android_hardware_qcom_display/liboverlay/overlay.h

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/*
* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Code Aurora Forum, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef OVERLAY_H
#define OVERLAY_H
#include "overlayUtils.h"
#include "overlayState.h"
#include "overlayImpl.h"
namespace overlay {
/**/
class Overlay : utils::NoCopy {
public:
/* dtor close */
~Overlay();
/* Overlay related func */
/* Following is the same as the pure virt interface in ov impl */
bool setSource(const utils::PipeArgs args[utils::MAX_PIPES],
utils::eDest dest = utils::OV_PIPE_ALL);
bool setCrop(const utils::Dim& d,
utils::eDest dest = utils::OV_PIPE_ALL);
bool setTransform(const int orientation,
utils::eDest dest = utils::OV_PIPE_ALL);
bool setPosition(const utils::Dim& dim,
utils::eDest dest = utils::OV_PIPE_ALL);
bool commit(utils::eDest dest = utils::OV_PIPE_ALL);
bool queueBuffer(int fd, uint32_t offset,
utils::eDest dest = utils::OV_PIPE_ALL);
bool waitForVsync(utils::eDest dest = utils::OV_PIPE1);
void dump() const;
/* state related functions */
void setState(utils::eOverlayState s);
/* expose state */
utils::eOverlayState getState() const;
/* Returns the singleton instance of overlay */
static Overlay* getInstance();
private:
/* Ctor setup */
Overlay();
/* reset all pointers */
void reset();
/* Holds the state, state transition logic
* In the meantime, using simple enum rather than
* a class */
OverlayState mState;
/* Holds the actual overlay impl, set when changing state*/
OverlayImplBase *mOv;
/* Singleton Instance*/
static Overlay *sInstance;
};
} // overlay
#endif // OVERLAY_H