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xNBA/src/core/console.c

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/*
* Central console switch. Various console devices can be selected
* via the build options CONSOLE_FIRMWARE, CONSOLE_SERIAL etc.
* config.c picks up on these definitions and drags in the relevant
* objects. The linker compiles the console_drivers table for us; we
* simply delegate to each console_driver that we find in the table.
*
* Doing it this way allows for changing CONSOLE_XXX without
* rebuilding anything other than config.o. This is extremely useful
* for rom-o-matic.
*/
#include "stddef.h"
#include "console.h"
/* FIXME: we need a cleaner way to pick up cpu_nap(). It makes a
* real-mode call, and so we don't want to use it with LinuxBIOS.
*/
#include "bios.h"
extern struct console_driver console_drivers[];
extern struct console_driver console_drivers_end[];
/*****************************************************************************
* putchar : write a single character to each console
*****************************************************************************
*/
void putchar ( int character ) {
struct console_driver *console;
/* Automatic LF -> CR,LF translation */
if ( character == '\n' )
putchar ( '\r' );
for ( console = console_drivers; console < console_drivers_end ;
console++ ) {
if ( ( ! console->disabled ) && console->putchar )
console->putchar ( character );
}
}
/*****************************************************************************
* has_input : check to see if any input is available on any console,
* and return a pointer to the console device if so
*****************************************************************************
*/
static struct console_driver * has_input ( void ) {
struct console_driver *console;
for ( console = console_drivers; console < console_drivers_end ;
console++ ) {
if ( ( ! console->disabled ) && console->iskey ) {
if ( console->iskey () )
return console;
}
}
return NULL;
}
/*****************************************************************************
* getchar : read a single character from any console
*
* NOTE : this function does not echo the character, and it does block
*****************************************************************************
*/
int getchar ( void ) {
struct console_driver *console;
int character = 256;
while ( character == 256 ) {
/* Doze for a while (until the next interrupt). This works
* fine, because the keyboard is interrupt-driven, and the
* timer interrupt (approx. every 50msec) takes care of the
* serial port, which is read by polling. This reduces the
* power dissipation of a modern CPU considerably, and also
* makes Etherboot waiting for user interaction waste a lot
* less CPU time in a VMware session.
*/
cpu_nap();
console = has_input();
if ( console && console->getchar )
character = console->getchar ();
}
/* CR -> LF translation */
if ( character == '\r' )
character = '\n';
return character;
}
/*****************************************************************************
* iskey : check to see if any input is available on any console
*****************************************************************************
*/
int iskey ( void ) {
return has_input() ? 1 : 0;
}