/* * (C) Copyright Advanced Micro Devices, Inc. 2002, 2007 * Copyright (c) 2008-2009 QUALCOMM USA, INC. * * All source code in this file is licensed under the following license * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * version 2 as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you can find it at http://www.fsf.org */ #ifndef __GSL_DRAWCTXT_H #define __GSL_DRAWCTXT_H /* Flags */ #define CTXT_FLAGS_NOT_IN_USE 0x00000000 #define CTXT_FLAGS_IN_USE 0x00000001 /* state shadow memory allocated */ #define CTXT_FLAGS_STATE_SHADOW 0x00000010 /* gmem shadow memory allocated */ #define CTXT_FLAGS_GMEM_SHADOW 0x00000100 /* gmem must be copied to shadow */ #define CTXT_FLAGS_GMEM_SAVE 0x00000200 /* gmem can be restored from shadow */ #define CTXT_FLAGS_GMEM_RESTORE 0x00000400 /* shader must be copied to shadow */ #define CTXT_FLAGS_SHADER_SAVE 0x00002000 /* shader can be restored from shadow */ #define CTXT_FLAGS_SHADER_RESTORE 0x00004000 #include "kgsl_sharedmem.h" #include "yamato_reg.h" #define KGSL_MAX_GMEM_SHADOW_BUFFERS 2 struct kgsl_device; /* types */ /* draw context */ struct gmem_shadow_t { struct kgsl_memdesc gmemshadow; /* Shadow buffer address */ /* 256 KB GMEM surface = 4 bytes-per-pixel x 256 pixels/row x * 256 rows. */ /* width & height must be a multiples of 32, in case tiled textures * are used. */ enum COLORFORMATX format; unsigned int size; /* Size of surface used to store GMEM */ unsigned int width; /* Width of surface used to store GMEM */ unsigned int height; /* Height of surface used to store GMEM */ unsigned int pitch; /* Pitch of surface used to store GMEM */ int offset; unsigned int offset_x; unsigned int offset_y; unsigned int gmem_offset_x; unsigned int gmem_offset_y; unsigned int gmem_pitch; /* Pitch value used for GMEM */ unsigned int *gmem_save_commands; unsigned int *gmem_restore_commands; unsigned int gmem_save[3]; unsigned int gmem_restore[3]; struct kgsl_memdesc quad_vertices; struct kgsl_memdesc quad_texcoords; }; struct kgsl_drawctxt { uint32_t flags; struct kgsl_pagetable *pagetable; struct kgsl_memdesc gpustate; unsigned int reg_save[3]; unsigned int reg_restore[3]; unsigned int shader_save[3]; unsigned int shader_fixup[3]; unsigned int shader_restore[3]; unsigned int chicken_restore[3]; unsigned int bin_base_offset; /* Information of the GMEM shadow that is created in context create */ struct gmem_shadow_t context_gmem_shadow; /* User defined GMEM shadow buffers */ struct gmem_shadow_t user_gmem_shadow[KGSL_MAX_GMEM_SHADOW_BUFFERS]; }; int kgsl_drawctxt_create(struct kgsl_device *, struct kgsl_pagetable *, unsigned int flags, unsigned int *drawctxt_id); int kgsl_drawctxt_destroy(struct kgsl_device *device, unsigned int drawctxt_id); int kgsl_drawctxt_init(struct kgsl_device *device); int kgsl_drawctxt_close(struct kgsl_device *device); void kgsl_drawctxt_switch(struct kgsl_device *device, struct kgsl_drawctxt *drawctxt, unsigned int flags); int kgsl_drawctxt_bind_gmem_shadow(struct kgsl_device *device, unsigned int drawctxt_id, const struct kgsl_gmem_desc *gmem_desc, unsigned int shadow_x, unsigned int shadow_y, const struct kgsl_buffer_desc *shadow_buffer, unsigned int buffer_id); int kgsl_drawctxt_set_bin_base_offset(struct kgsl_device *device, unsigned int drawctxt_id, unsigned int offset); #endif /* __GSL_DRAWCTXT_H */