94 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* include/linux/wakelock.h
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 *
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 * Copyright (C) 2007-2008 Google, Inc.
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 *
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 * This software is licensed under the terms of the GNU General Public
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 * License version 2, as published by the Free Software Foundation, and
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 * may be copied, distributed, and modified under those terms.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 */
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#ifndef _LINUX_WAKELOCK_H
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#define _LINUX_WAKELOCK_H
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#include <linux/list.h>
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#include <linux/ktime.h>
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/* A wake_lock prevents the system from entering suspend or other low power
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 * states when active. If the type is set to WAKE_LOCK_SUSPEND, the wake_lock
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 * prevents a full system suspend. If the type is WAKE_LOCK_IDLE, low power
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 * states that cause large interrupt latencies or that disable a set of
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 * interrupts will not entered from idle until the wake_locks are released.
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 */
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enum {
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	WAKE_LOCK_SUSPEND, /* Prevent suspend */
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	WAKE_LOCK_IDLE,    /* Prevent low power idle */
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	WAKE_LOCK_TYPE_COUNT
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};
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struct wake_lock {
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#ifdef CONFIG_HAS_WAKELOCK
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	struct list_head    link;
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	int                 flags;
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	const char         *name;
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	unsigned long       expires;
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#ifdef CONFIG_WAKELOCK_STAT
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	struct {
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		int             count;
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		int             expire_count;
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		int             wakeup_count;
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		ktime_t         total_time;
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		ktime_t         prevent_suspend_time;
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		ktime_t         max_time;
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		ktime_t         last_time;
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	} stat;
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#endif
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#endif
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};
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#ifdef CONFIG_HAS_WAKELOCK
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void wake_lock_init(struct wake_lock *lock, int type, const char *name);
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void wake_lock_destroy(struct wake_lock *lock);
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void wake_lock(struct wake_lock *lock);
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void wake_lock_timeout(struct wake_lock *lock, long timeout);
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void wake_unlock(struct wake_lock *lock);
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/* wake_lock_active returns a non-zero value if the wake_lock is currently
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 * locked. If the wake_lock has a timeout, it does not check the timeout
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 * but if the timeout had aready been checked it will return 0.
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 */
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int wake_lock_active(struct wake_lock *lock);
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/* has_wake_lock returns 0 if no wake locks of the specified type are active,
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 * and non-zero if one or more wake locks are held. Specifically it returns
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 * -1 if one or more wake locks with no timeout are active or the
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 * number of jiffies until all active wake locks time out.
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 */
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long has_wake_lock(int type);
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void print_active_locks(int type);
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#else
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static inline void wake_lock_init(struct wake_lock *lock, int type,
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					const char *name) {}
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static inline void wake_lock_destroy(struct wake_lock *lock) {}
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static inline void wake_lock(struct wake_lock *lock) {}
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static inline void wake_lock_timeout(struct wake_lock *lock, long timeout) {}
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static inline void wake_unlock(struct wake_lock *lock) {}
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static inline int wake_lock_active(struct wake_lock *lock) { return 0; }
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static inline long has_wake_lock(int type) { return 0; }
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static void print_active_locks(int type) {}
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#endif
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#endif
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