git-svn-id: https://svn.code.sf.net/p/xcat/code/xcat-core/trunk@4100 8638fb3e-16cb-4fca-ae20-7b5d299a9bcd
		
			
				
	
	
		
			786 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			786 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| // Copyright 2006 Google Inc.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //   http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| 
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| // Known Issues:
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| //
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| // * Patterns are not implemented.
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| // * Radial gradient are not implemented. The VML version of these look very
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| //   different from the canvas one.
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| // * Clipping paths are not implemented.
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| // * Coordsize. The width and height attribute have higher priority than the
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| //   width and height style values which isn't correct.
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| // * Painting mode isn't implemented.
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| // * Canvas width/height should is using content-box by default. IE in
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| //   Quirks mode will draw the canvas using border-box. Either change your
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| //   doctype to HTML5
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| //   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
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| //   or use Box Sizing Behavior from WebFX
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| //   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
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| // * Optimize. There is always room for speed improvements.
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| 
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| // only add this code if we do not already have a canvas implementation
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| if (!window.CanvasRenderingContext2D) {
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| 
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| (function () {
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| 
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|   // alias some functions to make (compiled) code shorter
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|   var m = Math;
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|   var mr = m.round;
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|   var ms = m.sin;
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|   var mc = m.cos;
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| 
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|   // this is used for sub pixel precision
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|   var Z = 10;
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|   var Z2 = Z / 2;
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| 
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|   var G_vmlCanvasManager_ = {
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|     init: function (opt_doc) {
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|       var doc = opt_doc || document;
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|       if (/MSIE/.test(navigator.userAgent) && !window.opera) {
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|         var self = this;
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|         doc.attachEvent("onreadystatechange", function () {
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|           self.init_(doc);
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|         });
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|       }
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|     },
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| 
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|     init_: function (doc) {
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|       if (doc.readyState == "complete") {
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|         // create xmlns
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|         if (!doc.namespaces["g_vml_"]) {
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|           doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
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|         }
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| 
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|         // setup default css
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|         var ss = doc.createStyleSheet();
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|         ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
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|             // default size is 300x150 in Gecko and Opera
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|             "text-align:left;width:300px;height:150px}" +
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|             "g_vml_\\:*{behavior:url(#default#VML)}";
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| 
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|         // find all canvas elements
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|         var els = doc.getElementsByTagName("canvas");
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|         for (var i = 0; i < els.length; i++) {
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|           if (!els[i].getContext) {
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|             this.initElement(els[i]);
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|           }
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|         }
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|       }
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|     },
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| 
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|     fixElement_: function (el) {
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|       // in IE before version 5.5 we would need to add HTML: to the tag name
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|       // but we do not care about IE before version 6
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|       var outerHTML = el.outerHTML;
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| 
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|       var newEl = el.ownerDocument.createElement(outerHTML);
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|       // if the tag is still open IE has created the children as siblings and
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|       // it has also created a tag with the name "/FOO"
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|       if (outerHTML.slice(-2) != "/>") {
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|         var tagName = "/" + el.tagName;
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|         var ns;
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|         // remove content
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|         while ((ns = el.nextSibling) && ns.tagName != tagName) {
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|           ns.removeNode();
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|         }
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|         // remove the incorrect closing tag
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|         if (ns) {
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|           ns.removeNode();
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|         }
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|       }
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|       el.parentNode.replaceChild(newEl, el);
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|       return newEl;
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|     },
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| 
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|     /**
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|      * Public initializes a canvas element so that it can be used as canvas
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|      * element from now on. This is called automatically before the page is
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|      * loaded but if you are creating elements using createElement you need to
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|      * make sure this is called on the element.
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|      * @param {HTMLElement} el The canvas element to initialize.
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|      * @return {HTMLElement} the element that was created.
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|      */
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|     initElement: function (el) {
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|       el = this.fixElement_(el);
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|       el.getContext = function () {
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|         if (this.context_) {
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|           return this.context_;
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|         }
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|         return this.context_ = new CanvasRenderingContext2D_(this);
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|       };
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| 
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|       // do not use inline function because that will leak memory
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|       el.attachEvent('onpropertychange', onPropertyChange);
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|       el.attachEvent('onresize', onResize);
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| 
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|       var attrs = el.attributes;
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|       if (attrs.width && attrs.width.specified) {
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|         // TODO: use runtimeStyle and coordsize
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|         // el.getContext().setWidth_(attrs.width.nodeValue);
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|         el.style.width = attrs.width.nodeValue + "px";
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|       } else {
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|         el.width = el.clientWidth;
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|       }
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|       if (attrs.height && attrs.height.specified) {
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|         // TODO: use runtimeStyle and coordsize
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|         // el.getContext().setHeight_(attrs.height.nodeValue);
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|         el.style.height = attrs.height.nodeValue + "px";
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|       } else {
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|         el.height = el.clientHeight;
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|       }
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|       //el.getContext().setCoordsize_()
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|       return el;
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|     }
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|   };
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| 
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|   function onPropertyChange(e) {
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|     var el = e.srcElement;
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| 
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|     switch (e.propertyName) {
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|       case 'width':
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|         el.style.width = el.attributes.width.nodeValue + "px";
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|         el.getContext().clearRect();
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|         break;
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|       case 'height':
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|         el.style.height = el.attributes.height.nodeValue + "px";
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|         el.getContext().clearRect();
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|         break;
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|     }
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|   }
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| 
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|   function onResize(e) {
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|     var el = e.srcElement;
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|     if (el.firstChild) {
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|       el.firstChild.style.width =  el.clientWidth + 'px';
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|       el.firstChild.style.height = el.clientHeight + 'px';
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|     }
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|   }
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| 
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|   G_vmlCanvasManager_.init();
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| 
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|   // precompute "00" to "FF"
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|   var dec2hex = [];
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|   for (var i = 0; i < 16; i++) {
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|     for (var j = 0; j < 16; j++) {
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|       dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
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|     }
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|   }
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| 
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|   function createMatrixIdentity() {
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|     return [
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|       [1, 0, 0],
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|       [0, 1, 0],
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|       [0, 0, 1]
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|     ];
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|   }
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| 
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|   function matrixMultiply(m1, m2) {
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|     var result = createMatrixIdentity();
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| 
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|     for (var x = 0; x < 3; x++) {
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|       for (var y = 0; y < 3; y++) {
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|         var sum = 0;
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| 
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|         for (var z = 0; z < 3; z++) {
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|           sum += m1[x][z] * m2[z][y];
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|         }
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| 
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|         result[x][y] = sum;
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|       }
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|     }
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|     return result;
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|   }
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| 
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|   function copyState(o1, o2) {
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|     o2.fillStyle     = o1.fillStyle;
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|     o2.lineCap       = o1.lineCap;
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|     o2.lineJoin      = o1.lineJoin;
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|     o2.lineWidth     = o1.lineWidth;
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|     o2.miterLimit    = o1.miterLimit;
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|     o2.shadowBlur    = o1.shadowBlur;
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|     o2.shadowColor   = o1.shadowColor;
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|     o2.shadowOffsetX = o1.shadowOffsetX;
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|     o2.shadowOffsetY = o1.shadowOffsetY;
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|     o2.strokeStyle   = o1.strokeStyle;
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|     o2.arcScaleX_    = o1.arcScaleX_;
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|     o2.arcScaleY_    = o1.arcScaleY_;
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|   }
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| 
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|   function processStyle(styleString) {
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|     var str, alpha = 1;
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| 
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|     styleString = String(styleString);
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|     if (styleString.substring(0, 3) == "rgb") {
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|       var start = styleString.indexOf("(", 3);
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|       var end = styleString.indexOf(")", start + 1);
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|       var guts = styleString.substring(start + 1, end).split(",");
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| 
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|       str = "#";
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|       for (var i = 0; i < 3; i++) {
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|         str += dec2hex[Number(guts[i])];
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|       }
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| 
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|       if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
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|         alpha = guts[3];
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|       }
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|     } else {
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|       str = styleString;
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|     }
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| 
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|     return [str, alpha];
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|   }
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| 
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|   function processLineCap(lineCap) {
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|     switch (lineCap) {
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|       case "butt":
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|         return "flat";
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|       case "round":
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|         return "round";
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|       case "square":
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|       default:
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|         return "square";
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|     }
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|   }
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| 
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|   /**
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|    * This class implements CanvasRenderingContext2D interface as described by
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|    * the WHATWG.
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|    * @param {HTMLElement} surfaceElement The element that the 2D context should
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|    * be associated with
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|    */
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|    function CanvasRenderingContext2D_(surfaceElement) {
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|     this.m_ = createMatrixIdentity();
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| 
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|     this.mStack_ = [];
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|     this.aStack_ = [];
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|     this.currentPath_ = [];
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| 
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|     // Canvas context properties
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|     this.strokeStyle = "#000";
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|     this.fillStyle = "#000";
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| 
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|     this.lineWidth = 1;
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|     this.lineJoin = "miter";
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|     this.lineCap = "butt";
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|     this.miterLimit = Z * 1;
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|     this.globalAlpha = 1;
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|     this.canvas = surfaceElement;
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| 
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|     var el = surfaceElement.ownerDocument.createElement('div');
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|     el.style.width =  surfaceElement.clientWidth + 'px';
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|     el.style.height = surfaceElement.clientHeight + 'px';
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|     el.style.overflow = 'hidden';
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|     el.style.position = 'absolute';
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|     surfaceElement.appendChild(el);
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| 
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|     this.element_ = el;
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|     this.arcScaleX_ = 1;
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|     this.arcScaleY_ = 1;
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|   }
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| 
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|   var contextPrototype = CanvasRenderingContext2D_.prototype;
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|   contextPrototype.clearRect = function() {
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|     this.element_.innerHTML = "";
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|     this.currentPath_ = [];
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|   };
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| 
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|   contextPrototype.beginPath = function() {
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|     // TODO: Branch current matrix so that save/restore has no effect
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|     //       as per safari docs.
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| 
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|     this.currentPath_ = [];
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|   };
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| 
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|   contextPrototype.moveTo = function(aX, aY) {
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|     this.currentPath_.push({type: "moveTo", x: aX, y: aY});
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|     this.currentX_ = aX;
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|     this.currentY_ = aY;
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|   };
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| 
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|   contextPrototype.lineTo = function(aX, aY) {
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|     this.currentPath_.push({type: "lineTo", x: aX, y: aY});
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|     this.currentX_ = aX;
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|     this.currentY_ = aY;
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|   };
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| 
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|   contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
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|                                             aCP2x, aCP2y,
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|                                             aX, aY) {
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|     this.currentPath_.push({type: "bezierCurveTo",
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|                            cp1x: aCP1x,
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|                            cp1y: aCP1y,
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|                            cp2x: aCP2x,
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|                            cp2y: aCP2y,
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|                            x: aX,
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|                            y: aY});
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|     this.currentX_ = aX;
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|     this.currentY_ = aY;
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|   };
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| 
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|   contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
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|     // the following is lifted almost directly from
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|     // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
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|     var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
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|     var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
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|     var cp2x = cp1x + (aX - this.currentX_) / 3.0;
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|     var cp2y = cp1y + (aY - this.currentY_) / 3.0;
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|     this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
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|   };
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| 
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|   contextPrototype.arc = function(aX, aY, aRadius,
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|                                   aStartAngle, aEndAngle, aClockwise) {
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|     aRadius *= Z;
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|     var arcType = aClockwise ? "at" : "wa";
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| 
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|     var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
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|     var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
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| 
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|     var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
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|     var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
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| 
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|     // IE won't render arches drawn counter clockwise if xStart == xEnd.
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|     if (xStart == xEnd && !aClockwise) {
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|       xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
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|                        // that can be represented in binary
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|     }
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| 
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|     this.currentPath_.push({type: arcType,
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|                            x: aX,
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|                            y: aY,
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|                            radius: aRadius,
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|                            xStart: xStart,
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|                            yStart: yStart,
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|                            xEnd: xEnd,
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|                            yEnd: yEnd});
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| 
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|   };
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| 
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|   contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
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|     this.moveTo(aX, aY);
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|     this.lineTo(aX + aWidth, aY);
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|     this.lineTo(aX + aWidth, aY + aHeight);
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|     this.lineTo(aX, aY + aHeight);
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|     this.closePath();
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|   };
 | |
| 
 | |
|   contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
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|     // Will destroy any existing path (same as FF behaviour)
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|     this.beginPath();
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|     this.moveTo(aX, aY);
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|     this.lineTo(aX + aWidth, aY);
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|     this.lineTo(aX + aWidth, aY + aHeight);
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|     this.lineTo(aX, aY + aHeight);
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|     this.closePath();
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|     this.stroke();
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|   };
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| 
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|   contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
 | |
|     // Will destroy any existing path (same as FF behaviour)
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|     this.beginPath();
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|     this.moveTo(aX, aY);
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|     this.lineTo(aX + aWidth, aY);
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|     this.lineTo(aX + aWidth, aY + aHeight);
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|     this.lineTo(aX, aY + aHeight);
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|     this.closePath();
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|     this.fill();
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|   };
 | |
| 
 | |
|   contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
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|     var gradient = new CanvasGradient_("gradient");
 | |
|     return gradient;
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|   };
 | |
| 
 | |
|   contextPrototype.createRadialGradient = function(aX0, aY0,
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|                                                    aR0, aX1,
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|                                                    aY1, aR1) {
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|     var gradient = new CanvasGradient_("gradientradial");
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|     gradient.radius1_ = aR0;
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|     gradient.radius2_ = aR1;
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|     gradient.focus_.x = aX0;
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|     gradient.focus_.y = aY0;
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|     return gradient;
 | |
|   };
 | |
| 
 | |
|   contextPrototype.drawImage = function (image, var_args) {
 | |
|     var dx, dy, dw, dh, sx, sy, sw, sh;
 | |
| 
 | |
|     // to find the original width we overide the width and height
 | |
|     var oldRuntimeWidth = image.runtimeStyle.width;
 | |
|     var oldRuntimeHeight = image.runtimeStyle.height;
 | |
|     image.runtimeStyle.width = 'auto';
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|     image.runtimeStyle.height = 'auto';
 | |
| 
 | |
|     // get the original size
 | |
|     var w = image.width;
 | |
|     var h = image.height;
 | |
| 
 | |
|     // and remove overides
 | |
|     image.runtimeStyle.width = oldRuntimeWidth;
 | |
|     image.runtimeStyle.height = oldRuntimeHeight;
 | |
| 
 | |
|     if (arguments.length == 3) {
 | |
|       dx = arguments[1];
 | |
|       dy = arguments[2];
 | |
|       sx = sy = 0;
 | |
|       sw = dw = w;
 | |
|       sh = dh = h;
 | |
|     } else if (arguments.length == 5) {
 | |
|       dx = arguments[1];
 | |
|       dy = arguments[2];
 | |
|       dw = arguments[3];
 | |
|       dh = arguments[4];
 | |
|       sx = sy = 0;
 | |
|       sw = w;
 | |
|       sh = h;
 | |
|     } else if (arguments.length == 9) {
 | |
|       sx = arguments[1];
 | |
|       sy = arguments[2];
 | |
|       sw = arguments[3];
 | |
|       sh = arguments[4];
 | |
|       dx = arguments[5];
 | |
|       dy = arguments[6];
 | |
|       dw = arguments[7];
 | |
|       dh = arguments[8];
 | |
|     } else {
 | |
|       throw "Invalid number of arguments";
 | |
|     }
 | |
| 
 | |
|     var d = this.getCoords_(dx, dy);
 | |
| 
 | |
|     var w2 = sw / 2;
 | |
|     var h2 = sh / 2;
 | |
| 
 | |
|     var vmlStr = [];
 | |
| 
 | |
|     var W = 10;
 | |
|     var H = 10;
 | |
| 
 | |
|     // For some reason that I've now forgotten, using divs didn't work
 | |
|     vmlStr.push(' <g_vml_:group',
 | |
|                 ' coordsize="', Z * W, ',', Z * H, '"',
 | |
|                 ' coordorigin="0,0"' ,
 | |
|                 ' style="width:', W, ';height:', H, ';position:absolute;');
 | |
| 
 | |
|     // If filters are necessary (rotation exists), create them
 | |
|     // filters are bog-slow, so only create them if abbsolutely necessary
 | |
|     // The following check doesn't account for skews (which don't exist
 | |
|     // in the canvas spec (yet) anyway.
 | |
| 
 | |
|     if (this.m_[0][0] != 1 || this.m_[0][1]) {
 | |
|       var filter = [];
 | |
| 
 | |
|       // Note the 12/21 reversal
 | |
|       filter.push("M11='", this.m_[0][0], "',",
 | |
|                   "M12='", this.m_[1][0], "',",
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|                   "M21='", this.m_[0][1], "',",
 | |
|                   "M22='", this.m_[1][1], "',",
 | |
|                   "Dx='", mr(d.x / Z), "',",
 | |
|                   "Dy='", mr(d.y / Z), "'");
 | |
| 
 | |
|       // Bounding box calculation (need to minimize displayed area so that
 | |
|       // filters don't waste time on unused pixels.
 | |
|       var max = d;
 | |
|       var c2 = this.getCoords_(dx + dw, dy);
 | |
|       var c3 = this.getCoords_(dx, dy + dh);
 | |
|       var c4 = this.getCoords_(dx + dw, dy + dh);
 | |
| 
 | |
|       max.x = Math.max(max.x, c2.x, c3.x, c4.x);
 | |
|       max.y = Math.max(max.y, c2.y, c3.y, c4.y);
 | |
| 
 | |
|       vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
 | |
|                   "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
 | |
|                   filter.join(""), ", sizingmethod='clip');");
 | |
|     } else {
 | |
|       vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;");
 | |
|     }
 | |
| 
 | |
|     vmlStr.push(' ">' ,
 | |
|                 '<g_vml_:image src="', image.src, '"',
 | |
|                 ' style="width:', Z * dw, ';',
 | |
|                 ' height:', Z * dh, ';"',
 | |
|                 ' cropleft="', sx / w, '"',
 | |
|                 ' croptop="', sy / h, '"',
 | |
|                 ' cropright="', (w - sx - sw) / w, '"',
 | |
|                 ' cropbottom="', (h - sy - sh) / h, '"',
 | |
|                 ' />',
 | |
|                 '</g_vml_:group>');
 | |
| 
 | |
|     this.element_.insertAdjacentHTML("BeforeEnd",
 | |
|                                     vmlStr.join(""));
 | |
|   };
 | |
| 
 | |
|   contextPrototype.stroke = function(aFill) {
 | |
|     var lineStr = [];
 | |
|     var lineOpen = false;
 | |
|     var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
 | |
|     var color = a[0];
 | |
|     var opacity = a[1] * this.globalAlpha;
 | |
| 
 | |
|     var W = 10;
 | |
|     var H = 10;
 | |
| 
 | |
|     lineStr.push('<g_vml_:shape',
 | |
|                  ' fillcolor="', color, '"',
 | |
|                  ' filled="', Boolean(aFill), '"',
 | |
|                  ' style="position:absolute;width:', W, ';height:', H, ';"',
 | |
|                  ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
 | |
|                  ' stroked="', !aFill, '"',
 | |
|                  ' strokeweight="', this.lineWidth, '"',
 | |
|                  ' strokecolor="', color, '"',
 | |
|                  ' path="');
 | |
| 
 | |
|     var newSeq = false;
 | |
|     var min = {x: null, y: null};
 | |
|     var max = {x: null, y: null};
 | |
| 
 | |
|     for (var i = 0; i < this.currentPath_.length; i++) {
 | |
|       var p = this.currentPath_[i];
 | |
| 
 | |
|       if (p.type == "moveTo") {
 | |
|         lineStr.push(" m ");
 | |
|         var c = this.getCoords_(p.x, p.y);
 | |
|         lineStr.push(mr(c.x), ",", mr(c.y));
 | |
|       } else if (p.type == "lineTo") {
 | |
|         lineStr.push(" l ");
 | |
|         var c = this.getCoords_(p.x, p.y);
 | |
|         lineStr.push(mr(c.x), ",", mr(c.y));
 | |
|       } else if (p.type == "close") {
 | |
|         lineStr.push(" x ");
 | |
|       } else if (p.type == "bezierCurveTo") {
 | |
|         lineStr.push(" c ");
 | |
|         var c = this.getCoords_(p.x, p.y);
 | |
|         var c1 = this.getCoords_(p.cp1x, p.cp1y);
 | |
|         var c2 = this.getCoords_(p.cp2x, p.cp2y);
 | |
|         lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
 | |
|                      mr(c2.x), ",", mr(c2.y), ",",
 | |
|                      mr(c.x), ",", mr(c.y));
 | |
|       } else if (p.type == "at" || p.type == "wa") {
 | |
|         lineStr.push(" ", p.type, " ");
 | |
|         var c  = this.getCoords_(p.x, p.y);
 | |
|         var cStart = this.getCoords_(p.xStart, p.yStart);
 | |
|         var cEnd = this.getCoords_(p.xEnd, p.yEnd);
 | |
| 
 | |
|         lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
 | |
|                      mr(c.y - this.arcScaleY_ * p.radius), " ",
 | |
|                      mr(c.x + this.arcScaleX_ * p.radius), ",",
 | |
|                      mr(c.y + this.arcScaleY_ * p.radius), " ",
 | |
|                      mr(cStart.x), ",", mr(cStart.y), " ",
 | |
|                      mr(cEnd.x), ",", mr(cEnd.y));
 | |
|       }
 | |
| 
 | |
| 
 | |
|       // TODO: Following is broken for curves due to
 | |
|       //       move to proper paths.
 | |
| 
 | |
|       // Figure out dimensions so we can do gradient fills
 | |
|       // properly
 | |
|       if(c) {
 | |
|         if (min.x == null || c.x < min.x) {
 | |
|           min.x = c.x;
 | |
|         }
 | |
|         if (max.x == null || c.x > max.x) {
 | |
|           max.x = c.x;
 | |
|         }
 | |
|         if (min.y == null || c.y < min.y) {
 | |
|           min.y = c.y;
 | |
|         }
 | |
|         if (max.y == null || c.y > max.y) {
 | |
|           max.y = c.y;
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     lineStr.push(' ">');
 | |
| 
 | |
|     if (typeof this.fillStyle == "object") {
 | |
|       var focus = {x: "50%", y: "50%"};
 | |
|       var width = (max.x - min.x);
 | |
|       var height = (max.y - min.y);
 | |
|       var dimension = (width > height) ? width : height;
 | |
| 
 | |
|       focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
 | |
|       focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
 | |
| 
 | |
|       var colors = [];
 | |
| 
 | |
|       // inside radius (%)
 | |
|       if (this.fillStyle.type_ == "gradientradial") {
 | |
|         var inside = (this.fillStyle.radius1_ / dimension * 100);
 | |
| 
 | |
|         // percentage that outside radius exceeds inside radius
 | |
|         var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
 | |
|       } else {
 | |
|         var inside = 0;
 | |
|         var expansion = 100;
 | |
|       }
 | |
| 
 | |
|       var insidecolor = {offset: null, color: null};
 | |
|       var outsidecolor = {offset: null, color: null};
 | |
| 
 | |
|       // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
 | |
|       // won't interpret it correctly
 | |
|       this.fillStyle.colors_.sort(function (cs1, cs2) {
 | |
|         return cs1.offset - cs2.offset;
 | |
|       });
 | |
| 
 | |
|       for (var i = 0; i < this.fillStyle.colors_.length; i++) {
 | |
|         var fs = this.fillStyle.colors_[i];
 | |
| 
 | |
|         colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
 | |
| 
 | |
|         if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
 | |
|           insidecolor.offset = fs.offset;
 | |
|           insidecolor.color = fs.color;
 | |
|         }
 | |
| 
 | |
|         if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
 | |
|           outsidecolor.offset = fs.offset;
 | |
|           outsidecolor.color = fs.color;
 | |
|         }
 | |
|       }
 | |
|       colors.pop();
 | |
| 
 | |
|       lineStr.push('<g_vml_:fill',
 | |
|                    ' color="', outsidecolor.color, '"',
 | |
|                    ' color2="', insidecolor.color, '"',
 | |
|                    ' type="', this.fillStyle.type_, '"',
 | |
|                    ' focusposition="', focus.x, ', ', focus.y, '"',
 | |
|                    ' colors="', colors.join(""), '"',
 | |
|                    ' opacity="', opacity, '" />');
 | |
|     } else if (aFill) {
 | |
|       lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
 | |
|     } else {
 | |
|       lineStr.push(
 | |
|         '<g_vml_:stroke',
 | |
|         ' opacity="', opacity,'"',
 | |
|         ' joinstyle="', this.lineJoin, '"',
 | |
|         ' miterlimit="', this.miterLimit, '"',
 | |
|         ' endcap="', processLineCap(this.lineCap) ,'"',
 | |
|         ' weight="', this.lineWidth, 'px"',
 | |
|         ' color="', color,'" />'
 | |
|       );
 | |
|     }
 | |
| 
 | |
|     lineStr.push("</g_vml_:shape>");
 | |
| 
 | |
|     this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
 | |
| 
 | |
|     //this.currentPath_ = [];
 | |
|   };
 | |
| 
 | |
|   contextPrototype.fill = function() {
 | |
|     this.stroke(true);
 | |
|   };
 | |
| 
 | |
|   contextPrototype.closePath = function() {
 | |
|     this.currentPath_.push({type: "close"});
 | |
|   };
 | |
| 
 | |
|   /**
 | |
|    * @private
 | |
|    */
 | |
|   contextPrototype.getCoords_ = function(aX, aY) {
 | |
|     return {
 | |
|       x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
 | |
|       y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   contextPrototype.save = function() {
 | |
|     var o = {};
 | |
|     copyState(this, o);
 | |
|     this.aStack_.push(o);
 | |
|     this.mStack_.push(this.m_);
 | |
|     this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
 | |
|   };
 | |
| 
 | |
|   contextPrototype.restore = function() {
 | |
|     copyState(this.aStack_.pop(), this);
 | |
|     this.m_ = this.mStack_.pop();
 | |
|   };
 | |
| 
 | |
|   contextPrototype.translate = function(aX, aY) {
 | |
|     var m1 = [
 | |
|       [1,  0,  0],
 | |
|       [0,  1,  0],
 | |
|       [aX, aY, 1]
 | |
|     ];
 | |
| 
 | |
|     this.m_ = matrixMultiply(m1, this.m_);
 | |
|   };
 | |
| 
 | |
|   contextPrototype.rotate = function(aRot) {
 | |
|     var c = mc(aRot);
 | |
|     var s = ms(aRot);
 | |
| 
 | |
|     var m1 = [
 | |
|       [c,  s, 0],
 | |
|       [-s, c, 0],
 | |
|       [0,  0, 1]
 | |
|     ];
 | |
| 
 | |
|     this.m_ = matrixMultiply(m1, this.m_);
 | |
|   };
 | |
| 
 | |
|   contextPrototype.scale = function(aX, aY) {
 | |
|     this.arcScaleX_ *= aX;
 | |
|     this.arcScaleY_ *= aY;
 | |
|     var m1 = [
 | |
|       [aX, 0,  0],
 | |
|       [0,  aY, 0],
 | |
|       [0,  0,  1]
 | |
|     ];
 | |
| 
 | |
|     this.m_ = matrixMultiply(m1, this.m_);
 | |
|   };
 | |
| 
 | |
|   /******** STUBS ********/
 | |
|   contextPrototype.clip = function() {
 | |
|     // TODO: Implement
 | |
|   };
 | |
| 
 | |
|   contextPrototype.arcTo = function() {
 | |
|     // TODO: Implement
 | |
|   };
 | |
| 
 | |
|   contextPrototype.createPattern = function() {
 | |
|     return new CanvasPattern_;
 | |
|   };
 | |
| 
 | |
|   // Gradient / Pattern Stubs
 | |
|   function CanvasGradient_(aType) {
 | |
|     this.type_ = aType;
 | |
|     this.radius1_ = 0;
 | |
|     this.radius2_ = 0;
 | |
|     this.colors_ = [];
 | |
|     this.focus_ = {x: 0, y: 0};
 | |
|   }
 | |
| 
 | |
|   CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
 | |
|     aColor = processStyle(aColor);
 | |
|     this.colors_.push({offset: 1-aOffset, color: aColor});
 | |
|   };
 | |
| 
 | |
|   function CanvasPattern_() {}
 | |
| 
 | |
|   // set up externs
 | |
|   G_vmlCanvasManager = G_vmlCanvasManager_;
 | |
|   CanvasRenderingContext2D = CanvasRenderingContext2D_;
 | |
|   CanvasGradient = CanvasGradient_;
 | |
|   CanvasPattern = CanvasPattern_;
 | |
| 
 | |
| })();
 | |
| 
 | |
| } // if
 |