hardware/qcom/display: removing tiling debug messages
CRs-fixed: 343820 (cherry picked from commit 7ab561734ded4b52d5772584cc1369c7e3bedafa) Conflicts: libtilerenderer/tilerenderer.cpp Change-Id: Iafcd4035119bbb62a3ebcc5744279571fe9317ac
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@ -71,9 +71,7 @@ void TileRenderer::startTileRendering(OpenGLRenderer* renderer,
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}
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//clear off all errors before tiling, if any
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while ((status = glGetError()) != GL_NO_ERROR) {
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LOGE("glStartTilingQCOM: 0x%x", status);
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}
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while ((status = glGetError()) != GL_NO_ERROR);
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if (preserve)
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glStartTilingQCOM(l, t, w, h, GL_COLOR_BUFFER_BIT0_QCOM);
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@ -83,8 +81,6 @@ void TileRenderer::startTileRendering(OpenGLRenderer* renderer,
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status = glGetError();
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if (status == GL_NO_ERROR)
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mIsTiled = true;
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else
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LOGE("glStartTilingQCOM: 0x%x", status);
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}
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void TileRenderer::endTileRendering(OpenGLRenderer*) {
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@ -94,9 +90,7 @@ void TileRenderer::endTileRendering(OpenGLRenderer*) {
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glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
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mIsTiled = false;
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GLenum status = GL_NO_ERROR;
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while ((status = glGetError()) != GL_NO_ERROR) {
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LOGE("glEndTilingQCOM: 0x%x", status);
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}
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while ((status = glGetError()) != GL_NO_ERROR);
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}
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}; // namespace uirenderer
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