Status should be set to PREPARE_TO_CLOSE only if its OPEN.
Devices which rely on the status being CLOSED, if overlay
is unavailable, can crash.
(cherry picked from commit a6ee9945dedde6f2d119f0bdd8724fed20781f0e)
Conflicts:
libhwcomposer/badger/hwcomposer.cpp
Change-Id: Iddf0ba1cc142e02fcf906d3b31f8f44a65def316
Conflicts:
libhwcomposer/hwcomposer.cpp
GPU need 32 aligned FB, and FB driver also expect the same.
It is mandatory for non-32 aligned FB resolutions like QHD panel.
CRs-fixed: 355814
(cherry picked from commit 2febae47ebd2bab247c7eeabb89bdf24438fe7db)
Change-Id: If82315bdf4ec2e7692d8b140efbb13f717dd34d1
gralloc is already taking care of source buffer width alignment
based on the color format.Alignment should be based on source format,
But not dependent on FB format.
CRs-fixed: 344311 355814
(cherry picked from commit 8c8edc440288def7017eb12d93391cb785196f55)
Change-Id: Id83f926068d65896b6c7bb93dd086aa9d8c3b406
-- For UI updates, mark the MDP pipe for single layer YUV to be NO_WAIT.
-- Remove premature unlocking of buffers, except error cases.
-- Unlock buffers only after a single Vsync (PAN or PLAY) and after pipe UNSET.
This ensures smooth transition from MDP to GPU and prevents tearing.
Change-Id: Icfcb770dae12d4a7e0ff96d04149b2eaf0c07121
CRs-fixed: 359140
When bypass fails, MDP keeps reading the last submitted buffers until
the next VSYNC i.e., until PAN_DISPLAY is called on framebuffer. So
the previous buffers can be released only after PAN_DISPLAY IOCTL
call returns.
CRs-fixed: 348953
(cherry picked from commit c3a7ed7db39609e8f4d7ce0d6a56e82303ddb7f1)
Conflicts:
libhwcomposer/hwcomposer.cpp
Change-Id: I5fb5a9eb275006a3158a111aad1eafac79973095
HDMI should be updated only in conjunction with primary.
Which means on a resume from suspend (which is treated as
cable connect in HALs) we need not draw ahead of primary.
A good way (already existing) is to call invalidate() on SF
on cable connect so that primary is updated and only then HDMI,
by a trigger from disp_loop thread.
Change-Id: I7d5268b2f0e27adb04aade757c36483cdfc1333e
CRs-fixed: 335763
Conflicts:
libgralloc/framebuffer.cpp
libhwcomposer/hwcomposer.cpp
- Add perform function to framebuffer and HWComposer HALS
- This will be used communicate custom events(external display,
video overlay, orientation, etc.,) to HALS
- remove setActionsafe API(not used)
CRs-Fixed: 341947
(cherry picked from commit 31999628ddd4a6c0996e22e9fbf1f311d6efb160)
Change-Id: I221f2ab49770e8db7602bb1881ef9972567b7780
Remove the member "secure" from overlay_buf_info.
This member was used to indicate secure content and this info was
later extracted out into existing flags. Now we use the same flags,
right from hwc to mark secure content.
The member above had junk value, since it wasnt initialized.
This caused, normal videos to fail with IOMMU. Removal of the member and
marking the existing flags fixes this.
Change-Id: Ib5a2439fde7114c20e478fbee5e4d276680c316a
- Enable rotator for HDMI for video
- cleanup updateOverlaySource API, it does not need
orientation info
Change-Id: Id53a42cbc4265015ea2714d25df1b02af60ee5e4
CRs-fixed: 341691, 330719, 342199, 344308
With a recent change, debug.gr.calcfps was enabled, frames were
being overcounted. This change fixes it.
CRs-fixed: 350335
(cherry picked from commit e8ea630b6b629403ad713b8cb3d912c4d54e7699)
Change-Id: I863072f3311c584edd30f7be74a3ab8122f05f01
fixes the black screen when external display is connected
during bypass and when video is paused.
(cherry picked from commit 2ffc188a6cad26a347e565211564640173f340ac)
Change-Id: I6caeda8bbc744a45164e2ae139345ba4aab55dab
CRs-fixed: 346284
In video playback through overlay, it is observed that, during
suspend/resume, genlock TIMEOUT errors are seen at the component
level.
drawLayerUsingOverlay() function locks buffers, but doesn't unlock
them, before going to suspend, making the genlock_lock_buffer calls
from video component to fail.
Unlock any overlay buffers before going to suspend.
CRs-fixed: 342878
(cherry picked from commit 4ffcd156710184fe492294fd55beea7d5f412116)
Change-Id: Id0165f370d05d9b4bdf71ddaea15cf00caa65896
Copybit module has a limited stretch to up/down scale.
Hence we need to do a intermediate stretch before going
to final stretch.
CRs-fixed: 341196
Change-Id: Ic547fdb8e88072f9f89032f047d04a7a26bddf71
(cherry picked from commit 256bde19b8f912388e19390570e5ea36f0208cfe)
register_proc in HWC is used by SurfaceFlinger to register
callback functions with HWC. This can be used by HWC to invoke
SurfaceFlinger functions. Currently invalidate is the only function
registerd and can be used by HWC to trigger a screen re-draw.
CRs-Fixed: 342060
(cherry picked from commit 03a5cf4b9c52da2bfbd9706e85fddae63110ee9b)
Change-Id: I464370ebf63b93e0ce238395b5c165647d777575
libhwcomposer: Donot mark the 3D layer below HWC_SKIP_LAYER
for GPU composition. In these cases, let the layer be
composed through composition type decided in hwc_prepare.
This helps us in avoiding the cases where 3D videos
cannot be composed through GPU.
CRs-Fixed: 346973
(cherry picked from commit 0331f07ed4b5a3cf5a2e358c8417ac9e8103bc07)
Change-Id: I9f6c53cc2da35109fe789074a9d1accc11372dd8
* Some hardware cannot handle cropping during bypass, or reports
invalid rects during orientation change. If the invalid rect is
cropped, MDP gets into a weird broken state where layers turn
transparent, display blinks, etc.
* Also use the VG pipe for 2 layers instead of just 1 in this case, it
eliminates flicker when unlocking the device.
Change-Id: Ia5cb1a368bcc8949ba224a8510f577450449f22e
Fix heap corruption in overlay clients, caused by missing
compilation flags. All libraries using overlayLib.h should
have flags used for conditional member declaration in overlay.
CRs-fixed: 342959
(cherry picked from commit 42120b29500560ebedbd897e2e7adf7369eb0a21)
Change-Id: Idf613861c4dc67e96ecadf7ce7e37472cb4e4daf
Set flag to ensure HWComposer::invalidate() does not draw with
bypass still enabled. Also, log comp bypass transition due to
idle-timeout.
Change-Id: I3343d092a92c9677d0b9d50ced094c96d229474a
(cherry picked from commit f27aebd66249d165c0a3342abf4064a5dc350a6d)
Background: On MDP compositon, MDP keeps reading contents from the
pipes even on Idle Screen i.e. even when HWC is not queueing any new
buffers to MDP. Above data traffic leads to high power consumption.
Implementation: This change introduces a timer in HWC which will
timeout if there are no updates in bypass composition path for
the period specified via debug.bypass.idletime. Also SurfaceFlinger
will be notified to redraw the current frame which will be composed
into FB.
Conflicts:
libhwcomposer/hwcomposer.cpp
Change-Id: Ic3a467596068fa553271b5cd8c2831e544e3211d
(cherry picked from commit ad1d9a019234ab03dbc79b1ddb73c86e560e3e74)
Conflicts:
libhwcomposer/hwcomposer.cpp
- Add external_display_type to differentiate WFD and HDMI
- based on the display type, handle wifi display and HDMI
concurrency
Change-Id: I2bf928dcd232f2ea39c4fa8dca812a26112076b2
(cherry picked from commit 8e7490026832d8df6758f4aa615039f91ac0f5ff)
(cherry picked from commit 7c6b7979bf2d7ab12ff528be75b5e008405acbda)
-Introduce utils folder in qcomUI lib for all Qcom
implemented utility classes.
-Move FPS calculation profiler class into utils
folder.
CRs-Fixed: 342060
(cherry picked from commit e9469022741642cfd8483839de96e809f4d94f1e)
Change-Id: Ie0af0c0cc10b5304814b4f26aed581ea93ce7f5f
Layer buffer handles that fail gralloc validation must be removed
from hwcomposer's register of previous bypass and overlay handles.
(cherry picked from commit 18c7f1951018b6632bd6e1a4957194c01423b6ee)
Change-Id: Idaaf3557b05adb5b3e938e9cd46dac5b104b729e
CRs-Fixed: 347157
-- During animation, if yuv layer is marked skip close overlay channels.
But if HDMI is connected, let them remain open, and send data.
-- During popups on paused video, if the layer above it is skip,
let the video layer be displayed via overlay.
-- Fix MDP pipe closing mechanism for yuv content.
-- Synchronize notification to gralloc with actual video channel status.
CRs-Fixed: 342892
Change-Id: I98f442c12e59e4fcf93af87a251e3d489e624c0b
(cherry picked from commit 752ee11eb0318dbb2bfdc5200c320cd2db972eb9)
- debug.gr.swapinterval is now deprecated. It has been replaced by
debug.egl.swapinterval.
- Do not disable MDP bypass if we have ASYNCHRONOUS layers present
and debug.egl.swapinterval=0.
- Do not lock overlay buffers if debug.egl.swapinterval=0
Conflicts:
liboverlay/overlayLibUI.cpp
Change-Id: I004a437397570ad62b589bb68db2b9815917f551
Log a frame-by-frame succession of HWComposer layers' data and write
their buffers, if any, into raw or png files based on system property
values.
CRs-fixed: 339748
Change-Id: I171a9891a0867548b34d45c0561f25f66cf0580c
(cherry picked from commit 8166b062df4765af0b0d9f95d55fa14dd4b75b8d)
Use copybit composition only for those frames where we
have maximum 2 full screen sized layers for composition.
Change-Id: Id34975f85dce11ba9365714655c994c6f3b0cabd
(cherry picked from commit 2f2c75f3c8d6700dcf981f980e817c813ed3e389)
Since SF wont compose when device is on suspend mode, MDP_UNSET can
be called to close all allocated bypass pipes.
Change-Id: Ia4610c34e6d89028f8b3400af023296c459dd8d1
(cherry picked from commit 32a9e25b699d7abde661f3ad947ed58a09a1b132)
Unused bypass pipes need to be closed after unlocking their
buffer handles.This change makes sure the pipes are closed even
if client releases the buffers(invalid buffer handle) before
this function gets called.
CRs-Fixed: 344765
(cherry picked from commit d8761a761f7d2eddcec12841f4d9afd4261ee79e)
Change-Id: I449d0dce4ec458e19446fcc26316a3794a15f909
this brings us inline with cafs ics_chocolate branch
per: f696608c9d9e3b6b60a92423338f08d59d19d746
Change-Id: Ibaff05220e7d7f0ddd1b4d7507626a38d717340c
The current composition bypass implementation prevents the app frame rate from
being decoupled with vsync. As a result when a graphics application requests
EGL swap interval zero it is still limited by vsync. This change disables
composition bypass if any layers being composited for the frame are in
asynchronous mode.
CRs-Fixed: 335498
(cherry picked from commit 8e1a74ffff6a07ac9ef649347b7ac23be143f2ea)
Change-Id: Ia0b6b14fbc953b04616667a494d98fcca99932f9
- a NULL list parameter or a numHwLayers of zero indicates that the
entire composition will be handled by SurfaceFlinger with OpenGL ES.
- a NULL list parameter or a numHwLayers of zero indicates that the
entire composition has been handled by SurfaceFlinger with OpenGL ES.
In this case, (*set)() behaves just like eglSwapBuffers().
- dpy, sur, and list are set to NULL to indicate that the screen is
turning off. This happens WITHOUT prepare() being called first.
(cherry picked from commit 5047cf7b17c8546f33c432d67b3510a540a74391)
CRs-fixed: 336520
Conflicts:
libhwcomposer/hwcomposer.cpp
Change-Id: I1eaa4b2360aea164ce389a9803bc1630b8fdf01c
Add support for external-only display. Layer buffers
marked with GRALLOC_USAGE_EXTERNAL_ONLY will be
displayed on external panel only, if available.
In addition if the layer buffer also has the flag
GRALLOC_USAGE_EXTERNAL_BLOCK then only that layer
will be displayed on external (During suspend).
When this mode is on, the default mirror mode for
external is stopped.
Conflicts:
libhwcomposer/hwcomposer.cpp
Change-Id: I8ea2920384c5b68311ee3fe00707d01ab6568b52
If we have a single layer for composition which goes via the overlay,
we can disable disable the framebuffer fetch thereby saving power.
CRs-Fixed: 338777
(cherry picked from commit c40d887d714d14182e867e5eb7942160b3feb197)
Change-Id: I361f5d8a60fb478a675b47163b7524c79e66624a
This change fixes destination rect calculation for negative coordinates
Change-Id: I0174ae3b9643f74d60d559e84bc36bd9ec1d0caa
(cherry picked from commit 3620e365fe9ffcc8d3ec21691707d46e11bdb9ae)
This change allows 3 or less layer use cases to get bypassed completely via MDP pipes.
If more than 3 layers, all of them gets composited on FB.
Intended FB fallback cases:
1) 4 or more layers
2) Any MDP pipe is in use
3) Any layer needs rotation
4) Any layer is allocated from non-pmem
Change-Id: Ieb2b30b8ab9893fd68c7fc61ec889ac9a01cb7dd
(cherry picked from commit 001ffcfef1d63948926b1be67c4977d13ae1b159)
Conflicts:
libhwcomposer/hwcomposer.cpp
- During video playback, when the external display is connected,
start the overlay channel on the right framebuffer.
- set the correct position for the new external display channel
- fix minor bug in the function getAspectRatioPosition for external
display
CRs-fixed: 336674
(cherry picked from commit 6afc95ee1197718332461c8f0ddf9cf5f94cc7aa)
Change-Id: Ifa30dfea349c2a0f133790ab2dc91527d53152f8
- Add an interface to class Overlay to clean up the overlay
channels. This interface will query the framebuffer device, and
will free(UNSET) them if they are in use
- hwcomposer hal will call this API during initialization
(cherry picked from commit 0d03b1b823bbf36f7adb16bb4344fc46d8748c6a)
Conflicts:
libhwcomposer/hwcomposer.cpp
Change-Id: I4a4bedfdc409913ef31c1d5f5a869db730528096
When there is a state change, open/close only the required channels
instead of blindly closing all the channels. When HDMI is connected,
open the overlay for queueing the frames on the external, and when
hdmi is disconnected, only close the external overlay channel.
CRs-fixed: 333324
(cherry picked from commit a6b5ac4c385e03b3c798bb07d0d3ba6140aebbe8)
Change-Id: I7333a6fe106cd0aa99471542daf3c84c04c5d056
- HDMI has priority over Wifi display, if HDMI is connected during
Wifi, close the session for Wifi and start one for HDMI.
- the enableHDMIOutput parameter externaltype - HDMI/WIFI/OFF
Change-Id: If2cd9143fc7a953db49f38a6c166f9425ba5266e
Conflicts:
libqcomui/qcom_ui.cpp
This change allows the application to set the S3D format for the surface.
With this change application would be specifying 3D format and that would
be handled by hwcomposer would handle it appropriately.
Change-Id: I6b7b33712ab85b8a94231bd65a19709b3c2cd606
Conflicts:
libqcomui/qcom_ui.cpp
This reverts commit f2dbabe786.
This change is not needed any more because we are caching the MDP pipe
contents when closing the channel. So no need to wait for postFB finish.
Change-Id: Ia6f01c33953762cb7a97e0b2b795d9afeb60d2d9
(cherry picked from commit 441f1824593bb12a97508b426b597a16b35091e6)
S3D code is being conditionally compiled with HDMI_AS_PRIMARY.
So it is necessary to enable this flag, if board file indicates
HDMI as primary display
(cherry picked from commit dfc3782b8f23a6aadec9fd7501807778b0d3c542)
Change-Id: I3f6f84d76a3f7f5a3f83aa5ec31012b13b16431b
Layer orientation can be ignored since displayFrame always represents the
destination region in framebuffer orientation.
(cherry picked from commit f6ab48d14d32ba805fc25597533de14dae1c4e2b)
Change-Id: I0f9217e81a953a63cf9ea4ef9ddab25a1c67184e
-Check only for 90 or 270 degrees rotation and interchange
width and height if rotation is one of them.
-make scaling computations in float
CRs-fixed: 337370
(cherry picked from commit 460d7b96c06aa33d61b38d146f76887a49cd8057)
Change-Id: I30255e3926917896223dba7306df60ff7cfa14e2