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/* Copyright (c) 2002,2007-2011, Code Aurora Forum. All rights reserved.
*
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* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 and
* only version 2 as published by the Free Software Foundation.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#ifndef __ADRENO_DRAWCTXT_H
#define __ADRENO_DRAWCTXT_H
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#include "adreno_pm4types.h"
#include "a2xx_reg.h"
/* Flags */
#define CTXT_FLAGS_NOT_IN_USE 0x00000000
#define CTXT_FLAGS_IN_USE 0x00000001
/* state shadow memory allocated */
#define CTXT_FLAGS_STATE_SHADOW 0x00000010
/* gmem shadow memory allocated */
#define CTXT_FLAGS_GMEM_SHADOW 0x00000100
/* gmem must be copied to shadow */
#define CTXT_FLAGS_GMEM_SAVE 0x00000200
/* gmem can be restored from shadow */
#define CTXT_FLAGS_GMEM_RESTORE 0x00000400
/* shader must be copied to shadow */
#define CTXT_FLAGS_SHADER_SAVE 0x00002000
/* shader can be restored from shadow */
#define CTXT_FLAGS_SHADER_RESTORE 0x00004000
/* Context has caused a GPU hang */
#define CTXT_FLAGS_GPU_HANG 0x00008000
struct kgsl_device;
struct adreno_device;
struct kgsl_device_private;
struct kgsl_context;
/* draw context */
struct gmem_shadow_t {
struct kgsl_memdesc gmemshadow; /* Shadow buffer address */
/* 256 KB GMEM surface = 4 bytes-per-pixel x 256 pixels/row x
* 256 rows. */
/* width & height must be a multiples of 32, in case tiled textures
* are used. */
enum COLORFORMATX format;
unsigned int size; /* Size of surface used to store GMEM */
unsigned int width; /* Width of surface used to store GMEM */
unsigned int height; /* Height of surface used to store GMEM */
unsigned int pitch; /* Pitch of surface used to store GMEM */
unsigned int gmem_pitch; /* Pitch value used for GMEM */
unsigned int *gmem_save_commands;
unsigned int *gmem_restore_commands;
unsigned int gmem_save[3];
unsigned int gmem_restore[3];
struct kgsl_memdesc quad_vertices;
struct kgsl_memdesc quad_texcoords;
};
struct adreno_context {
uint32_t flags;
struct kgsl_pagetable *pagetable;
struct kgsl_memdesc gpustate;
unsigned int reg_save[3];
unsigned int reg_restore[3];
unsigned int shader_save[3];
unsigned int shader_fixup[3];
unsigned int shader_restore[3];
unsigned int chicken_restore[3];
unsigned int bin_base_offset;
/* Information of the GMEM shadow that is created in context create */
struct gmem_shadow_t context_gmem_shadow;
};
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int adreno_drawctxt_create(struct kgsl_device *device,
struct kgsl_pagetable *pagetable,
struct kgsl_context *context,
uint32_t flags);
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void adreno_drawctxt_destroy(struct kgsl_device *device,
struct kgsl_context *context);
void adreno_drawctxt_switch(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt,
unsigned int flags);
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void adreno_drawctxt_set_bin_base_offset(struct kgsl_device *device,
struct kgsl_context *context,
unsigned int offset);
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/* GPU context switch helper functions */
void build_quad_vtxbuff(struct adreno_context *drawctxt,
struct gmem_shadow_t *shadow, unsigned int **incmd);
unsigned int uint2float(unsigned int);
static inline unsigned int virt2gpu(unsigned int *cmd,
struct kgsl_memdesc *memdesc)
{
return memdesc->gpuaddr + ((char *) cmd - (char *) memdesc->hostptr);
}
static inline void create_ib1(struct adreno_context *drawctxt,
unsigned int *cmd,
unsigned int *start,
unsigned int *end)
{
cmd[0] = CP_HDR_INDIRECT_BUFFER_PFD;
cmd[1] = virt2gpu(start, &drawctxt->gpustate);
cmd[2] = end - start;
}
static inline unsigned int *reg_range(unsigned int *cmd, unsigned int start,
unsigned int end)
{
*cmd++ = CP_REG(start); /* h/w regs, start addr */
*cmd++ = end - start + 1; /* count */
return cmd;
}
static inline void calc_gmemsize(struct gmem_shadow_t *shadow, int gmem_size)
{
int w = 64, h = 64;
shadow->format = COLORX_8_8_8_8;
/* convert from bytes to 32-bit words */
gmem_size = (gmem_size + 3) / 4;
while ((w * h) < gmem_size) {
if (w < h)
w *= 2;
else
h *= 2;
}
shadow->pitch = shadow->width = w;
shadow->height = h;
shadow->gmem_pitch = shadow->pitch;
shadow->size = shadow->pitch * shadow->height * 4;
}
#endif /* __ADRENO_DRAWCTXT_H */