141 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Layer 2 defines
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 *
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 * Copyright 2008  by Karsten Keil <kkeil@novell.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License version 2 as
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 * published by the Free Software Foundation.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 */
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#include <linux/mISDNif.h>
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#include <linux/skbuff.h>
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#include "fsm.h"
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#define MAX_WINDOW	8
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struct manager {
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	struct mISDNchannel	ch;
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	struct mISDNchannel	bcast;
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	u_long			options;
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	struct list_head	layer2;
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	rwlock_t		lock;
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	struct FsmInst		deact;
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	struct FsmTimer		datimer;
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	struct sk_buff_head	sendq;
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	struct mISDNchannel	*up;
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	u_int			nextid;
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	u_int			lastid;
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};
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struct teimgr {
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	int			ri;
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	int			rcnt;
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	struct FsmInst		tei_m;
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	struct FsmTimer		timer;
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	int			tval, nval;
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	struct layer2		*l2;
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	struct manager		*mgr;
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};
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struct laddr {
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	u_char	A;
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	u_char	B;
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};
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struct layer2 {
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	struct list_head	list;
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	struct mISDNchannel	ch;
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	u_long			flag;
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	int			id;
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	struct mISDNchannel	*up;
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	signed char		sapi;
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	signed char		tei;
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	struct laddr		addr;
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	u_int			maxlen;
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	struct teimgr		*tm;
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	u_int			vs, va, vr;
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	int			rc;
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	u_int			window;
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	u_int			sow;
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	struct FsmInst		l2m;
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	struct FsmTimer		t200, t203;
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	int			T200, N200, T203;
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	u_int			next_id;
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	u_int			down_id;
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	struct sk_buff		*windowar[MAX_WINDOW];
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	struct sk_buff_head	i_queue;
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	struct sk_buff_head	ui_queue;
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	struct sk_buff_head	down_queue;
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	struct sk_buff_head	tmp_queue;
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};
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enum {
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	ST_L2_1,
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	ST_L2_2,
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	ST_L2_3,
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	ST_L2_4,
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	ST_L2_5,
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	ST_L2_6,
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	ST_L2_7,
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	ST_L2_8,
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};
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#define L2_STATE_COUNT (ST_L2_8+1)
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extern struct layer2	*create_l2(struct mISDNchannel *, u_int,
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				u_long, int, int);
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extern int		tei_l2(struct layer2 *, u_int, u_long arg);
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/* from tei.c */
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extern int 		l2_tei(struct layer2 *, u_int, u_long arg);
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extern void 		TEIrelease(struct layer2 *);
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extern int 		TEIInit(u_int *);
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extern void 		TEIFree(void);
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#define MAX_L2HEADER_LEN 4
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#define RR	0x01
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#define RNR	0x05
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#define REJ	0x09
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#define SABME	0x6f
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#define SABM	0x2f
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#define DM	0x0f
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#define UI	0x03
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#define DISC	0x43
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#define UA	0x63
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#define FRMR	0x87
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#define XID	0xaf
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#define CMD	0
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#define RSP	1
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#define LC_FLUSH_WAIT 1
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#define FLG_LAPB	0
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#define FLG_LAPD	1
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#define FLG_ORIG	2
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#define FLG_MOD128	3
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#define FLG_PEND_REL	4
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#define FLG_L3_INIT	5
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#define FLG_T200_RUN	6
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#define FLG_ACK_PEND	7
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#define FLG_REJEXC	8
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#define FLG_OWN_BUSY	9
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#define FLG_PEER_BUSY	10
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#define FLG_DCHAN_BUSY	11
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#define FLG_L1_ACTIV	12
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#define FLG_ESTAB_PEND	13
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#define FLG_PTP		14
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#define FLG_FIXED_TEI	15
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#define FLG_L2BLOCK	16
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#define FLG_L1_NOTREADY	17
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#define FLG_LAPD_NET	18
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