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Don't always zero memory in malloc(). This saves around 2us on a
full-length PKB allocation.
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06630a3036
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@ -134,8 +134,6 @@ void * alloc_memblock ( size_t size, size_t align ) {
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*/
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if ( pre_size < MIN_MEMBLOCK_SIZE )
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list_del ( &pre->list );
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/* Zero allocated memory, for calloc() */
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memset ( block, 0, size );
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DBG ( "Allocated [%p,%p)\n", block,
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( ( ( void * ) block ) + size ) );
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return block;
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@ -297,6 +295,23 @@ void free ( void *ptr ) {
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realloc ( ptr, 0 );
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}
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/**
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* Allocate cleared memory
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*
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* @v size Requested size
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* @ret ptr Allocated memory
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*
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* Allocate memory as per malloc(), and zero it.
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*/
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void * _calloc ( size_t size ) {
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void *data;
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data = malloc ( size );
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if ( data )
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memset ( data, 0, size );
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return data;
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}
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/**
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* Add memory to allocation pool
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*
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@ -8,6 +8,8 @@ extern void free ( void *ptr );
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extern int system ( const char *command );
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extern long int random ( void );
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extern void * _calloc ( size_t len );
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/**
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* Allocate cleared memory
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*
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@ -17,12 +19,12 @@ extern long int random ( void );
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*
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* Allocate memory as per malloc(), and zero it.
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*
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* Note that malloc() and calloc() are identical, in the interests of
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* reducing code size. Callers should not, however, rely on malloc()
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* clearing memory, since this behaviour may change in future.
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* This is implemented as a static inline, with the body of the
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* function in _calloc(), since in most cases @c nmemb will be 1 and
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* doing the multiply is just wasteful.
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*/
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static inline void * calloc ( size_t nmemb, size_t size ) {
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return malloc ( nmemb * size );
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return _calloc ( nmemb * size );
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}
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#endif /* STDLIB_H */
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