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xNBA/src/include/load_buffer.h
2005-05-13 13:29:15 +00:00

40 lines
1.0 KiB
C

#ifndef LOAD_BUFFER_H
#define LOAD_BUFFER_H
#include "buffer.h"
/*
* These functions are architecture-dependent, but the interface must
* be identical between architectures.
*
*/
/*
* Initialise a buffer suitable for loading an image. Pass in a
* pointer to an uninitialised struct buffer.
*
* Note that this function may (for example) allocate all remaining
* allocatable memory, so it must be called *after* any other code
* that might want to allocate memory (e.g. device driver
* initialisation).
*
*/
extern int init_load_buffer ( struct buffer *buffer );
/*
* Cut a load buffer down to size once the image has been loaded.
* This will shrink the buffer down to the size of the data contained
* within the buffer, freeing up unused memory if applicable.
*
*/
extern void trim_load_buffer ( struct buffer *buffer );
/*
* Finish using a load buffer, once the image has been moved into its
* target location in memory.
*
*/
extern void done_load_buffer ( struct buffer *buffer );
#endif /* LOAD_BUFFER_H */