android_hardware_qcom_display/liboverlay/overlayLib.h
Naomi Luis 56a78ad233 libhwcomposer: Add support for maintaining original resolution
When the layer flags are marked to maintain the original surface
resolution, draw the layer using the overlay.
Store the HDMI status in the overlay object instead of the HWC
context.
2011-09-19 19:16:35 -05:00

235 lines
8.0 KiB
C++

/*
* Copyright (C) 2008 The Android Open Source Project
* Copyright (c) 2010, Code Aurora Forum. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef INCLUDE_OVERLAY_LIB
#define INCLUDE_OVERLAY_LIB
#include <cutils/log.h>
#include <cutils/properties.h>
#include <cutils/atomic.h>
#include <hardware/hardware.h>
#include <hardware/gralloc.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include <pthread.h>
#include <linux/fb.h>
#include <linux/msm_mdp.h>
#include <linux/msm_rotator.h>
#include <linux/android_pmem.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#include <hardware/overlay.h>
#define HW_OVERLAY_MAGNIFICATION_LIMIT 8
#define HW_OVERLAY_MINIFICATION_LIMIT HW_OVERLAY_MAGNIFICATION_LIMIT
#define EVEN_OUT(x) if (x & 0x0001) {x--;}
#define VG0_PIPE 0
#define VG1_PIPE 1
#define NUM_CHANNELS 2
#define FRAMEBUFFER_0 0
#define FRAMEBUFFER_1 1
enum {
HDMI_OFF,
HDMI_ON
};
enum {
OVERLAY_CHANNEL_DOWN,
OVERLAY_CHANNEL_UP
};
/* ------------------------------- 3D defines ---------------------------------------*/
// The compound format passed to the overlay is
// ABCCC where A is the input 3D format,
// B is the output 3D format
// CCC is the color format e.g YCbCr420SP YCrCb420SP etc.
#define FORMAT_3D(x) (x & 0xFF000)
#define COLOR_FORMAT(x) (x & 0xFFF)
// in the final 3D format, the MSB 2Bytes are the input format and the
// LSB 2bytes are the output format. Shift the output byte 12 bits.
#define FORMAT_3D_OUTPUT(x) ((x & 0xF000) >> 12)
#define FORMAT_3D_INPUT(x) (x & 0xF0000)
#define INPUT_MASK_3D 0xFFFF0000
#define OUTPUT_MASK_3D 0x0000FFFF
#define SHIFT_3D 16
// The output format is the 2MSB bytes. Shift the format by 12 to reflect this
#define HAL_3D_OUT_SIDE_BY_SIDE_HALF_MASK ((HAL_3D_IN_SIDE_BY_SIDE_HALF_L_R|HAL_3D_IN_SIDE_BY_SIDE_HALF_R_L) >> SHIFT_3D)
#define HAL_3D_OUT_SIDE_BY_SIDE_FULL_MASK (HAL_3D_IN_SIDE_BY_SIDE_FULL >> SHIFT_3D)
#define HAL_3D_OUT_TOP_BOTTOM_MASK (HAL_3D_OUT_TOP_BOTTOM >> 12)
#define HAL_3D_OUT_INTERLEAVE_MASK (HAL_3D_OUT_INTERLEAVE >> 12)
#define FORMAT_3D_FILE "/sys/class/graphics/fb1/format_3d"
/* -------------------------- end 3D defines ----------------------------------------*/
namespace overlay {
const int max_num_buffers = 3;
struct overlay_rect {
int x;
int y;
int width;
int height;
};
class OverlayControlChannel {
bool mNoRot;
int mFBWidth;
int mFBHeight;
int mFBbpp;
int mFBystride;
int mFD;
int mRotFD;
int mSize;
int mOrientation;
unsigned int mFormat3D;
bool mUIChannel;
mdp_overlay mOVInfo;
msm_rotator_img_info mRotInfo;
bool openDevices(int fbnum = -1);
bool setOverlayInformation(int w, int h, int format,
int flags, int zorder = 0, bool ignoreFB = false);
bool startOVRotatorSessions(int w, int h, int format);
void swapOVRotWidthHeight();
public:
OverlayControlChannel();
~OverlayControlChannel();
bool startControlChannel(int w, int h, int format,
int fbnum, bool norot = false,
bool uichannel = false,
unsigned int format3D = 0, int zorder = 0,
bool ignoreFB = false);
bool closeControlChannel();
bool setPosition(int x, int y, uint32_t w, uint32_t h);
bool setParameter(int param, int value, bool fetch = true);
bool getPosition(int& x, int& y, uint32_t& w, uint32_t& h);
bool getOvSessionID(int& sessionID) const;
bool getRotSessionID(int& sessionID) const;
bool getSize(int& size) const;
bool isChannelUP() const { return (mFD > 0); }
int getFBWidth() const { return mFBWidth; }
int getFBHeight() const { return mFBHeight; }
int getFormat3D() const { return mFormat3D; }
bool getOrientation(int& orientation) const;
bool setSource(uint32_t w, uint32_t h, int format,
int orientation, bool ignoreFB);
bool getAspectRatioPosition(int w, int h, int format, overlay_rect *rect);
bool getPositionS3D(int channel, int format, overlay_rect *rect);
};
class OverlayDataChannel {
bool mNoRot;
int mFD;
int mRotFD;
int mPmemFD;
void* mPmemAddr;
uint32_t mPmemOffset;
msmfb_overlay_data mOvData;
msmfb_overlay_data mOvDataRot;
msm_rotator_data_info mRotData;
int mRotOffset[max_num_buffers];
int mCurrentItem;
int mNumBuffers;
bool openDevices(int fbnum = -1, bool uichannel = false, int num_buffers = 2);
public:
OverlayDataChannel();
~OverlayDataChannel();
bool startDataChannel(const OverlayControlChannel& objOvCtrlChannel,
int fbnum, bool norot = false,
bool uichannel = false, int num_buffers = 2);
bool startDataChannel(int ovid, int rotid, int size,
int fbnum, bool norot = false, bool uichannel = false,
int num_buffers = 2);
bool closeDataChannel();
bool setFd(int fd);
bool queueBuffer(uint32_t offset);
bool setCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h);
bool getCropS3D(overlay_rect *inRect, int channel, int format, overlay_rect *rect);
bool isChannelUP() const { return (mFD > 0); }
};
/*
* Overlay class for single thread application
* A multiple thread/process application need to use Overlay HAL
*/
class Overlay {
bool mChannelUP;
bool mHDMIConnected;
int mS3DFormat;
bool mCloseChannel;
OverlayControlChannel objOvCtrlChannel[2];
OverlayDataChannel objOvDataChannel[2];
public:
Overlay();
~Overlay();
bool startChannel(int w, int h, int format, int fbnum, bool norot = false,
bool uichannel = false, unsigned int format3D = 0,
int channel = 0, bool ignoreFB = false,
int num_buffers = 2);
bool closeChannel();
bool setPosition(int x, int y, uint32_t w, uint32_t h);
bool setParameter(int param, int value);
bool setOrientation(int value, int channel = 0);
bool setFd(int fd, int channel = 0);
bool queueBuffer(uint32_t offset, int channel = 0);
bool getPosition(int& x, int& y, uint32_t& w, uint32_t& h, int channel = 0);
bool isChannelUP() const { return mChannelUP; }
int getFBWidth(int channel = 0) const;
int getFBHeight(int channel = 0) const;
bool getOrientation(int& orientation, int channel = 0) const;
bool queueBuffer(buffer_handle_t buffer);
bool setSource(uint32_t w, uint32_t h, int format,
int orientation, bool hdmiConnected,
bool ignoreFB = false, int numBuffers = 2);
bool setCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h);
int getChannelStatus() const { return (mChannelUP ? OVERLAY_CHANNEL_UP: OVERLAY_CHANNEL_DOWN); }
void setHDMIStatus (bool isHDMIConnected) { mHDMIConnected = isHDMIConnected; }
int getHDMIStatus() const {return (mHDMIConnected ? HDMI_ON : HDMI_OFF); }
private:
bool startChannelHDMI(int w, int h, int format, bool norot);
bool startChannelS3D(int w, int h, int format, bool norot, int s3DFormat);
bool setPositionS3D(int x, int y, uint32_t w, uint32_t h);
bool setParameterS3D(int param, int value);
bool setChannelPosition(int x, int y, uint32_t w, uint32_t h, int channel = 0);
bool setChannelCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h, int channel);
bool queueBuffer(int fd, uint32_t offset, int channel);
};
struct overlay_shared_data {
int readyToQueue;
};
};
#endif