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			460 lines
		
	
	
		
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| 2: HOW THE DEVELOPMENT PROCESS WORKS
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| 
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| Linux kernel development in the early 1990's was a pretty loose affair,
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| with relatively small numbers of users and developers involved.  With a
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| user base in the millions and with some 2,000 developers involved over the
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| course of one year, the kernel has since had to evolve a number of
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| processes to keep development happening smoothly.  A solid understanding of
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| how the process works is required in order to be an effective part of it.
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| 
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| 
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| 2.1: THE BIG PICTURE
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| 
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| The kernel developers use a loosely time-based release process, with a new
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| major kernel release happening every two or three months.  The recent
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| release history looks like this:
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| 
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| 	2.6.26	July 13, 2008
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| 	2.6.25	April 16, 2008
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| 	2.6.24	January 24, 2008
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| 	2.6.23	October 9, 2007
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| 	2.6.22	July 8, 2007
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| 	2.6.21	April 25, 2007
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| 	2.6.20	February 4, 2007
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| 
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| Every 2.6.x release is a major kernel release with new features, internal
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| API changes, and more.  A typical 2.6 release can contain over 10,000
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| changesets with changes to several hundred thousand lines of code.  2.6 is
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| thus the leading edge of Linux kernel development; the kernel uses a
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| rolling development model which is continually integrating major changes.
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| 
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| A relatively straightforward discipline is followed with regard to the
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| merging of patches for each release.  At the beginning of each development
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| cycle, the "merge window" is said to be open.  At that time, code which is
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| deemed to be sufficiently stable (and which is accepted by the development
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| community) is merged into the mainline kernel.  The bulk of changes for a
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| new development cycle (and all of the major changes) will be merged during
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| this time, at a rate approaching 1,000 changes ("patches," or "changesets")
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| per day.
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| 
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| (As an aside, it is worth noting that the changes integrated during the
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| merge window do not come out of thin air; they have been collected, tested,
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| and staged ahead of time.  How that process works will be described in
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| detail later on).
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| 
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| The merge window lasts for two weeks.  At the end of this time, Linus
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| Torvalds will declare that the window is closed and release the first of
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| the "rc" kernels.  For the kernel which is destined to be 2.6.26, for
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| example, the release which happens at the end of the merge window will be
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| called 2.6.26-rc1.  The -rc1 release is the signal that the time to merge
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| new features has passed, and that the time to stabilize the next kernel has
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| begun.
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| 
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| Over the next six to ten weeks, only patches which fix problems should be
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| submitted to the mainline.  On occasion a more significant change will be
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| allowed, but such occasions are rare; developers who try to merge new
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| features outside of the merge window tend to get an unfriendly reception.
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| As a general rule, if you miss the merge window for a given feature, the
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| best thing to do is to wait for the next development cycle.  (An occasional
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| exception is made for drivers for previously-unsupported hardware; if they
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| touch no in-tree code, they cannot cause regressions and should be safe to
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| add at any time).
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| 
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| As fixes make their way into the mainline, the patch rate will slow over
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| time.  Linus releases new -rc kernels about once a week; a normal series
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| will get up to somewhere between -rc6 and -rc9 before the kernel is
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| considered to be sufficiently stable and the final 2.6.x release is made.
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| At that point the whole process starts over again.
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| 
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| As an example, here is how the 2.6.25 development cycle went (all dates in
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| 2008): 
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| 
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| 	January 24	2.6.24 stable release
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| 	February 10	2.6.25-rc1, merge window closes
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| 	February 15	2.6.25-rc2
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| 	February 24	2.6.25-rc3
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| 	March 4	 	2.6.25-rc4
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| 	March 9		2.6.25-rc5
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| 	March 16	2.6.25-rc6
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| 	March 25	2.6.25-rc7
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| 	April 1		2.6.25-rc8
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| 	April 11	2.6.25-rc9
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| 	April 16	2.6.25 stable release
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| 
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| How do the developers decide when to close the development cycle and create
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| the stable release?  The most significant metric used is the list of
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| regressions from previous releases.  No bugs are welcome, but those which
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| break systems which worked in the past are considered to be especially
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| serious.  For this reason, patches which cause regressions are looked upon
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| unfavorably and are quite likely to be reverted during the stabilization
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| period. 
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| 
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| The developers' goal is to fix all known regressions before the stable
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| release is made.  In the real world, this kind of perfection is hard to
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| achieve; there are just too many variables in a project of this size.
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| There comes a point where delaying the final release just makes the problem
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| worse; the pile of changes waiting for the next merge window will grow
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| larger, creating even more regressions the next time around.  So most 2.6.x
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| kernels go out with a handful of known regressions though, hopefully, none
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| of them are serious.
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| 
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| Once a stable release is made, its ongoing maintenance is passed off to the
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| "stable team," currently comprised of Greg Kroah-Hartman and Chris Wright.
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| The stable team will release occasional updates to the stable release using
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| the 2.6.x.y numbering scheme.  To be considered for an update release, a
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| patch must (1) fix a significant bug, and (2) already be merged into the
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| mainline for the next development kernel.  Continuing our 2.6.25 example,
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| the history (as of this writing) is:
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| 
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| 	May 1		2.6.25.1
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| 	May 6		2.6.25.2 
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| 	May 9		2.6.25.3 
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| 	May 15		2.6.25.4
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| 	June 7		2.6.25.5
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| 	June 9		2.6.25.6
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| 	June 16		2.6.25.7
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| 	June 21		2.6.25.8
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| 	June 24		2.6.25.9
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| 
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| Stable updates for a given kernel are made for approximately six months;
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| after that, the maintenance of stable releases is solely the responsibility
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| of the distributors which have shipped that particular kernel.
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| 
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| 
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| 2.2: THE LIFECYCLE OF A PATCH
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| 
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| Patches do not go directly from the developer's keyboard into the mainline
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| kernel.  There is, instead, a somewhat involved (if somewhat informal)
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| process designed to ensure that each patch is reviewed for quality and that
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| each patch implements a change which is desirable to have in the mainline.
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| This process can happen quickly for minor fixes, or, in the case of large
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| and controversial changes, go on for years.  Much developer frustration
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| comes from a lack of understanding of this process or from attempts to
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| circumvent it.  
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| 
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| In the hopes of reducing that frustration, this document will describe how
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| a patch gets into the kernel.  What follows below is an introduction which
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| describes the process in a somewhat idealized way.  A much more detailed
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| treatment will come in later sections.
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| 
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| The stages that a patch goes through are, generally:
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| 
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|  - Design.  This is where the real requirements for the patch - and the way
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|    those requirements will be met - are laid out.  Design work is often
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|    done without involving the community, but it is better to do this work
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|    in the open if at all possible; it can save a lot of time redesigning
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|    things later.
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| 
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|  - Early review.  Patches are posted to the relevant mailing list, and
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|    developers on that list reply with any comments they may have.  This
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|    process should turn up any major problems with a patch if all goes
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|    well.
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| 
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|  - Wider review.  When the patch is getting close to ready for mainline
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|    inclusion, it will be accepted by a relevant subsystem maintainer -
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|    though this acceptance is not a guarantee that the patch will make it
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|    all the way to the mainline.  The patch will show up in the maintainer's
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|    subsystem tree and into the staging trees (described below).  When the
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|    process works, this step leads to more extensive review of the patch and
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|    the discovery of any problems resulting from the integration of this
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|    patch with work being done by others.
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| 
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|  - Merging into the mainline.  Eventually, a successful patch will be
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|    merged into the mainline repository managed by Linus Torvalds.  More
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|    comments and/or problems may surface at this time; it is important that
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|    the developer be responsive to these and fix any issues which arise.
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| 
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|  - Stable release.  The number of users potentially affected by the patch
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|    is now large, so, once again, new problems may arise.
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| 
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|  - Long-term maintenance.  While it is certainly possible for a developer
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|    to forget about code after merging it, that sort of behavior tends to
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|    leave a poor impression in the development community.  Merging code
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|    eliminates some of the maintenance burden, in that others will fix
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|    problems caused by API changes.  But the original developer should
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|    continue to take responsibility for the code if it is to remain useful
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|    in the longer term.
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| 
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| One of the largest mistakes made by kernel developers (or their employers)
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| is to try to cut the process down to a single "merging into the mainline"
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| step.  This approach invariably leads to frustration for everybody
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| involved.
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| 
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| 
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| 2.3: HOW PATCHES GET INTO THE KERNEL
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| 
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| There is exactly one person who can merge patches into the mainline kernel
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| repository: Linus Torvalds.  But, of the over 12,000 patches which went
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| into the 2.6.25 kernel, only 250 (around 2%) were directly chosen by Linus
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| himself.  The kernel project has long since grown to a size where no single
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| developer could possibly inspect and select every patch unassisted.  The
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| way the kernel developers have addressed this growth is through the use of
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| a lieutenant system built around a chain of trust.
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| 
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| The kernel code base is logically broken down into a set of subsystems:
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| networking, specific architecture support, memory management, video
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| devices, etc.  Most subsystems have a designated maintainer, a developer
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| who has overall responsibility for the code within that subsystem.  These
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| subsystem maintainers are the gatekeepers (in a loose way) for the portion
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| of the kernel they manage; they are the ones who will (usually) accept a
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| patch for inclusion into the mainline kernel.
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| 
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| Subsystem maintainers each manage their own version of the kernel source
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| tree, usually (but certainly not always) using the git source management
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| tool.  Tools like git (and related tools like quilt or mercurial) allow
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| maintainers to track a list of patches, including authorship information
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| and other metadata.  At any given time, the maintainer can identify which
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| patches in his or her repository are not found in the mainline.
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| 
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| When the merge window opens, top-level maintainers will ask Linus to "pull"
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| the patches they have selected for merging from their repositories.  If
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| Linus agrees, the stream of patches will flow up into his repository,
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| becoming part of the mainline kernel.  The amount of attention that Linus
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| pays to specific patches received in a pull operation varies.  It is clear
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| that, sometimes, he looks quite closely.  But, as a general rule, Linus
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| trusts the subsystem maintainers to not send bad patches upstream.
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| 
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| Subsystem maintainers, in turn, can pull patches from other maintainers.
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| For example, the networking tree is built from patches which accumulated
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| first in trees dedicated to network device drivers, wireless networking,
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| etc.  This chain of repositories can be arbitrarily long, though it rarely
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| exceeds two or three links.  Since each maintainer in the chain trusts
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| those managing lower-level trees, this process is known as the "chain of
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| trust." 
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| 
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| Clearly, in a system like this, getting patches into the kernel depends on
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| finding the right maintainer.  Sending patches directly to Linus is not
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| normally the right way to go.
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| 
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| 
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| 2.4: STAGING TREES
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| 
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| The chain of subsystem trees guides the flow of patches into the kernel,
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| but it also raises an interesting question: what if somebody wants to look
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| at all of the patches which are being prepared for the next merge window?
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| Developers will be interested in what other changes are pending to see
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| whether there are any conflicts to worry about; a patch which changes a
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| core kernel function prototype, for example, will conflict with any other
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| patches which use the older form of that function.  Reviewers and testers
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| want access to the changes in their integrated form before all of those
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| changes land in the mainline kernel.  One could pull changes from all of
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| the interesting subsystem trees, but that would be a big and error-prone
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| job.
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| 
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| The answer comes in the form of staging trees, where subsystem trees are
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| collected for testing and review.  The older of these trees, maintained by
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| Andrew Morton, is called "-mm" (for memory management, which is how it got
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| started).  The -mm tree integrates patches from a long list of subsystem
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| trees; it also has some patches aimed at helping with debugging.  
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| 
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| Beyond that, -mm contains a significant collection of patches which have
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| been selected by Andrew directly.  These patches may have been posted on a
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| mailing list, or they may apply to a part of the kernel for which there is
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| no designated subsystem tree.  As a result, -mm operates as a sort of
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| subsystem tree of last resort; if there is no other obvious path for a
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| patch into the mainline, it is likely to end up in -mm.  Miscellaneous
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| patches which accumulate in -mm will eventually either be forwarded on to
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| an appropriate subsystem tree or be sent directly to Linus.  In a typical
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| development cycle, approximately 10% of the patches going into the mainline
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| get there via -mm.
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| 
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| The current -mm patch can always be found from the front page of
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| 
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| 	http://kernel.org/
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| 
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| Those who want to see the current state of -mm can get the "-mm of the
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| moment" tree, found at:
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| 
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| 	http://userweb.kernel.org/~akpm/mmotm/
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| 
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| Use of the MMOTM tree is likely to be a frustrating experience, though;
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| there is a definite chance that it will not even compile.
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| 
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| The other staging tree, started more recently, is linux-next, maintained by
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| Stephen Rothwell.  The linux-next tree is, by design, a snapshot of what
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| the mainline is expected to look like after the next merge window closes.
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| Linux-next trees are announced on the linux-kernel and linux-next mailing
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| lists when they are assembled; they can be downloaded from:
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| 
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| 	http://www.kernel.org/pub/linux/kernel/people/sfr/linux-next/
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| 
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| Some information about linux-next has been gathered at:
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| 
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| 	http://linux.f-seidel.de/linux-next/pmwiki/
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| 
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| How the linux-next tree will fit into the development process is still
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| changing.  As of this writing, the first full development cycle involving
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| linux-next (2.6.26) is coming to an end; thus far, it has proved to be a
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| valuable resource for finding and fixing integration problems before the
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| beginning of the merge window.  See http://lwn.net/Articles/287155/ for
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| more information on how linux-next has worked to set up the 2.6.27 merge
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| window.
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| 
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| Some developers have begun to suggest that linux-next should be used as the
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| target for future development as well.  The linux-next tree does tend to be
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| far ahead of the mainline and is more representative of the tree into which
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| any new work will be merged.  The downside to this idea is that the
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| volatility of linux-next tends to make it a difficult development target.
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| See http://lwn.net/Articles/289013/ for more information on this topic, and
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| stay tuned; much is still in flux where linux-next is involved.
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| 
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| 
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| 2.5: TOOLS
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| 
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| As can be seen from the above text, the kernel development process depends
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| heavily on the ability to herd collections of patches in various
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| directions.  The whole thing would not work anywhere near as well as it
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| does without suitably powerful tools.  Tutorials on how to use these tools
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| are well beyond the scope of this document, but there is space for a few
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| pointers.
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| 
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| By far the dominant source code management system used by the kernel
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| community is git.  Git is one of a number of distributed version control
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| systems being developed in the free software community.  It is well tuned
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| for kernel development, in that it performs quite well when dealing with
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| large repositories and large numbers of patches.  It also has a reputation
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| for being difficult to learn and use, though it has gotten better over
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| time.  Some sort of familiarity with git is almost a requirement for kernel
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| developers; even if they do not use it for their own work, they'll need git
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| to keep up with what other developers (and the mainline) are doing.
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| 
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| Git is now packaged by almost all Linux distributions.  There is a home
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| page at 
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| 
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| 	http://git.or.cz/
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| 
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| That page has pointers to documentation and tutorials.  One should be
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| aware, in particular, of the Kernel Hacker's Guide to git, which has
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| information specific to kernel development:
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| 
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| 	http://linux.yyz.us/git-howto.html
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| 
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| Among the kernel developers who do not use git, the most popular choice is
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| almost certainly Mercurial:
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| 
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| 	http://www.selenic.com/mercurial/
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| 
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| Mercurial shares many features with git, but it provides an interface which
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| many find easier to use.
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| 
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| The other tool worth knowing about is Quilt:
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| 
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| 	http://savannah.nongnu.org/projects/quilt/
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| 
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| Quilt is a patch management system, rather than a source code management
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| system.  It does not track history over time; it is, instead, oriented
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| toward tracking a specific set of changes against an evolving code base.
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| Some major subsystem maintainers use quilt to manage patches intended to go
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| upstream.  For the management of certain kinds of trees (-mm, for example),
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| quilt is the best tool for the job.
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| 
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| 
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| 2.6: MAILING LISTS
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| 
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| A great deal of Linux kernel development work is done by way of mailing
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| lists.  It is hard to be a fully-functioning member of the community
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| without joining at least one list somewhere.  But Linux mailing lists also
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| represent a potential hazard to developers, who risk getting buried under a
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| load of electronic mail, running afoul of the conventions used on the Linux
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| lists, or both.
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| 
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| Most kernel mailing lists are run on vger.kernel.org; the master list can
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| be found at:
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| 
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| 	http://vger.kernel.org/vger-lists.html
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| 
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| There are lists hosted elsewhere, though; a number of them are at
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| lists.redhat.com.
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| 
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| The core mailing list for kernel development is, of course, linux-kernel.
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| This list is an intimidating place to be; volume can reach 500 messages per
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| day, the amount of noise is high, the conversation can be severely
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| technical, and participants are not always concerned with showing a high
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| degree of politeness.  But there is no other place where the kernel
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| development community comes together as a whole; developers who avoid this
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| list will miss important information.
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| 
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| There are a few hints which can help with linux-kernel survival:
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| 
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| - Have the list delivered to a separate folder, rather than your main
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|   mailbox.  One must be able to ignore the stream for sustained periods of
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|   time.
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| 
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| - Do not try to follow every conversation - nobody else does.  It is
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|   important to filter on both the topic of interest (though note that
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|   long-running conversations can drift away from the original subject
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|   without changing the email subject line) and the people who are
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|   participating.  
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| 
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| - Do not feed the trolls.  If somebody is trying to stir up an angry
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|   response, ignore them.
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| 
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| - When responding to linux-kernel email (or that on other lists) preserve
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|   the Cc: header for all involved.  In the absence of a strong reason (such
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|   as an explicit request), you should never remove recipients.  Always make
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|   sure that the person you are responding to is in the Cc: list.  This
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|   convention also makes it unnecessary to explicitly ask to be copied on
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|   replies to your postings.
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| 
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| - Search the list archives (and the net as a whole) before asking
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|   questions.  Some developers can get impatient with people who clearly
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|   have not done their homework.
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| 
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| - Avoid top-posting (the practice of putting your answer above the quoted
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|   text you are responding to).  It makes your response harder to read and
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|   makes a poor impression.
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| 
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| - Ask on the correct mailing list.  Linux-kernel may be the general meeting
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|   point, but it is not the best place to find developers from all
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|   subsystems.
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| 
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| The last point - finding the correct mailing list - is a common place for
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| beginning developers to go wrong.  Somebody who asks a networking-related
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| question on linux-kernel will almost certainly receive a polite suggestion
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| to ask on the netdev list instead, as that is the list frequented by most
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| networking developers.  Other lists exist for the SCSI, video4linux, IDE,
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| filesystem, etc. subsystems.  The best place to look for mailing lists is
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| in the MAINTAINERS file packaged with the kernel source.
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| 
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| 
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| 2.7: GETTING STARTED WITH KERNEL DEVELOPMENT
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| 
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| Questions about how to get started with the kernel development process are
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| common - from both individuals and companies.  Equally common are missteps
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| which make the beginning of the relationship harder than it has to be.
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| 
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| Companies often look to hire well-known developers to get a development
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| group started.  This can, in fact, be an effective technique.  But it also
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| tends to be expensive and does not do much to grow the pool of experienced
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| kernel developers.  It is possible to bring in-house developers up to speed
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| on Linux kernel development, given the investment of a bit of time.  Taking
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| this time can endow an employer with a group of developers who understand
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| the kernel and the company both, and who can help to train others as well.
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| Over the medium term, this is often the more profitable approach.
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| 
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| Individual developers are often, understandably, at a loss for a place to
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| start.  Beginning with a large project can be intimidating; one often wants
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| to test the waters with something smaller first.  This is the point where
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| some developers jump into the creation of patches fixing spelling errors or
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| minor coding style issues.  Unfortunately, such patches create a level of
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| noise which is distracting for the development community as a whole, so,
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| increasingly, they are looked down upon.  New developers wishing to
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| introduce themselves to the community will not get the sort of reception
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| they wish for by these means.
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| 
 | |
| Andrew Morton gives this advice for aspiring kernel developers
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| 
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| 	The #1 project for all kernel beginners should surely be "make sure
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| 	that the kernel runs perfectly at all times on all machines which
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| 	you can lay your hands on".  Usually the way to do this is to work
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| 	with others on getting things fixed up (this can require
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| 	persistence!) but that's fine - it's a part of kernel development.
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| 
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| (http://lwn.net/Articles/283982/).
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| 
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| In the absence of obvious problems to fix, developers are advised to look
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| at the current lists of regressions and open bugs in general.  There is
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| never any shortage of issues in need of fixing; by addressing these issues,
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| developers will gain experience with the process while, at the same time,
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| building respect with the rest of the development community.
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