2006-04-30 01:16:37 +00:00
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#include <string.h>
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#include <assert.h>
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#include <byteswap.h>
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2006-04-30 02:08:42 +00:00
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#include <latch.h>
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2006-04-30 16:59:45 +00:00
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#include <errno.h>
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2006-04-30 02:08:42 +00:00
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#include <gpxe/process.h>
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#include <gpxe/init.h>
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#include <gpxe/netdevice.h>
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#include <gpxe/pkbuff.h>
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#include <gpxe/ip.h>
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2006-04-30 01:16:37 +00:00
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#include <gpxe/tcp.h>
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#include "uip/uip.h"
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/** @file
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*
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* TCP protocol
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*
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* The gPXE TCP stack is currently implemented on top of the uIP
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* protocol stack. This file provides wrappers around uIP so that
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* higher-level protocol implementations do not need to talk directly
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* to uIP (which has a somewhat baroque API).
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*
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* Basic operation is to create a #tcp_connection structure, call
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* tcp_connect() and then call run_tcpip() in a loop until the
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* operation has completed. The TCP stack will call the various
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* methods defined in the #tcp_operations structure in order to send
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* and receive data.
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*
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* See hello.c for a trivial example of a TCP protocol using this
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* API.
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*
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*/
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/**
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* TCP transmit buffer
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*
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* When a tcp_operations::senddata() method is called, it is
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* guaranteed to be able to use this buffer as temporary space for
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* constructing the data to be sent. For example, code such as
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*
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* @code
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*
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* static void my_senddata ( struct tcp_connection *conn ) {
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* int len;
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*
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* len = snprintf ( tcp_buffer, tcp_buflen, "FETCH %s\r\n", filename );
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* tcp_send ( conn, tcp_buffer + already_sent, len - already_sent );
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* }
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*
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* @endcode
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*
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* is allowed, and is probably the best way to deal with
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* variably-sized data.
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*
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* Note that you cannot use this simple mechanism if you want to be
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* able to construct single data blocks of more than #tcp_buflen
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* bytes.
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*/
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void *tcp_buffer = uip_buf + ( 40 + UIP_LLH_LEN );
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/** Size of #tcp_buffer */
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size_t tcp_buflen = UIP_BUFSIZE - ( 40 + UIP_LLH_LEN );
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/**
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* Open a TCP connection
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*
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* @v conn TCP connection
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*
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* This sets up a new TCP connection to the remote host specified in
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* tcp_connection::sin.
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*/
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void tcp_connect ( struct tcp_connection *conn ) {
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struct uip_conn *uip_conn;
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u16_t ipaddr[2];
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assert ( conn->sin.sin_addr.s_addr != 0 );
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assert ( conn->sin.sin_port != 0 );
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assert ( conn->tcp_op != NULL );
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assert ( sizeof ( uip_conn->appstate ) == sizeof ( conn ) );
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* ( ( uint32_t * ) ipaddr ) = conn->sin.sin_addr.s_addr;
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uip_conn = uip_connect ( ipaddr, conn->sin.sin_port );
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#warning "Use linked lists so that uip_connect() cannot fail"
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assert ( uip_conn != NULL );
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*( ( void ** ) uip_conn->appstate ) = conn;
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}
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/**
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* Send data via a TCP connection
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*
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* @v conn TCP connection
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* @v data Data to send
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* @v len Length of data
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*
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* Data will be automatically limited to the current TCP window size.
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*
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* If retransmission is required, the connection's
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* tcp_operations::senddata() method will be called again in order to
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* regenerate the data.
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*/
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void tcp_send ( struct tcp_connection *conn __unused,
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const void *data, size_t len ) {
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assert ( conn = *( ( void ** ) uip_conn->appstate ) );
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if ( len > tcp_buflen )
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len = tcp_buflen;
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memmove ( tcp_buffer, data, len );
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uip_send ( tcp_buffer, len );
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}
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/**
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* Close a TCP connection
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*
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* @v conn TCP connection
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*/
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void tcp_close ( struct tcp_connection *conn __unused ) {
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assert ( conn = *( ( void ** ) uip_conn->appstate ) );
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uip_close();
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}
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/**
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* uIP TCP application call interface
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*
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* This is the entry point of gPXE from the point of view of the uIP
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* protocol stack. This function calls the appropriate methods from
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* the connection's @tcp_operations table in order to process received
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* data, transmit new data etc.
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*/
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void uip_tcp_appcall ( void ) {
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struct tcp_connection *conn = *( ( void ** ) uip_conn->appstate );
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struct tcp_operations *op = conn->tcp_op;
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if ( op->closed ) {
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if ( uip_aborted() )
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op->closed ( conn, -ECONNABORTED );
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if ( uip_timedout() )
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op->closed ( conn, -ETIMEDOUT );
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if ( uip_closed() )
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op->closed ( conn, 0 );
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}
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if ( uip_connected() && op->connected )
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op->connected ( conn );
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if ( uip_acked() && op->acked )
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op->acked ( conn, uip_conn->len );
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if ( uip_newdata() && op->newdata )
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op->newdata ( conn, ( void * ) uip_appdata, uip_len );
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if ( ( uip_rexmit() || uip_newdata() || uip_acked() ||
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uip_connected() || uip_poll() ) && op->senddata )
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op->senddata ( conn );
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}
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/* Present here to allow everything to link. Will go into separate
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* udp.c file
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*/
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void uip_udp_appcall ( void ) {
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}
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2006-04-30 02:08:42 +00:00
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/**
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* Perform periodic processing of all TCP connections
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*
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* This allows TCP connections to retransmit data if necessary.
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*/
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static void tcp_periodic ( void ) {
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struct pk_buff *pkb;
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int i;
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for ( i = 0 ; i < UIP_CONNS ; i++ ) {
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uip_periodic ( i );
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if ( uip_len > 0 ) {
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pkb = alloc_pkb ( uip_len + MAX_LL_HEADER_LEN);
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if ( ! pkb )
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continue;
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pkb_reserve ( pkb, MAX_LL_HEADER_LEN );
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pkb_put ( pkb, uip_len );
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memcpy ( pkb->data, uip_buf, uip_len );
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pkb->net_protocol = &ipv4_protocol;
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net_transmit ( pkb );
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}
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}
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}
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/**
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* Single-step the TCP stack
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*
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* @v process TCP process
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*
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* This calls tcp_periodic() at regular intervals.
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*/
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static void tcp_step ( struct process *process ) {
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static unsigned long timeout = 0;
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if ( currticks() > timeout ) {
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timeout = currticks() + ( TICKS_PER_SEC / 10 );
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tcp_periodic ();
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}
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schedule ( process );
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}
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/** TCP stack process */
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static struct process tcp_process = {
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.step = tcp_step,
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};
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/** Initialise the TCP stack */
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static void init_tcp ( void ) {
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schedule ( &tcp_process );
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}
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INIT_FN ( INIT_PROCESS, init_tcp, NULL, NULL );
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