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Actually, it's probably safer *not* to leave child processes hanging
around which still hold pointers to variables belonging to our parent...
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@ -106,18 +106,16 @@ static void resolv_sigchld ( struct async *async,
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/* Reap the child */
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async_wait ( async, &rc, 1 );
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/* If this child succeeded, kill all the others and return.
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* Killing the others means that this routine may be
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* re-entered; this is safe provided that no child returns a
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* success exit status when killed by SIGKILL.
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/* If this child succeeded, kill all the others. They should
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* immediately die (invoking resolv_sigchld() again, which
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* won't do anything because the exit status is non-zero and
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* the pending count won't reach zero until this instance
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* completes).
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*/
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if ( rc == 0 ) {
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if ( rc == 0 )
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async_signal_children ( async, SIGKILL );
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async_done ( async, 0 );
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return;
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}
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/* If we have no children left, return failure */
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/* When we have no children left, exit */
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if ( --(resolution->pending) == 0 )
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async_done ( async, rc );
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}
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@ -135,6 +133,7 @@ static void resolv_reap ( struct async *async ) {
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static struct async_operations resolv_async_operations = {
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.reap = resolv_reap,
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.signal = {
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[SIGKILL] = async_signal_children,
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[SIGCHLD] = resolv_sigchld,
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},
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};
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