7341799797
- Update the display HAL from Code Aurora Forum - Add updated overlay library - Enable HWC with basic video going through overlay - Cleanup some files Change-Id: Ia53650759d4fe99bde395b7b4e8e02e6e65845e0
182 lines
4.4 KiB
C++
182 lines
4.4 KiB
C++
/*
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* Copyright (C) 2008 The Android Open Source Project
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* Copyright (c) 2012, Code Aurora Forum. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef FB_PRIV_H
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#define FB_PRIV_H
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#include <linux/fb.h>
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#define NUM_FRAMEBUFFERS_MIN 2
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//XXX: Enable triple framebuffers
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#define NUM_FRAMEBUFFERS_MAX 2
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#define NO_SURFACEFLINGER_SWAPINTERVAL
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#define COLOR_FORMAT(x) (x & 0xFFF) // Max range for colorFormats is 0 - FFF
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#ifdef __cplusplus
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template <class T>
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struct Node
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{
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T data;
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Node<T> *next;
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};
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template <class T>
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class Queue
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{
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public:
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Queue(): front(NULL), back(NULL), len(0) {dummy = new T;}
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~Queue()
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{
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clear();
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delete dummy;
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}
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void push(const T& item) //add an item to the back of the queue
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{
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if(len != 0) { //if the queue is not empty
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back->next = new Node<T>; //create a new node
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back = back->next; //set the new node as the back node
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back->data = item;
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back->next = NULL;
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} else {
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back = new Node<T>;
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back->data = item;
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back->next = NULL;
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front = back;
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}
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len++;
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}
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void pop() //remove the first item from the queue
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{
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if (isEmpty())
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return; //if the queue is empty, no node to dequeue
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T item = front->data;
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Node<T> *tmp = front;
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front = front->next;
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delete tmp;
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if(front == NULL) //if the queue is empty, update the back pointer
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back = NULL;
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len--;
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return;
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}
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T& getHeadValue() const //return the value of the first item in the queue
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{ //without modification to the structure
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if (isEmpty()) {
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ALOGE("Error can't get head of empty queue");
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return *dummy;
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}
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return front->data;
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}
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bool isEmpty() const //returns true if no elements are in the queue
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{
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return (front == NULL);
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}
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size_t size() const //returns the amount of elements in the queue
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{
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return len;
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}
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private:
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Node<T> *front;
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Node<T> *back;
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size_t len;
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void clear()
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{
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while (!isEmpty())
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pop();
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}
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T *dummy;
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};
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#endif
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enum hdmi_mirroring_state {
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HDMI_NO_MIRRORING,
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HDMI_UI_MIRRORING,
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};
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struct private_handle_t;
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struct qbuf_t {
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buffer_handle_t buf;
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int idx;
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};
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enum buf_state {
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SUB,
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REF,
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AVL
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};
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enum {
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// flag to indicate we'll post this buffer
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PRIV_USAGE_LOCKED_FOR_POST = 0x80000000,
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PRIV_MIN_SWAP_INTERVAL = 0,
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PRIV_MAX_SWAP_INTERVAL = 1,
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};
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struct avail_t {
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pthread_mutex_t lock;
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pthread_cond_t cond;
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bool is_avail;
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buf_state state;
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};
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struct private_module_t {
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gralloc_module_t base;
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struct private_handle_t* framebuffer;
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uint32_t fbFormat;
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uint32_t flags;
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uint32_t numBuffers;
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uint32_t bufferMask;
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pthread_mutex_t lock;
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buffer_handle_t currentBuffer;
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struct fb_var_screeninfo info;
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struct fb_fix_screeninfo finfo;
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float xdpi;
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float ydpi;
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float fps;
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uint32_t swapInterval;
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Queue<struct qbuf_t> disp; // non-empty when buffer is ready for display
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int currentIdx;
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struct avail_t avail[NUM_FRAMEBUFFERS_MAX];
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pthread_mutex_t qlock;
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pthread_cond_t qpost;
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#if defined(__cplusplus) && defined(HDMI_DUAL_DISPLAY)
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int orientation;
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int videoOverlay; // VIDEO_OVERLAY - 2D or 3D
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int secureVideoOverlay; // VideoOverlay is secure
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uint32_t currentOffset;
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int enableHDMIOutput; // holds the type of external display
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bool trueMirrorSupport;
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bool exitHDMIUILoop;
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float actionsafeWidthRatio;
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float actionsafeHeightRatio;
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bool hdmiStateChanged;
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hdmi_mirroring_state hdmiMirroringState;
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pthread_mutex_t overlayLock;
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pthread_cond_t overlayPost;
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#endif
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};
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#endif /* FB_PRIV_H */
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