android_hardware_qcom_display/liboverlay/overlayLib.h

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/*
* Copyright (C) 2008 The Android Open Source Project
* Copyright (c) 2010, Code Aurora Forum. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef INCLUDE_OVERLAY_LIB
#define INCLUDE_OVERLAY_LIB
#include <cutils/log.h>
#include <cutils/properties.h>
#include <cutils/atomic.h>
#include <hardware/hardware.h>
#include <hardware/gralloc.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include <pthread.h>
#include <linux/fb.h>
#include <linux/msm_mdp.h>
#include <linux/msm_rotator.h>
#include <linux/android_pmem.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#include <hardware/overlay.h>
#define HW_OVERLAY_MAGNIFICATION_LIMIT 8
#define HW_OVERLAY_MINIFICATION_LIMIT HW_OVERLAY_MAGNIFICATION_LIMIT
#define EVEN_OUT(x) if (x & 0x0001) {x--;}
#define VG0_PIPE 0
#define VG1_PIPE 1
#define NUM_CHANNELS 2
#define FRAMEBUFFER_0 0
#define FRAMEBUFFER_1 1
enum {
HDMI_OFF,
HDMI_ON
};
enum {
OVERLAY_CHANNEL_DOWN,
OVERLAY_CHANNEL_UP
};
/* ------------------------------- 3D defines ---------------------------------------*/
// The compound format passed to the overlay is
// ABCCC where A is the input 3D format,
// B is the output 3D format
// CCC is the color format e.g YCbCr420SP YCrCb420SP etc.
#define FORMAT_3D(x) (x & 0xFF000)
#define COLOR_FORMAT(x) (x & 0xFFF)
// in the final 3D format, the MSB 2Bytes are the input format and the
// LSB 2bytes are the output format. Shift the output byte 12 bits.
#define FORMAT_3D_OUTPUT(x) ((x & 0xF000) >> 12)
#define FORMAT_3D_INPUT(x) (x & 0xF0000)
#define INPUT_MASK_3D 0xFFFF0000
#define OUTPUT_MASK_3D 0x0000FFFF
#define SHIFT_3D 16
// The output format is the 2MSB bytes. Shift the format by 12 to reflect this
#define HAL_3D_OUT_SIDE_BY_SIDE_HALF_MASK ((HAL_3D_IN_SIDE_BY_SIDE_HALF_L_R|HAL_3D_IN_SIDE_BY_SIDE_HALF_R_L) >> SHIFT_3D)
#define HAL_3D_OUT_SIDE_BY_SIDE_FULL_MASK (HAL_3D_IN_SIDE_BY_SIDE_FULL >> SHIFT_3D)
#define HAL_3D_OUT_TOP_BOTTOM_MASK (HAL_3D_OUT_TOP_BOTTOM >> 12)
#define HAL_3D_OUT_INTERLEAVE_MASK (HAL_3D_OUT_INTERLEAVE >> 12)
#define FORMAT_3D_FILE "/sys/class/graphics/fb1/format_3d"
/* -------------------------- end 3D defines ----------------------------------------*/
namespace overlay {
const int max_num_buffers = 3;
struct overlay_rect {
int x;
int y;
int width;
int height;
};
class OverlayControlChannel {
bool mNoRot;
int mFBWidth;
int mFBHeight;
int mFBbpp;
int mFBystride;
int mFD;
int mRotFD;
int mSize;
int mOrientation;
unsigned int mFormat3D;
bool mUIChannel;
mdp_overlay mOVInfo;
msm_rotator_img_info mRotInfo;
bool openDevices(int fbnum = -1);
bool setOverlayInformation(int w, int h, int format,
int flags, int zorder = 0, bool ignoreFB = false);
bool startOVRotatorSessions(int w, int h, int format);
void swapOVRotWidthHeight();
public:
OverlayControlChannel();
~OverlayControlChannel();
bool startControlChannel(int w, int h, int format,
int fbnum, bool norot = false,
bool uichannel = false,
unsigned int format3D = 0, int zorder = 0,
bool ignoreFB = false);
bool closeControlChannel();
bool setPosition(int x, int y, uint32_t w, uint32_t h);
bool setParameter(int param, int value, bool fetch = true);
bool getPosition(int& x, int& y, uint32_t& w, uint32_t& h);
bool getOvSessionID(int& sessionID) const;
bool getRotSessionID(int& sessionID) const;
bool getSize(int& size) const;
bool isChannelUP() const { return (mFD > 0); }
int getFBWidth() const { return mFBWidth; }
int getFBHeight() const { return mFBHeight; }
int getFormat3D() const { return mFormat3D; }
bool getOrientation(int& orientation) const;
bool setSource(uint32_t w, uint32_t h, int format,
int orientation, bool ignoreFB);
bool getAspectRatioPosition(int w, int h, int format, overlay_rect *rect);
bool getPositionS3D(int channel, int format, overlay_rect *rect);
};
class OverlayDataChannel {
bool mNoRot;
int mFD;
int mRotFD;
int mPmemFD;
void* mPmemAddr;
uint32_t mPmemOffset;
msmfb_overlay_data mOvData;
msmfb_overlay_data mOvDataRot;
msm_rotator_data_info mRotData;
int mRotOffset[max_num_buffers];
int mCurrentItem;
int mNumBuffers;
bool openDevices(int fbnum = -1, bool uichannel = false, int num_buffers = 2);
public:
OverlayDataChannel();
~OverlayDataChannel();
bool startDataChannel(const OverlayControlChannel& objOvCtrlChannel,
int fbnum, bool norot = false,
bool uichannel = false, int num_buffers = 2);
bool startDataChannel(int ovid, int rotid, int size,
int fbnum, bool norot = false, bool uichannel = false,
int num_buffers = 2);
bool closeDataChannel();
bool setFd(int fd);
bool queueBuffer(uint32_t offset);
bool setCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h);
bool getCropS3D(overlay_rect *inRect, int channel, int format, overlay_rect *rect);
bool isChannelUP() const { return (mFD > 0); }
};
/*
* Overlay class for single thread application
* A multiple thread/process application need to use Overlay HAL
*/
class Overlay {
bool mChannelUP;
bool mHDMIConnected;
int mS3DFormat;
bool mCloseChannel;
OverlayControlChannel objOvCtrlChannel[2];
OverlayDataChannel objOvDataChannel[2];
public:
Overlay();
~Overlay();
bool startChannel(int w, int h, int format, int fbnum, bool norot = false,
bool uichannel = false, unsigned int format3D = 0,
int channel = 0, bool ignoreFB = false,
int num_buffers = 2);
bool closeChannel();
bool setPosition(int x, int y, uint32_t w, uint32_t h);
bool setParameter(int param, int value);
bool setOrientation(int value, int channel = 0);
bool setFd(int fd, int channel = 0);
bool queueBuffer(uint32_t offset, int channel = 0);
bool getPosition(int& x, int& y, uint32_t& w, uint32_t& h, int channel = 0);
bool isChannelUP() const { return mChannelUP; }
int getFBWidth(int channel = 0) const;
int getFBHeight(int channel = 0) const;
bool getOrientation(int& orientation, int channel = 0) const;
bool queueBuffer(buffer_handle_t buffer);
bool setSource(uint32_t w, uint32_t h, int format,
int orientation, bool hdmiConnected,
bool ignoreFB = false, int numBuffers = 2);
bool setCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h);
int getChannelStatus() const { return (mChannelUP ? OVERLAY_CHANNEL_UP: OVERLAY_CHANNEL_DOWN); }
void setHDMIStatus (bool isHDMIConnected) { mHDMIConnected = isHDMIConnected; }
int getHDMIStatus() const {return (mHDMIConnected ? HDMI_ON : HDMI_OFF); }
private:
bool startChannelHDMI(int w, int h, int format, bool norot);
bool startChannelS3D(int w, int h, int format, bool norot, int s3DFormat);
bool setPositionS3D(int x, int y, uint32_t w, uint32_t h);
bool setParameterS3D(int param, int value);
bool setChannelPosition(int x, int y, uint32_t w, uint32_t h, int channel = 0);
bool setChannelCrop(uint32_t x, uint32_t y, uint32_t w, uint32_t h, int channel);
bool queueBuffer(int fd, uint32_t offset, int channel);
};
struct overlay_shared_data {
int readyToQueue;
};
};
#endif