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xNBA/src/arch/i386/include/realmode.h

129 lines
3.6 KiB
C

#ifndef REALMODE_H
#define REALMODE_H
#ifndef ASSEMBLY
#include "stdint.h"
#include "registers.h"
#include "io.h"
/*
* Data structures and type definitions
*
*/
/* Segment:offset structure. Note that the order within the structure
* is offset:segment.
*/
struct segoff {
uint16_t offset;
uint16_t segment;
} __attribute__ (( packed ));
typedef struct segoff segoff_t;
/* Macro hackery needed to stringify bits of inline assembly */
#define RM_XSTR(x) #x
#define RM_STR(x) RM_XSTR(x)
/* Drag in the selected real-mode transition library header */
#ifdef KEEP_IT_REAL
#include "libkir.h"
#else
#include "librm.h"
#endif
/*
* The API to some functions is identical between librm and libkir, so
* they are documented here, even though the prototypes are in librm.h
* and libkir.h.
*
*/
/*
* Declaration of variables in .data16
*
* To place a variable in the .data16 segment, declare it using the
* pattern:
*
* int __data16 ( foo );
* #define foo __use_data16 ( foo );
*
* extern uint32_t __data16 ( bar );
* #define bar __use_data16 ( bar );
*
* static long __data16 ( baz ) = 0xff000000UL;
* #define baz __use_data16 ( baz );
*
* i.e. take a normal declaration, add __data16() around the variable
* name, and add a line saying "#define <name> __use_data16 ( <name> )
*
* You can then access them just like any other variable, for example
*
* int x = foo + bar;
*
* This magic is achieved at a cost of only around 7 extra bytes per
* group of accesses to .data16 variables. When using KEEP_IT_REAL,
* there is no extra cost.
*
* You should place variables in .data16 when they need to be accessed
* by real-mode code. Real-mode assembly (e.g. as created by
* REAL_CODE()) can access these variables via the usual data segment.
* You can therefore write something like
*
* static uint16_t __data16 ( foo );
* #define foo __use_data16 ( foo )
*
* int bar ( void ) {
* __asm__ __volatile__ ( REAL_CODE ( "int $0xff\n\t"
* "movw %ax, foo" )
* : : );
* return foo;
* }
*
* Variables may also be placed in .text16 using __text16 and
* __use_text16. Some variables (e.g. chained interrupt vectors) fit
* most naturally in .text16; most should be in .data16.
*
* If you have only a pointer to a magic symbol within .data16 or
* .text16, rather than the symbol itself, you can attempt to extract
* the underlying symbol name using __from_data16() or
* __from_text16(). This is not for the faint-hearted; check the
* assembler output to make sure that it's doing the right thing.
*/
/*
* void copy_to_real ( uint16_t dest_seg, uint16_t dest_off,
* void *src, size_t n )
* void copy_from_real ( void *dest, uint16_t src_seg, uint16_t src_off,
* size_t n )
*
* These functions can be used to copy data to and from arbitrary
* locations in base memory.
*/
/*
* put_real ( variable, uint16_t dest_seg, uint16_t dest_off )
* get_real ( variable, uint16_t src_seg, uint16_t src_off )
*
* These macros can be used to read or write single variables to and
* from arbitrary locations in base memory. "variable" must be a
* variable of either 1, 2 or 4 bytes in length.
*/
/*
* REAL_CODE ( asm_code_str )
*
* This can be used in inline assembly to create a fragment of code
* that will execute in real mode. For example: to write a character
* to the BIOS console using INT 10, you would do something like:
*
* __asm__ __volatile__ ( REAL_CODE ( "int $0x16" )
* : "=a" ( character ) : "a" ( 0x0000 ) );
*
*/
#endif /* ASSEMBLY */
#endif /* REALMODE_H */