228 lines
6.3 KiB
C
228 lines
6.3 KiB
C
/*
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* Copyright (c) 2008 Travis Geiselbrecht
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __KERNEL_THREAD_H
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#define __KERNEL_THREAD_H
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#include <sys/types.h>
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#include <list.h>
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#include <compiler.h>
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#include <arch/ops.h>
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#include <arch/thread.h>
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enum thread_state {
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THREAD_SUSPENDED = 0,
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THREAD_READY,
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THREAD_RUNNING,
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THREAD_BLOCKED,
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THREAD_SLEEPING,
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THREAD_DEATH,
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};
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typedef int (*thread_start_routine)(void *arg);
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/* thread local storage */
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enum thread_tls_list {
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MAX_TLS_ENTRY
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};
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#define THREAD_MAGIC 'thrd'
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typedef struct thread {
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int magic;
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struct list_node thread_list_node;
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/* active bits */
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struct list_node queue_node;
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int priority;
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enum thread_state state;
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int saved_critical_section_count;
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int remaining_quantum;
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/* if blocked, a pointer to the wait queue */
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struct wait_queue *blocking_wait_queue;
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status_t wait_queue_block_ret;
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/* architecture stuff */
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struct arch_thread arch;
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/* stack stuff */
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void *stack;
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size_t stack_size;
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/* entry point */
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thread_start_routine entry;
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void *arg;
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/* return code */
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int retcode;
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/* thread local storage */
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uint32_t tls[MAX_TLS_ENTRY];
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char name[32];
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} thread_t;
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/* thread priority */
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#define NUM_PRIORITIES 32
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#define LOWEST_PRIORITY 0
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#define HIGHEST_PRIORITY (NUM_PRIORITIES - 1)
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#define DPC_PRIORITY (NUM_PRIORITIES - 2)
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#define IDLE_PRIORITY LOWEST_PRIORITY
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#define LOW_PRIORITY (NUM_PRIORITIES / 4)
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#define DEFAULT_PRIORITY (NUM_PRIORITIES / 2)
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#define HIGH_PRIORITY ((NUM_PRIORITIES / 4) * 3)
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/* stack size */
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#define DEFAULT_STACK_SIZE 8192
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/* functions */
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void thread_init_early(void);
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void thread_init(void);
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void thread_become_idle(void) __NO_RETURN;
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void thread_set_name(const char *name);
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void thread_set_priority(int priority);
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thread_t *thread_create(const char *name, thread_start_routine entry, void *arg, int priority, size_t stack_size);
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status_t thread_resume(thread_t *);
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void thread_exit(int retcode) __NO_RETURN;
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void thread_sleep(time_t delay);
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void dump_thread(thread_t *t);
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void dump_all_threads(void);
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/* scheduler routines */
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void thread_yield(void); /* give up the cpu voluntarily */
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void thread_preempt(void); /* get preempted (inserted into head of run queue) */
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void thread_block(void); /* block on something and reschedule */
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/* called on every timer tick for the scheduler to do quantum expiration */
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enum handler_return thread_timer_tick(void);
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/* the current thread */
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extern thread_t *current_thread;
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/* the idle thread */
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extern thread_t *idle_thread;
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/* critical sections */
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extern int critical_section_count;
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static inline __ALWAYS_INLINE void enter_critical_section(void)
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{
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critical_section_count++;
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if (critical_section_count == 1)
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arch_disable_ints();
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}
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static inline __ALWAYS_INLINE void exit_critical_section(void)
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{
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critical_section_count--;
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if (critical_section_count == 0)
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arch_enable_ints();
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}
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static inline __ALWAYS_INLINE bool in_critical_section(void)
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{
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return critical_section_count > 0;
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}
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/* only used by interrupt glue */
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static inline void inc_critical_section(void) { critical_section_count++; }
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static inline void dec_critical_section(void) { critical_section_count--; }
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/* thread local storage */
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static inline __ALWAYS_INLINE uint32_t tls_get(uint entry)
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{
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return current_thread->tls[entry];
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}
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static inline __ALWAYS_INLINE uint32_t tls_set(uint entry, uint32_t val)
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{
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uint32_t oldval = current_thread->tls[entry];
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current_thread->tls[entry] = val;
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return oldval;
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}
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/* wait queue stuff */
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#define WAIT_QUEUE_MAGIC 'wait'
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typedef struct wait_queue {
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int magic;
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struct list_node list;
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int count;
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} wait_queue_t;
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/* wait queue primitive */
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/* NOTE: must be inside critical section when using these */
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void wait_queue_init(wait_queue_t *);
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/*
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* release all the threads on this wait queue with a return code of ERR_OBJECT_DESTROYED.
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* the caller must assure that no other threads are operating on the wait queue during or
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* after the call.
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*/
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void wait_queue_destroy(wait_queue_t *, bool reschedule);
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/*
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* block on a wait queue.
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* return status is whatever the caller of wait_queue_wake_*() specifies.
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* a timeout other than INFINITE_TIME will set abort after the specified time
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* and return ERR_TIMED_OUT. a timeout of 0 will immediately return.
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*/
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status_t wait_queue_block(wait_queue_t *, time_t timeout);
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/*
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* release one or more threads from the wait queue.
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* reschedule = should the system reschedule if any is released.
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* wait_queue_error = what wait_queue_block() should return for the blocking thread.
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*/
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int wait_queue_wake_one(wait_queue_t *, bool reschedule, status_t wait_queue_error);
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int wait_queue_wake_all(wait_queue_t *, bool reschedule, status_t wait_queue_error);
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/*
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* remove the thread from whatever wait queue it's in.
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* return an error if the thread is not currently blocked (or is the current thread)
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*/
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status_t thread_unblock_from_wait_queue(thread_t *t, bool reschedule, status_t wait_queue_error);
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/* thread level statistics */
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#define THREAD_STATS 0
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#if THREAD_STATS
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struct thread_stats {
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bigtime_t idle_time;
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bigtime_t last_idle_timestamp;
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int reschedules;
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int context_switches;
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int preempts;
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int yields;
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int interrupts; /* platform code increment this */
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int timer_ints; /* timer code increment this */
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int timers; /* timer code increment this */
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};
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extern struct thread_stats thread_stats;
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#endif
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#endif
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