cLK/lk/include/kernel/thread.h
2011-03-25 23:39:33 +02:00

228 lines
6.3 KiB
C

/*
* Copyright (c) 2008 Travis Geiselbrecht
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __KERNEL_THREAD_H
#define __KERNEL_THREAD_H
#include <sys/types.h>
#include <list.h>
#include <compiler.h>
#include <arch/ops.h>
#include <arch/thread.h>
enum thread_state {
THREAD_SUSPENDED = 0,
THREAD_READY,
THREAD_RUNNING,
THREAD_BLOCKED,
THREAD_SLEEPING,
THREAD_DEATH,
};
typedef int (*thread_start_routine)(void *arg);
/* thread local storage */
enum thread_tls_list {
MAX_TLS_ENTRY
};
#define THREAD_MAGIC 'thrd'
typedef struct thread {
int magic;
struct list_node thread_list_node;
/* active bits */
struct list_node queue_node;
int priority;
enum thread_state state;
int saved_critical_section_count;
int remaining_quantum;
/* if blocked, a pointer to the wait queue */
struct wait_queue *blocking_wait_queue;
status_t wait_queue_block_ret;
/* architecture stuff */
struct arch_thread arch;
/* stack stuff */
void *stack;
size_t stack_size;
/* entry point */
thread_start_routine entry;
void *arg;
/* return code */
int retcode;
/* thread local storage */
uint32_t tls[MAX_TLS_ENTRY];
char name[32];
} thread_t;
/* thread priority */
#define NUM_PRIORITIES 32
#define LOWEST_PRIORITY 0
#define HIGHEST_PRIORITY (NUM_PRIORITIES - 1)
#define DPC_PRIORITY (NUM_PRIORITIES - 2)
#define IDLE_PRIORITY LOWEST_PRIORITY
#define LOW_PRIORITY (NUM_PRIORITIES / 4)
#define DEFAULT_PRIORITY (NUM_PRIORITIES / 2)
#define HIGH_PRIORITY ((NUM_PRIORITIES / 4) * 3)
/* stack size */
#define DEFAULT_STACK_SIZE 8192
/* functions */
void thread_init_early(void);
void thread_init(void);
void thread_become_idle(void) __NO_RETURN;
void thread_set_name(const char *name);
void thread_set_priority(int priority);
thread_t *thread_create(const char *name, thread_start_routine entry, void *arg, int priority, size_t stack_size);
status_t thread_resume(thread_t *);
void thread_exit(int retcode) __NO_RETURN;
void thread_sleep(time_t delay);
void dump_thread(thread_t *t);
void dump_all_threads(void);
/* scheduler routines */
void thread_yield(void); /* give up the cpu voluntarily */
void thread_preempt(void); /* get preempted (inserted into head of run queue) */
void thread_block(void); /* block on something and reschedule */
/* called on every timer tick for the scheduler to do quantum expiration */
enum handler_return thread_timer_tick(void);
/* the current thread */
extern thread_t *current_thread;
/* the idle thread */
extern thread_t *idle_thread;
/* critical sections */
extern int critical_section_count;
static inline __ALWAYS_INLINE void enter_critical_section(void)
{
critical_section_count++;
if (critical_section_count == 1)
arch_disable_ints();
}
static inline __ALWAYS_INLINE void exit_critical_section(void)
{
critical_section_count--;
if (critical_section_count == 0)
arch_enable_ints();
}
static inline __ALWAYS_INLINE bool in_critical_section(void)
{
return critical_section_count > 0;
}
/* only used by interrupt glue */
static inline void inc_critical_section(void) { critical_section_count++; }
static inline void dec_critical_section(void) { critical_section_count--; }
/* thread local storage */
static inline __ALWAYS_INLINE uint32_t tls_get(uint entry)
{
return current_thread->tls[entry];
}
static inline __ALWAYS_INLINE uint32_t tls_set(uint entry, uint32_t val)
{
uint32_t oldval = current_thread->tls[entry];
current_thread->tls[entry] = val;
return oldval;
}
/* wait queue stuff */
#define WAIT_QUEUE_MAGIC 'wait'
typedef struct wait_queue {
int magic;
struct list_node list;
int count;
} wait_queue_t;
/* wait queue primitive */
/* NOTE: must be inside critical section when using these */
void wait_queue_init(wait_queue_t *);
/*
* release all the threads on this wait queue with a return code of ERR_OBJECT_DESTROYED.
* the caller must assure that no other threads are operating on the wait queue during or
* after the call.
*/
void wait_queue_destroy(wait_queue_t *, bool reschedule);
/*
* block on a wait queue.
* return status is whatever the caller of wait_queue_wake_*() specifies.
* a timeout other than INFINITE_TIME will set abort after the specified time
* and return ERR_TIMED_OUT. a timeout of 0 will immediately return.
*/
status_t wait_queue_block(wait_queue_t *, time_t timeout);
/*
* release one or more threads from the wait queue.
* reschedule = should the system reschedule if any is released.
* wait_queue_error = what wait_queue_block() should return for the blocking thread.
*/
int wait_queue_wake_one(wait_queue_t *, bool reschedule, status_t wait_queue_error);
int wait_queue_wake_all(wait_queue_t *, bool reschedule, status_t wait_queue_error);
/*
* remove the thread from whatever wait queue it's in.
* return an error if the thread is not currently blocked (or is the current thread)
*/
status_t thread_unblock_from_wait_queue(thread_t *t, bool reschedule, status_t wait_queue_error);
/* thread level statistics */
#define THREAD_STATS 0
#if THREAD_STATS
struct thread_stats {
bigtime_t idle_time;
bigtime_t last_idle_timestamp;
int reschedules;
int context_switches;
int preempts;
int yields;
int interrupts; /* platform code increment this */
int timer_ints; /* timer code increment this */
int timers; /* timer code increment this */
};
extern struct thread_stats thread_stats;
#endif
#endif