1682 lines
50 KiB
C
1682 lines
50 KiB
C
/* Copyright (c) 2002,2007-2011, Code Aurora Forum. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 and
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* only version 2 as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#include <linux/slab.h>
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#include "kgsl.h"
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#include "adreno.h"
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#include "adreno_pm4types.h"
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#include "adreno_drawctxt.h"
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/*
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*
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* Memory Map for Register, Constant & Instruction Shadow, and Command Buffers
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* (34.5KB)
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*
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* +---------------------+------------+-------------+---+---------------------+
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* | ALU Constant Shadow | Reg Shadow | C&V Buffers |Tex| Shader Instr Shadow |
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* +---------------------+------------+-------------+---+---------------------+
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* ________________________________/ \____________________
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* / |
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* +--------------+-----------+------+-----------+------------------------+
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* | Restore Regs | Save Regs | Quad | Gmem Save | Gmem Restore | unused |
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* +--------------+-----------+------+-----------+------------------------+
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*
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* 8K - ALU Constant Shadow (8K aligned)
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* 4K - H/W Register Shadow (8K aligned)
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* 4K - Command and Vertex Buffers
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* - Indirect command buffer : Const/Reg restore
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* - includes Loop & Bool const shadows
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* - Indirect command buffer : Const/Reg save
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* - Quad vertices & texture coordinates
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* - Indirect command buffer : Gmem save
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* - Indirect command buffer : Gmem restore
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* - Unused (padding to 8KB boundary)
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* <1K - Texture Constant Shadow (768 bytes) (8K aligned)
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* 18K - Shader Instruction Shadow
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* - 6K vertex (32 byte aligned)
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* - 6K pixel (32 byte aligned)
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* - 6K shared (32 byte aligned)
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*
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* Note: Reading constants into a shadow, one at a time using REG_TO_MEM, takes
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* 3 DWORDS per DWORD transfered, plus 1 DWORD for the shadow, for a total of
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* 16 bytes per constant. If the texture constants were transfered this way,
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* the Command & Vertex Buffers section would extend past the 16K boundary.
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* By moving the texture constant shadow area to start at 16KB boundary, we
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* only require approximately 40 bytes more memory, but are able to use the
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* LOAD_CONSTANT_CONTEXT shadowing feature for the textures, speeding up
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* context switching.
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*
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* [Using LOAD_CONSTANT_CONTEXT shadowing feature for the Loop and/or Bool
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* constants would require an additional 8KB each, for alignment.]
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*
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*/
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/* Constants */
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#define ALU_CONSTANTS 2048 /* DWORDS */
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#define NUM_REGISTERS 1024 /* DWORDS */
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#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
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#define CMD_BUFFER_LEN 9216 /* DWORDS */
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#else
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#define CMD_BUFFER_LEN 3072 /* DWORDS */
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#endif
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#define TEX_CONSTANTS (32*6) /* DWORDS */
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#define BOOL_CONSTANTS 8 /* DWORDS */
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#define LOOP_CONSTANTS 56 /* DWORDS */
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#define SHADER_INSTRUCT_LOG2 9U /* 2^n == SHADER_INSTRUCTIONS */
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#if defined(PM4_IM_STORE)
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/* 96-bit instructions */
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#define SHADER_INSTRUCT (1<<SHADER_INSTRUCT_LOG2)
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#else
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#define SHADER_INSTRUCT 0
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#endif
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/* LOAD_CONSTANT_CONTEXT shadow size */
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#define LCC_SHADOW_SIZE 0x2000 /* 8KB */
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#define ALU_SHADOW_SIZE LCC_SHADOW_SIZE /* 8KB */
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#define REG_SHADOW_SIZE 0x1000 /* 4KB */
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#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
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#define CMD_BUFFER_SIZE 0x9000 /* 36KB */
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#else
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#define CMD_BUFFER_SIZE 0x3000 /* 12KB */
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#endif
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#define TEX_SHADOW_SIZE (TEX_CONSTANTS*4) /* 768 bytes */
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#define SHADER_SHADOW_SIZE (SHADER_INSTRUCT*12) /* 6KB */
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#define REG_OFFSET LCC_SHADOW_SIZE
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#define CMD_OFFSET (REG_OFFSET + REG_SHADOW_SIZE)
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#define TEX_OFFSET (CMD_OFFSET + CMD_BUFFER_SIZE)
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#define SHADER_OFFSET ((TEX_OFFSET + TEX_SHADOW_SIZE + 32) & ~31)
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#define CONTEXT_SIZE (SHADER_OFFSET + 3 * SHADER_SHADOW_SIZE)
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/* temporary work structure */
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struct tmp_ctx {
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unsigned int *start; /* Command & Vertex buffer start */
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unsigned int *cmd; /* Next available dword in C&V buffer */
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/* address of buffers, needed when creating IB1 command buffers. */
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uint32_t bool_shadow; /* bool constants */
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uint32_t loop_shadow; /* loop constants */
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#if defined(PM4_IM_STORE)
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uint32_t shader_shared; /* shared shader instruction shadow */
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uint32_t shader_vertex; /* vertex shader instruction shadow */
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uint32_t shader_pixel; /* pixel shader instruction shadow */
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#endif
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/* Addresses in command buffer where separately handled registers
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* are saved
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*/
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uint32_t reg_values[33];
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uint32_t chicken_restore;
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uint32_t gmem_base; /* Base gpu address of GMEM */
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};
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/* Helper function to calculate IEEE754 single precision float values
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* without FPU
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*/
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unsigned int uint2float(unsigned int uintval)
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{
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unsigned int exp = 0;
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unsigned int frac = 0;
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unsigned int u = uintval;
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/* Handle zero separately */
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if (uintval == 0)
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return 0;
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/* Find log2 of u */
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if (u >= 0x10000) {
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exp += 16;
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u >>= 16;
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}
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if (u >= 0x100) {
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exp += 8;
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u >>= 8;
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}
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if (u >= 0x10) {
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exp += 4;
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u >>= 4;
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}
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if (u >= 0x4) {
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exp += 2;
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u >>= 2;
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}
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if (u >= 0x2) {
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exp += 1;
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u >>= 1;
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}
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/* Calculate fraction */
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if (23 > exp)
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frac = (uintval & (~(1 << exp))) << (23 - exp);
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/* Exp is biased by 127 and shifted 23 bits */
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exp = (exp + 127) << 23;
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return exp | frac;
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}
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/* context save (gmem -> sys) */
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/* pre-compiled vertex shader program
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*
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* attribute vec4 P;
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* void main(void)
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* {
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* gl_Position = P;
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* }
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*/
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#define GMEM2SYS_VTX_PGM_LEN 0x12
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static unsigned int gmem2sys_vtx_pgm[GMEM2SYS_VTX_PGM_LEN] = {
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0x00011003, 0x00001000, 0xc2000000,
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0x00001004, 0x00001000, 0xc4000000,
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0x00001005, 0x00002000, 0x00000000,
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0x1cb81000, 0x00398a88, 0x00000003,
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0x140f803e, 0x00000000, 0xe2010100,
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0x14000000, 0x00000000, 0xe2000000
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};
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/* pre-compiled fragment shader program
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*
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* precision highp float;
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* uniform vec4 clear_color;
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* void main(void)
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* {
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* gl_FragColor = clear_color;
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* }
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*/
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#define GMEM2SYS_FRAG_PGM_LEN 0x0c
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static unsigned int gmem2sys_frag_pgm[GMEM2SYS_FRAG_PGM_LEN] = {
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0x00000000, 0x1002c400, 0x10000000,
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0x00001003, 0x00002000, 0x00000000,
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0x140f8000, 0x00000000, 0x22000000,
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0x14000000, 0x00000000, 0xe2000000
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};
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/* context restore (sys -> gmem) */
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/* pre-compiled vertex shader program
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*
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* attribute vec4 position;
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* attribute vec4 texcoord;
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* varying vec4 texcoord0;
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* void main()
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* {
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* gl_Position = position;
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* texcoord0 = texcoord;
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* }
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*/
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#define SYS2GMEM_VTX_PGM_LEN 0x18
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static unsigned int sys2gmem_vtx_pgm[SYS2GMEM_VTX_PGM_LEN] = {
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0x00052003, 0x00001000, 0xc2000000, 0x00001005,
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0x00001000, 0xc4000000, 0x00001006, 0x10071000,
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0x20000000, 0x18981000, 0x0039ba88, 0x00000003,
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0x12982000, 0x40257b08, 0x00000002, 0x140f803e,
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0x00000000, 0xe2010100, 0x140f8000, 0x00000000,
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0xe2020200, 0x14000000, 0x00000000, 0xe2000000
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};
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/* pre-compiled fragment shader program
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*
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* precision mediump float;
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* uniform sampler2D tex0;
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* varying vec4 texcoord0;
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* void main()
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* {
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* gl_FragColor = texture2D(tex0, texcoord0.xy);
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* }
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*/
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#define SYS2GMEM_FRAG_PGM_LEN 0x0f
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static unsigned int sys2gmem_frag_pgm[SYS2GMEM_FRAG_PGM_LEN] = {
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0x00011002, 0x00001000, 0xc4000000, 0x00001003,
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0x10041000, 0x20000000, 0x10000001, 0x1ffff688,
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0x00000002, 0x140f8000, 0x00000000, 0xe2000000,
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0x14000000, 0x00000000, 0xe2000000
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};
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/* shader texture constants (sysmem -> gmem) */
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#define SYS2GMEM_TEX_CONST_LEN 6
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static unsigned int sys2gmem_tex_const[SYS2GMEM_TEX_CONST_LEN] = {
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/* Texture, FormatXYZW=Unsigned, ClampXYZ=Wrap/Repeat,
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* RFMode=ZeroClamp-1, Dim=1:2d
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*/
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0x00000002, /* Pitch = TBD */
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/* Format=6:8888_WZYX, EndianSwap=0:None, ReqSize=0:256bit, DimHi=0,
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* NearestClamp=1:OGL Mode
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*/
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0x00000800, /* Address[31:12] = TBD */
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/* Width, Height, EndianSwap=0:None */
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0, /* Width & Height = TBD */
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/* NumFormat=0:RF, DstSelXYZW=XYZW, ExpAdj=0, MagFilt=MinFilt=0:Point,
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* Mip=2:BaseMap
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*/
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0 << 1 | 1 << 4 | 2 << 7 | 3 << 10 | 2 << 23,
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/* VolMag=VolMin=0:Point, MinMipLvl=0, MaxMipLvl=1, LodBiasH=V=0,
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* Dim3d=0
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*/
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0,
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/* BorderColor=0:ABGRBlack, ForceBC=0:diable, TriJuice=0, Aniso=0,
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* Dim=1:2d, MipPacking=0
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*/
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1 << 9 /* Mip Address[31:12] = TBD */
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};
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/* quad for copying GMEM to context shadow */
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#define QUAD_LEN 12
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static unsigned int gmem_copy_quad[QUAD_LEN] = {
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0x00000000, 0x00000000, 0x3f800000,
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0x00000000, 0x00000000, 0x3f800000,
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0x00000000, 0x00000000, 0x3f800000,
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0x00000000, 0x00000000, 0x3f800000
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};
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#define TEXCOORD_LEN 8
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static unsigned int gmem_copy_texcoord[TEXCOORD_LEN] = {
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0x00000000, 0x3f800000,
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0x3f800000, 0x3f800000,
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0x00000000, 0x00000000,
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0x3f800000, 0x00000000
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};
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#define NUM_COLOR_FORMATS 13
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static enum SURFACEFORMAT surface_format_table[NUM_COLOR_FORMATS] = {
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FMT_4_4_4_4, /* COLORX_4_4_4_4 */
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FMT_1_5_5_5, /* COLORX_1_5_5_5 */
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FMT_5_6_5, /* COLORX_5_6_5 */
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FMT_8, /* COLORX_8 */
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FMT_8_8, /* COLORX_8_8 */
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FMT_8_8_8_8, /* COLORX_8_8_8_8 */
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FMT_8_8_8_8, /* COLORX_S8_8_8_8 */
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FMT_16_FLOAT, /* COLORX_16_FLOAT */
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FMT_16_16_FLOAT, /* COLORX_16_16_FLOAT */
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FMT_16_16_16_16_FLOAT, /* COLORX_16_16_16_16_FLOAT */
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FMT_32_FLOAT, /* COLORX_32_FLOAT */
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FMT_32_32_FLOAT, /* COLORX_32_32_FLOAT */
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FMT_32_32_32_32_FLOAT, /* COLORX_32_32_32_32_FLOAT */
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};
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static unsigned int format2bytesperpixel[NUM_COLOR_FORMATS] = {
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2, /* COLORX_4_4_4_4 */
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2, /* COLORX_1_5_5_5 */
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2, /* COLORX_5_6_5 */
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1, /* COLORX_8 */
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2, /* COLORX_8_8 8*/
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4, /* COLORX_8_8_8_8 */
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4, /* COLORX_S8_8_8_8 */
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2, /* COLORX_16_FLOAT */
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4, /* COLORX_16_16_FLOAT */
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8, /* COLORX_16_16_16_16_FLOAT */
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4, /* COLORX_32_FLOAT */
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8, /* COLORX_32_32_FLOAT */
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16, /* COLORX_32_32_32_32_FLOAT */
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};
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/* shader linkage info */
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#define SHADER_CONST_ADDR (11 * 6 + 3)
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/* gmem command buffer length */
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#define PM4_REG(reg) ((0x4 << 16) | (GSL_HAL_SUBBLOCK_OFFSET(reg)))
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/* functions */
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static void config_gmemsize(struct gmem_shadow_t *shadow, int gmem_size)
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{
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int w = 64, h = 64; /* 16KB surface, minimum */
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shadow->format = COLORX_8_8_8_8;
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/* convert from bytes to 32-bit words */
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gmem_size = (gmem_size + 3) / 4;
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/* find the right surface size, close to a square. */
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while (w * h < gmem_size)
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if (w < h)
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w *= 2;
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else
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h *= 2;
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shadow->width = w;
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shadow->pitch = w;
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shadow->height = h;
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shadow->gmem_pitch = shadow->pitch;
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shadow->size = shadow->pitch * shadow->height * 4;
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}
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static unsigned int gpuaddr(unsigned int *cmd, struct kgsl_memdesc *memdesc)
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{
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return memdesc->gpuaddr + ((char *)cmd - (char *)memdesc->hostptr);
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}
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static void
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create_ib1(struct adreno_context *drawctxt, unsigned int *cmd,
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unsigned int *start, unsigned int *end)
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{
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cmd[0] = PM4_HDR_INDIRECT_BUFFER_PFD;
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cmd[1] = gpuaddr(start, &drawctxt->gpustate);
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cmd[2] = end - start;
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}
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static unsigned int *program_shader(unsigned int *cmds, int vtxfrag,
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unsigned int *shader_pgm, int dwords)
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{
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/* load the patched vertex shader stream */
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*cmds++ = pm4_type3_packet(PM4_IM_LOAD_IMMEDIATE, 2 + dwords);
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/* 0=vertex shader, 1=fragment shader */
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*cmds++ = vtxfrag;
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/* instruction start & size (in 32-bit words) */
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*cmds++ = ((0 << 16) | dwords);
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memcpy(cmds, shader_pgm, dwords << 2);
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cmds += dwords;
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return cmds;
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}
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static unsigned int *reg_to_mem(unsigned int *cmds, uint32_t dst,
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uint32_t src, int dwords)
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{
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while (dwords-- > 0) {
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*cmds++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
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*cmds++ = src++;
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*cmds++ = dst;
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dst += 4;
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}
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return cmds;
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}
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#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
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static void build_reg_to_mem_range(unsigned int start, unsigned int end,
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unsigned int **cmd,
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struct adreno_context *drawctxt)
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{
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unsigned int i = start;
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for (i = start; i <= end; i++) {
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*(*cmd)++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
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*(*cmd)++ = i;
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*(*cmd)++ =
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((drawctxt->gpustate.gpuaddr + REG_OFFSET) & 0xFFFFE000) +
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(i - 0x2000) * 4;
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}
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}
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#endif
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/* chicken restore */
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static unsigned int *build_chicken_restore_cmds(
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struct adreno_context *drawctxt,
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struct tmp_ctx *ctx)
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{
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unsigned int *start = ctx->cmd;
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unsigned int *cmds = start;
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*cmds++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
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*cmds++ = 0;
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*cmds++ = pm4_type0_packet(REG_TP0_CHICKEN, 1);
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ctx->chicken_restore = gpuaddr(cmds, &drawctxt->gpustate);
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*cmds++ = 0x00000000;
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/* create indirect buffer command for above command sequence */
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create_ib1(drawctxt, drawctxt->chicken_restore, start, cmds);
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return cmds;
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}
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/* save h/w regs, alu constants, texture contants, etc. ...
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* requires: bool_shadow_gpuaddr, loop_shadow_gpuaddr
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*/
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static void build_regsave_cmds(struct adreno_device *adreno_dev,
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struct adreno_context *drawctxt,
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struct tmp_ctx *ctx)
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{
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unsigned int *start = ctx->cmd;
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unsigned int *cmd = start;
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*cmd++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
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*cmd++ = 0;
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#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
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/* Make sure the HW context has the correct register values
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* before reading them. */
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*cmd++ = pm4_type3_packet(PM4_CONTEXT_UPDATE, 1);
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*cmd++ = 0;
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#endif
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#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
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/* Write HW registers into shadow */
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build_reg_to_mem_range(REG_RB_SURFACE_INFO, REG_RB_DEPTH_INFO,
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&cmd, drawctxt);
|
|
build_reg_to_mem_range(REG_COHER_DEST_BASE_0,
|
|
REG_PA_SC_SCREEN_SCISSOR_BR,
|
|
&cmd, drawctxt);
|
|
build_reg_to_mem_range(REG_PA_SC_WINDOW_OFFSET,
|
|
REG_PA_SC_WINDOW_SCISSOR_BR,
|
|
&cmd, drawctxt);
|
|
if (!adreno_is_a220(adreno_dev)) {
|
|
build_reg_to_mem_range(REG_VGT_MAX_VTX_INDX, REG_RB_FOG_COLOR,
|
|
&cmd, drawctxt);
|
|
} else {
|
|
build_reg_to_mem_range(REG_LEIA_PC_MAX_VTX_INDX,
|
|
REG_LEIA_PC_INDX_OFFSET,
|
|
&cmd, drawctxt);
|
|
build_reg_to_mem_range(REG_RB_COLOR_MASK,
|
|
REG_RB_FOG_COLOR,
|
|
&cmd, drawctxt);
|
|
}
|
|
build_reg_to_mem_range(REG_RB_STENCILREFMASK_BF,
|
|
REG_PA_CL_VPORT_ZOFFSET,
|
|
&cmd, drawctxt);
|
|
build_reg_to_mem_range(REG_SQ_PROGRAM_CNTL, REG_SQ_WRAPPING_1,
|
|
&cmd, drawctxt);
|
|
if (!adreno_is_a220(adreno_dev)) {
|
|
build_reg_to_mem_range(REG_RB_DEPTHCONTROL, REG_RB_MODECONTROL,
|
|
&cmd, drawctxt);
|
|
build_reg_to_mem_range(REG_PA_SU_POINT_SIZE,
|
|
REG_PA_SC_LINE_STIPPLE,
|
|
&cmd, drawctxt);
|
|
build_reg_to_mem_range(REG_PA_SC_VIZ_QUERY, REG_PA_SC_VIZ_QUERY,
|
|
&cmd, drawctxt);
|
|
} else {
|
|
build_reg_to_mem_range(REG_RB_DEPTHCONTROL,
|
|
REG_RB_COLORCONTROL,
|
|
&cmd, drawctxt);
|
|
build_reg_to_mem_range(REG_PA_CL_CLIP_CNTL,
|
|
REG_PA_CL_VTE_CNTL,
|
|
&cmd, drawctxt);
|
|
build_reg_to_mem_range(REG_RB_MODECONTROL,
|
|
REG_LEIA_GRAS_CONTROL,
|
|
&cmd, drawctxt);
|
|
build_reg_to_mem_range(REG_PA_SU_POINT_SIZE,
|
|
REG_PA_SU_LINE_CNTL,
|
|
&cmd, drawctxt);
|
|
}
|
|
build_reg_to_mem_range(REG_PA_SC_LINE_CNTL, REG_SQ_PS_CONST,
|
|
&cmd, drawctxt);
|
|
build_reg_to_mem_range(REG_PA_SC_AA_MASK, REG_PA_SC_AA_MASK,
|
|
&cmd, drawctxt);
|
|
if (!adreno_is_a220(adreno_dev)) {
|
|
build_reg_to_mem_range(REG_VGT_VERTEX_REUSE_BLOCK_CNTL,
|
|
REG_RB_DEPTH_CLEAR,
|
|
&cmd, drawctxt);
|
|
} else {
|
|
build_reg_to_mem_range(REG_LEIA_PC_VERTEX_REUSE_BLOCK_CNTL,
|
|
REG_LEIA_PC_VERTEX_REUSE_BLOCK_CNTL,
|
|
&cmd, drawctxt);
|
|
build_reg_to_mem_range(REG_RB_COPY_CONTROL,
|
|
REG_RB_DEPTH_CLEAR,
|
|
&cmd, drawctxt);
|
|
}
|
|
build_reg_to_mem_range(REG_RB_SAMPLE_COUNT_CTL,
|
|
REG_RB_COLOR_DEST_MASK,
|
|
&cmd, drawctxt);
|
|
build_reg_to_mem_range(REG_PA_SU_POLY_OFFSET_FRONT_SCALE,
|
|
REG_PA_SU_POLY_OFFSET_BACK_OFFSET,
|
|
&cmd, drawctxt);
|
|
|
|
/* Copy ALU constants */
|
|
cmd =
|
|
reg_to_mem(cmd, (drawctxt->gpustate.gpuaddr) & 0xFFFFE000,
|
|
REG_SQ_CONSTANT_0, ALU_CONSTANTS);
|
|
|
|
/* Copy Tex constants */
|
|
cmd =
|
|
reg_to_mem(cmd,
|
|
(drawctxt->gpustate.gpuaddr + TEX_OFFSET) & 0xFFFFE000,
|
|
REG_SQ_FETCH_0, TEX_CONSTANTS);
|
|
#else
|
|
|
|
/* Insert a wait for idle packet before reading the registers.
|
|
* This is to fix a hang/reset seen during stress testing. In this
|
|
* hang, CP encountered a timeout reading SQ's boolean constant
|
|
* register. There is logic in the HW that blocks reading of this
|
|
* register when the SQ block is not idle, which we believe is
|
|
* contributing to the hang.*/
|
|
*cmd++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
|
|
*cmd++ = 0;
|
|
|
|
/* H/w registers are already shadowed; just need to disable shadowing
|
|
* to prevent corruption.
|
|
*/
|
|
*cmd++ = pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, 3);
|
|
*cmd++ = (drawctxt->gpustate.gpuaddr + REG_OFFSET) & 0xFFFFE000;
|
|
*cmd++ = 4 << 16; /* regs, start=0 */
|
|
*cmd++ = 0x0; /* count = 0 */
|
|
|
|
/* ALU constants are already shadowed; just need to disable shadowing
|
|
* to prevent corruption.
|
|
*/
|
|
*cmd++ = pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, 3);
|
|
*cmd++ = drawctxt->gpustate.gpuaddr & 0xFFFFE000;
|
|
*cmd++ = 0 << 16; /* ALU, start=0 */
|
|
*cmd++ = 0x0; /* count = 0 */
|
|
|
|
/* Tex constants are already shadowed; just need to disable shadowing
|
|
* to prevent corruption.
|
|
*/
|
|
*cmd++ = pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, 3);
|
|
*cmd++ = (drawctxt->gpustate.gpuaddr + TEX_OFFSET) & 0xFFFFE000;
|
|
*cmd++ = 1 << 16; /* Tex, start=0 */
|
|
*cmd++ = 0x0; /* count = 0 */
|
|
#endif
|
|
|
|
/* Need to handle some of the registers separately */
|
|
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
|
|
*cmd++ = REG_SQ_GPR_MANAGEMENT;
|
|
*cmd++ = ctx->reg_values[0];
|
|
|
|
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
|
|
*cmd++ = REG_TP0_CHICKEN;
|
|
*cmd++ = ctx->reg_values[1];
|
|
|
|
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
|
|
*cmd++ = REG_RBBM_PM_OVERRIDE2;
|
|
*cmd++ = ctx->reg_values[2];
|
|
|
|
if (adreno_is_a220(adreno_dev)) {
|
|
unsigned int i;
|
|
unsigned int j = 3;
|
|
for (i = REG_LEIA_VSC_BIN_SIZE; i <=
|
|
REG_LEIA_VSC_PIPE_DATA_LENGTH_7; i++) {
|
|
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
|
|
*cmd++ = i;
|
|
*cmd++ = ctx->reg_values[j];
|
|
j++;
|
|
}
|
|
}
|
|
|
|
/* Copy Boolean constants */
|
|
cmd = reg_to_mem(cmd, ctx->bool_shadow, REG_SQ_CF_BOOLEANS,
|
|
BOOL_CONSTANTS);
|
|
|
|
/* Copy Loop constants */
|
|
cmd = reg_to_mem(cmd, ctx->loop_shadow, REG_SQ_CF_LOOP, LOOP_CONSTANTS);
|
|
|
|
/* create indirect buffer command for above command sequence */
|
|
create_ib1(drawctxt, drawctxt->reg_save, start, cmd);
|
|
|
|
ctx->cmd = cmd;
|
|
}
|
|
|
|
/*copy colour, depth, & stencil buffers from graphics memory to system memory*/
|
|
static unsigned int *build_gmem2sys_cmds(struct adreno_device *adreno_dev,
|
|
struct adreno_context *drawctxt,
|
|
struct tmp_ctx *ctx,
|
|
struct gmem_shadow_t *shadow)
|
|
{
|
|
unsigned int *cmds = shadow->gmem_save_commands;
|
|
unsigned int *start = cmds;
|
|
/* Calculate the new offset based on the adjusted base */
|
|
unsigned int bytesperpixel = format2bytesperpixel[shadow->format];
|
|
unsigned int addr = shadow->gmemshadow.gpuaddr;
|
|
unsigned int offset = (addr - (addr & 0xfffff000)) / bytesperpixel;
|
|
|
|
/* Store TP0_CHICKEN register */
|
|
*cmds++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
|
|
*cmds++ = REG_TP0_CHICKEN;
|
|
if (ctx)
|
|
*cmds++ = ctx->chicken_restore;
|
|
else
|
|
cmds++;
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
|
|
*cmds++ = 0;
|
|
|
|
/* Set TP0_CHICKEN to zero */
|
|
*cmds++ = pm4_type0_packet(REG_TP0_CHICKEN, 1);
|
|
*cmds++ = 0x00000000;
|
|
|
|
/* Set PA_SC_AA_CONFIG to 0 */
|
|
*cmds++ = pm4_type0_packet(REG_PA_SC_AA_CONFIG, 1);
|
|
*cmds++ = 0x00000000;
|
|
|
|
/* program shader */
|
|
|
|
/* load shader vtx constants ... 5 dwords */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 4);
|
|
*cmds++ = (0x1 << 16) | SHADER_CONST_ADDR;
|
|
*cmds++ = 0;
|
|
/* valid(?) vtx constant flag & addr */
|
|
*cmds++ = shadow->quad_vertices.gpuaddr | 0x3;
|
|
/* limit = 12 dwords */
|
|
*cmds++ = 0x00000030;
|
|
|
|
/* Invalidate L2 cache to make sure vertices are updated */
|
|
*cmds++ = pm4_type0_packet(REG_TC_CNTL_STATUS, 1);
|
|
*cmds++ = 0x1;
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 4);
|
|
*cmds++ = PM4_REG(REG_VGT_MAX_VTX_INDX);
|
|
*cmds++ = 0x00ffffff; /* REG_VGT_MAX_VTX_INDX */
|
|
*cmds++ = 0x0; /* REG_VGT_MIN_VTX_INDX */
|
|
*cmds++ = 0x00000000; /* REG_VGT_INDX_OFFSET */
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_PA_SC_AA_MASK);
|
|
*cmds++ = 0x0000ffff; /* REG_PA_SC_AA_MASK */
|
|
|
|
/* load the patched vertex shader stream */
|
|
cmds = program_shader(cmds, 0, gmem2sys_vtx_pgm, GMEM2SYS_VTX_PGM_LEN);
|
|
|
|
/* Load the patched fragment shader stream */
|
|
cmds =
|
|
program_shader(cmds, 1, gmem2sys_frag_pgm, GMEM2SYS_FRAG_PGM_LEN);
|
|
|
|
/* SQ_PROGRAM_CNTL / SQ_CONTEXT_MISC */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
|
|
*cmds++ = PM4_REG(REG_SQ_PROGRAM_CNTL);
|
|
if (adreno_is_a220(adreno_dev))
|
|
*cmds++ = 0x10018001;
|
|
else
|
|
*cmds++ = 0x10010001;
|
|
*cmds++ = 0x00000008;
|
|
|
|
/* resolve */
|
|
|
|
/* PA_CL_VTE_CNTL */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_PA_CL_VTE_CNTL);
|
|
/* disable X/Y/Z transforms, X/Y/Z are premultiplied by W */
|
|
*cmds++ = 0x00000b00;
|
|
|
|
/* program surface info */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
|
|
*cmds++ = PM4_REG(REG_RB_SURFACE_INFO);
|
|
*cmds++ = shadow->gmem_pitch; /* pitch, MSAA = 1 */
|
|
|
|
/* RB_COLOR_INFO Endian=none, Linear, Format=RGBA8888, Swap=0,
|
|
* Base=gmem_base
|
|
*/
|
|
/* gmem base assumed 4K aligned. */
|
|
if (ctx) {
|
|
BUG_ON(ctx->gmem_base & 0xFFF);
|
|
*cmds++ =
|
|
(shadow->
|
|
format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT) | ctx->
|
|
gmem_base;
|
|
} else {
|
|
unsigned int temp = *cmds;
|
|
*cmds++ = (temp & ~RB_COLOR_INFO__COLOR_FORMAT_MASK) |
|
|
(shadow->format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT);
|
|
}
|
|
|
|
/* disable Z */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_RB_DEPTHCONTROL);
|
|
if (adreno_is_a220(adreno_dev))
|
|
*cmds++ = 0x08;
|
|
else
|
|
*cmds++ = 0;
|
|
|
|
/* set REG_PA_SU_SC_MODE_CNTL
|
|
* Front_ptype = draw triangles
|
|
* Back_ptype = draw triangles
|
|
* Provoking vertex = last
|
|
*/
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_PA_SU_SC_MODE_CNTL);
|
|
*cmds++ = 0x00080240;
|
|
|
|
/* Use maximum scissor values -- quad vertices already have the
|
|
* correct bounds */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
|
|
*cmds++ = PM4_REG(REG_PA_SC_SCREEN_SCISSOR_TL);
|
|
*cmds++ = (0 << 16) | 0;
|
|
*cmds++ = (0x1fff << 16) | (0x1fff);
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
|
|
*cmds++ = PM4_REG(REG_PA_SC_WINDOW_SCISSOR_TL);
|
|
*cmds++ = (unsigned int)((1U << 31) | (0 << 16) | 0);
|
|
*cmds++ = (0x1fff << 16) | (0x1fff);
|
|
|
|
/* load the viewport so that z scale = clear depth and
|
|
* z offset = 0.0f
|
|
*/
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
|
|
*cmds++ = PM4_REG(REG_PA_CL_VPORT_ZSCALE);
|
|
*cmds++ = 0xbf800000; /* -1.0f */
|
|
*cmds++ = 0x0;
|
|
|
|
/* load the stencil ref value
|
|
* $AAM - do this later
|
|
*/
|
|
|
|
/* load the COPY state */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 6);
|
|
*cmds++ = PM4_REG(REG_RB_COPY_CONTROL);
|
|
*cmds++ = 0; /* RB_COPY_CONTROL */
|
|
*cmds++ = addr & 0xfffff000; /* RB_COPY_DEST_BASE */
|
|
*cmds++ = shadow->pitch >> 5; /* RB_COPY_DEST_PITCH */
|
|
|
|
/* Endian=none, Linear, Format=RGBA8888,Swap=0,!Dither,
|
|
* MaskWrite:R=G=B=A=1
|
|
*/
|
|
*cmds++ = 0x0003c008 |
|
|
(shadow->format << RB_COPY_DEST_INFO__COPY_DEST_FORMAT__SHIFT);
|
|
/* Make sure we stay in offsetx field. */
|
|
BUG_ON(offset & 0xfffff000);
|
|
*cmds++ = offset;
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_RB_MODECONTROL);
|
|
*cmds++ = 0x6; /* EDRAM copy */
|
|
|
|
if (adreno_is_a220(adreno_dev)) {
|
|
*cmds++ = 0xc0043600; /* packet 3 3D_DRAW_INDX_2 */
|
|
*cmds++ = 0x0;
|
|
*cmds++ = 0x00004046; /* tristrip */
|
|
*cmds++ = 0x00000004; /* NUM_INDICES */
|
|
*cmds++ = 0x00010000; /* index: 0x00, 0x01 */
|
|
*cmds++ = 0x00030002; /* index: 0x02, 0x03 */
|
|
} else {
|
|
/* queue the draw packet */
|
|
*cmds++ = pm4_type3_packet(PM4_DRAW_INDX, 2);
|
|
*cmds++ = 0; /* viz query info. */
|
|
/* PrimType=RectList, NumIndices=3, SrcSel=AutoIndex */
|
|
*cmds++ = 0x00030088;
|
|
}
|
|
|
|
/* create indirect buffer command for above command sequence */
|
|
create_ib1(drawctxt, shadow->gmem_save, start, cmds);
|
|
|
|
return cmds;
|
|
}
|
|
|
|
/* context restore */
|
|
|
|
/*copy colour, depth, & stencil buffers from system memory to graphics memory*/
|
|
static unsigned int *build_sys2gmem_cmds(struct adreno_device *adreno_dev,
|
|
struct adreno_context *drawctxt,
|
|
struct tmp_ctx *ctx,
|
|
struct gmem_shadow_t *shadow)
|
|
{
|
|
unsigned int *cmds = shadow->gmem_restore_commands;
|
|
unsigned int *start = cmds;
|
|
|
|
/* Store TP0_CHICKEN register */
|
|
*cmds++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
|
|
*cmds++ = REG_TP0_CHICKEN;
|
|
if (ctx)
|
|
*cmds++ = ctx->chicken_restore;
|
|
else
|
|
cmds++;
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
|
|
*cmds++ = 0;
|
|
|
|
/* Set TP0_CHICKEN to zero */
|
|
*cmds++ = pm4_type0_packet(REG_TP0_CHICKEN, 1);
|
|
*cmds++ = 0x00000000;
|
|
|
|
/* Set PA_SC_AA_CONFIG to 0 */
|
|
*cmds++ = pm4_type0_packet(REG_PA_SC_AA_CONFIG, 1);
|
|
*cmds++ = 0x00000000;
|
|
/* shader constants */
|
|
|
|
/* vertex buffer constants */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 7);
|
|
|
|
*cmds++ = (0x1 << 16) | (9 * 6);
|
|
/* valid(?) vtx constant flag & addr */
|
|
*cmds++ = shadow->quad_vertices.gpuaddr | 0x3;
|
|
/* limit = 12 dwords */
|
|
*cmds++ = 0x00000030;
|
|
/* valid(?) vtx constant flag & addr */
|
|
*cmds++ = shadow->quad_texcoords.gpuaddr | 0x3;
|
|
/* limit = 8 dwords */
|
|
*cmds++ = 0x00000020;
|
|
*cmds++ = 0;
|
|
*cmds++ = 0;
|
|
|
|
/* Invalidate L2 cache to make sure vertices are updated */
|
|
*cmds++ = pm4_type0_packet(REG_TC_CNTL_STATUS, 1);
|
|
*cmds++ = 0x1;
|
|
|
|
cmds = program_shader(cmds, 0, sys2gmem_vtx_pgm, SYS2GMEM_VTX_PGM_LEN);
|
|
|
|
/* Load the patched fragment shader stream */
|
|
cmds =
|
|
program_shader(cmds, 1, sys2gmem_frag_pgm, SYS2GMEM_FRAG_PGM_LEN);
|
|
|
|
/* SQ_PROGRAM_CNTL / SQ_CONTEXT_MISC */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
|
|
*cmds++ = PM4_REG(REG_SQ_PROGRAM_CNTL);
|
|
*cmds++ = 0x10030002;
|
|
*cmds++ = 0x00000008;
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_PA_SC_AA_MASK);
|
|
*cmds++ = 0x0000ffff; /* REG_PA_SC_AA_MASK */
|
|
|
|
if (!adreno_is_a220(adreno_dev)) {
|
|
/* PA_SC_VIZ_QUERY */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_PA_SC_VIZ_QUERY);
|
|
*cmds++ = 0x0; /*REG_PA_SC_VIZ_QUERY */
|
|
}
|
|
|
|
/* RB_COLORCONTROL */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_RB_COLORCONTROL);
|
|
*cmds++ = 0x00000c20;
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 4);
|
|
*cmds++ = PM4_REG(REG_VGT_MAX_VTX_INDX);
|
|
*cmds++ = 0x00ffffff; /* mmVGT_MAX_VTX_INDX */
|
|
*cmds++ = 0x0; /* mmVGT_MIN_VTX_INDX */
|
|
*cmds++ = 0x00000000; /* mmVGT_INDX_OFFSET */
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
|
|
*cmds++ = PM4_REG(REG_VGT_VERTEX_REUSE_BLOCK_CNTL);
|
|
*cmds++ = 0x00000002; /* mmVGT_VERTEX_REUSE_BLOCK_CNTL */
|
|
*cmds++ = 0x00000002; /* mmVGT_OUT_DEALLOC_CNTL */
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_SQ_INTERPOLATOR_CNTL);
|
|
*cmds++ = 0xffffffff; /* mmSQ_INTERPOLATOR_CNTL */
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_PA_SC_AA_CONFIG);
|
|
*cmds++ = 0x00000000; /* REG_PA_SC_AA_CONFIG */
|
|
|
|
/* set REG_PA_SU_SC_MODE_CNTL
|
|
* Front_ptype = draw triangles
|
|
* Back_ptype = draw triangles
|
|
* Provoking vertex = last
|
|
*/
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_PA_SU_SC_MODE_CNTL);
|
|
*cmds++ = 0x00080240;
|
|
|
|
/* texture constants */
|
|
*cmds++ =
|
|
pm4_type3_packet(PM4_SET_CONSTANT, (SYS2GMEM_TEX_CONST_LEN + 1));
|
|
*cmds++ = (0x1 << 16) | (0 * 6);
|
|
memcpy(cmds, sys2gmem_tex_const, SYS2GMEM_TEX_CONST_LEN << 2);
|
|
cmds[0] |= (shadow->pitch >> 5) << 22;
|
|
cmds[1] |=
|
|
shadow->gmemshadow.gpuaddr | surface_format_table[shadow->format];
|
|
cmds[2] |= (shadow->width - 1) | (shadow->height - 1) << 13;
|
|
cmds += SYS2GMEM_TEX_CONST_LEN;
|
|
|
|
/* program surface info */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
|
|
*cmds++ = PM4_REG(REG_RB_SURFACE_INFO);
|
|
*cmds++ = shadow->gmem_pitch; /* pitch, MSAA = 1 */
|
|
|
|
/* RB_COLOR_INFO Endian=none, Linear, Format=RGBA8888, Swap=0,
|
|
* Base=gmem_base
|
|
*/
|
|
if (ctx)
|
|
*cmds++ =
|
|
(shadow->
|
|
format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT) | ctx->
|
|
gmem_base;
|
|
else {
|
|
unsigned int temp = *cmds;
|
|
*cmds++ = (temp & ~RB_COLOR_INFO__COLOR_FORMAT_MASK) |
|
|
(shadow->format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT);
|
|
}
|
|
|
|
/* RB_DEPTHCONTROL */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_RB_DEPTHCONTROL);
|
|
|
|
if (adreno_is_a220(adreno_dev))
|
|
*cmds++ = 8; /* disable Z */
|
|
else
|
|
*cmds++ = 0; /* disable Z */
|
|
|
|
/* Use maximum scissor values -- quad vertices already
|
|
* have the correct bounds */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
|
|
*cmds++ = PM4_REG(REG_PA_SC_SCREEN_SCISSOR_TL);
|
|
*cmds++ = (0 << 16) | 0;
|
|
*cmds++ = ((0x1fff) << 16) | 0x1fff;
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
|
|
*cmds++ = PM4_REG(REG_PA_SC_WINDOW_SCISSOR_TL);
|
|
*cmds++ = (unsigned int)((1U << 31) | (0 << 16) | 0);
|
|
*cmds++ = ((0x1fff) << 16) | 0x1fff;
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_PA_CL_VTE_CNTL);
|
|
/* disable X/Y/Z transforms, X/Y/Z are premultiplied by W */
|
|
*cmds++ = 0x00000b00;
|
|
|
|
/*load the viewport so that z scale = clear depth and z offset = 0.0f */
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
|
|
*cmds++ = PM4_REG(REG_PA_CL_VPORT_ZSCALE);
|
|
*cmds++ = 0xbf800000;
|
|
*cmds++ = 0x0;
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_RB_COLOR_MASK);
|
|
*cmds++ = 0x0000000f; /* R = G = B = 1:enabled */
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_RB_COLOR_DEST_MASK);
|
|
*cmds++ = 0xffffffff;
|
|
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
|
|
*cmds++ = PM4_REG(REG_SQ_WRAPPING_0);
|
|
*cmds++ = 0x00000000;
|
|
*cmds++ = 0x00000000;
|
|
|
|
/* load the stencil ref value
|
|
* $AAM - do this later
|
|
*/
|
|
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
|
|
*cmds++ = PM4_REG(REG_RB_MODECONTROL);
|
|
/* draw pixels with color and depth/stencil component */
|
|
*cmds++ = 0x4;
|
|
|
|
if (adreno_is_a220(adreno_dev)) {
|
|
*cmds++ = 0xc0043600; /* packet 3 3D_DRAW_INDX_2 */
|
|
*cmds++ = 0x0;
|
|
*cmds++ = 0x00004046; /* tristrip */
|
|
*cmds++ = 0x00000004; /* NUM_INDICES */
|
|
*cmds++ = 0x00010000; /* index: 0x00, 0x01 */
|
|
*cmds++ = 0x00030002; /* index: 0x02, 0x03 */
|
|
} else {
|
|
/* queue the draw packet */
|
|
*cmds++ = pm4_type3_packet(PM4_DRAW_INDX, 2);
|
|
*cmds++ = 0; /* viz query info. */
|
|
/* PrimType=RectList, NumIndices=3, SrcSel=AutoIndex */
|
|
*cmds++ = 0x00030088;
|
|
}
|
|
|
|
/* create indirect buffer command for above command sequence */
|
|
create_ib1(drawctxt, shadow->gmem_restore, start, cmds);
|
|
|
|
return cmds;
|
|
}
|
|
|
|
/* restore h/w regs, alu constants, texture constants, etc. ... */
|
|
static unsigned *reg_range(unsigned int *cmd, unsigned int start,
|
|
unsigned int end)
|
|
{
|
|
*cmd++ = PM4_REG(start); /* h/w regs, start addr */
|
|
*cmd++ = end - start + 1; /* count */
|
|
return cmd;
|
|
}
|
|
|
|
static void build_regrestore_cmds(struct adreno_device *adreno_dev,
|
|
struct adreno_context *drawctxt,
|
|
struct tmp_ctx *ctx)
|
|
{
|
|
unsigned int *start = ctx->cmd;
|
|
unsigned int *cmd = start;
|
|
|
|
*cmd++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
|
|
*cmd++ = 0;
|
|
|
|
/* H/W Registers */
|
|
/* deferred pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, ???); */
|
|
cmd++;
|
|
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
|
|
/* Force mismatch */
|
|
*cmd++ = ((drawctxt->gpustate.gpuaddr + REG_OFFSET) & 0xFFFFE000) | 1;
|
|
#else
|
|
*cmd++ = (drawctxt->gpustate.gpuaddr + REG_OFFSET) & 0xFFFFE000;
|
|
#endif
|
|
|
|
if (!adreno_is_a220(adreno_dev)) {
|
|
cmd = reg_range(cmd, REG_RB_SURFACE_INFO,
|
|
REG_PA_SC_SCREEN_SCISSOR_BR);
|
|
} else {
|
|
cmd = reg_range(cmd, REG_RB_SURFACE_INFO, REG_RB_DEPTH_INFO);
|
|
cmd = reg_range(cmd, REG_COHER_DEST_BASE_0,
|
|
REG_PA_SC_SCREEN_SCISSOR_BR);
|
|
}
|
|
cmd = reg_range(cmd, REG_PA_SC_WINDOW_OFFSET,
|
|
REG_PA_SC_WINDOW_SCISSOR_BR);
|
|
if (!adreno_is_a220(adreno_dev)) {
|
|
cmd = reg_range(cmd, REG_VGT_MAX_VTX_INDX,
|
|
REG_PA_CL_VPORT_ZOFFSET);
|
|
} else {
|
|
cmd = reg_range(cmd, REG_LEIA_PC_MAX_VTX_INDX,
|
|
REG_LEIA_PC_INDX_OFFSET);
|
|
cmd = reg_range(cmd, REG_RB_COLOR_MASK, REG_RB_FOG_COLOR);
|
|
cmd = reg_range(cmd, REG_RB_STENCILREFMASK_BF,
|
|
REG_PA_CL_VPORT_ZOFFSET);
|
|
}
|
|
cmd = reg_range(cmd, REG_SQ_PROGRAM_CNTL, REG_SQ_WRAPPING_1);
|
|
if (!adreno_is_a220(adreno_dev)) {
|
|
cmd = reg_range(cmd, REG_RB_DEPTHCONTROL, REG_RB_MODECONTROL);
|
|
cmd = reg_range(cmd, REG_PA_SU_POINT_SIZE,
|
|
REG_PA_SC_VIZ_QUERY); /*REG_VGT_ENHANCE */
|
|
cmd = reg_range(cmd, REG_PA_SC_LINE_CNTL,
|
|
REG_RB_COLOR_DEST_MASK);
|
|
} else {
|
|
cmd = reg_range(cmd, REG_RB_DEPTHCONTROL, REG_RB_COLORCONTROL);
|
|
cmd = reg_range(cmd, REG_PA_CL_CLIP_CNTL, REG_PA_CL_VTE_CNTL);
|
|
cmd = reg_range(cmd, REG_RB_MODECONTROL, REG_LEIA_GRAS_CONTROL);
|
|
cmd = reg_range(cmd, REG_PA_SU_POINT_SIZE, REG_PA_SU_LINE_CNTL);
|
|
cmd = reg_range(cmd, REG_PA_SC_LINE_CNTL, REG_SQ_PS_CONST);
|
|
cmd = reg_range(cmd, REG_PA_SC_AA_MASK, REG_PA_SC_AA_MASK);
|
|
cmd = reg_range(cmd, REG_LEIA_PC_VERTEX_REUSE_BLOCK_CNTL,
|
|
REG_LEIA_PC_VERTEX_REUSE_BLOCK_CNTL);
|
|
cmd = reg_range(cmd, REG_RB_COPY_CONTROL, REG_RB_DEPTH_CLEAR);
|
|
cmd = reg_range(cmd, REG_RB_SAMPLE_COUNT_CTL,
|
|
REG_RB_COLOR_DEST_MASK);
|
|
}
|
|
cmd = reg_range(cmd, REG_PA_SU_POLY_OFFSET_FRONT_SCALE,
|
|
REG_PA_SU_POLY_OFFSET_BACK_OFFSET);
|
|
|
|
/* Now we know how many register blocks we have, we can compute command
|
|
* length
|
|
*/
|
|
start[2] =
|
|
pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, (cmd - start) - 3);
|
|
/* Enable shadowing for the entire register block. */
|
|
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
|
|
start[4] |= (0 << 24) | (4 << 16); /* Disable shadowing. */
|
|
#else
|
|
start[4] |= (1 << 24) | (4 << 16);
|
|
#endif
|
|
|
|
/* Need to handle some of the registers separately */
|
|
*cmd++ = pm4_type0_packet(REG_SQ_GPR_MANAGEMENT, 1);
|
|
ctx->reg_values[0] = gpuaddr(cmd, &drawctxt->gpustate);
|
|
*cmd++ = 0x00040400;
|
|
|
|
*cmd++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
|
|
*cmd++ = 0;
|
|
*cmd++ = pm4_type0_packet(REG_TP0_CHICKEN, 1);
|
|
ctx->reg_values[1] = gpuaddr(cmd, &drawctxt->gpustate);
|
|
*cmd++ = 0x00000000;
|
|
|
|
*cmd++ = pm4_type0_packet(REG_RBBM_PM_OVERRIDE2, 1);
|
|
ctx->reg_values[2] = gpuaddr(cmd, &drawctxt->gpustate);
|
|
if (!adreno_is_a220(adreno_dev))
|
|
*cmd++ = 0x00000000;
|
|
else
|
|
*cmd++ = 0x80;
|
|
|
|
if (adreno_is_a220(adreno_dev)) {
|
|
unsigned int i;
|
|
unsigned int j = 3;
|
|
for (i = REG_LEIA_VSC_BIN_SIZE; i <=
|
|
REG_LEIA_VSC_PIPE_DATA_LENGTH_7; i++) {
|
|
*cmd++ = pm4_type0_packet(i, 1);
|
|
ctx->reg_values[j] = gpuaddr(cmd, &drawctxt->gpustate);
|
|
*cmd++ = 0x00000000;
|
|
j++;
|
|
}
|
|
}
|
|
|
|
/* ALU Constants */
|
|
*cmd++ = pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, 3);
|
|
*cmd++ = drawctxt->gpustate.gpuaddr & 0xFFFFE000;
|
|
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
|
|
*cmd++ = (0 << 24) | (0 << 16) | 0; /* Disable shadowing */
|
|
#else
|
|
*cmd++ = (1 << 24) | (0 << 16) | 0;
|
|
#endif
|
|
*cmd++ = ALU_CONSTANTS;
|
|
|
|
/* Texture Constants */
|
|
*cmd++ = pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, 3);
|
|
*cmd++ = (drawctxt->gpustate.gpuaddr + TEX_OFFSET) & 0xFFFFE000;
|
|
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
|
|
/* Disable shadowing */
|
|
*cmd++ = (0 << 24) | (1 << 16) | 0;
|
|
#else
|
|
*cmd++ = (1 << 24) | (1 << 16) | 0;
|
|
#endif
|
|
*cmd++ = TEX_CONSTANTS;
|
|
|
|
/* Boolean Constants */
|
|
*cmd++ = pm4_type3_packet(PM4_SET_CONSTANT, 1 + BOOL_CONSTANTS);
|
|
*cmd++ = (2 << 16) | 0;
|
|
|
|
/* the next BOOL_CONSTANT dwords is the shadow area for
|
|
* boolean constants.
|
|
*/
|
|
ctx->bool_shadow = gpuaddr(cmd, &drawctxt->gpustate);
|
|
cmd += BOOL_CONSTANTS;
|
|
|
|
/* Loop Constants */
|
|
*cmd++ = pm4_type3_packet(PM4_SET_CONSTANT, 1 + LOOP_CONSTANTS);
|
|
*cmd++ = (3 << 16) | 0;
|
|
|
|
/* the next LOOP_CONSTANTS dwords is the shadow area for
|
|
* loop constants.
|
|
*/
|
|
ctx->loop_shadow = gpuaddr(cmd, &drawctxt->gpustate);
|
|
cmd += LOOP_CONSTANTS;
|
|
|
|
/* create indirect buffer command for above command sequence */
|
|
create_ib1(drawctxt, drawctxt->reg_restore, start, cmd);
|
|
|
|
ctx->cmd = cmd;
|
|
}
|
|
|
|
/* quad for saving/restoring gmem */
|
|
static void set_gmem_copy_quad(struct gmem_shadow_t *shadow)
|
|
{
|
|
/* set vertex buffer values */
|
|
gmem_copy_quad[1] = uint2float(shadow->height);
|
|
gmem_copy_quad[3] = uint2float(shadow->width);
|
|
gmem_copy_quad[4] = uint2float(shadow->height);
|
|
gmem_copy_quad[9] = uint2float(shadow->width);
|
|
|
|
gmem_copy_quad[0] = uint2float(0);
|
|
gmem_copy_quad[6] = uint2float(0);
|
|
gmem_copy_quad[7] = uint2float(0);
|
|
gmem_copy_quad[10] = uint2float(0);
|
|
|
|
memcpy(shadow->quad_vertices.hostptr, gmem_copy_quad, QUAD_LEN << 2);
|
|
|
|
memcpy(shadow->quad_texcoords.hostptr, gmem_copy_texcoord,
|
|
TEXCOORD_LEN << 2);
|
|
}
|
|
|
|
/* quad for saving/restoring gmem */
|
|
static void build_quad_vtxbuff(struct adreno_context *drawctxt,
|
|
struct tmp_ctx *ctx, struct gmem_shadow_t *shadow)
|
|
{
|
|
unsigned int *cmd = ctx->cmd;
|
|
|
|
/* quad vertex buffer location (in GPU space) */
|
|
shadow->quad_vertices.hostptr = cmd;
|
|
shadow->quad_vertices.gpuaddr = gpuaddr(cmd, &drawctxt->gpustate);
|
|
|
|
cmd += QUAD_LEN;
|
|
|
|
/* tex coord buffer location (in GPU space) */
|
|
shadow->quad_texcoords.hostptr = cmd;
|
|
shadow->quad_texcoords.gpuaddr = gpuaddr(cmd, &drawctxt->gpustate);
|
|
|
|
cmd += TEXCOORD_LEN;
|
|
|
|
set_gmem_copy_quad(shadow);
|
|
|
|
ctx->cmd = cmd;
|
|
}
|
|
|
|
static void
|
|
build_shader_save_restore_cmds(struct adreno_context *drawctxt,
|
|
struct tmp_ctx *ctx)
|
|
{
|
|
unsigned int *cmd = ctx->cmd;
|
|
unsigned int *save, *restore, *fixup;
|
|
#if defined(PM4_IM_STORE)
|
|
unsigned int *startSizeVtx, *startSizePix, *startSizeShared;
|
|
#endif
|
|
unsigned int *partition1;
|
|
unsigned int *shaderBases, *partition2;
|
|
|
|
#if defined(PM4_IM_STORE)
|
|
/* compute vertex, pixel and shared instruction shadow GPU addresses */
|
|
ctx->shader_vertex = drawctxt->gpustate.gpuaddr + SHADER_OFFSET;
|
|
ctx->shader_pixel = ctx->shader_vertex + SHADER_SHADOW_SIZE;
|
|
ctx->shader_shared = ctx->shader_pixel + SHADER_SHADOW_SIZE;
|
|
#endif
|
|
|
|
/* restore shader partitioning and instructions */
|
|
|
|
restore = cmd; /* start address */
|
|
|
|
/* Invalidate Vertex & Pixel instruction code address and sizes */
|
|
*cmd++ = pm4_type3_packet(PM4_INVALIDATE_STATE, 1);
|
|
*cmd++ = 0x00000300; /* 0x100 = Vertex, 0x200 = Pixel */
|
|
|
|
/* Restore previous shader vertex & pixel instruction bases. */
|
|
*cmd++ = pm4_type3_packet(PM4_SET_SHADER_BASES, 1);
|
|
shaderBases = cmd++; /* TBD #5: shader bases (from fixup) */
|
|
|
|
/* write the shader partition information to a scratch register */
|
|
*cmd++ = pm4_type0_packet(REG_SQ_INST_STORE_MANAGMENT, 1);
|
|
partition1 = cmd++; /* TBD #4a: partition info (from save) */
|
|
|
|
#if defined(PM4_IM_STORE)
|
|
/* load vertex shader instructions from the shadow. */
|
|
*cmd++ = pm4_type3_packet(PM4_IM_LOAD, 2);
|
|
*cmd++ = ctx->shader_vertex + 0x0; /* 0x0 = Vertex */
|
|
startSizeVtx = cmd++; /* TBD #1: start/size (from save) */
|
|
|
|
/* load pixel shader instructions from the shadow. */
|
|
*cmd++ = pm4_type3_packet(PM4_IM_LOAD, 2);
|
|
*cmd++ = ctx->shader_pixel + 0x1; /* 0x1 = Pixel */
|
|
startSizePix = cmd++; /* TBD #2: start/size (from save) */
|
|
|
|
/* load shared shader instructions from the shadow. */
|
|
*cmd++ = pm4_type3_packet(PM4_IM_LOAD, 2);
|
|
*cmd++ = ctx->shader_shared + 0x2; /* 0x2 = Shared */
|
|
startSizeShared = cmd++; /* TBD #3: start/size (from save) */
|
|
#endif
|
|
|
|
/* create indirect buffer command for above command sequence */
|
|
create_ib1(drawctxt, drawctxt->shader_restore, restore, cmd);
|
|
|
|
/*
|
|
* fixup SET_SHADER_BASES data
|
|
*
|
|
* since self-modifying PM4 code is being used here, a seperate
|
|
* command buffer is used for this fixup operation, to ensure the
|
|
* commands are not read by the PM4 engine before the data fields
|
|
* have been written.
|
|
*/
|
|
|
|
fixup = cmd; /* start address */
|
|
|
|
/* write the shader partition information to a scratch register */
|
|
*cmd++ = pm4_type0_packet(REG_SCRATCH_REG2, 1);
|
|
partition2 = cmd++; /* TBD #4b: partition info (from save) */
|
|
|
|
/* mask off unused bits, then OR with shader instruction memory size */
|
|
*cmd++ = pm4_type3_packet(PM4_REG_RMW, 3);
|
|
*cmd++ = REG_SCRATCH_REG2;
|
|
/* AND off invalid bits. */
|
|
*cmd++ = 0x0FFF0FFF;
|
|
/* OR in instruction memory size */
|
|
*cmd++ = (unsigned int)((SHADER_INSTRUCT_LOG2 - 5U) << 29);
|
|
|
|
/* write the computed value to the SET_SHADER_BASES data field */
|
|
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
|
|
*cmd++ = REG_SCRATCH_REG2;
|
|
/* TBD #5: shader bases (to restore) */
|
|
*cmd++ = gpuaddr(shaderBases, &drawctxt->gpustate);
|
|
|
|
/* create indirect buffer command for above command sequence */
|
|
create_ib1(drawctxt, drawctxt->shader_fixup, fixup, cmd);
|
|
|
|
/* save shader partitioning and instructions */
|
|
|
|
save = cmd; /* start address */
|
|
|
|
*cmd++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
|
|
*cmd++ = 0;
|
|
|
|
/* fetch the SQ_INST_STORE_MANAGMENT register value,
|
|
* store the value in the data fields of the SET_CONSTANT commands
|
|
* above.
|
|
*/
|
|
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
|
|
*cmd++ = REG_SQ_INST_STORE_MANAGMENT;
|
|
/* TBD #4a: partition info (to restore) */
|
|
*cmd++ = gpuaddr(partition1, &drawctxt->gpustate);
|
|
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
|
|
*cmd++ = REG_SQ_INST_STORE_MANAGMENT;
|
|
/* TBD #4b: partition info (to fixup) */
|
|
*cmd++ = gpuaddr(partition2, &drawctxt->gpustate);
|
|
|
|
#if defined(PM4_IM_STORE)
|
|
|
|
/* store the vertex shader instructions */
|
|
*cmd++ = pm4_type3_packet(PM4_IM_STORE, 2);
|
|
*cmd++ = ctx->shader_vertex + 0x0; /* 0x0 = Vertex */
|
|
/* TBD #1: start/size (to restore) */
|
|
*cmd++ = gpuaddr(startSizeVtx, &drawctxt->gpustate);
|
|
|
|
/* store the pixel shader instructions */
|
|
*cmd++ = pm4_type3_packet(PM4_IM_STORE, 2);
|
|
*cmd++ = ctx->shader_pixel + 0x1; /* 0x1 = Pixel */
|
|
/* TBD #2: start/size (to restore) */
|
|
*cmd++ = gpuaddr(startSizePix, &drawctxt->gpustate);
|
|
|
|
/* store the shared shader instructions if vertex base is nonzero */
|
|
|
|
*cmd++ = pm4_type3_packet(PM4_IM_STORE, 2);
|
|
*cmd++ = ctx->shader_shared + 0x2; /* 0x2 = Shared */
|
|
/* TBD #3: start/size (to restore) */
|
|
*cmd++ = gpuaddr(startSizeShared, &drawctxt->gpustate);
|
|
|
|
#endif
|
|
|
|
*cmd++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
|
|
*cmd++ = 0;
|
|
|
|
/* create indirect buffer command for above command sequence */
|
|
create_ib1(drawctxt, drawctxt->shader_save, save, cmd);
|
|
|
|
ctx->cmd = cmd;
|
|
}
|
|
|
|
/* create buffers for saving/restoring registers, constants, & GMEM */
|
|
static int
|
|
create_gpustate_shadow(struct kgsl_device *device,
|
|
struct adreno_context *drawctxt,
|
|
struct tmp_ctx *ctx)
|
|
{
|
|
struct adreno_device *adreno_dev = ADRENO_DEVICE(device);
|
|
int result;
|
|
|
|
/* Allocate vmalloc memory to store the gpustate */
|
|
result = kgsl_sharedmem_vmalloc(&drawctxt->gpustate,
|
|
drawctxt->pagetable, CONTEXT_SIZE);
|
|
|
|
if (result)
|
|
return result;
|
|
|
|
drawctxt->flags |= CTXT_FLAGS_STATE_SHADOW;
|
|
|
|
/* Blank out h/w register, constant, and command buffer shadows. */
|
|
kgsl_sharedmem_set(&drawctxt->gpustate, 0, 0, CONTEXT_SIZE);
|
|
|
|
/* set-up command and vertex buffer pointers */
|
|
ctx->cmd = ctx->start
|
|
= (unsigned int *)((char *)drawctxt->gpustate.hostptr + CMD_OFFSET);
|
|
|
|
/* build indirect command buffers to save & restore regs/constants */
|
|
adreno_idle(device, KGSL_TIMEOUT_DEFAULT);
|
|
build_regrestore_cmds(adreno_dev, drawctxt, ctx);
|
|
build_regsave_cmds(adreno_dev, drawctxt, ctx);
|
|
|
|
build_shader_save_restore_cmds(drawctxt, ctx);
|
|
|
|
kgsl_cache_range_op(&drawctxt->gpustate,
|
|
KGSL_CACHE_OP_FLUSH);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* create buffers for saving/restoring registers, constants, & GMEM */
|
|
static int
|
|
create_gmem_shadow(struct adreno_device *adreno_dev,
|
|
struct adreno_context *drawctxt,
|
|
struct tmp_ctx *ctx)
|
|
{
|
|
struct kgsl_device *device = &adreno_dev->dev;
|
|
int result;
|
|
|
|
config_gmemsize(&drawctxt->context_gmem_shadow,
|
|
adreno_dev->gmemspace.sizebytes);
|
|
ctx->gmem_base = adreno_dev->gmemspace.gpu_base;
|
|
|
|
result = kgsl_sharedmem_vmalloc(
|
|
&drawctxt->context_gmem_shadow.gmemshadow,
|
|
drawctxt->pagetable,
|
|
drawctxt->context_gmem_shadow.size);
|
|
|
|
if (result)
|
|
return result;
|
|
|
|
/* we've allocated the shadow, when swapped out, GMEM must be saved. */
|
|
drawctxt->flags |= CTXT_FLAGS_GMEM_SHADOW | CTXT_FLAGS_GMEM_SAVE;
|
|
|
|
/* blank out gmem shadow. */
|
|
kgsl_sharedmem_set(&drawctxt->context_gmem_shadow.gmemshadow, 0, 0,
|
|
drawctxt->context_gmem_shadow.size);
|
|
|
|
/* build quad vertex buffer */
|
|
build_quad_vtxbuff(drawctxt, ctx, &drawctxt->context_gmem_shadow);
|
|
|
|
/* build TP0_CHICKEN register restore command buffer */
|
|
ctx->cmd = build_chicken_restore_cmds(drawctxt, ctx);
|
|
|
|
/* build indirect command buffers to save & restore gmem */
|
|
/* Idle because we are reading PM override registers */
|
|
adreno_idle(device, KGSL_TIMEOUT_DEFAULT);
|
|
drawctxt->context_gmem_shadow.gmem_save_commands = ctx->cmd;
|
|
ctx->cmd =
|
|
build_gmem2sys_cmds(adreno_dev, drawctxt, ctx,
|
|
&drawctxt->context_gmem_shadow);
|
|
drawctxt->context_gmem_shadow.gmem_restore_commands = ctx->cmd;
|
|
ctx->cmd =
|
|
build_sys2gmem_cmds(adreno_dev, drawctxt, ctx,
|
|
&drawctxt->context_gmem_shadow);
|
|
|
|
kgsl_cache_range_op(&drawctxt->context_gmem_shadow.gmemshadow,
|
|
KGSL_CACHE_OP_FLUSH);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* create a new drawing context */
|
|
|
|
int
|
|
adreno_drawctxt_create(struct kgsl_device_private *dev_priv, uint32_t flags,
|
|
struct kgsl_context *context)
|
|
{
|
|
struct adreno_context *drawctxt;
|
|
struct kgsl_device *device = dev_priv->device;
|
|
struct adreno_device *adreno_dev = ADRENO_DEVICE(device);
|
|
struct kgsl_pagetable *pagetable = dev_priv->process_priv->pagetable;
|
|
struct tmp_ctx ctx;
|
|
int ret;
|
|
|
|
drawctxt = kzalloc(sizeof(struct adreno_context), GFP_KERNEL);
|
|
|
|
if (drawctxt == NULL)
|
|
return -ENOMEM;
|
|
|
|
drawctxt->pagetable = pagetable;
|
|
drawctxt->bin_base_offset = 0;
|
|
|
|
ret = create_gpustate_shadow(device, drawctxt, &ctx);
|
|
if (ret)
|
|
goto err;
|
|
|
|
/* Save the shader instruction memory on context switching */
|
|
drawctxt->flags |= CTXT_FLAGS_SHADER_SAVE;
|
|
|
|
memset(&drawctxt->context_gmem_shadow.gmemshadow,
|
|
0, sizeof(struct kgsl_memdesc));
|
|
|
|
if (!(flags & KGSL_CONTEXT_NO_GMEM_ALLOC)) {
|
|
/* create gmem shadow */
|
|
ret = create_gmem_shadow(adreno_dev, drawctxt, &ctx);
|
|
if (ret != 0)
|
|
goto err;
|
|
}
|
|
|
|
BUG_ON(ctx.cmd - ctx.start > CMD_BUFFER_LEN);
|
|
|
|
context->devctxt = drawctxt;
|
|
return 0;
|
|
err:
|
|
kgsl_sharedmem_free(&drawctxt->gpustate);
|
|
kfree(drawctxt);
|
|
return ret;
|
|
}
|
|
|
|
/* destroy a drawing context */
|
|
|
|
int adreno_drawctxt_destroy(struct kgsl_device *device,
|
|
struct kgsl_context *context)
|
|
{
|
|
struct adreno_device *adreno_dev = ADRENO_DEVICE(device);
|
|
struct adreno_context *drawctxt = context->devctxt;
|
|
|
|
if (drawctxt == NULL)
|
|
return -EINVAL;
|
|
|
|
/* deactivate context */
|
|
if (adreno_dev->drawctxt_active == drawctxt) {
|
|
/* no need to save GMEM or shader, the context is
|
|
* being destroyed.
|
|
*/
|
|
drawctxt->flags &= ~(CTXT_FLAGS_GMEM_SAVE |
|
|
CTXT_FLAGS_SHADER_SAVE |
|
|
CTXT_FLAGS_GMEM_SHADOW |
|
|
CTXT_FLAGS_STATE_SHADOW);
|
|
|
|
adreno_drawctxt_switch(adreno_dev, NULL, 0);
|
|
}
|
|
|
|
adreno_idle(device, KGSL_TIMEOUT_DEFAULT);
|
|
|
|
kgsl_sharedmem_free(&drawctxt->gpustate);
|
|
kgsl_sharedmem_free(&drawctxt->context_gmem_shadow.gmemshadow);
|
|
|
|
kfree(drawctxt);
|
|
context->devctxt = NULL;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* set bin base offset */
|
|
int adreno_drawctxt_set_bin_base_offset(struct kgsl_device *device,
|
|
struct kgsl_context *context,
|
|
unsigned int offset)
|
|
{
|
|
struct adreno_context *drawctxt = context->devctxt;
|
|
|
|
if (drawctxt == NULL)
|
|
return -EINVAL;
|
|
|
|
drawctxt->bin_base_offset = offset;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* switch drawing contexts */
|
|
void
|
|
adreno_drawctxt_switch(struct adreno_device *adreno_dev,
|
|
struct adreno_context *drawctxt,
|
|
unsigned int flags)
|
|
{
|
|
struct adreno_context *active_ctxt =
|
|
adreno_dev->drawctxt_active;
|
|
struct kgsl_device *device = &adreno_dev->dev;
|
|
unsigned int cmds[5];
|
|
|
|
if (drawctxt) {
|
|
if (flags & KGSL_CONTEXT_SAVE_GMEM)
|
|
/* Set the flag in context so that the save is done
|
|
* when this context is switched out. */
|
|
drawctxt->flags |= CTXT_FLAGS_GMEM_SAVE;
|
|
else
|
|
/* Remove GMEM saving flag from the context */
|
|
drawctxt->flags &= ~CTXT_FLAGS_GMEM_SAVE;
|
|
}
|
|
/* already current? */
|
|
if (active_ctxt == drawctxt)
|
|
return;
|
|
|
|
KGSL_CTXT_INFO(device, "from %p to %p flags %d\n",
|
|
adreno_dev->drawctxt_active, drawctxt, flags);
|
|
/* save old context*/
|
|
if (active_ctxt && active_ctxt->flags & CTXT_FLAGS_GPU_HANG)
|
|
KGSL_CTXT_WARN(device,
|
|
"Current active context has caused gpu hang\n");
|
|
|
|
if (active_ctxt != NULL) {
|
|
KGSL_CTXT_INFO(device,
|
|
"active_ctxt flags %08x\n", active_ctxt->flags);
|
|
/* save registers and constants. */
|
|
adreno_ringbuffer_issuecmds(device, 0,
|
|
active_ctxt->reg_save, 3);
|
|
|
|
if (active_ctxt->flags & CTXT_FLAGS_SHADER_SAVE) {
|
|
/* save shader partitioning and instructions. */
|
|
adreno_ringbuffer_issuecmds(device,
|
|
KGSL_CMD_FLAGS_PMODE,
|
|
active_ctxt->shader_save, 3);
|
|
|
|
/* fixup shader partitioning parameter for
|
|
* SET_SHADER_BASES.
|
|
*/
|
|
adreno_ringbuffer_issuecmds(device, 0,
|
|
active_ctxt->shader_fixup, 3);
|
|
|
|
active_ctxt->flags |= CTXT_FLAGS_SHADER_RESTORE;
|
|
}
|
|
|
|
if (active_ctxt->flags & CTXT_FLAGS_GMEM_SAVE
|
|
&& active_ctxt->flags & CTXT_FLAGS_GMEM_SHADOW) {
|
|
/* save gmem.
|
|
* (note: changes shader. shader must already be saved.)
|
|
*/
|
|
adreno_ringbuffer_issuecmds(device,
|
|
KGSL_CMD_FLAGS_PMODE,
|
|
active_ctxt->context_gmem_shadow.gmem_save, 3);
|
|
|
|
/* Restore TP0_CHICKEN */
|
|
adreno_ringbuffer_issuecmds(device, 0,
|
|
active_ctxt->chicken_restore, 3);
|
|
|
|
active_ctxt->flags |= CTXT_FLAGS_GMEM_RESTORE;
|
|
}
|
|
}
|
|
|
|
adreno_dev->drawctxt_active = drawctxt;
|
|
|
|
/* restore new context */
|
|
if (drawctxt != NULL) {
|
|
|
|
KGSL_CTXT_INFO(device,
|
|
"drawctxt flags %08x\n", drawctxt->flags);
|
|
cmds[0] = pm4_nop_packet(1);
|
|
cmds[1] = KGSL_CONTEXT_TO_MEM_IDENTIFIER;
|
|
cmds[2] = pm4_type3_packet(PM4_MEM_WRITE, 2);
|
|
cmds[3] = device->memstore.gpuaddr +
|
|
KGSL_DEVICE_MEMSTORE_OFFSET(current_context);
|
|
cmds[4] = (unsigned int)adreno_dev->drawctxt_active;
|
|
adreno_ringbuffer_issuecmds(device, 0, cmds, 5);
|
|
kgsl_mmu_setstate(device, drawctxt->pagetable);
|
|
|
|
#ifndef CONFIG_MSM_KGSL_CFF_DUMP_NO_CONTEXT_MEM_DUMP
|
|
kgsl_cffdump_syncmem(NULL, &drawctxt->gpustate,
|
|
drawctxt->gpustate.gpuaddr, LCC_SHADOW_SIZE +
|
|
REG_SHADOW_SIZE + CMD_BUFFER_SIZE + TEX_SHADOW_SIZE,
|
|
false);
|
|
#endif
|
|
|
|
/* restore gmem.
|
|
* (note: changes shader. shader must not already be restored.)
|
|
*/
|
|
if (drawctxt->flags & CTXT_FLAGS_GMEM_RESTORE) {
|
|
adreno_ringbuffer_issuecmds(device,
|
|
KGSL_CMD_FLAGS_PMODE,
|
|
drawctxt->context_gmem_shadow.gmem_restore, 3);
|
|
|
|
/* Restore TP0_CHICKEN */
|
|
adreno_ringbuffer_issuecmds(device, 0,
|
|
drawctxt->chicken_restore, 3);
|
|
|
|
drawctxt->flags &= ~CTXT_FLAGS_GMEM_RESTORE;
|
|
}
|
|
|
|
/* restore registers and constants. */
|
|
adreno_ringbuffer_issuecmds(device, 0,
|
|
drawctxt->reg_restore, 3);
|
|
|
|
/* restore shader instructions & partitioning. */
|
|
if (drawctxt->flags & CTXT_FLAGS_SHADER_RESTORE) {
|
|
adreno_ringbuffer_issuecmds(device, 0,
|
|
drawctxt->shader_restore, 3);
|
|
}
|
|
|
|
cmds[0] = pm4_type3_packet(PM4_SET_BIN_BASE_OFFSET, 1);
|
|
cmds[1] = drawctxt->bin_base_offset;
|
|
if (!adreno_is_a220(adreno_dev))
|
|
adreno_ringbuffer_issuecmds(device, 0, cmds, 2);
|
|
|
|
} else
|
|
kgsl_mmu_setstate(device, device->mmu.defaultpagetable);
|
|
}
|