mirror of
https://github.com/xcat2/xNBA.git
synced 2024-11-23 18:10:10 +00:00
75 lines
1.5 KiB
Plaintext
75 lines
1.5 KiB
Plaintext
|
/*
|
||
|
|
||
|
Quick and dirty program to make intel-hex from a binary.
|
||
|
|
||
|
Written by R.E.Wolff@BitWizard.nl
|
||
|
This file is in the public domain
|
||
|
|
||
|
Typing started:
|
||
|
|
||
|
Mon Jun 16 00:24:15 MET DST 1997
|
||
|
|
||
|
programming stopped:
|
||
|
|
||
|
Mon Jun 16 00:31:27 MET DST 1997
|
||
|
|
||
|
debugging finished (2 bugs found):
|
||
|
Mon Jun 16 00:32:52 MET DST 1997
|
||
|
|
||
|
---------------------------------------------------------
|
||
|
|
||
|
Doc written in timeout. Everything else in this file was done while
|
||
|
the timer was running.
|
||
|
|
||
|
I promised "Mark Kopecki" that writing the bin-to-intel-hex
|
||
|
converter would cost less than 15 minutes, and that it would be more
|
||
|
trouble to find a converter on the net than to write the converter
|
||
|
myself. I ended up spending over half an hour searching for
|
||
|
spec/converter/docs because of unreachable hosts on the internet. I
|
||
|
got a file with docs, after that it was 8 minutes.....
|
||
|
|
||
|
---------------------------------------------------------
|
||
|
|
||
|
*/
|
||
|
|
||
|
|
||
|
#include <stdio.h>
|
||
|
#include <unistd.h>
|
||
|
|
||
|
/* Intel Hex format:
|
||
|
|
||
|
ll aaaa tt dd....dd cc
|
||
|
|
||
|
ll = length
|
||
|
aaaa = address
|
||
|
tt = type
|
||
|
dd....dd = data
|
||
|
cc = checksum.
|
||
|
*/
|
||
|
|
||
|
|
||
|
int main (int argc, char **argv)
|
||
|
{
|
||
|
unsigned char buf[32];
|
||
|
int addr = 0;
|
||
|
int n,i;
|
||
|
|
||
|
while ((n = read (0, buf+4, 16)) > 0) {
|
||
|
buf[0] = n;
|
||
|
buf[1] = addr >> 8;
|
||
|
buf[2] = addr & 0xff;
|
||
|
buf[3] = 0x00;
|
||
|
buf[4+n] = 0x00;
|
||
|
|
||
|
for (i=0;i<4+n;i++)
|
||
|
buf[4+n] -= buf[i];
|
||
|
printf (":");
|
||
|
for (i=0;i<= 4+n;i++)
|
||
|
printf ("%02x", buf[i]);
|
||
|
printf ("\n");
|
||
|
addr += n;
|
||
|
}
|
||
|
printf (":0000000001ff\n");
|
||
|
exit (0);
|
||
|
}
|