overlay: Add FB flag for UI mirroring
When the source for rotator is the framebuffer, the FB flag needs to be set to identify the type of memory to be used. Change-Id: I4fc6112832ad42eb7092be5243653b9baf8a241a
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@ -1489,6 +1489,9 @@ bool OverlayDataChannel::mapRotatorMemory(int num_buffers, bool uiChannel, int r
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}
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}
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}
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// Set this flag if source memory is fb
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if(uiChannel)
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mRotData.src.flags |= MDP_MEMORY_ID_TYPE_FB;
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mOvDataRot.data.memory_id = mPmemFD;
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mRotData.dst.memory_id = mPmemFD;
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