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Fixes for EqualLogic iSCSI targets:
Allow port numbers in iSCSI redirection. Wait for SCSI status, not just the final data-in (which may be followed by an explicit SCSI Response PDU if the S bit is not set).
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@ -270,7 +270,7 @@ static int iscsi_rx_scsi_response ( struct iscsi_session *iscsi,
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*/
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static int iscsi_rx_data_in ( struct iscsi_session *iscsi,
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const void *data, size_t len,
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size_t remaining __unused ) {
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size_t remaining ) {
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struct iscsi_bhs_data_in *data_in = &iscsi->rx_bhs.data_in;
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unsigned long offset;
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@ -281,14 +281,16 @@ static int iscsi_rx_data_in ( struct iscsi_session *iscsi,
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assert ( ( offset + len ) <= iscsi->command->data_in_len );
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copy_to_user ( iscsi->command->data_in, offset, data, len );
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/* Record SCSI status, if present */
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if ( data_in->flags & ISCSI_DATA_FLAG_STATUS )
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iscsi->command->status = data_in->status;
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/* Wait for whole SCSI response to arrive */
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if ( remaining )
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return 0;
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/* If this is the end, flag as complete */
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if ( ( offset + len ) == iscsi->command->data_in_len ) {
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/* Mark as completed if status is present */
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if ( data_in->flags & ISCSI_DATA_FLAG_STATUS ) {
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assert ( ( offset + len ) == iscsi->command->data_in_len );
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assert ( data_in->flags & ISCSI_FLAG_FINAL );
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assert ( remaining == 0 );
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iscsi->command->status = data_in->status;
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/* iSCSI cannot return an error status via a data-in */
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iscsi_scsi_done ( iscsi, 0 );
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}
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@ -568,6 +570,7 @@ static int iscsi_tx_login_request ( struct iscsi_session *iscsi ) {
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*/
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static int iscsi_handle_targetaddress_value ( struct iscsi_session *iscsi,
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const char *value ) {
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char *separator;
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DBGC ( iscsi, "iSCSI %p will redirect to %s\n", iscsi, value );
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@ -576,6 +579,15 @@ static int iscsi_handle_targetaddress_value ( struct iscsi_session *iscsi,
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iscsi->target_address = strdup ( value );
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if ( ! iscsi->target_address )
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return -ENOMEM;
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/* Replace target port */
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iscsi->target_port = htons ( ISCSI_PORT );
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separator = strchr ( iscsi->target_address, ':' );
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if ( separator ) {
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*separator = '\0';
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iscsi->target_port = strtoul ( ( separator + 1 ), NULL, 0 );
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}
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return 0;
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}
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