android_hardware_qcom_display/libqcomui/qcom_ui.h
Neti Ravi Kumar 4952f4297b libqcomui : Compose UI in S3D format
The new class QCBaseLayer has been added. It implementsthe composition
of S3D UI when 3D video is playing. HWC adds hints to UIlayers for
composing them in S3D format when running S3D video.
Compose them in requested format.

(cherry picked from commit 080e303a70f89a1b0601a45c0815042addb7ac63)

Change-Id: I1d33a1419914b8e06618acd335f89808dc692742
2012-03-16 21:34:47 -05:00

338 lines
9.3 KiB
C++

/*
* Copyright (c) 2011, Code Aurora Forum. All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Code Aurora Forum, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef INCLUDE_LIBQCOM_UI
#define INCLUDE_LIBQCOM_UI
#include <cutils/native_handle.h>
#include <ui/GraphicBuffer.h>
#include <hardware/hwcomposer.h>
#include <ui/Region.h>
#include <EGL/egl.h>
#include <utils/Singleton.h>
using namespace android;
using android::sp;
using android::GraphicBuffer;
/*
* Qcom specific Native Window perform operations
*/
enum {
NATIVE_WINDOW_SET_BUFFERS_SIZE = 0x10000000,
NATIVE_WINDOW_UPDATE_BUFFERS_GEOMETRY = 0x20000000,
NATIVE_WINDOW_SET_S3D_FORMAT = 0x40000000,
};
// Enum containing the supported composition types
enum {
COMPOSITION_TYPE_GPU = 0,
COMPOSITION_TYPE_MDP = 0x1,
COMPOSITION_TYPE_C2D = 0x2,
COMPOSITION_TYPE_CPU = 0x4,
COMPOSITION_TYPE_DYN = 0x8
};
/*
* Layer Attributes
*/
enum eLayerAttrib {
LAYER_UPDATE_STATUS,
};
/*
* Layer Flags
*/
enum {
LAYER_UPDATING = 1<<0,
};
/*
* Flags set by the layer and sent to HWC
*/
enum {
HWC_LAYER_NOT_UPDATING = 0x00000002,
HWC_USE_ORIGINAL_RESOLUTION = 0x10000000,
HWC_DO_NOT_USE_OVERLAY = 0x20000000,
HWC_COMP_BYPASS = 0x40000000,
};
enum HWCCompositionType {
HWC_USE_GPU = HWC_FRAMEBUFFER, // This layer is to be handled by Surfaceflinger
HWC_USE_OVERLAY = HWC_OVERLAY, // This layer is to be handled by the overlay
HWC_USE_COPYBIT // This layer is to be handled by copybit
};
/*
* Structure to hold the buffer geometry
*/
struct qBufGeometry {
int width;
int height;
int format;
void set(int w, int h, int f) {
width = w;
height = h;
format = f;
}
};
#ifndef DEBUG_CALC_FPS
#define CALC_FPS() ((void)0)
#define CALC_INIT() ((void)0)
#else
#define CALC_FPS() CalcFps::getInstance().Fps()
#define CALC_INIT() CalcFps::getInstance().Init()
class CalcFps : public Singleton<CalcFps> {
public:
CalcFps();
~CalcFps();
void Init();
void Fps();
private:
static const unsigned int MAX_FPS_CALC_PERIOD_IN_FRAMES = 128;
static const unsigned int MAX_FRAMEARRIVAL_STEPS = 50;
static const unsigned int MAX_DEBUG_FPS_LEVEL = 2;
struct debug_fps_metadata_t {
/*fps calculation based on time or number of frames*/
enum DfmType {
DFM_FRAMES = 0,
DFM_TIME = 1,
};
DfmType type;
/* indicates how much time do we wait till we calculate FPS */
unsigned long time_period;
/*indicates how much time elapsed since we report fps*/
float time_elapsed;
/* indicates how many frames do we wait till we calculate FPS */
unsigned int period;
/* current frame, will go upto period, and then reset */
unsigned int curr_frame;
/* frame will arrive at a multiple of 16666 us at the display.
This indicates how many steps to consider for our calculations.
For example, if framearrival_steps = 10, then the frame that arrived
after 166660 us or more will be ignored.
*/
unsigned int framearrival_steps;
/* ignorethresh_us = framearrival_steps * 16666 */
nsecs_t ignorethresh_us;
/* used to calculate the actual frame arrival step, the times might not be
accurate
*/
unsigned int margin_us;
/* actual data storage */
nsecs_t framearrivals[MAX_FPS_CALC_PERIOD_IN_FRAMES];
nsecs_t accum_framearrivals[MAX_FRAMEARRIVAL_STEPS];
};
private:
void populate_debug_fps_metadata(void);
void print_fps(float fps);
void calc_fps(nsecs_t currtime_us);
private:
debug_fps_metadata_t debug_fps_metadata;
unsigned int debug_fps_level;
};
#endif
class QCBaseLayer
{
// int mS3DFormat;
int32_t mComposeS3DFormat;
public:
QCBaseLayer()
{
mComposeS3DFormat = 0;
}
enum { // S3D formats
eS3D_SIDE_BY_SIDE = 0x10000,
eS3D_TOP_BOTTOM = 0x20000
};
/*
virtual status_t setStereoscopic3DFormat(int format) { mS3DFormat = format; return 0; }
virtual int getStereoscopic3DFormat() const { return mS3DFormat; }
*/
void setS3DComposeFormat (int32_t hints)
{
if (hints & HWC_HINT_DRAW_S3D_SIDE_BY_SIDE)
mComposeS3DFormat = eS3D_SIDE_BY_SIDE;
else if (hints & HWC_HINT_DRAW_S3D_TOP_BOTTOM)
mComposeS3DFormat = eS3D_TOP_BOTTOM;
else
mComposeS3DFormat = 0;
}
int32_t needsS3DCompose () const { return mComposeS3DFormat; }
};
/*
* Function to check if the allocated buffer is of the correct size.
* Reallocate the buffer with the correct size, if the size doesn't
* match
*
* @param: handle of the allocated buffer
* @param: requested size for the buffer
* @param: usage flags
*
* return 0 on success
*/
int checkBuffer(native_handle_t *buffer_handle, int size, int usage);
/*
* Checks if the format is supported by the GPU.
*
* @param: format to check
*
* @return true if the format is supported by the GPU.
*/
bool isGPUSupportedFormat(int format);
/*
* Checks if the format is natively supported by the GPU.
* For now, we use this function to check only if CHECK_FOR_EXTERNAL_FORMAT
* is set.
*
* @param: format to check
*
* @return true if the format is supported by the GPU.
*/
bool isGPUSupportedFormatInHW(int format);
/*
* Adreno is not optimized for GL_TEXTURE_EXTERNAL_OES
* texure target. DO NOT choose TEXTURE_EXTERNAL_OES
* target for RGB formats.
*
* Based on the pixel format, decide the texture target.
*
* @param : pixel format to check
*
* @return : GL_TEXTURE_2D for RGB formats, and
* GL_TEXTURE_EXTERNAL_OES for YUV formats.
*
*/
int decideTextureTarget (const int pixel_format);
/*
* Gets the number of arguments required for this operation.
*
* @param: operation whose argument count is required.
*
* @return -EINVAL if the operation is invalid.
*/
int getNumberOfArgsForOperation(int operation);
/*
* Checks if memory needs to be reallocated for this buffer.
*
* @param: Geometry of the current buffer.
* @param: Required Geometry.
* @param: Geometry of the updated buffer.
*
* @return True if a memory reallocation is required.
*/
bool needNewBuffer(const qBufGeometry currentGeometry,
const qBufGeometry requiredGeometry,
const qBufGeometry updatedGeometry);
/*
* Update the geometry of this buffer without reallocation.
*
* @param: buffer whose geometry needs to be updated.
* @param: Updated buffer geometry
*/
int updateBufferGeometry(sp<GraphicBuffer> buffer, const qBufGeometry bufGeometry);
/*
* Update the S3D format of this buffer.
*
* @param: buffer whosei S3D format needs to be updated.
* @param: Updated buffer S3D format
*/
int updateBufferS3DFormat(sp<GraphicBuffer> buffer, const int s3dFormat);
/*
* Updates the flags for the layer
*
* @param: Attribute
* @param: Identifies if the attribute was enabled or disabled.
* @param: current Layer flags.
*
* @return: Flags for the layer
*/
int updateLayerQcomFlags(eLayerAttrib attribute, bool enable, int& currentFlags);
/*
* Gets the per frame HWC flags for this layer.
*
* @param: current hwcl flags
* @param: current layerFlags
*
* @return: the per frame flags.
*/
int getPerFrameFlags(int hwclFlags, int layerFlags);
/*
* Checks if FB is updated by this composition type
*
* @param: composition type
* @return: true if FB is updated, false if not
*/
bool isUpdatingFB(HWCCompositionType compositionType);
/*
* Get the current composition Type
*
* @return the compositon Type
*/
int getCompositionType();
/*
* Clear region implementation for C2D/MDP versions.
*
* @param: region to be cleared
* @param: EGL Display
* @param: EGL Surface
*
* @return 0 on success
*/
int qcomuiClearRegion(Region region, EGLDisplay dpy, EGLSurface sur);
#endif // INCLUDE_LIBQCOM_UI