667 lines
16 KiB
C
667 lines
16 KiB
C
/*
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* Copyright (c) 2008 Travis Geiselbrecht
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <debug.h>
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#include <list.h>
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#include <malloc.h>
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#include <string.h>
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#include <err.h>
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#include <kernel/thread.h>
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#include <kernel/timer.h>
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#include <kernel/dpc.h>
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#include <platform.h>
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#if DEBUGLEVEL > 1
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#define THREAD_CHECKS 1
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#endif
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#if THREAD_STATS
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struct thread_stats thread_stats;
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#endif
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/* global thread list */
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static struct list_node thread_list;
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/* the current thread */
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thread_t *current_thread;
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/* the global critical section count */
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int critical_section_count = 1;
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/* the run queue */
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static struct list_node run_queue[NUM_PRIORITIES];
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static uint32_t run_queue_bitmap;
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/* the bootstrap thread (statically allocated) */
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static thread_t bootstrap_thread;
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/* the idle thread */
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thread_t *idle_thread;
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/* local routines */
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static void thread_resched(void);
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static void idle_thread_routine(void) __NO_RETURN;
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/* run queue manipulation */
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static void insert_in_run_queue_head(thread_t *t)
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{
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#if THREAD_CHECKS
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ASSERT(t->magic == THREAD_MAGIC);
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ASSERT(t->state == THREAD_READY);
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ASSERT(!list_in_list(&t->queue_node));
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ASSERT(in_critical_section());
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#endif
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list_add_head(&run_queue[t->priority], &t->queue_node);
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run_queue_bitmap |= (1<<t->priority);
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}
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static void insert_in_run_queue_tail(thread_t *t)
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{
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#if THREAD_CHECKS
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ASSERT(t->magic == THREAD_MAGIC);
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ASSERT(t->state == THREAD_READY);
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ASSERT(!list_in_list(&t->queue_node));
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ASSERT(in_critical_section());
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#endif
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list_add_tail(&run_queue[t->priority], &t->queue_node);
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run_queue_bitmap |= (1<<t->priority);
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}
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static void init_thread_struct(thread_t *t, const char *name)
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{
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memset(t, 0, sizeof(thread_t));
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t->magic = THREAD_MAGIC;
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strlcpy(t->name, name, sizeof(t->name));
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}
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thread_t *thread_create(const char *name, thread_start_routine entry, void *arg, int priority, size_t stack_size)
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{
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thread_t *t;
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t = malloc(sizeof(thread_t));
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if (!t)
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return NULL;
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init_thread_struct(t, name);
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t->entry = entry;
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t->arg = arg;
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t->priority = priority;
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t->saved_critical_section_count = 1; /* we always start inside a critical section */
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t->state = THREAD_SUSPENDED;
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t->blocking_wait_queue = NULL;
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t->wait_queue_block_ret = NO_ERROR;
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/* create the stack */
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t->stack = malloc(stack_size);
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if (!t->stack) {
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free(t);
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return NULL;
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}
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t->stack_size = stack_size;
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/* inheirit thread local storage from the parent */
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int i;
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for (i=0; i < MAX_TLS_ENTRY; i++)
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t->tls[i] = current_thread->tls[i];
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/* set up the initial stack frame */
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arch_thread_initialize(t);
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/* add it to the global thread list */
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enter_critical_section();
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list_add_head(&thread_list, &t->thread_list_node);
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exit_critical_section();
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return t;
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}
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status_t thread_resume(thread_t *t)
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{
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#if THREAD_CHECKS
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ASSERT(t->magic == THREAD_MAGIC);
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ASSERT(t->state != THREAD_DEATH);
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#endif
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if (t->state == THREAD_READY || t->state == THREAD_RUNNING)
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return ERR_NOT_SUSPENDED;
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enter_critical_section();
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t->state = THREAD_READY;
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insert_in_run_queue_head(t);
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thread_yield();
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exit_critical_section();
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return NO_ERROR;
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}
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static void thread_cleanup_dpc(void *thread)
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{
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thread_t *t = (thread_t *)thread;
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// dprintf(SPEW, "thread_cleanup_dpc: thread %p (%s)\n", t, t->name);
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#if THREAD_CHECKS
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ASSERT(t->state == THREAD_DEATH);
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ASSERT(t->blocking_wait_queue == NULL);
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ASSERT(!list_in_list(&t->queue_node));
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#endif
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/* remove it from the master thread list */
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enter_critical_section();
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list_delete(&t->thread_list_node);
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exit_critical_section();
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/* free its stack and the thread structure itself */
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if (t->stack)
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free(t->stack);
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free(t);
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}
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void thread_exit(int retcode)
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{
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#if THREAD_CHECKS
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ASSERT(current_thread->magic == THREAD_MAGIC);
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ASSERT(current_thread->state == THREAD_RUNNING);
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#endif
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// dprintf("thread_exit: current %p\n", current_thread);
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enter_critical_section();
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/* enter the dead state */
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current_thread->state = THREAD_DEATH;
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current_thread->retcode = retcode;
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/* schedule a dpc to clean ourselves up */
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dpc_queue(thread_cleanup_dpc, (void *)current_thread, DPC_FLAG_NORESCHED);
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/* reschedule */
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thread_resched();
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panic("somehow fell through thread_exit()\n");
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}
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static void idle_thread_routine(void)
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{
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for(;;)
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arch_idle();
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}
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/*
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* Internal reschedule routine. The current thread needs to already be in whatever
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* state and queues it needs to be in. This routine simply picks the next thread and
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* switches to it.
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*/
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void thread_resched(void)
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{
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thread_t *oldthread;
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thread_t *newthread;
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// dprintf("thread_resched: current %p: ", current_thread);
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// dump_thread(current_thread);
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#if THREAD_CHECKS
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ASSERT(in_critical_section());
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#endif
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#if THREAD_STATS
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thread_stats.reschedules++;
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#endif
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oldthread = current_thread;
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// at the moment, can't deal with more than 32 priority levels
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ASSERT(NUM_PRIORITIES <= 32);
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// should at least find the idle thread
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#if THREAD_CHECKS
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ASSERT(run_queue_bitmap != 0);
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#endif
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int next_queue = HIGHEST_PRIORITY - __builtin_clz(run_queue_bitmap) - (32 - NUM_PRIORITIES);
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//dprintf(SPEW, "bitmap 0x%x, next %d\n", run_queue_bitmap, next_queue);
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newthread = list_remove_head_type(&run_queue[next_queue], thread_t, queue_node);
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#if THREAD_CHECKS
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ASSERT(newthread);
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#endif
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if (list_is_empty(&run_queue[next_queue]))
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run_queue_bitmap &= ~(1<<next_queue);
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#if 0
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// XXX make this more efficient
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newthread = NULL;
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for (i=HIGHEST_PRIORITY; i >= LOWEST_PRIORITY; i--) {
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newthread = list_remove_head_type(&run_queue[i], thread_t, queue_node);
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if (newthread)
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break;
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}
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#endif
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// dprintf("newthread: ");
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// dump_thread(newthread);
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newthread->state = THREAD_RUNNING;
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if (newthread == oldthread)
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return;
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/* set up quantum for the new thread if it was consumed */
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if (newthread->remaining_quantum <= 0) {
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newthread->remaining_quantum = 5; // XXX make this smarter
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}
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#if THREAD_STATS
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thread_stats.context_switches++;
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if (oldthread == idle_thread) {
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bigtime_t now = current_time_hires();
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thread_stats.idle_time += now - thread_stats.last_idle_timestamp;
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}
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if (newthread == idle_thread) {
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thread_stats.last_idle_timestamp = current_time_hires();
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}
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#endif
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#if THREAD_CHECKS
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ASSERT(critical_section_count > 0);
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ASSERT(newthread->saved_critical_section_count > 0);
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#endif
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/* do the switch */
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oldthread->saved_critical_section_count = critical_section_count;
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current_thread = newthread;
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critical_section_count = newthread->saved_critical_section_count;
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arch_context_switch(oldthread, newthread);
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}
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void thread_yield(void)
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{
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#if THREAD_CHECKS
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ASSERT(current_thread->magic == THREAD_MAGIC);
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ASSERT(current_thread->state == THREAD_RUNNING);
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#endif
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enter_critical_section();
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#if THREAD_STATS
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thread_stats.yields++;
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#endif
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/* we are yielding the cpu, so stick ourselves into the tail of the run queue and reschedule */
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current_thread->state = THREAD_READY;
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current_thread->remaining_quantum = 0;
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insert_in_run_queue_tail(current_thread);
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thread_resched();
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exit_critical_section();
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}
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void thread_preempt(void)
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{
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#if THREAD_CHECKS
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ASSERT(current_thread->magic == THREAD_MAGIC);
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ASSERT(current_thread->state == THREAD_RUNNING);
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#endif
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enter_critical_section();
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#if THREAD_STATS
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if (current_thread != idle_thread)
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thread_stats.preempts++; /* only track when a meaningful preempt happens */
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#endif
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/* we are being preempted, so we get to go back into the front of the run queue if we have quantum left */
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current_thread->state = THREAD_READY;
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if (current_thread->remaining_quantum > 0)
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insert_in_run_queue_head(current_thread);
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else
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insert_in_run_queue_tail(current_thread); /* if we're out of quantum, go to the tail of the queue */
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thread_resched();
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exit_critical_section();
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}
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void thread_block(void)
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{
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#if THREAD_CHECKS
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ASSERT(current_thread->magic == THREAD_MAGIC);
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ASSERT(current_thread->state == THREAD_BLOCKED);
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#endif
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enter_critical_section();
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/* we are blocking on something. the blocking code should have already stuck us on a queue */
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thread_resched();
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exit_critical_section();
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}
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enum handler_return thread_timer_tick(void)
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{
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if (current_thread == idle_thread)
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return INT_NO_RESCHEDULE;
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current_thread->remaining_quantum--;
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if (current_thread->remaining_quantum <= 0)
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return INT_RESCHEDULE;
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else
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return INT_NO_RESCHEDULE;
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}
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/* timer callback to wake up a sleeping thread */
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static enum handler_return thread_sleep_handler(timer_t *timer, time_t now, void *arg)
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{
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thread_t *t = (thread_t *)arg;
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#if THREAD_CHECKS
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ASSERT(t->magic == THREAD_MAGIC);
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ASSERT(t->state == THREAD_SLEEPING);
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#endif
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t->state = THREAD_READY;
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insert_in_run_queue_head(t);
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return INT_RESCHEDULE;
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}
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void thread_sleep(time_t delay)
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{
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timer_t timer;
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#if THREAD_CHECKS
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ASSERT(current_thread->magic == THREAD_MAGIC);
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ASSERT(current_thread->state == THREAD_RUNNING);
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#endif
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timer_initialize(&timer);
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enter_critical_section();
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timer_set_oneshot(&timer, delay, thread_sleep_handler, (void *)current_thread);
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current_thread->state = THREAD_SLEEPING;
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thread_resched();
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exit_critical_section();
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}
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void thread_init_early(void)
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{
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int i;
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/* initialize the run queues */
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for (i=0; i < NUM_PRIORITIES; i++)
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list_initialize(&run_queue[i]);
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/* initialize the thread list */
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list_initialize(&thread_list);
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/* create a thread to cover the current running state */
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thread_t *t = &bootstrap_thread;
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init_thread_struct(t, "bootstrap");
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/* half construct this thread, since we're already running */
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t->priority = HIGHEST_PRIORITY;
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t->state = THREAD_RUNNING;
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t->saved_critical_section_count = 1;
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list_add_head(&thread_list, &t->thread_list_node);
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current_thread = t;
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}
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void thread_init(void)
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{
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}
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void thread_set_name(const char *name)
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{
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strlcpy(current_thread->name, name, sizeof(current_thread->name));
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}
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void thread_set_priority(int priority)
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{
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if (priority < LOWEST_PRIORITY)
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priority = LOWEST_PRIORITY;
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if (priority > HIGHEST_PRIORITY)
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priority = HIGHEST_PRIORITY;
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current_thread->priority = priority;
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}
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void thread_become_idle(void)
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{
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thread_set_name("idle");
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thread_set_priority(IDLE_PRIORITY);
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idle_thread = current_thread;
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idle_thread_routine();
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}
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void dump_thread(thread_t *t)
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{
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dprintf(INFO, "dump_thread: t %p (%s)\n", t, t->name);
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dprintf(INFO, "\tstate %d, priority %d, remaining quantum %d, critical section %d\n", t->state, t->priority, t->remaining_quantum, t->saved_critical_section_count);
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dprintf(INFO, "\tstack %p, stack_size %zd\n", t->stack, t->stack_size);
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dprintf(INFO, "\tentry %p, arg %p\n", t->entry, t->arg);
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dprintf(INFO, "\twait queue %p, wait queue ret %d\n", t->blocking_wait_queue, t->wait_queue_block_ret);
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dprintf(INFO, "\ttls:");
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int i;
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for (i=0; i < MAX_TLS_ENTRY; i++) {
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dprintf(INFO, " 0x%x", t->tls[i]);
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}
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dprintf(INFO, "\n");
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}
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void dump_all_threads(void)
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{
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thread_t *t;
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enter_critical_section();
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list_for_every_entry(&thread_list, t, thread_t, thread_list_node) {
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dump_thread(t);
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}
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exit_critical_section();
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}
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/* wait queue */
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void wait_queue_init(wait_queue_t *wait)
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{
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wait->magic = WAIT_QUEUE_MAGIC;
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list_initialize(&wait->list);
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wait->count = 0;
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}
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static enum handler_return wait_queue_timeout_handler(timer_t *timer, time_t now, void *arg)
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{
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thread_t *thread = (thread_t *)arg;
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#if THREAD_CHECKS
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ASSERT(thread->magic == THREAD_MAGIC);
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#endif
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if (thread_unblock_from_wait_queue(thread, false, ERR_TIMED_OUT) >= NO_ERROR)
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return INT_RESCHEDULE;
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return INT_NO_RESCHEDULE;
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}
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status_t wait_queue_block(wait_queue_t *wait, time_t timeout)
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{
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timer_t timer;
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#if THREAD_CHECKS
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ASSERT(wait->magic == WAIT_QUEUE_MAGIC);
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ASSERT(current_thread->state == THREAD_RUNNING);
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ASSERT(in_critical_section());
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#endif
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if (timeout == 0)
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return ERR_TIMED_OUT;
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list_add_tail(&wait->list, ¤t_thread->queue_node);
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wait->count++;
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current_thread->state = THREAD_BLOCKED;
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current_thread->blocking_wait_queue = wait;
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current_thread->wait_queue_block_ret = NO_ERROR;
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/* if the timeout is nonzero or noninfinite, set a callback to yank us out of the queue */
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if (timeout != INFINITE_TIME) {
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timer_initialize(&timer);
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timer_set_oneshot(&timer, timeout, wait_queue_timeout_handler, (void *)current_thread);
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}
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thread_block();
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/* we don't really know if the timer fired or not, so it's better safe to try to cancel it */
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if (timeout != INFINITE_TIME) {
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timer_cancel(&timer);
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}
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return current_thread->wait_queue_block_ret;
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}
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int wait_queue_wake_one(wait_queue_t *wait, bool reschedule, status_t wait_queue_error)
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{
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thread_t *t;
|
|
int ret = 0;
|
|
|
|
#if THREAD_CHECKS
|
|
ASSERT(wait->magic == WAIT_QUEUE_MAGIC);
|
|
ASSERT(in_critical_section());
|
|
#endif
|
|
|
|
t = list_remove_head_type(&wait->list, thread_t, queue_node);
|
|
if (t) {
|
|
wait->count--;
|
|
#if THREAD_CHECKS
|
|
ASSERT(t->state == THREAD_BLOCKED);
|
|
#endif
|
|
t->state = THREAD_READY;
|
|
t->wait_queue_block_ret = wait_queue_error;
|
|
t->blocking_wait_queue = NULL;
|
|
|
|
/* if we're instructed to reschedule, stick the current thread on the head
|
|
* of the run queue first, so that the newly awakened thread gets a chance to run
|
|
* before the current one, but the current one doesn't get unnecessarilly punished.
|
|
*/
|
|
if (reschedule) {
|
|
current_thread->state = THREAD_READY;
|
|
insert_in_run_queue_head(current_thread);
|
|
}
|
|
insert_in_run_queue_head(t);
|
|
if (reschedule)
|
|
thread_resched();
|
|
ret = 1;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int wait_queue_wake_all(wait_queue_t *wait, bool reschedule, status_t wait_queue_error)
|
|
{
|
|
thread_t *t;
|
|
int ret = 0;
|
|
|
|
#if THREAD_CHECKS
|
|
ASSERT(wait->magic == WAIT_QUEUE_MAGIC);
|
|
ASSERT(in_critical_section());
|
|
#endif
|
|
|
|
if (reschedule && wait->count > 0) {
|
|
/* if we're instructed to reschedule, stick the current thread on the head
|
|
* of the run queue first, so that the newly awakened threads get a chance to run
|
|
* before the current one, but the current one doesn't get unnecessarilly punished.
|
|
*/
|
|
current_thread->state = THREAD_READY;
|
|
insert_in_run_queue_head(current_thread);
|
|
}
|
|
|
|
/* pop all the threads off the wait queue into the run queue */
|
|
while ((t = list_remove_head_type(&wait->list, thread_t, queue_node))) {
|
|
wait->count--;
|
|
#if THREAD_CHECKS
|
|
ASSERT(t->state == THREAD_BLOCKED);
|
|
#endif
|
|
t->state = THREAD_READY;
|
|
t->wait_queue_block_ret = wait_queue_error;
|
|
t->blocking_wait_queue = NULL;
|
|
|
|
insert_in_run_queue_head(t);
|
|
ret++;
|
|
}
|
|
|
|
#if THREAD_CHECKS
|
|
ASSERT(wait->count == 0);
|
|
#endif
|
|
|
|
if (reschedule && ret > 0)
|
|
thread_resched();
|
|
|
|
return ret;
|
|
}
|
|
|
|
void wait_queue_destroy(wait_queue_t *wait, bool reschedule)
|
|
{
|
|
#if THREAD_CHECKS
|
|
ASSERT(wait->magic == WAIT_QUEUE_MAGIC);
|
|
ASSERT(in_critical_section());
|
|
#endif
|
|
wait_queue_wake_all(wait, reschedule, ERR_OBJECT_DESTROYED);
|
|
wait->magic = 0;
|
|
}
|
|
|
|
status_t thread_unblock_from_wait_queue(thread_t *t, bool reschedule, status_t wait_queue_error)
|
|
{
|
|
enter_critical_section();
|
|
|
|
#if THREAD_CHECKS
|
|
ASSERT(t->magic == THREAD_MAGIC);
|
|
#endif
|
|
|
|
if (t->state != THREAD_BLOCKED)
|
|
return ERR_NOT_BLOCKED;
|
|
|
|
#if THREAD_CHECKS
|
|
ASSERT(t->blocking_wait_queue != NULL);
|
|
ASSERT(t->blocking_wait_queue->magic == WAIT_QUEUE_MAGIC);
|
|
ASSERT(list_in_list(&t->queue_node));
|
|
#endif
|
|
|
|
list_delete(&t->queue_node);
|
|
t->blocking_wait_queue->count--;
|
|
t->blocking_wait_queue = NULL;
|
|
t->state = THREAD_READY;
|
|
t->wait_queue_block_ret = wait_queue_error;
|
|
insert_in_run_queue_head(t);
|
|
|
|
if (reschedule)
|
|
thread_resched();
|
|
|
|
exit_critical_section();
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
|