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xNBA/src/core/debug.c

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#include <stdint.h>
#include <io.h>
#include <console.h>
void pause ( void ) {
printf ( "\nPress a key" );
getchar();
printf ( "\r \r" );
}
void more ( void ) {
printf ( "---more---" );
getchar();
printf ( "\r \r" );
}
/* Produce a paged hex dump of the specified data and length */
void hex_dump ( const char *data, const unsigned int len ) {
unsigned int index;
for ( index = 0; index < len; index++ ) {
if ( ( index % 16 ) == 0 ) {
printf ( "\n" );
}
if ( ( index % 368 ) == 352 ) {
more();
}
if ( ( index % 16 ) == 0 ) {
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printf ( "%p [%lX] : %X :", data + index,
virt_to_phys ( data + index ), index );
}
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printf ( " %02X", data[index] );
}
printf ( "\n" );
}
#define GUARD_SYMBOL ( ( 'M' << 24 ) | ( 'I' << 16 ) | ( 'N' << 8 ) | 'E' )
/* Fill a region with guard markers. We use a 4-byte pattern to make
* it less likely that check_region will find spurious 1-byte regions
* of non-corruption.
*/
void guard_region ( void *region, size_t len ) {
uint32_t offset = 0;
len &= ~0x03;
for ( offset = 0; offset < len ; offset += 4 ) {
*((uint32_t *)(region + offset)) = GUARD_SYMBOL;
}
}
/* Check a region that has been guarded with guard_region() for
* corruption.
*/
int check_region ( void *region, size_t len ) {
uint8_t corrupted = 0;
uint8_t in_corruption = 0;
uint32_t offset = 0;
uint32_t test = 0;
len &= ~0x03;
for ( offset = 0; offset < len ; offset += 4 ) {
test = *((uint32_t *)(region + offset)) = GUARD_SYMBOL;
if ( ( in_corruption == 0 ) &&
( test != GUARD_SYMBOL ) ) {
/* Start of corruption */
if ( corrupted == 0 ) {
corrupted = 1;
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printf ( "Region %p-%p (physical %#lx-%#lx) "
"corrupted\n",
region, region + len,
virt_to_phys ( region ),
virt_to_phys ( region + len ) );
}
in_corruption = 1;
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printf ( "--- offset %#lx ", offset );
} else if ( ( in_corruption != 0 ) &&
( test == GUARD_SYMBOL ) ) {
/* End of corruption */
in_corruption = 0;
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printf ( "to offset %#lx", offset );
}
}
if ( in_corruption != 0 ) {
printf ( "to offset %#x (end of region)\n", len-1 );
}
return corrupted;
}