Remove FPS calculations from userspace.
The FPS is stored in reserved[3] field of fb_var_screeninfo structure. Read directly from this field. Change-Id: I052dc3c20a8a38995881cd4d743c13d9522f9246 CRs-fixed: 283750
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@ -827,18 +827,6 @@ int mapFrameBufferLocked(struct private_module_t* module)
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if (ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1)
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return -errno;
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int refreshRate = 1000000000000000LLU /
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(
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uint64_t( info.upper_margin + info.lower_margin + info.yres )
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* ( info.left_margin + info.right_margin + info.xres )
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* info.pixclock
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);
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if (refreshRate == 0) {
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// bleagh, bad info from the driver
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refreshRate = 60*1000; // 60 Hz
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}
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if (int(info.width) <= 0 || int(info.height) <= 0) {
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// the driver doesn't return that information
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// default to 160 dpi
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@ -848,7 +836,8 @@ int mapFrameBufferLocked(struct private_module_t* module)
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float xdpi = (info.xres * 25.4f) / info.width;
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float ydpi = (info.yres * 25.4f) / info.height;
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float fps = refreshRate / 1000.0f;
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//The reserved[3] field is used to store FPS by the driver.
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float fps = info.reserved[3];
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LOGI( "using (fd=%d)\n"
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"id = %s\n"
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