1682 lines
50 KiB
C

/* Copyright (c) 2002,2007-2011, Code Aurora Forum. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 and
* only version 2 as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#include <linux/slab.h>
#include "kgsl.h"
#include "adreno.h"
#include "adreno_pm4types.h"
#include "adreno_drawctxt.h"
/*
*
* Memory Map for Register, Constant & Instruction Shadow, and Command Buffers
* (34.5KB)
*
* +---------------------+------------+-------------+---+---------------------+
* | ALU Constant Shadow | Reg Shadow | C&V Buffers |Tex| Shader Instr Shadow |
* +---------------------+------------+-------------+---+---------------------+
* ________________________________/ \____________________
* / |
* +--------------+-----------+------+-----------+------------------------+
* | Restore Regs | Save Regs | Quad | Gmem Save | Gmem Restore | unused |
* +--------------+-----------+------+-----------+------------------------+
*
* 8K - ALU Constant Shadow (8K aligned)
* 4K - H/W Register Shadow (8K aligned)
* 4K - Command and Vertex Buffers
* - Indirect command buffer : Const/Reg restore
* - includes Loop & Bool const shadows
* - Indirect command buffer : Const/Reg save
* - Quad vertices & texture coordinates
* - Indirect command buffer : Gmem save
* - Indirect command buffer : Gmem restore
* - Unused (padding to 8KB boundary)
* <1K - Texture Constant Shadow (768 bytes) (8K aligned)
* 18K - Shader Instruction Shadow
* - 6K vertex (32 byte aligned)
* - 6K pixel (32 byte aligned)
* - 6K shared (32 byte aligned)
*
* Note: Reading constants into a shadow, one at a time using REG_TO_MEM, takes
* 3 DWORDS per DWORD transfered, plus 1 DWORD for the shadow, for a total of
* 16 bytes per constant. If the texture constants were transfered this way,
* the Command & Vertex Buffers section would extend past the 16K boundary.
* By moving the texture constant shadow area to start at 16KB boundary, we
* only require approximately 40 bytes more memory, but are able to use the
* LOAD_CONSTANT_CONTEXT shadowing feature for the textures, speeding up
* context switching.
*
* [Using LOAD_CONSTANT_CONTEXT shadowing feature for the Loop and/or Bool
* constants would require an additional 8KB each, for alignment.]
*
*/
/* Constants */
#define ALU_CONSTANTS 2048 /* DWORDS */
#define NUM_REGISTERS 1024 /* DWORDS */
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
#define CMD_BUFFER_LEN 9216 /* DWORDS */
#else
#define CMD_BUFFER_LEN 3072 /* DWORDS */
#endif
#define TEX_CONSTANTS (32*6) /* DWORDS */
#define BOOL_CONSTANTS 8 /* DWORDS */
#define LOOP_CONSTANTS 56 /* DWORDS */
#define SHADER_INSTRUCT_LOG2 9U /* 2^n == SHADER_INSTRUCTIONS */
#if defined(PM4_IM_STORE)
/* 96-bit instructions */
#define SHADER_INSTRUCT (1<<SHADER_INSTRUCT_LOG2)
#else
#define SHADER_INSTRUCT 0
#endif
/* LOAD_CONSTANT_CONTEXT shadow size */
#define LCC_SHADOW_SIZE 0x2000 /* 8KB */
#define ALU_SHADOW_SIZE LCC_SHADOW_SIZE /* 8KB */
#define REG_SHADOW_SIZE 0x1000 /* 4KB */
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
#define CMD_BUFFER_SIZE 0x9000 /* 36KB */
#else
#define CMD_BUFFER_SIZE 0x3000 /* 12KB */
#endif
#define TEX_SHADOW_SIZE (TEX_CONSTANTS*4) /* 768 bytes */
#define SHADER_SHADOW_SIZE (SHADER_INSTRUCT*12) /* 6KB */
#define REG_OFFSET LCC_SHADOW_SIZE
#define CMD_OFFSET (REG_OFFSET + REG_SHADOW_SIZE)
#define TEX_OFFSET (CMD_OFFSET + CMD_BUFFER_SIZE)
#define SHADER_OFFSET ((TEX_OFFSET + TEX_SHADOW_SIZE + 32) & ~31)
#define CONTEXT_SIZE (SHADER_OFFSET + 3 * SHADER_SHADOW_SIZE)
/* temporary work structure */
struct tmp_ctx {
unsigned int *start; /* Command & Vertex buffer start */
unsigned int *cmd; /* Next available dword in C&V buffer */
/* address of buffers, needed when creating IB1 command buffers. */
uint32_t bool_shadow; /* bool constants */
uint32_t loop_shadow; /* loop constants */
#if defined(PM4_IM_STORE)
uint32_t shader_shared; /* shared shader instruction shadow */
uint32_t shader_vertex; /* vertex shader instruction shadow */
uint32_t shader_pixel; /* pixel shader instruction shadow */
#endif
/* Addresses in command buffer where separately handled registers
* are saved
*/
uint32_t reg_values[33];
uint32_t chicken_restore;
uint32_t gmem_base; /* Base gpu address of GMEM */
};
/* Helper function to calculate IEEE754 single precision float values
* without FPU
*/
unsigned int uint2float(unsigned int uintval)
{
unsigned int exp = 0;
unsigned int frac = 0;
unsigned int u = uintval;
/* Handle zero separately */
if (uintval == 0)
return 0;
/* Find log2 of u */
if (u >= 0x10000) {
exp += 16;
u >>= 16;
}
if (u >= 0x100) {
exp += 8;
u >>= 8;
}
if (u >= 0x10) {
exp += 4;
u >>= 4;
}
if (u >= 0x4) {
exp += 2;
u >>= 2;
}
if (u >= 0x2) {
exp += 1;
u >>= 1;
}
/* Calculate fraction */
if (23 > exp)
frac = (uintval & (~(1 << exp))) << (23 - exp);
/* Exp is biased by 127 and shifted 23 bits */
exp = (exp + 127) << 23;
return exp | frac;
}
/* context save (gmem -> sys) */
/* pre-compiled vertex shader program
*
* attribute vec4 P;
* void main(void)
* {
* gl_Position = P;
* }
*/
#define GMEM2SYS_VTX_PGM_LEN 0x12
static unsigned int gmem2sys_vtx_pgm[GMEM2SYS_VTX_PGM_LEN] = {
0x00011003, 0x00001000, 0xc2000000,
0x00001004, 0x00001000, 0xc4000000,
0x00001005, 0x00002000, 0x00000000,
0x1cb81000, 0x00398a88, 0x00000003,
0x140f803e, 0x00000000, 0xe2010100,
0x14000000, 0x00000000, 0xe2000000
};
/* pre-compiled fragment shader program
*
* precision highp float;
* uniform vec4 clear_color;
* void main(void)
* {
* gl_FragColor = clear_color;
* }
*/
#define GMEM2SYS_FRAG_PGM_LEN 0x0c
static unsigned int gmem2sys_frag_pgm[GMEM2SYS_FRAG_PGM_LEN] = {
0x00000000, 0x1002c400, 0x10000000,
0x00001003, 0x00002000, 0x00000000,
0x140f8000, 0x00000000, 0x22000000,
0x14000000, 0x00000000, 0xe2000000
};
/* context restore (sys -> gmem) */
/* pre-compiled vertex shader program
*
* attribute vec4 position;
* attribute vec4 texcoord;
* varying vec4 texcoord0;
* void main()
* {
* gl_Position = position;
* texcoord0 = texcoord;
* }
*/
#define SYS2GMEM_VTX_PGM_LEN 0x18
static unsigned int sys2gmem_vtx_pgm[SYS2GMEM_VTX_PGM_LEN] = {
0x00052003, 0x00001000, 0xc2000000, 0x00001005,
0x00001000, 0xc4000000, 0x00001006, 0x10071000,
0x20000000, 0x18981000, 0x0039ba88, 0x00000003,
0x12982000, 0x40257b08, 0x00000002, 0x140f803e,
0x00000000, 0xe2010100, 0x140f8000, 0x00000000,
0xe2020200, 0x14000000, 0x00000000, 0xe2000000
};
/* pre-compiled fragment shader program
*
* precision mediump float;
* uniform sampler2D tex0;
* varying vec4 texcoord0;
* void main()
* {
* gl_FragColor = texture2D(tex0, texcoord0.xy);
* }
*/
#define SYS2GMEM_FRAG_PGM_LEN 0x0f
static unsigned int sys2gmem_frag_pgm[SYS2GMEM_FRAG_PGM_LEN] = {
0x00011002, 0x00001000, 0xc4000000, 0x00001003,
0x10041000, 0x20000000, 0x10000001, 0x1ffff688,
0x00000002, 0x140f8000, 0x00000000, 0xe2000000,
0x14000000, 0x00000000, 0xe2000000
};
/* shader texture constants (sysmem -> gmem) */
#define SYS2GMEM_TEX_CONST_LEN 6
static unsigned int sys2gmem_tex_const[SYS2GMEM_TEX_CONST_LEN] = {
/* Texture, FormatXYZW=Unsigned, ClampXYZ=Wrap/Repeat,
* RFMode=ZeroClamp-1, Dim=1:2d
*/
0x00000002, /* Pitch = TBD */
/* Format=6:8888_WZYX, EndianSwap=0:None, ReqSize=0:256bit, DimHi=0,
* NearestClamp=1:OGL Mode
*/
0x00000800, /* Address[31:12] = TBD */
/* Width, Height, EndianSwap=0:None */
0, /* Width & Height = TBD */
/* NumFormat=0:RF, DstSelXYZW=XYZW, ExpAdj=0, MagFilt=MinFilt=0:Point,
* Mip=2:BaseMap
*/
0 << 1 | 1 << 4 | 2 << 7 | 3 << 10 | 2 << 23,
/* VolMag=VolMin=0:Point, MinMipLvl=0, MaxMipLvl=1, LodBiasH=V=0,
* Dim3d=0
*/
0,
/* BorderColor=0:ABGRBlack, ForceBC=0:diable, TriJuice=0, Aniso=0,
* Dim=1:2d, MipPacking=0
*/
1 << 9 /* Mip Address[31:12] = TBD */
};
/* quad for copying GMEM to context shadow */
#define QUAD_LEN 12
static unsigned int gmem_copy_quad[QUAD_LEN] = {
0x00000000, 0x00000000, 0x3f800000,
0x00000000, 0x00000000, 0x3f800000,
0x00000000, 0x00000000, 0x3f800000,
0x00000000, 0x00000000, 0x3f800000
};
#define TEXCOORD_LEN 8
static unsigned int gmem_copy_texcoord[TEXCOORD_LEN] = {
0x00000000, 0x3f800000,
0x3f800000, 0x3f800000,
0x00000000, 0x00000000,
0x3f800000, 0x00000000
};
#define NUM_COLOR_FORMATS 13
static enum SURFACEFORMAT surface_format_table[NUM_COLOR_FORMATS] = {
FMT_4_4_4_4, /* COLORX_4_4_4_4 */
FMT_1_5_5_5, /* COLORX_1_5_5_5 */
FMT_5_6_5, /* COLORX_5_6_5 */
FMT_8, /* COLORX_8 */
FMT_8_8, /* COLORX_8_8 */
FMT_8_8_8_8, /* COLORX_8_8_8_8 */
FMT_8_8_8_8, /* COLORX_S8_8_8_8 */
FMT_16_FLOAT, /* COLORX_16_FLOAT */
FMT_16_16_FLOAT, /* COLORX_16_16_FLOAT */
FMT_16_16_16_16_FLOAT, /* COLORX_16_16_16_16_FLOAT */
FMT_32_FLOAT, /* COLORX_32_FLOAT */
FMT_32_32_FLOAT, /* COLORX_32_32_FLOAT */
FMT_32_32_32_32_FLOAT, /* COLORX_32_32_32_32_FLOAT */
};
static unsigned int format2bytesperpixel[NUM_COLOR_FORMATS] = {
2, /* COLORX_4_4_4_4 */
2, /* COLORX_1_5_5_5 */
2, /* COLORX_5_6_5 */
1, /* COLORX_8 */
2, /* COLORX_8_8 8*/
4, /* COLORX_8_8_8_8 */
4, /* COLORX_S8_8_8_8 */
2, /* COLORX_16_FLOAT */
4, /* COLORX_16_16_FLOAT */
8, /* COLORX_16_16_16_16_FLOAT */
4, /* COLORX_32_FLOAT */
8, /* COLORX_32_32_FLOAT */
16, /* COLORX_32_32_32_32_FLOAT */
};
/* shader linkage info */
#define SHADER_CONST_ADDR (11 * 6 + 3)
/* gmem command buffer length */
#define PM4_REG(reg) ((0x4 << 16) | (GSL_HAL_SUBBLOCK_OFFSET(reg)))
/* functions */
static void config_gmemsize(struct gmem_shadow_t *shadow, int gmem_size)
{
int w = 64, h = 64; /* 16KB surface, minimum */
shadow->format = COLORX_8_8_8_8;
/* convert from bytes to 32-bit words */
gmem_size = (gmem_size + 3) / 4;
/* find the right surface size, close to a square. */
while (w * h < gmem_size)
if (w < h)
w *= 2;
else
h *= 2;
shadow->width = w;
shadow->pitch = w;
shadow->height = h;
shadow->gmem_pitch = shadow->pitch;
shadow->size = shadow->pitch * shadow->height * 4;
}
static unsigned int gpuaddr(unsigned int *cmd, struct kgsl_memdesc *memdesc)
{
return memdesc->gpuaddr + ((char *)cmd - (char *)memdesc->hostptr);
}
static void
create_ib1(struct adreno_context *drawctxt, unsigned int *cmd,
unsigned int *start, unsigned int *end)
{
cmd[0] = PM4_HDR_INDIRECT_BUFFER_PFD;
cmd[1] = gpuaddr(start, &drawctxt->gpustate);
cmd[2] = end - start;
}
static unsigned int *program_shader(unsigned int *cmds, int vtxfrag,
unsigned int *shader_pgm, int dwords)
{
/* load the patched vertex shader stream */
*cmds++ = pm4_type3_packet(PM4_IM_LOAD_IMMEDIATE, 2 + dwords);
/* 0=vertex shader, 1=fragment shader */
*cmds++ = vtxfrag;
/* instruction start & size (in 32-bit words) */
*cmds++ = ((0 << 16) | dwords);
memcpy(cmds, shader_pgm, dwords << 2);
cmds += dwords;
return cmds;
}
static unsigned int *reg_to_mem(unsigned int *cmds, uint32_t dst,
uint32_t src, int dwords)
{
while (dwords-- > 0) {
*cmds++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
*cmds++ = src++;
*cmds++ = dst;
dst += 4;
}
return cmds;
}
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
static void build_reg_to_mem_range(unsigned int start, unsigned int end,
unsigned int **cmd,
struct adreno_context *drawctxt)
{
unsigned int i = start;
for (i = start; i <= end; i++) {
*(*cmd)++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
*(*cmd)++ = i;
*(*cmd)++ =
((drawctxt->gpustate.gpuaddr + REG_OFFSET) & 0xFFFFE000) +
(i - 0x2000) * 4;
}
}
#endif
/* chicken restore */
static unsigned int *build_chicken_restore_cmds(
struct adreno_context *drawctxt,
struct tmp_ctx *ctx)
{
unsigned int *start = ctx->cmd;
unsigned int *cmds = start;
*cmds++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
*cmds++ = 0;
*cmds++ = pm4_type0_packet(REG_TP0_CHICKEN, 1);
ctx->chicken_restore = gpuaddr(cmds, &drawctxt->gpustate);
*cmds++ = 0x00000000;
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, drawctxt->chicken_restore, start, cmds);
return cmds;
}
/* save h/w regs, alu constants, texture contants, etc. ...
* requires: bool_shadow_gpuaddr, loop_shadow_gpuaddr
*/
static void build_regsave_cmds(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt,
struct tmp_ctx *ctx)
{
unsigned int *start = ctx->cmd;
unsigned int *cmd = start;
*cmd++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
*cmd++ = 0;
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
/* Make sure the HW context has the correct register values
* before reading them. */
*cmd++ = pm4_type3_packet(PM4_CONTEXT_UPDATE, 1);
*cmd++ = 0;
#endif
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
/* Write HW registers into shadow */
build_reg_to_mem_range(REG_RB_SURFACE_INFO, REG_RB_DEPTH_INFO,
&cmd, drawctxt);
build_reg_to_mem_range(REG_COHER_DEST_BASE_0,
REG_PA_SC_SCREEN_SCISSOR_BR,
&cmd, drawctxt);
build_reg_to_mem_range(REG_PA_SC_WINDOW_OFFSET,
REG_PA_SC_WINDOW_SCISSOR_BR,
&cmd, drawctxt);
if (!adreno_is_a220(adreno_dev)) {
build_reg_to_mem_range(REG_VGT_MAX_VTX_INDX, REG_RB_FOG_COLOR,
&cmd, drawctxt);
} else {
build_reg_to_mem_range(REG_LEIA_PC_MAX_VTX_INDX,
REG_LEIA_PC_INDX_OFFSET,
&cmd, drawctxt);
build_reg_to_mem_range(REG_RB_COLOR_MASK,
REG_RB_FOG_COLOR,
&cmd, drawctxt);
}
build_reg_to_mem_range(REG_RB_STENCILREFMASK_BF,
REG_PA_CL_VPORT_ZOFFSET,
&cmd, drawctxt);
build_reg_to_mem_range(REG_SQ_PROGRAM_CNTL, REG_SQ_WRAPPING_1,
&cmd, drawctxt);
if (!adreno_is_a220(adreno_dev)) {
build_reg_to_mem_range(REG_RB_DEPTHCONTROL, REG_RB_MODECONTROL,
&cmd, drawctxt);
build_reg_to_mem_range(REG_PA_SU_POINT_SIZE,
REG_PA_SC_LINE_STIPPLE,
&cmd, drawctxt);
build_reg_to_mem_range(REG_PA_SC_VIZ_QUERY, REG_PA_SC_VIZ_QUERY,
&cmd, drawctxt);
} else {
build_reg_to_mem_range(REG_RB_DEPTHCONTROL,
REG_RB_COLORCONTROL,
&cmd, drawctxt);
build_reg_to_mem_range(REG_PA_CL_CLIP_CNTL,
REG_PA_CL_VTE_CNTL,
&cmd, drawctxt);
build_reg_to_mem_range(REG_RB_MODECONTROL,
REG_LEIA_GRAS_CONTROL,
&cmd, drawctxt);
build_reg_to_mem_range(REG_PA_SU_POINT_SIZE,
REG_PA_SU_LINE_CNTL,
&cmd, drawctxt);
}
build_reg_to_mem_range(REG_PA_SC_LINE_CNTL, REG_SQ_PS_CONST,
&cmd, drawctxt);
build_reg_to_mem_range(REG_PA_SC_AA_MASK, REG_PA_SC_AA_MASK,
&cmd, drawctxt);
if (!adreno_is_a220(adreno_dev)) {
build_reg_to_mem_range(REG_VGT_VERTEX_REUSE_BLOCK_CNTL,
REG_RB_DEPTH_CLEAR,
&cmd, drawctxt);
} else {
build_reg_to_mem_range(REG_LEIA_PC_VERTEX_REUSE_BLOCK_CNTL,
REG_LEIA_PC_VERTEX_REUSE_BLOCK_CNTL,
&cmd, drawctxt);
build_reg_to_mem_range(REG_RB_COPY_CONTROL,
REG_RB_DEPTH_CLEAR,
&cmd, drawctxt);
}
build_reg_to_mem_range(REG_RB_SAMPLE_COUNT_CTL,
REG_RB_COLOR_DEST_MASK,
&cmd, drawctxt);
build_reg_to_mem_range(REG_PA_SU_POLY_OFFSET_FRONT_SCALE,
REG_PA_SU_POLY_OFFSET_BACK_OFFSET,
&cmd, drawctxt);
/* Copy ALU constants */
cmd =
reg_to_mem(cmd, (drawctxt->gpustate.gpuaddr) & 0xFFFFE000,
REG_SQ_CONSTANT_0, ALU_CONSTANTS);
/* Copy Tex constants */
cmd =
reg_to_mem(cmd,
(drawctxt->gpustate.gpuaddr + TEX_OFFSET) & 0xFFFFE000,
REG_SQ_FETCH_0, TEX_CONSTANTS);
#else
/* Insert a wait for idle packet before reading the registers.
* This is to fix a hang/reset seen during stress testing. In this
* hang, CP encountered a timeout reading SQ's boolean constant
* register. There is logic in the HW that blocks reading of this
* register when the SQ block is not idle, which we believe is
* contributing to the hang.*/
*cmd++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
*cmd++ = 0;
/* H/w registers are already shadowed; just need to disable shadowing
* to prevent corruption.
*/
*cmd++ = pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, 3);
*cmd++ = (drawctxt->gpustate.gpuaddr + REG_OFFSET) & 0xFFFFE000;
*cmd++ = 4 << 16; /* regs, start=0 */
*cmd++ = 0x0; /* count = 0 */
/* ALU constants are already shadowed; just need to disable shadowing
* to prevent corruption.
*/
*cmd++ = pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, 3);
*cmd++ = drawctxt->gpustate.gpuaddr & 0xFFFFE000;
*cmd++ = 0 << 16; /* ALU, start=0 */
*cmd++ = 0x0; /* count = 0 */
/* Tex constants are already shadowed; just need to disable shadowing
* to prevent corruption.
*/
*cmd++ = pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, 3);
*cmd++ = (drawctxt->gpustate.gpuaddr + TEX_OFFSET) & 0xFFFFE000;
*cmd++ = 1 << 16; /* Tex, start=0 */
*cmd++ = 0x0; /* count = 0 */
#endif
/* Need to handle some of the registers separately */
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
*cmd++ = REG_SQ_GPR_MANAGEMENT;
*cmd++ = ctx->reg_values[0];
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
*cmd++ = REG_TP0_CHICKEN;
*cmd++ = ctx->reg_values[1];
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
*cmd++ = REG_RBBM_PM_OVERRIDE2;
*cmd++ = ctx->reg_values[2];
if (adreno_is_a220(adreno_dev)) {
unsigned int i;
unsigned int j = 3;
for (i = REG_LEIA_VSC_BIN_SIZE; i <=
REG_LEIA_VSC_PIPE_DATA_LENGTH_7; i++) {
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
*cmd++ = i;
*cmd++ = ctx->reg_values[j];
j++;
}
}
/* Copy Boolean constants */
cmd = reg_to_mem(cmd, ctx->bool_shadow, REG_SQ_CF_BOOLEANS,
BOOL_CONSTANTS);
/* Copy Loop constants */
cmd = reg_to_mem(cmd, ctx->loop_shadow, REG_SQ_CF_LOOP, LOOP_CONSTANTS);
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, drawctxt->reg_save, start, cmd);
ctx->cmd = cmd;
}
/*copy colour, depth, & stencil buffers from graphics memory to system memory*/
static unsigned int *build_gmem2sys_cmds(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt,
struct tmp_ctx *ctx,
struct gmem_shadow_t *shadow)
{
unsigned int *cmds = shadow->gmem_save_commands;
unsigned int *start = cmds;
/* Calculate the new offset based on the adjusted base */
unsigned int bytesperpixel = format2bytesperpixel[shadow->format];
unsigned int addr = shadow->gmemshadow.gpuaddr;
unsigned int offset = (addr - (addr & 0xfffff000)) / bytesperpixel;
/* Store TP0_CHICKEN register */
*cmds++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
*cmds++ = REG_TP0_CHICKEN;
if (ctx)
*cmds++ = ctx->chicken_restore;
else
cmds++;
*cmds++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
*cmds++ = 0;
/* Set TP0_CHICKEN to zero */
*cmds++ = pm4_type0_packet(REG_TP0_CHICKEN, 1);
*cmds++ = 0x00000000;
/* Set PA_SC_AA_CONFIG to 0 */
*cmds++ = pm4_type0_packet(REG_PA_SC_AA_CONFIG, 1);
*cmds++ = 0x00000000;
/* program shader */
/* load shader vtx constants ... 5 dwords */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 4);
*cmds++ = (0x1 << 16) | SHADER_CONST_ADDR;
*cmds++ = 0;
/* valid(?) vtx constant flag & addr */
*cmds++ = shadow->quad_vertices.gpuaddr | 0x3;
/* limit = 12 dwords */
*cmds++ = 0x00000030;
/* Invalidate L2 cache to make sure vertices are updated */
*cmds++ = pm4_type0_packet(REG_TC_CNTL_STATUS, 1);
*cmds++ = 0x1;
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 4);
*cmds++ = PM4_REG(REG_VGT_MAX_VTX_INDX);
*cmds++ = 0x00ffffff; /* REG_VGT_MAX_VTX_INDX */
*cmds++ = 0x0; /* REG_VGT_MIN_VTX_INDX */
*cmds++ = 0x00000000; /* REG_VGT_INDX_OFFSET */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_PA_SC_AA_MASK);
*cmds++ = 0x0000ffff; /* REG_PA_SC_AA_MASK */
/* load the patched vertex shader stream */
cmds = program_shader(cmds, 0, gmem2sys_vtx_pgm, GMEM2SYS_VTX_PGM_LEN);
/* Load the patched fragment shader stream */
cmds =
program_shader(cmds, 1, gmem2sys_frag_pgm, GMEM2SYS_FRAG_PGM_LEN);
/* SQ_PROGRAM_CNTL / SQ_CONTEXT_MISC */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
*cmds++ = PM4_REG(REG_SQ_PROGRAM_CNTL);
if (adreno_is_a220(adreno_dev))
*cmds++ = 0x10018001;
else
*cmds++ = 0x10010001;
*cmds++ = 0x00000008;
/* resolve */
/* PA_CL_VTE_CNTL */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_PA_CL_VTE_CNTL);
/* disable X/Y/Z transforms, X/Y/Z are premultiplied by W */
*cmds++ = 0x00000b00;
/* program surface info */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
*cmds++ = PM4_REG(REG_RB_SURFACE_INFO);
*cmds++ = shadow->gmem_pitch; /* pitch, MSAA = 1 */
/* RB_COLOR_INFO Endian=none, Linear, Format=RGBA8888, Swap=0,
* Base=gmem_base
*/
/* gmem base assumed 4K aligned. */
if (ctx) {
BUG_ON(ctx->gmem_base & 0xFFF);
*cmds++ =
(shadow->
format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT) | ctx->
gmem_base;
} else {
unsigned int temp = *cmds;
*cmds++ = (temp & ~RB_COLOR_INFO__COLOR_FORMAT_MASK) |
(shadow->format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT);
}
/* disable Z */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_RB_DEPTHCONTROL);
if (adreno_is_a220(adreno_dev))
*cmds++ = 0x08;
else
*cmds++ = 0;
/* set REG_PA_SU_SC_MODE_CNTL
* Front_ptype = draw triangles
* Back_ptype = draw triangles
* Provoking vertex = last
*/
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_PA_SU_SC_MODE_CNTL);
*cmds++ = 0x00080240;
/* Use maximum scissor values -- quad vertices already have the
* correct bounds */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
*cmds++ = PM4_REG(REG_PA_SC_SCREEN_SCISSOR_TL);
*cmds++ = (0 << 16) | 0;
*cmds++ = (0x1fff << 16) | (0x1fff);
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
*cmds++ = PM4_REG(REG_PA_SC_WINDOW_SCISSOR_TL);
*cmds++ = (unsigned int)((1U << 31) | (0 << 16) | 0);
*cmds++ = (0x1fff << 16) | (0x1fff);
/* load the viewport so that z scale = clear depth and
* z offset = 0.0f
*/
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
*cmds++ = PM4_REG(REG_PA_CL_VPORT_ZSCALE);
*cmds++ = 0xbf800000; /* -1.0f */
*cmds++ = 0x0;
/* load the stencil ref value
* $AAM - do this later
*/
/* load the COPY state */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 6);
*cmds++ = PM4_REG(REG_RB_COPY_CONTROL);
*cmds++ = 0; /* RB_COPY_CONTROL */
*cmds++ = addr & 0xfffff000; /* RB_COPY_DEST_BASE */
*cmds++ = shadow->pitch >> 5; /* RB_COPY_DEST_PITCH */
/* Endian=none, Linear, Format=RGBA8888,Swap=0,!Dither,
* MaskWrite:R=G=B=A=1
*/
*cmds++ = 0x0003c008 |
(shadow->format << RB_COPY_DEST_INFO__COPY_DEST_FORMAT__SHIFT);
/* Make sure we stay in offsetx field. */
BUG_ON(offset & 0xfffff000);
*cmds++ = offset;
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_RB_MODECONTROL);
*cmds++ = 0x6; /* EDRAM copy */
if (adreno_is_a220(adreno_dev)) {
*cmds++ = 0xc0043600; /* packet 3 3D_DRAW_INDX_2 */
*cmds++ = 0x0;
*cmds++ = 0x00004046; /* tristrip */
*cmds++ = 0x00000004; /* NUM_INDICES */
*cmds++ = 0x00010000; /* index: 0x00, 0x01 */
*cmds++ = 0x00030002; /* index: 0x02, 0x03 */
} else {
/* queue the draw packet */
*cmds++ = pm4_type3_packet(PM4_DRAW_INDX, 2);
*cmds++ = 0; /* viz query info. */
/* PrimType=RectList, NumIndices=3, SrcSel=AutoIndex */
*cmds++ = 0x00030088;
}
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, shadow->gmem_save, start, cmds);
return cmds;
}
/* context restore */
/*copy colour, depth, & stencil buffers from system memory to graphics memory*/
static unsigned int *build_sys2gmem_cmds(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt,
struct tmp_ctx *ctx,
struct gmem_shadow_t *shadow)
{
unsigned int *cmds = shadow->gmem_restore_commands;
unsigned int *start = cmds;
/* Store TP0_CHICKEN register */
*cmds++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
*cmds++ = REG_TP0_CHICKEN;
if (ctx)
*cmds++ = ctx->chicken_restore;
else
cmds++;
*cmds++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
*cmds++ = 0;
/* Set TP0_CHICKEN to zero */
*cmds++ = pm4_type0_packet(REG_TP0_CHICKEN, 1);
*cmds++ = 0x00000000;
/* Set PA_SC_AA_CONFIG to 0 */
*cmds++ = pm4_type0_packet(REG_PA_SC_AA_CONFIG, 1);
*cmds++ = 0x00000000;
/* shader constants */
/* vertex buffer constants */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 7);
*cmds++ = (0x1 << 16) | (9 * 6);
/* valid(?) vtx constant flag & addr */
*cmds++ = shadow->quad_vertices.gpuaddr | 0x3;
/* limit = 12 dwords */
*cmds++ = 0x00000030;
/* valid(?) vtx constant flag & addr */
*cmds++ = shadow->quad_texcoords.gpuaddr | 0x3;
/* limit = 8 dwords */
*cmds++ = 0x00000020;
*cmds++ = 0;
*cmds++ = 0;
/* Invalidate L2 cache to make sure vertices are updated */
*cmds++ = pm4_type0_packet(REG_TC_CNTL_STATUS, 1);
*cmds++ = 0x1;
cmds = program_shader(cmds, 0, sys2gmem_vtx_pgm, SYS2GMEM_VTX_PGM_LEN);
/* Load the patched fragment shader stream */
cmds =
program_shader(cmds, 1, sys2gmem_frag_pgm, SYS2GMEM_FRAG_PGM_LEN);
/* SQ_PROGRAM_CNTL / SQ_CONTEXT_MISC */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
*cmds++ = PM4_REG(REG_SQ_PROGRAM_CNTL);
*cmds++ = 0x10030002;
*cmds++ = 0x00000008;
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_PA_SC_AA_MASK);
*cmds++ = 0x0000ffff; /* REG_PA_SC_AA_MASK */
if (!adreno_is_a220(adreno_dev)) {
/* PA_SC_VIZ_QUERY */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_PA_SC_VIZ_QUERY);
*cmds++ = 0x0; /*REG_PA_SC_VIZ_QUERY */
}
/* RB_COLORCONTROL */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_RB_COLORCONTROL);
*cmds++ = 0x00000c20;
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 4);
*cmds++ = PM4_REG(REG_VGT_MAX_VTX_INDX);
*cmds++ = 0x00ffffff; /* mmVGT_MAX_VTX_INDX */
*cmds++ = 0x0; /* mmVGT_MIN_VTX_INDX */
*cmds++ = 0x00000000; /* mmVGT_INDX_OFFSET */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
*cmds++ = PM4_REG(REG_VGT_VERTEX_REUSE_BLOCK_CNTL);
*cmds++ = 0x00000002; /* mmVGT_VERTEX_REUSE_BLOCK_CNTL */
*cmds++ = 0x00000002; /* mmVGT_OUT_DEALLOC_CNTL */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_SQ_INTERPOLATOR_CNTL);
*cmds++ = 0xffffffff; /* mmSQ_INTERPOLATOR_CNTL */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_PA_SC_AA_CONFIG);
*cmds++ = 0x00000000; /* REG_PA_SC_AA_CONFIG */
/* set REG_PA_SU_SC_MODE_CNTL
* Front_ptype = draw triangles
* Back_ptype = draw triangles
* Provoking vertex = last
*/
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_PA_SU_SC_MODE_CNTL);
*cmds++ = 0x00080240;
/* texture constants */
*cmds++ =
pm4_type3_packet(PM4_SET_CONSTANT, (SYS2GMEM_TEX_CONST_LEN + 1));
*cmds++ = (0x1 << 16) | (0 * 6);
memcpy(cmds, sys2gmem_tex_const, SYS2GMEM_TEX_CONST_LEN << 2);
cmds[0] |= (shadow->pitch >> 5) << 22;
cmds[1] |=
shadow->gmemshadow.gpuaddr | surface_format_table[shadow->format];
cmds[2] |= (shadow->width - 1) | (shadow->height - 1) << 13;
cmds += SYS2GMEM_TEX_CONST_LEN;
/* program surface info */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
*cmds++ = PM4_REG(REG_RB_SURFACE_INFO);
*cmds++ = shadow->gmem_pitch; /* pitch, MSAA = 1 */
/* RB_COLOR_INFO Endian=none, Linear, Format=RGBA8888, Swap=0,
* Base=gmem_base
*/
if (ctx)
*cmds++ =
(shadow->
format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT) | ctx->
gmem_base;
else {
unsigned int temp = *cmds;
*cmds++ = (temp & ~RB_COLOR_INFO__COLOR_FORMAT_MASK) |
(shadow->format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT);
}
/* RB_DEPTHCONTROL */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_RB_DEPTHCONTROL);
if (adreno_is_a220(adreno_dev))
*cmds++ = 8; /* disable Z */
else
*cmds++ = 0; /* disable Z */
/* Use maximum scissor values -- quad vertices already
* have the correct bounds */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
*cmds++ = PM4_REG(REG_PA_SC_SCREEN_SCISSOR_TL);
*cmds++ = (0 << 16) | 0;
*cmds++ = ((0x1fff) << 16) | 0x1fff;
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
*cmds++ = PM4_REG(REG_PA_SC_WINDOW_SCISSOR_TL);
*cmds++ = (unsigned int)((1U << 31) | (0 << 16) | 0);
*cmds++ = ((0x1fff) << 16) | 0x1fff;
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_PA_CL_VTE_CNTL);
/* disable X/Y/Z transforms, X/Y/Z are premultiplied by W */
*cmds++ = 0x00000b00;
/*load the viewport so that z scale = clear depth and z offset = 0.0f */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
*cmds++ = PM4_REG(REG_PA_CL_VPORT_ZSCALE);
*cmds++ = 0xbf800000;
*cmds++ = 0x0;
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_RB_COLOR_MASK);
*cmds++ = 0x0000000f; /* R = G = B = 1:enabled */
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_RB_COLOR_DEST_MASK);
*cmds++ = 0xffffffff;
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 3);
*cmds++ = PM4_REG(REG_SQ_WRAPPING_0);
*cmds++ = 0x00000000;
*cmds++ = 0x00000000;
/* load the stencil ref value
* $AAM - do this later
*/
*cmds++ = pm4_type3_packet(PM4_SET_CONSTANT, 2);
*cmds++ = PM4_REG(REG_RB_MODECONTROL);
/* draw pixels with color and depth/stencil component */
*cmds++ = 0x4;
if (adreno_is_a220(adreno_dev)) {
*cmds++ = 0xc0043600; /* packet 3 3D_DRAW_INDX_2 */
*cmds++ = 0x0;
*cmds++ = 0x00004046; /* tristrip */
*cmds++ = 0x00000004; /* NUM_INDICES */
*cmds++ = 0x00010000; /* index: 0x00, 0x01 */
*cmds++ = 0x00030002; /* index: 0x02, 0x03 */
} else {
/* queue the draw packet */
*cmds++ = pm4_type3_packet(PM4_DRAW_INDX, 2);
*cmds++ = 0; /* viz query info. */
/* PrimType=RectList, NumIndices=3, SrcSel=AutoIndex */
*cmds++ = 0x00030088;
}
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, shadow->gmem_restore, start, cmds);
return cmds;
}
/* restore h/w regs, alu constants, texture constants, etc. ... */
static unsigned *reg_range(unsigned int *cmd, unsigned int start,
unsigned int end)
{
*cmd++ = PM4_REG(start); /* h/w regs, start addr */
*cmd++ = end - start + 1; /* count */
return cmd;
}
static void build_regrestore_cmds(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt,
struct tmp_ctx *ctx)
{
unsigned int *start = ctx->cmd;
unsigned int *cmd = start;
*cmd++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
*cmd++ = 0;
/* H/W Registers */
/* deferred pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, ???); */
cmd++;
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
/* Force mismatch */
*cmd++ = ((drawctxt->gpustate.gpuaddr + REG_OFFSET) & 0xFFFFE000) | 1;
#else
*cmd++ = (drawctxt->gpustate.gpuaddr + REG_OFFSET) & 0xFFFFE000;
#endif
if (!adreno_is_a220(adreno_dev)) {
cmd = reg_range(cmd, REG_RB_SURFACE_INFO,
REG_PA_SC_SCREEN_SCISSOR_BR);
} else {
cmd = reg_range(cmd, REG_RB_SURFACE_INFO, REG_RB_DEPTH_INFO);
cmd = reg_range(cmd, REG_COHER_DEST_BASE_0,
REG_PA_SC_SCREEN_SCISSOR_BR);
}
cmd = reg_range(cmd, REG_PA_SC_WINDOW_OFFSET,
REG_PA_SC_WINDOW_SCISSOR_BR);
if (!adreno_is_a220(adreno_dev)) {
cmd = reg_range(cmd, REG_VGT_MAX_VTX_INDX,
REG_PA_CL_VPORT_ZOFFSET);
} else {
cmd = reg_range(cmd, REG_LEIA_PC_MAX_VTX_INDX,
REG_LEIA_PC_INDX_OFFSET);
cmd = reg_range(cmd, REG_RB_COLOR_MASK, REG_RB_FOG_COLOR);
cmd = reg_range(cmd, REG_RB_STENCILREFMASK_BF,
REG_PA_CL_VPORT_ZOFFSET);
}
cmd = reg_range(cmd, REG_SQ_PROGRAM_CNTL, REG_SQ_WRAPPING_1);
if (!adreno_is_a220(adreno_dev)) {
cmd = reg_range(cmd, REG_RB_DEPTHCONTROL, REG_RB_MODECONTROL);
cmd = reg_range(cmd, REG_PA_SU_POINT_SIZE,
REG_PA_SC_VIZ_QUERY); /*REG_VGT_ENHANCE */
cmd = reg_range(cmd, REG_PA_SC_LINE_CNTL,
REG_RB_COLOR_DEST_MASK);
} else {
cmd = reg_range(cmd, REG_RB_DEPTHCONTROL, REG_RB_COLORCONTROL);
cmd = reg_range(cmd, REG_PA_CL_CLIP_CNTL, REG_PA_CL_VTE_CNTL);
cmd = reg_range(cmd, REG_RB_MODECONTROL, REG_LEIA_GRAS_CONTROL);
cmd = reg_range(cmd, REG_PA_SU_POINT_SIZE, REG_PA_SU_LINE_CNTL);
cmd = reg_range(cmd, REG_PA_SC_LINE_CNTL, REG_SQ_PS_CONST);
cmd = reg_range(cmd, REG_PA_SC_AA_MASK, REG_PA_SC_AA_MASK);
cmd = reg_range(cmd, REG_LEIA_PC_VERTEX_REUSE_BLOCK_CNTL,
REG_LEIA_PC_VERTEX_REUSE_BLOCK_CNTL);
cmd = reg_range(cmd, REG_RB_COPY_CONTROL, REG_RB_DEPTH_CLEAR);
cmd = reg_range(cmd, REG_RB_SAMPLE_COUNT_CTL,
REG_RB_COLOR_DEST_MASK);
}
cmd = reg_range(cmd, REG_PA_SU_POLY_OFFSET_FRONT_SCALE,
REG_PA_SU_POLY_OFFSET_BACK_OFFSET);
/* Now we know how many register blocks we have, we can compute command
* length
*/
start[2] =
pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, (cmd - start) - 3);
/* Enable shadowing for the entire register block. */
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
start[4] |= (0 << 24) | (4 << 16); /* Disable shadowing. */
#else
start[4] |= (1 << 24) | (4 << 16);
#endif
/* Need to handle some of the registers separately */
*cmd++ = pm4_type0_packet(REG_SQ_GPR_MANAGEMENT, 1);
ctx->reg_values[0] = gpuaddr(cmd, &drawctxt->gpustate);
*cmd++ = 0x00040400;
*cmd++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
*cmd++ = 0;
*cmd++ = pm4_type0_packet(REG_TP0_CHICKEN, 1);
ctx->reg_values[1] = gpuaddr(cmd, &drawctxt->gpustate);
*cmd++ = 0x00000000;
*cmd++ = pm4_type0_packet(REG_RBBM_PM_OVERRIDE2, 1);
ctx->reg_values[2] = gpuaddr(cmd, &drawctxt->gpustate);
if (!adreno_is_a220(adreno_dev))
*cmd++ = 0x00000000;
else
*cmd++ = 0x80;
if (adreno_is_a220(adreno_dev)) {
unsigned int i;
unsigned int j = 3;
for (i = REG_LEIA_VSC_BIN_SIZE; i <=
REG_LEIA_VSC_PIPE_DATA_LENGTH_7; i++) {
*cmd++ = pm4_type0_packet(i, 1);
ctx->reg_values[j] = gpuaddr(cmd, &drawctxt->gpustate);
*cmd++ = 0x00000000;
j++;
}
}
/* ALU Constants */
*cmd++ = pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, 3);
*cmd++ = drawctxt->gpustate.gpuaddr & 0xFFFFE000;
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
*cmd++ = (0 << 24) | (0 << 16) | 0; /* Disable shadowing */
#else
*cmd++ = (1 << 24) | (0 << 16) | 0;
#endif
*cmd++ = ALU_CONSTANTS;
/* Texture Constants */
*cmd++ = pm4_type3_packet(PM4_LOAD_CONSTANT_CONTEXT, 3);
*cmd++ = (drawctxt->gpustate.gpuaddr + TEX_OFFSET) & 0xFFFFE000;
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
/* Disable shadowing */
*cmd++ = (0 << 24) | (1 << 16) | 0;
#else
*cmd++ = (1 << 24) | (1 << 16) | 0;
#endif
*cmd++ = TEX_CONSTANTS;
/* Boolean Constants */
*cmd++ = pm4_type3_packet(PM4_SET_CONSTANT, 1 + BOOL_CONSTANTS);
*cmd++ = (2 << 16) | 0;
/* the next BOOL_CONSTANT dwords is the shadow area for
* boolean constants.
*/
ctx->bool_shadow = gpuaddr(cmd, &drawctxt->gpustate);
cmd += BOOL_CONSTANTS;
/* Loop Constants */
*cmd++ = pm4_type3_packet(PM4_SET_CONSTANT, 1 + LOOP_CONSTANTS);
*cmd++ = (3 << 16) | 0;
/* the next LOOP_CONSTANTS dwords is the shadow area for
* loop constants.
*/
ctx->loop_shadow = gpuaddr(cmd, &drawctxt->gpustate);
cmd += LOOP_CONSTANTS;
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, drawctxt->reg_restore, start, cmd);
ctx->cmd = cmd;
}
/* quad for saving/restoring gmem */
static void set_gmem_copy_quad(struct gmem_shadow_t *shadow)
{
/* set vertex buffer values */
gmem_copy_quad[1] = uint2float(shadow->height);
gmem_copy_quad[3] = uint2float(shadow->width);
gmem_copy_quad[4] = uint2float(shadow->height);
gmem_copy_quad[9] = uint2float(shadow->width);
gmem_copy_quad[0] = uint2float(0);
gmem_copy_quad[6] = uint2float(0);
gmem_copy_quad[7] = uint2float(0);
gmem_copy_quad[10] = uint2float(0);
memcpy(shadow->quad_vertices.hostptr, gmem_copy_quad, QUAD_LEN << 2);
memcpy(shadow->quad_texcoords.hostptr, gmem_copy_texcoord,
TEXCOORD_LEN << 2);
}
/* quad for saving/restoring gmem */
static void build_quad_vtxbuff(struct adreno_context *drawctxt,
struct tmp_ctx *ctx, struct gmem_shadow_t *shadow)
{
unsigned int *cmd = ctx->cmd;
/* quad vertex buffer location (in GPU space) */
shadow->quad_vertices.hostptr = cmd;
shadow->quad_vertices.gpuaddr = gpuaddr(cmd, &drawctxt->gpustate);
cmd += QUAD_LEN;
/* tex coord buffer location (in GPU space) */
shadow->quad_texcoords.hostptr = cmd;
shadow->quad_texcoords.gpuaddr = gpuaddr(cmd, &drawctxt->gpustate);
cmd += TEXCOORD_LEN;
set_gmem_copy_quad(shadow);
ctx->cmd = cmd;
}
static void
build_shader_save_restore_cmds(struct adreno_context *drawctxt,
struct tmp_ctx *ctx)
{
unsigned int *cmd = ctx->cmd;
unsigned int *save, *restore, *fixup;
#if defined(PM4_IM_STORE)
unsigned int *startSizeVtx, *startSizePix, *startSizeShared;
#endif
unsigned int *partition1;
unsigned int *shaderBases, *partition2;
#if defined(PM4_IM_STORE)
/* compute vertex, pixel and shared instruction shadow GPU addresses */
ctx->shader_vertex = drawctxt->gpustate.gpuaddr + SHADER_OFFSET;
ctx->shader_pixel = ctx->shader_vertex + SHADER_SHADOW_SIZE;
ctx->shader_shared = ctx->shader_pixel + SHADER_SHADOW_SIZE;
#endif
/* restore shader partitioning and instructions */
restore = cmd; /* start address */
/* Invalidate Vertex & Pixel instruction code address and sizes */
*cmd++ = pm4_type3_packet(PM4_INVALIDATE_STATE, 1);
*cmd++ = 0x00000300; /* 0x100 = Vertex, 0x200 = Pixel */
/* Restore previous shader vertex & pixel instruction bases. */
*cmd++ = pm4_type3_packet(PM4_SET_SHADER_BASES, 1);
shaderBases = cmd++; /* TBD #5: shader bases (from fixup) */
/* write the shader partition information to a scratch register */
*cmd++ = pm4_type0_packet(REG_SQ_INST_STORE_MANAGMENT, 1);
partition1 = cmd++; /* TBD #4a: partition info (from save) */
#if defined(PM4_IM_STORE)
/* load vertex shader instructions from the shadow. */
*cmd++ = pm4_type3_packet(PM4_IM_LOAD, 2);
*cmd++ = ctx->shader_vertex + 0x0; /* 0x0 = Vertex */
startSizeVtx = cmd++; /* TBD #1: start/size (from save) */
/* load pixel shader instructions from the shadow. */
*cmd++ = pm4_type3_packet(PM4_IM_LOAD, 2);
*cmd++ = ctx->shader_pixel + 0x1; /* 0x1 = Pixel */
startSizePix = cmd++; /* TBD #2: start/size (from save) */
/* load shared shader instructions from the shadow. */
*cmd++ = pm4_type3_packet(PM4_IM_LOAD, 2);
*cmd++ = ctx->shader_shared + 0x2; /* 0x2 = Shared */
startSizeShared = cmd++; /* TBD #3: start/size (from save) */
#endif
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, drawctxt->shader_restore, restore, cmd);
/*
* fixup SET_SHADER_BASES data
*
* since self-modifying PM4 code is being used here, a seperate
* command buffer is used for this fixup operation, to ensure the
* commands are not read by the PM4 engine before the data fields
* have been written.
*/
fixup = cmd; /* start address */
/* write the shader partition information to a scratch register */
*cmd++ = pm4_type0_packet(REG_SCRATCH_REG2, 1);
partition2 = cmd++; /* TBD #4b: partition info (from save) */
/* mask off unused bits, then OR with shader instruction memory size */
*cmd++ = pm4_type3_packet(PM4_REG_RMW, 3);
*cmd++ = REG_SCRATCH_REG2;
/* AND off invalid bits. */
*cmd++ = 0x0FFF0FFF;
/* OR in instruction memory size */
*cmd++ = (unsigned int)((SHADER_INSTRUCT_LOG2 - 5U) << 29);
/* write the computed value to the SET_SHADER_BASES data field */
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
*cmd++ = REG_SCRATCH_REG2;
/* TBD #5: shader bases (to restore) */
*cmd++ = gpuaddr(shaderBases, &drawctxt->gpustate);
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, drawctxt->shader_fixup, fixup, cmd);
/* save shader partitioning and instructions */
save = cmd; /* start address */
*cmd++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
*cmd++ = 0;
/* fetch the SQ_INST_STORE_MANAGMENT register value,
* store the value in the data fields of the SET_CONSTANT commands
* above.
*/
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
*cmd++ = REG_SQ_INST_STORE_MANAGMENT;
/* TBD #4a: partition info (to restore) */
*cmd++ = gpuaddr(partition1, &drawctxt->gpustate);
*cmd++ = pm4_type3_packet(PM4_REG_TO_MEM, 2);
*cmd++ = REG_SQ_INST_STORE_MANAGMENT;
/* TBD #4b: partition info (to fixup) */
*cmd++ = gpuaddr(partition2, &drawctxt->gpustate);
#if defined(PM4_IM_STORE)
/* store the vertex shader instructions */
*cmd++ = pm4_type3_packet(PM4_IM_STORE, 2);
*cmd++ = ctx->shader_vertex + 0x0; /* 0x0 = Vertex */
/* TBD #1: start/size (to restore) */
*cmd++ = gpuaddr(startSizeVtx, &drawctxt->gpustate);
/* store the pixel shader instructions */
*cmd++ = pm4_type3_packet(PM4_IM_STORE, 2);
*cmd++ = ctx->shader_pixel + 0x1; /* 0x1 = Pixel */
/* TBD #2: start/size (to restore) */
*cmd++ = gpuaddr(startSizePix, &drawctxt->gpustate);
/* store the shared shader instructions if vertex base is nonzero */
*cmd++ = pm4_type3_packet(PM4_IM_STORE, 2);
*cmd++ = ctx->shader_shared + 0x2; /* 0x2 = Shared */
/* TBD #3: start/size (to restore) */
*cmd++ = gpuaddr(startSizeShared, &drawctxt->gpustate);
#endif
*cmd++ = pm4_type3_packet(PM4_WAIT_FOR_IDLE, 1);
*cmd++ = 0;
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, drawctxt->shader_save, save, cmd);
ctx->cmd = cmd;
}
/* create buffers for saving/restoring registers, constants, & GMEM */
static int
create_gpustate_shadow(struct kgsl_device *device,
struct adreno_context *drawctxt,
struct tmp_ctx *ctx)
{
struct adreno_device *adreno_dev = ADRENO_DEVICE(device);
int result;
/* Allocate vmalloc memory to store the gpustate */
result = kgsl_sharedmem_vmalloc(&drawctxt->gpustate,
drawctxt->pagetable, CONTEXT_SIZE);
if (result)
return result;
drawctxt->flags |= CTXT_FLAGS_STATE_SHADOW;
/* Blank out h/w register, constant, and command buffer shadows. */
kgsl_sharedmem_set(&drawctxt->gpustate, 0, 0, CONTEXT_SIZE);
/* set-up command and vertex buffer pointers */
ctx->cmd = ctx->start
= (unsigned int *)((char *)drawctxt->gpustate.hostptr + CMD_OFFSET);
/* build indirect command buffers to save & restore regs/constants */
adreno_idle(device, KGSL_TIMEOUT_DEFAULT);
build_regrestore_cmds(adreno_dev, drawctxt, ctx);
build_regsave_cmds(adreno_dev, drawctxt, ctx);
build_shader_save_restore_cmds(drawctxt, ctx);
kgsl_cache_range_op(&drawctxt->gpustate,
KGSL_CACHE_OP_FLUSH);
return 0;
}
/* create buffers for saving/restoring registers, constants, & GMEM */
static int
create_gmem_shadow(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt,
struct tmp_ctx *ctx)
{
struct kgsl_device *device = &adreno_dev->dev;
int result;
config_gmemsize(&drawctxt->context_gmem_shadow,
adreno_dev->gmemspace.sizebytes);
ctx->gmem_base = adreno_dev->gmemspace.gpu_base;
result = kgsl_sharedmem_vmalloc(
&drawctxt->context_gmem_shadow.gmemshadow,
drawctxt->pagetable,
drawctxt->context_gmem_shadow.size);
if (result)
return result;
/* we've allocated the shadow, when swapped out, GMEM must be saved. */
drawctxt->flags |= CTXT_FLAGS_GMEM_SHADOW | CTXT_FLAGS_GMEM_SAVE;
/* blank out gmem shadow. */
kgsl_sharedmem_set(&drawctxt->context_gmem_shadow.gmemshadow, 0, 0,
drawctxt->context_gmem_shadow.size);
/* build quad vertex buffer */
build_quad_vtxbuff(drawctxt, ctx, &drawctxt->context_gmem_shadow);
/* build TP0_CHICKEN register restore command buffer */
ctx->cmd = build_chicken_restore_cmds(drawctxt, ctx);
/* build indirect command buffers to save & restore gmem */
/* Idle because we are reading PM override registers */
adreno_idle(device, KGSL_TIMEOUT_DEFAULT);
drawctxt->context_gmem_shadow.gmem_save_commands = ctx->cmd;
ctx->cmd =
build_gmem2sys_cmds(adreno_dev, drawctxt, ctx,
&drawctxt->context_gmem_shadow);
drawctxt->context_gmem_shadow.gmem_restore_commands = ctx->cmd;
ctx->cmd =
build_sys2gmem_cmds(adreno_dev, drawctxt, ctx,
&drawctxt->context_gmem_shadow);
kgsl_cache_range_op(&drawctxt->context_gmem_shadow.gmemshadow,
KGSL_CACHE_OP_FLUSH);
return 0;
}
/* create a new drawing context */
int
adreno_drawctxt_create(struct kgsl_device_private *dev_priv, uint32_t flags,
struct kgsl_context *context)
{
struct adreno_context *drawctxt;
struct kgsl_device *device = dev_priv->device;
struct adreno_device *adreno_dev = ADRENO_DEVICE(device);
struct kgsl_pagetable *pagetable = dev_priv->process_priv->pagetable;
struct tmp_ctx ctx;
int ret;
drawctxt = kzalloc(sizeof(struct adreno_context), GFP_KERNEL);
if (drawctxt == NULL)
return -ENOMEM;
drawctxt->pagetable = pagetable;
drawctxt->bin_base_offset = 0;
ret = create_gpustate_shadow(device, drawctxt, &ctx);
if (ret)
goto err;
/* Save the shader instruction memory on context switching */
drawctxt->flags |= CTXT_FLAGS_SHADER_SAVE;
memset(&drawctxt->context_gmem_shadow.gmemshadow,
0, sizeof(struct kgsl_memdesc));
if (!(flags & KGSL_CONTEXT_NO_GMEM_ALLOC)) {
/* create gmem shadow */
ret = create_gmem_shadow(adreno_dev, drawctxt, &ctx);
if (ret != 0)
goto err;
}
BUG_ON(ctx.cmd - ctx.start > CMD_BUFFER_LEN);
context->devctxt = drawctxt;
return 0;
err:
kgsl_sharedmem_free(&drawctxt->gpustate);
kfree(drawctxt);
return ret;
}
/* destroy a drawing context */
int adreno_drawctxt_destroy(struct kgsl_device *device,
struct kgsl_context *context)
{
struct adreno_device *adreno_dev = ADRENO_DEVICE(device);
struct adreno_context *drawctxt = context->devctxt;
if (drawctxt == NULL)
return -EINVAL;
/* deactivate context */
if (adreno_dev->drawctxt_active == drawctxt) {
/* no need to save GMEM or shader, the context is
* being destroyed.
*/
drawctxt->flags &= ~(CTXT_FLAGS_GMEM_SAVE |
CTXT_FLAGS_SHADER_SAVE |
CTXT_FLAGS_GMEM_SHADOW |
CTXT_FLAGS_STATE_SHADOW);
adreno_drawctxt_switch(adreno_dev, NULL, 0);
}
adreno_idle(device, KGSL_TIMEOUT_DEFAULT);
kgsl_sharedmem_free(&drawctxt->gpustate);
kgsl_sharedmem_free(&drawctxt->context_gmem_shadow.gmemshadow);
kfree(drawctxt);
context->devctxt = NULL;
return 0;
}
/* set bin base offset */
int adreno_drawctxt_set_bin_base_offset(struct kgsl_device *device,
struct kgsl_context *context,
unsigned int offset)
{
struct adreno_context *drawctxt = context->devctxt;
if (drawctxt == NULL)
return -EINVAL;
drawctxt->bin_base_offset = offset;
return 0;
}
/* switch drawing contexts */
void
adreno_drawctxt_switch(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt,
unsigned int flags)
{
struct adreno_context *active_ctxt =
adreno_dev->drawctxt_active;
struct kgsl_device *device = &adreno_dev->dev;
unsigned int cmds[5];
if (drawctxt) {
if (flags & KGSL_CONTEXT_SAVE_GMEM)
/* Set the flag in context so that the save is done
* when this context is switched out. */
drawctxt->flags |= CTXT_FLAGS_GMEM_SAVE;
else
/* Remove GMEM saving flag from the context */
drawctxt->flags &= ~CTXT_FLAGS_GMEM_SAVE;
}
/* already current? */
if (active_ctxt == drawctxt)
return;
KGSL_CTXT_INFO(device, "from %p to %p flags %d\n",
adreno_dev->drawctxt_active, drawctxt, flags);
/* save old context*/
if (active_ctxt && active_ctxt->flags & CTXT_FLAGS_GPU_HANG)
KGSL_CTXT_WARN(device,
"Current active context has caused gpu hang\n");
if (active_ctxt != NULL) {
KGSL_CTXT_INFO(device,
"active_ctxt flags %08x\n", active_ctxt->flags);
/* save registers and constants. */
adreno_ringbuffer_issuecmds(device, 0,
active_ctxt->reg_save, 3);
if (active_ctxt->flags & CTXT_FLAGS_SHADER_SAVE) {
/* save shader partitioning and instructions. */
adreno_ringbuffer_issuecmds(device,
KGSL_CMD_FLAGS_PMODE,
active_ctxt->shader_save, 3);
/* fixup shader partitioning parameter for
* SET_SHADER_BASES.
*/
adreno_ringbuffer_issuecmds(device, 0,
active_ctxt->shader_fixup, 3);
active_ctxt->flags |= CTXT_FLAGS_SHADER_RESTORE;
}
if (active_ctxt->flags & CTXT_FLAGS_GMEM_SAVE
&& active_ctxt->flags & CTXT_FLAGS_GMEM_SHADOW) {
/* save gmem.
* (note: changes shader. shader must already be saved.)
*/
adreno_ringbuffer_issuecmds(device,
KGSL_CMD_FLAGS_PMODE,
active_ctxt->context_gmem_shadow.gmem_save, 3);
/* Restore TP0_CHICKEN */
adreno_ringbuffer_issuecmds(device, 0,
active_ctxt->chicken_restore, 3);
active_ctxt->flags |= CTXT_FLAGS_GMEM_RESTORE;
}
}
adreno_dev->drawctxt_active = drawctxt;
/* restore new context */
if (drawctxt != NULL) {
KGSL_CTXT_INFO(device,
"drawctxt flags %08x\n", drawctxt->flags);
cmds[0] = pm4_nop_packet(1);
cmds[1] = KGSL_CONTEXT_TO_MEM_IDENTIFIER;
cmds[2] = pm4_type3_packet(PM4_MEM_WRITE, 2);
cmds[3] = device->memstore.gpuaddr +
KGSL_DEVICE_MEMSTORE_OFFSET(current_context);
cmds[4] = (unsigned int)adreno_dev->drawctxt_active;
adreno_ringbuffer_issuecmds(device, 0, cmds, 5);
kgsl_mmu_setstate(device, drawctxt->pagetable);
#ifndef CONFIG_MSM_KGSL_CFF_DUMP_NO_CONTEXT_MEM_DUMP
kgsl_cffdump_syncmem(NULL, &drawctxt->gpustate,
drawctxt->gpustate.gpuaddr, LCC_SHADOW_SIZE +
REG_SHADOW_SIZE + CMD_BUFFER_SIZE + TEX_SHADOW_SIZE,
false);
#endif
/* restore gmem.
* (note: changes shader. shader must not already be restored.)
*/
if (drawctxt->flags & CTXT_FLAGS_GMEM_RESTORE) {
adreno_ringbuffer_issuecmds(device,
KGSL_CMD_FLAGS_PMODE,
drawctxt->context_gmem_shadow.gmem_restore, 3);
/* Restore TP0_CHICKEN */
adreno_ringbuffer_issuecmds(device, 0,
drawctxt->chicken_restore, 3);
drawctxt->flags &= ~CTXT_FLAGS_GMEM_RESTORE;
}
/* restore registers and constants. */
adreno_ringbuffer_issuecmds(device, 0,
drawctxt->reg_restore, 3);
/* restore shader instructions & partitioning. */
if (drawctxt->flags & CTXT_FLAGS_SHADER_RESTORE) {
adreno_ringbuffer_issuecmds(device, 0,
drawctxt->shader_restore, 3);
}
cmds[0] = pm4_type3_packet(PM4_SET_BIN_BASE_OFFSET, 1);
cmds[1] = drawctxt->bin_base_offset;
if (!adreno_is_a220(adreno_dev))
adreno_ringbuffer_issuecmds(device, 0, cmds, 2);
} else
kgsl_mmu_setstate(device, device->mmu.defaultpagetable);
}