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50891f235e
When a console object reports disconnect, have mechanism to get back in.
36 lines
1.6 KiB
Python
36 lines
1.6 KiB
Python
class ConsoleEvent(object):
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"""This represents a number of specific events to be sent between
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consoleserver and console objects. Disconnect indicates that the console
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object has lost connection. The response to this will be to dispose of the
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Console object and try to request a new one, rather than requesting
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reconnect or anything like that. Break is a serial break."""
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Disconnect, Break = range(2)
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class Console(object):
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"""This is the class defining the interface a console plugin must return
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for the _console/session element"""
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def __init__(self, node, config):
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raise NotImplementedException("Subclassing required")
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def connect(self, callback):
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raise NotImplementedException("Subclassing required")
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def write(self, data):
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raise NotImplementedException("Subclassing required")
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def wait_for_data(self, timeout=600):
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raise NotImplementedException("Subclassing required")
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def ping(self):
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"""This function is a hint to the console plugin that now would be a
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nice time to assess health of console connection. Plugins that see
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a use for this should be periodically doing this on their own for
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logging and such, this provides a hint that a user has taken an
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explicit interest in the console output. In my experience, this
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correlates with some conditions that may suggest a loss of console
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as well, so consoles can schedule a health check to run at this time.
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No return is expected, any error condition can be reported by sending
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ConsoleEvent.Disconnect, just like normal."""
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pass
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