __FUNCTION__, st); return false; } return true; } bool Overlay::dequeueBuffer(void*& buf, utils::eDest dest) { OVASSERT(mOv, "%s Overlay and Rotator should be init at this point", __FUNCTION__); // FIXME that one needs to move to the state machine class utils::eOverlayState st = mState.state(); switch (st) { case utils::OV_2D_VIDEO_ON_PANEL: case utils::OV_2D_VIDEO_ON_PANEL_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL: case utils::OV_3D_VIDEO_ON_3D_PANEL: case utils::OV_3D_VIDEO_ON_3D_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV: case utils::OV_UI_MIRROR: case utils::OV_2D_TRUE_UI_MIRROR: case utils::OV_BYPASS_1_LAYER: case utils::OV_BYPASS_2_LAYER: case utils::OV_BYPASS_3_LAYER: if(!mOv->dequeueBuffer(buf, dest)) { ALOGE("Overlay %s failed", __FUNCTION__); return false; } break; default: OVASSERT(false, "%s Unknown state %d", __FUNCTION__, st); return false; } return true; } bool Overlay::waitForVsync(utils::eDest dest) { OVASSERT(mOv, "%s Overlay and Rotator should be init at this point", __FUNCTION__); // FIXME that one needs to move to the state machine class utils::eOverlayState st = mState.state(); switch (st) { case utils::OV_2D_VIDEO_ON_PANEL: case utils::OV_2D_VIDEO_ON_PANEL_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL: case utils::OV_3D_VIDEO_ON_3D_PANEL: case utils::OV_3D_VIDEO_ON_3D_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV: case utils::OV_UI_MIRROR: case utils::OV_2D_TRUE_UI_MIRROR: case utils::OV_BYPASS_1_LAYER: case utils::OV_BYPASS_2_LAYER: case utils::OV_BYPASS_3_LAYER: if(!mOv->waitForVsync(dest)) { ALOGE("Overlay %s failed", __FUNCTION__); return false; } break; default: OVASSERT(false, "%s Unknown state %d", __FUNCTION__, st); return false; } return true; } bool Overlay::setCrop(const utils::Dim& d, utils::eDest dest) { OVASSERT(mOv, "%s Overlay and Rotator should be init at this point", __FUNCTION__); // FIXME that one needs to move to the state machine class utils::eOverlayState st = mState.state(); switch (st) { case utils::OV_2D_VIDEO_ON_PANEL: case utils::OV_2D_VIDEO_ON_PANEL_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL: case utils::OV_3D_VIDEO_ON_3D_PANEL: case utils::OV_3D_VIDEO_ON_3D_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV: case utils::OV_UI_MIRROR: case utils::OV_2D_TRUE_UI_MIRROR: case utils::OV_BYPASS_1_LAYER: case utils::OV_BYPASS_2_LAYER: case utils::OV_BYPASS_3_LAYER: if(!mOv->setCrop(d, dest)) { ALOGE("Overlay %s failed", __FUNCTION__); return false; } break; default: OVASSERT(false, "%s Unknown state %d", __FUNCTION__, st); return false; } return true; } bool Overlay::setPosition(const utils::Dim& d, utils::eDest dest) { OVASSERT(mOv, "%s Overlay and Rotator should be init at this point", __FUNCTION__); // FIXME that one needs to move to the state machine class utils::eOverlayState st = mState.state(); switch (st) { case utils::OV_2D_VIDEO_ON_PANEL: case utils::OV_2D_VIDEO_ON_PANEL_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL: case utils::OV_3D_VIDEO_ON_3D_PANEL: case utils::OV_3D_VIDEO_ON_3D_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV: case utils::OV_UI_MIRROR: case utils::OV_2D_TRUE_UI_MIRROR: case utils::OV_BYPASS_1_LAYER: case utils::OV_BYPASS_2_LAYER: case utils::OV_BYPASS_3_LAYER: if(!mOv->setPosition(d, dest)) { ALOGE("Overlay %s failed", __FUNCTION__); return false; } break; default: OVASSERT(false, "setPos Unknown state %d", st); return false; } return true; } bool Overlay::setParameter(const utils::Params& param, utils::eDest dest) { OVASSERT(mOv, "%s Overlay and Rotator should be init at this point", __FUNCTION__); // FIXME that one needs to move to the state machine class utils::eOverlayState st = mState.state(); switch (st) { case utils::OV_2D_VIDEO_ON_PANEL: case utils::OV_2D_VIDEO_ON_PANEL_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL: case utils::OV_3D_VIDEO_ON_3D_PANEL: case utils::OV_3D_VIDEO_ON_3D_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV: case utils::OV_UI_MIRROR: case utils::OV_2D_TRUE_UI_MIRROR: case utils::OV_BYPASS_1_LAYER: case utils::OV_BYPASS_2_LAYER: case utils::OV_BYPASS_3_LAYER: if(!mOv->setParameter(param, dest)) { ALOGE("Overlay %s failed", __FUNCTION__); return false; } break; default: OVASSERT(false, "%s Unknown state %d", __FUNCTION__ , st); return false; } return true; } bool Overlay::setSource(const utils::PipeArgs args[utils::MAX_PIPES], utils::eDest dest) { // FIXME that one needs to move to the state machine class utils::PipeArgs margs[utils::MAX_PIPES] = { args[0], args[1], args[2] }; utils::eOverlayState st = mState.state(); switch (st) { case utils::OV_CLOSED: // if we get setSource when we are closed, then // we will assume tranistion to OV_2D_VIDEO_ON_PANEL // returns overlay mOv = mState.handle_closed(utils::OV_2D_VIDEO_ON_PANEL); if (!mOv) { ALOGE("Overlay %s failed", __FUNCTION__); this->reset(); // cleanup return false; } break; case utils::OV_2D_VIDEO_ON_PANEL: case utils::OV_3D_VIDEO_ON_2D_PANEL: case utils::OV_UI_MIRROR: case utils::OV_BYPASS_1_LAYER: case utils::OV_BYPASS_2_LAYER: case utils::OV_BYPASS_3_LAYER: // no tweaking break; case utils::OV_3D_VIDEO_ON_3D_PANEL: case utils::OV_3D_VIDEO_ON_3D_TV: margs[utils::CHANNEL_1].zorder = utils::ZORDER_1; break; case utils::OV_2D_VIDEO_ON_PANEL_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV: // If displaying on both, external VG pipe set to be no wait margs[utils::CHANNEL_1].wait = utils::NO_WAIT; break; case utils::OV_2D_TRUE_UI_MIRROR: // Set zorder -- external VG pipe (video) gets 0, RGB pipe (UI) gets 1 margs[utils::CHANNEL_1].zorder = utils::ZORDER_0; margs[utils::CHANNEL_2].zorder = utils::ZORDER_1; // External VG (video) and RGB (UI) pipe set to be no wait margs[utils::CHANNEL_0].wait = utils::WAIT; margs[utils::CHANNEL_1].wait = utils::NO_WAIT; margs[utils::CHANNEL_2].wait = utils::NO_WAIT; break; default: OVASSERT(false, "%s Unknown state %d", __FUNCTION__, st); return false; } if (!mOv->setSource(margs, dest)) { ALOGE("Overlay %s failed", __FUNCTION__); return false; } return true; } void Overlay::setMemoryId(int id, utils::eDest dest) { OVASSERT(mOv, "%s Overlay and Rotator should be init at this point", __FUNCTION__); // FIXME that one needs to move to the state machine class utils::eOverlayState st = mState.state(); switch (st) { case utils::OV_2D_VIDEO_ON_PANEL: case utils::OV_2D_VIDEO_ON_PANEL_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL: case utils::OV_3D_VIDEO_ON_3D_PANEL: case utils::OV_3D_VIDEO_ON_3D_TV: case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV: case utils::OV_UI_MIRROR: case utils::OV_2D_TRUE_UI_MIRROR: case utils::OV_BYPASS_1_LAYER: case utils::OV_BYPASS_2_LAYER: case utils::OV_BYPASS_3_LAYER: mOv->setMemoryId(id, dest); break; default: OVASSERT(false, "setMemId Unknown state %d", st); } } void Overlay::dump() const { OVASSERT(mOv, "%s Overlay and Rotator should be init at this point", __FUNCTION__); // FIXME dump tate object, factory ALOGE("== Dump Overlay start =="); mState.dump(); mOv->dump(); ALOGE("== Dump Overlay end =="); } void Overlay::setState(utils::eOverlayState s) { mOv = mState.handleEvent(s, mOv); } utils::eOverlayState Overlay::getState() const { return mState.state(); } Overlay *Overlay::sInstance = 0; Overlay* Overlay::getInstance() { if(sInstance == NULL) sInstance = new Overlay(); return sInstance; } /**** NullPipe ****/ bool NullPipe::open(RotatorBase*) { ALOGE_IF(DEBUG_OVERLAY, "NullPipe open"); return true; } bool NullPipe::close() { return true; } bool NullPipe::commit() { return true; } bool NullPipe::start(const utils::PipeArgs&) { return true; } bool NullPipe::setCrop(const utils::Dim&) { return true; } bool NullPipe::setPosition(const utils::Dim&) { return true; } bool NullPipe::setParameter(const utils::Params&) { return true; } bool NullPipe::setSource(const utils::PipeArgs&) { return true; } bool NullPipe::queueBuffer(uint32_t offset) { return true; } bool NullPipe::dequeueBuffer(void*&) { return true; } bool NullPipe::waitForVsync() { return true; } void NullPipe::setMemoryId(int) {} // NullPipe will return by val here as opposed to other Pipes. utils::PipeArgs NullPipe::getArgs() const { return utils::PipeArgs(); } utils::eOverlayPipeType NullPipe::getOvPipeType() const { return utils::OV_PIPE_TYPE_NULL; } void NullPipe::dump() const { ALOGE("== NullPipe (null) start/end =="); } } // overlay