121 lines
3.8 KiB
C
121 lines
3.8 KiB
C
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/*
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* (C) Copyright Advanced Micro Devices, Inc. 2002, 2007
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* Copyright (c) 2008-2009 QUALCOMM USA, INC.
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*
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* All source code in this file is licensed under the following license
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* version 2 as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you can find it at http://www.fsf.org
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*/
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#ifndef __GSL_DRAWCTXT_H
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#define __GSL_DRAWCTXT_H
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/* Flags */
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#define CTXT_FLAGS_NOT_IN_USE 0x00000000
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#define CTXT_FLAGS_IN_USE 0x00000001
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/* state shadow memory allocated */
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#define CTXT_FLAGS_STATE_SHADOW 0x00000010
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/* gmem shadow memory allocated */
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#define CTXT_FLAGS_GMEM_SHADOW 0x00000100
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/* gmem must be copied to shadow */
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#define CTXT_FLAGS_GMEM_SAVE 0x00000200
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/* gmem can be restored from shadow */
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#define CTXT_FLAGS_GMEM_RESTORE 0x00000400
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/* shader must be copied to shadow */
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#define CTXT_FLAGS_SHADER_SAVE 0x00002000
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/* shader can be restored from shadow */
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#define CTXT_FLAGS_SHADER_RESTORE 0x00004000
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#include "kgsl_sharedmem.h"
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#include "yamato_reg.h"
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#define KGSL_MAX_GMEM_SHADOW_BUFFERS 2
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struct kgsl_device;
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/* types */
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/* draw context */
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struct gmem_shadow_t {
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struct kgsl_memdesc gmemshadow; /* Shadow buffer address */
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/* 256 KB GMEM surface = 4 bytes-per-pixel x 256 pixels/row x
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* 256 rows. */
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/* width & height must be a multiples of 32, in case tiled textures
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* are used. */
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enum COLORFORMATX format;
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unsigned int size; /* Size of surface used to store GMEM */
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unsigned int width; /* Width of surface used to store GMEM */
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unsigned int height; /* Height of surface used to store GMEM */
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unsigned int pitch; /* Pitch of surface used to store GMEM */
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int offset;
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unsigned int offset_x;
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unsigned int offset_y;
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unsigned int gmem_offset_x;
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unsigned int gmem_offset_y;
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unsigned int gmem_pitch; /* Pitch value used for GMEM */
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unsigned int *gmem_save_commands;
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unsigned int *gmem_restore_commands;
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unsigned int gmem_save[3];
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unsigned int gmem_restore[3];
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struct kgsl_memdesc quad_vertices;
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struct kgsl_memdesc quad_texcoords;
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};
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struct kgsl_drawctxt {
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uint32_t flags;
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struct kgsl_pagetable *pagetable;
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struct kgsl_memdesc gpustate;
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unsigned int reg_save[3];
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unsigned int reg_restore[3];
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unsigned int shader_save[3];
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unsigned int shader_fixup[3];
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unsigned int shader_restore[3];
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unsigned int chicken_restore[3];
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unsigned int bin_base_offset;
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/* Information of the GMEM shadow that is created in context create */
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struct gmem_shadow_t context_gmem_shadow;
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/* User defined GMEM shadow buffers */
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struct gmem_shadow_t user_gmem_shadow[KGSL_MAX_GMEM_SHADOW_BUFFERS];
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};
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int kgsl_drawctxt_create(struct kgsl_device *, struct kgsl_pagetable *,
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unsigned int flags,
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unsigned int *drawctxt_id);
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int kgsl_drawctxt_destroy(struct kgsl_device *device, unsigned int drawctxt_id);
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int kgsl_drawctxt_init(struct kgsl_device *device);
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int kgsl_drawctxt_close(struct kgsl_device *device);
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void kgsl_drawctxt_switch(struct kgsl_device *device,
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struct kgsl_drawctxt *drawctxt,
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unsigned int flags);
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int kgsl_drawctxt_bind_gmem_shadow(struct kgsl_device *device,
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unsigned int drawctxt_id,
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const struct kgsl_gmem_desc *gmem_desc,
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unsigned int shadow_x,
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unsigned int shadow_y,
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const struct kgsl_buffer_desc
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*shadow_buffer, unsigned int buffer_id);
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int kgsl_drawctxt_set_bin_base_offset(struct kgsl_device *device,
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unsigned int drawctxt_id,
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unsigned int offset);
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#endif /* __GSL_DRAWCTXT_H */
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