/* Copyright (c) 2002,2007-2011, Code Aurora Forum. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Code Aurora Forum, Inc. nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef __ADRENO_DRAWCTXT_H #define __ADRENO_DRAWCTXT_H #include "a200_reg.h" #include "a220_reg.h" /* Flags */ #define CTXT_FLAGS_NOT_IN_USE 0x00000000 #define CTXT_FLAGS_IN_USE 0x00000001 /* state shadow memory allocated */ #define CTXT_FLAGS_STATE_SHADOW 0x00000010 /* gmem shadow memory allocated */ #define CTXT_FLAGS_GMEM_SHADOW 0x00000100 /* gmem must be copied to shadow */ #define CTXT_FLAGS_GMEM_SAVE 0x00000200 /* gmem can be restored from shadow */ #define CTXT_FLAGS_GMEM_RESTORE 0x00000400 /* shader must be copied to shadow */ #define CTXT_FLAGS_SHADER_SAVE 0x00002000 /* shader can be restored from shadow */ #define CTXT_FLAGS_SHADER_RESTORE 0x00004000 /* Context has caused a GPU hang */ #define CTXT_FLAGS_GPU_HANG 0x00008000 struct kgsl_device; struct adreno_device; struct kgsl_device_private; struct kgsl_context; /* draw context */ struct gmem_shadow_t { struct kgsl_memdesc gmemshadow; /* Shadow buffer address */ /* 256 KB GMEM surface = 4 bytes-per-pixel x 256 pixels/row x * 256 rows. */ /* width & height must be a multiples of 32, in case tiled textures * are used. */ enum COLORFORMATX format; unsigned int size; /* Size of surface used to store GMEM */ unsigned int width; /* Width of surface used to store GMEM */ unsigned int height; /* Height of surface used to store GMEM */ unsigned int pitch; /* Pitch of surface used to store GMEM */ unsigned int gmem_pitch; /* Pitch value used for GMEM */ unsigned int *gmem_save_commands; unsigned int *gmem_restore_commands; unsigned int gmem_save[3]; unsigned int gmem_restore[3]; struct kgsl_memdesc quad_vertices; struct kgsl_memdesc quad_texcoords; }; struct adreno_context { uint32_t flags; struct kgsl_pagetable *pagetable; struct kgsl_memdesc gpustate; unsigned int reg_save[3]; unsigned int reg_restore[3]; unsigned int shader_save[3]; unsigned int shader_fixup[3]; unsigned int shader_restore[3]; unsigned int chicken_restore[3]; unsigned int bin_base_offset; /* Information of the GMEM shadow that is created in context create */ struct gmem_shadow_t context_gmem_shadow; }; int adreno_drawctxt_create(struct kgsl_device_private *dev_priv, uint32_t flags, struct kgsl_context *context); int adreno_drawctxt_destroy(struct kgsl_device *device, struct kgsl_context *context); void adreno_drawctxt_switch(struct adreno_device *adreno_dev, struct adreno_context *drawctxt, unsigned int flags); int adreno_drawctxt_set_bin_base_offset(struct kgsl_device *device, struct kgsl_context *context, unsigned int offset); #endif /* __ADRENO_DRAWCTXT_H */