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xNBA/src/include/gpxe/list.h

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#ifndef _LIST_H
#define _LIST_H
/** @file
*
* Linked lists
*
* This linked list handling code is based on the Linux kernel's
* list.h.
*/
#include <stddef.h>
/*
* These are non-NULL pointers that will result in page faults
* under normal circumstances, used to verify that nobody uses
* non-initialized list entries.
*/
#define LIST_POISON1 ( ( void * ) 0x00100100 )
#define LIST_POISON2 ( ( void * ) 0x00200200 )
/*
* Simple doubly linked list implementation.
*
* Some of the internal functions ("__xxx") are useful when
* manipulating whole lists rather than single entries, as
* sometimes we already know the next/prev entries and we can
* generate better code by using them directly rather than
* using the generic single-entry routines.
*/
struct list_head {
struct list_head *next;
struct list_head *prev;
};
#define LIST_HEAD_INIT( name ) { &(name), &(name) }
#define LIST_HEAD( name ) \
struct list_head name = LIST_HEAD_INIT ( name )
#define INIT_LIST_HEAD( ptr ) do { \
(ptr)->next = (ptr); (ptr)->prev = (ptr); \
} while ( 0 )
/*
* Insert a new entry between two known consecutive entries.
*
* This is only for internal list manipulation where we know
* the prev/next entries already!
*/
static inline void __list_add ( struct list_head *new,
struct list_head *prev,
struct list_head *next ) {
next->prev = new;
new->next = next;
new->prev = prev;
prev->next = new;
}
/**
* Add a new entry to the head of a list
*
* @v new New entry to be added
* @v head List head to add it after
*
* Insert a new entry after the specified head. This is good for
* implementing stacks.
*/
static inline void list_add ( struct list_head *new, struct list_head *head ) {
__list_add ( new, head, head->next );
}
/**
* Add a new entry to the tail of a list
*
* @v new New entry to be added
* @v head List head to add it before
*
* Insert a new entry before the specified head. This is useful for
* implementing queues.
*/
static inline void list_add_tail ( struct list_head *new,
struct list_head *head ) {
__list_add ( new, head->prev, head );
}
/*
* Delete a list entry by making the prev/next entries
* point to each other.
*
* This is only for internal list manipulation where we know
* the prev/next entries already!
*/
static inline void __list_del ( struct list_head * prev,
struct list_head * next ) {
next->prev = prev;
prev->next = next;
}
/**
* Delete an entry from a list
*
* @v entry Element to delete from the list
*
* Note that list_empty() on entry does not return true after this;
* the entry is in an undefined state.
*/
static inline void list_del ( struct list_head *entry ) {
__list_del ( entry->prev, entry->next );
entry->next = LIST_POISON1;
entry->prev = LIST_POISON2;
}
/**
* Test whether a list is empty
*
* @v head List to test.
*/
static inline int list_empty ( const struct list_head *head ) {
return head->next == head;
}
/**
* Get the containing struct for this entry
*
* @v ptr The struct list_head pointer
* @v type The type of the struct this is embedded in
* @v member The name of the list_struct within the struct
*/
#define list_entry( ptr, type, member ) \
container_of ( ptr, type, member )
/**
* Iterate over a list
*
* @v pos The &struct list_head to use as a loop counter
* @v head The head for your list
*/
#define list_for_each( pos, head ) \
for ( pos = (head)->next; pos != (head); pos = pos->next )
/**
* Iterate over entries in a list
*
* @v pos The type * to use as a loop counter
* @v head The head for your list
* @v member The name of the list_struct within the struct
*/
#define list_for_each_entry( pos, head, member ) \
for ( pos = list_entry ( (head)->next, typeof ( *pos ), member); \
&pos->member != (head); \
pos = list_entry ( pos->member.next, typeof ( *pos ), member ) )
#endif /* _LIST_H */