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Scripts temporarily deregister themselves while executing. This
allows us to avoid execution loops without having to hack around the image registration order.
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2c569fb240
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@ -106,20 +106,6 @@ void unregister_image ( struct image *image ) {
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DBGC ( image, "IMAGE %p unregistered\n", image );
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}
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/**
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* Move image to start of list of registered images
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*
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* @v image Executable/loadable image
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*
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* Move the image to the start of the image list. This makes it
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* easier to keep track of which of the images marked as loaded is
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* likely to still be valid.
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*/
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void promote_image ( struct image *image ) {
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list_del ( &image->list );
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list_add ( &image->list, &images );
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}
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/**
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* Find image by name
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*
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@ -44,6 +44,13 @@ static int script_exec ( struct image *image ) {
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char *eol;
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int rc;
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/* Temporarily de-register image, so that a "boot" command
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* doesn't throw us into an execution loop. Hold a reference
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* to avoid the image's being freed.
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*/
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image_get ( image );
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unregister_image ( image );
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while ( offset < image->len ) {
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/* Read up to cmdbuf bytes from script into buffer */
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@ -60,7 +67,8 @@ static int script_exec ( struct image *image ) {
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if ( ! eol ) {
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DBG ( "Script line too long (max %d bytes)\n",
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sizeof ( cmdbuf ) );
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return -ENOEXEC;
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rc = -ENOEXEC;
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goto done;
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}
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/* Mark end of line and execute command */
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@ -69,14 +77,19 @@ static int script_exec ( struct image *image ) {
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if ( ( rc = system ( cmdbuf ) ) != 0 ) {
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DBG ( "Command \"%s\" exited with status %d\n",
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cmdbuf, rc );
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return rc;
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goto done;
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}
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/* Move to next line */
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offset += ( ( eol - cmdbuf ) + 1 );
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}
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return 0;
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rc = 0;
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done:
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/* Re-register image and return */
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register_image ( image );
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image_put ( image );
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return rc;
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}
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/**
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@ -89,7 +89,8 @@ int imgload ( struct image *image ) {
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return rc;
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/* If we succeed, move the image to the start of the list */
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promote_image ( image );
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#warning "No longer exists"
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// promote_image ( image );
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return 0;
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}
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