Draw sequence in hwc_set
--eglSwapBuffers
--wait for fb_post. Its ok to draw to External only at this point.
--draw to external | Parallel with PAN
--commit to external | Parallel with PAN
--wait for pan (happening in fb_post) to finish.
Call MSMFB_OVERLAY_SET ioctl only when params change.
These thing together ensure a correct sequence and should fix tearing and
stuttering, the latter assuming there are no other display pipeline delays.
Change-Id: Ibb0ad8485fa6b30dc6ac07ae8b25a760941c08ce
(cherry picked from commit c50c90863e41e31ecfe6963396b5def35e9dca34)
To support swapinterval zero a separate thread
was added to do the framebuffer post. Since we
are going to support the WAITFORVSYNC ioctl in HWC,
we can handle the zero swapinterval case there.
Change-Id: I39f960825ca4173f99a9895e0c132b70a7adccab
- Update the display HAL from Code Aurora Forum
- Add updated overlay library
- Enable HWC with basic video going through overlay
- Cleanup some files
Change-Id: Ia53650759d4fe99bde395b7b4e8e02e6e65845e0