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Unmaintained example code is probably worse than useless.
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#ifndef _GPXE_HELLO_H
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#define _GPXE_HELLO_H
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/** @file
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*
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* "Hello world" TCP protocol
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*
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*/
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#include <stdint.h>
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#include <gpxe/tcp.h>
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#include <gpxe/async.h>
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enum hello_state {
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HELLO_SENDING_MESSAGE = 1,
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HELLO_SENDING_ENDL,
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};
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/**
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* A "hello world" request
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*
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*/
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struct hello_request {
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/** Server to connect to */
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struct sockaddr_tcpip server;
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/** Message to be transmitted */
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const char *message;
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/** Callback function
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*
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* @v data Received data
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* @v len Length of received data
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*
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* This function is called for all data received from the
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* remote server.
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*/
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void ( *callback ) ( char *data, size_t len );
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/** Current state */
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enum hello_state state;
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/** Amount of message remaining to be transmitted */
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size_t remaining;
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/** TCP application for this request */
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struct tcp_application tcp;
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/** Asynchronous operation */
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struct async async;
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};
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extern struct async_operation * say_hello ( struct hello_request *hello );
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#endif
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@ -1,122 +0,0 @@
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#include <stddef.h>
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#include <string.h>
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#include <vsprintf.h>
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#include <assert.h>
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#include <gpxe/async.h>
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#include <gpxe/hello.h>
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/** @file
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*
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* "Hello world" TCP protocol
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*
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* This file implements a trivial TCP-based protocol. It connects to
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* the server specified in hello_request::server and transmits a
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* single message (hello_request::message). Any data received from
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* the server will be passed to the callback function,
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* hello_request::callback(), and once the connection has been closed,
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* the asynchronous operation associated with the request will be
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* marked as complete.
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*
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* To use this code, do something like:
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*
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* @code
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*
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* static void my_callback ( char *data, size_t len ) {
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* ... process data ...
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* }
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*
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* struct hello_request hello = {
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* .server = {
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* ...
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* },
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* .message = "hello world!",
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* .callback = my_callback,
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* };
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*
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* rc = async_wait ( say_hello ( &hello ) );
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*
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* @endcode
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*
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* It's worth noting that this trivial protocol would be entirely
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* adequate to implement a TCP-based version of TFTP; just use "RRQ
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* <filename>" as the message. Now, if only an appropriate server
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* existed...
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*/
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static inline struct hello_request *
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tcp_to_hello ( struct tcp_application *app ) {
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return container_of ( app, struct hello_request, tcp );
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}
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static void hello_closed ( struct tcp_application *app, int status ) {
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struct hello_request *hello = tcp_to_hello ( app );
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async_done ( &hello->async, status );
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}
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static void hello_connected ( struct tcp_application *app ) {
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struct hello_request *hello = tcp_to_hello ( app );
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hello->remaining = strlen ( hello->message );
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hello->state = HELLO_SENDING_MESSAGE;
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}
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static void hello_acked ( struct tcp_application *app, size_t len ) {
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struct hello_request *hello = tcp_to_hello ( app );
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hello->message += len;
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hello->remaining -= len;
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if ( hello->remaining == 0 ) {
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switch ( hello->state ) {
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case HELLO_SENDING_MESSAGE:
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hello->message = "\r\n";
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hello->remaining = 2;
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hello->state = HELLO_SENDING_ENDL;
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break;
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case HELLO_SENDING_ENDL:
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/* Nothing to do once we've finished sending
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* the end-of-line indicator.
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*/
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break;
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default:
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assert ( 0 );
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}
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}
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}
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static void hello_newdata ( struct tcp_application *app, void *data,
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size_t len ) {
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struct hello_request *hello = tcp_to_hello ( app );
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hello->callback ( data, len );
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}
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static void hello_senddata ( struct tcp_application *app,
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void *buf __unused, size_t len __unused ) {
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struct hello_request *hello = tcp_to_hello ( app );
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tcp_send ( app, hello->message, hello->remaining );
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}
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static struct tcp_operations hello_tcp_operations = {
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.closed = hello_closed,
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.connected = hello_connected,
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.acked = hello_acked,
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.newdata = hello_newdata,
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.senddata = hello_senddata,
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};
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/**
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* Initiate a "hello world" connection
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*
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* @v hello "Hello world" request
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*/
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struct async_operation * say_hello ( struct hello_request *hello ) {
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int rc;
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hello->tcp.tcp_op = &hello_tcp_operations;
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if ( ( rc = tcp_connect ( &hello->tcp, &hello->server, 0 ) ) != 0 )
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async_done ( &hello->async, rc );
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return &hello->async;
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}
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