f2dbabe786
Synchronize turning off of composition bypass with display, so that close happens only after FB content is displayed. This fixes blinks observed when bypass needs to be turned off, for reasons other than video content. Change-Id: Id98bddd0cb2a89ea8729a188934ae1cd947cf305
352 lines
9.5 KiB
C++
352 lines
9.5 KiB
C++
/*
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* Copyright (C) 2008 The Android Open Source Project
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* Copyright (c) 2011, Code Aurora Forum. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef GRALLOC_PRIV_H_
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#define GRALLOC_PRIV_H_
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#include <stdint.h>
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#include <limits.h>
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#include <sys/cdefs.h>
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#include <hardware/gralloc.h>
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#include <pthread.h>
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#include <errno.h>
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#include <unistd.h>
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#include <cutils/native_handle.h>
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#include <linux/fb.h>
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#if defined(__cplusplus) && defined(HDMI_DUAL_DISPLAY)
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#include "overlayLib.h"
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using namespace overlay;
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#endif
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enum {
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/* gralloc usage bits indicating the type
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* of allocation that should be used */
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GRALLOC_USAGE_PRIVATE_ADSP_HEAP = GRALLOC_USAGE_PRIVATE_0,
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GRALLOC_USAGE_PRIVATE_EBI_HEAP = GRALLOC_USAGE_PRIVATE_1,
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GRALLOC_USAGE_PRIVATE_SMI_HEAP = GRALLOC_USAGE_PRIVATE_2,
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GRALLOC_USAGE_PRIVATE_SYSTEM_HEAP = GRALLOC_USAGE_PRIVATE_3,
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/* Set this for allocating uncached memory (using O_DSYNC)
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* cannot be used with the system heap */
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GRALLOC_USAGE_PRIVATE_UNCACHED = 0x00010000,
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/* This flag needs to be set when using a system heap
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* from ION. If not set, the system heap is assumed
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* to be coming from ashmem
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*/
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GRALLOC_USAGE_PRIVATE_ION = 0x00020000,
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};
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enum {
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/* Gralloc perform enums
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*/
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GRALLOC_MODULE_PERFORM_CREATE_HANDLE_FROM_BUFFER = 0x080000001,
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};
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enum {
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GPU_COMPOSITION,
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C2D_COMPOSITION,
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MDP_COMPOSITION,
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CPU_COMPOSITION,
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};
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/* numbers of max buffers for page flipping */
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#define NUM_FRAMEBUFFERS_MIN 2
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#define NUM_FRAMEBUFFERS_MAX 3
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/* number of default bufers for page flipping */
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#define NUM_DEF_FRAME_BUFFERS 2
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#define NO_SURFACEFLINGER_SWAPINTERVAL
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#define INTERLACE_MASK 0x80
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#define S3D_FORMAT_MASK 0xFF000
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#define COLOR_FORMAT(x) (x & 0xFFF) // Max range for colorFormats is 0 - FFF
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#define DEVICE_PMEM "/dev/pmem"
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#define DEVICE_PMEM_ADSP "/dev/pmem_adsp"
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#define DEVICE_PMEM_SMIPOOL "/dev/pmem_smipool"
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/*****************************************************************************/
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#ifdef __cplusplus
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//XXX: Remove framebuffer specific classes and defines to a different header
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template <class T>
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struct Node
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{
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T data;
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Node<T> *next;
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};
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template <class T>
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class Queue
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{
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public:
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Queue(): front(NULL), back(NULL), len(0) {dummy = new T;}
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~Queue()
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{
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clear();
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delete dummy;
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}
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void push(const T& item) //add an item to the back of the queue
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{
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if(len != 0) { //if the queue is not empty
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back->next = new Node<T>; //create a new node
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back = back->next; //set the new node as the back node
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back->data = item;
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back->next = NULL;
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} else {
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back = new Node<T>;
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back->data = item;
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back->next = NULL;
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front = back;
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}
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len++;
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}
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void pop() //remove the first item from the queue
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{
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if (isEmpty())
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return; //if the queue is empty, no node to dequeue
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T item = front->data;
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Node<T> *tmp = front;
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front = front->next;
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delete tmp;
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if(front == NULL) //if the queue is empty, update the back pointer
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back = NULL;
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len--;
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return;
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}
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T& getHeadValue() const //return the value of the first item in the queue
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{ //without modification to the structure
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if (isEmpty()) {
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LOGE("Error can't get head of empty queue");
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return *dummy;
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}
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return front->data;
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}
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bool isEmpty() const //returns true if no elements are in the queue
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{
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return (front == NULL);
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}
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size_t size() const //returns the amount of elements in the queue
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{
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return len;
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}
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private:
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Node<T> *front;
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Node<T> *back;
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size_t len;
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void clear()
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{
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while (!isEmpty())
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pop();
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}
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T *dummy;
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};
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#endif
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enum {
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/* OEM specific HAL formats */
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HAL_PIXEL_FORMAT_NV12_ENCODEABLE = 0x102,
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HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED = 0x108,
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HAL_PIXEL_FORMAT_YCbCr_420_SP = 0x109,
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HAL_PIXEL_FORMAT_YCrCb_420_SP_ADRENO = 0x10A,
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HAL_PIXEL_FORMAT_YCrCb_422_SP = 0x10B,
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HAL_PIXEL_FORMAT_R_8 = 0x10D,
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HAL_PIXEL_FORMAT_RG_88 = 0x10E,
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HAL_PIXEL_FORMAT_INTERLACE = 0x180,
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};
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/* possible formats for 3D content*/
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enum {
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HAL_NO_3D = 0x0000,
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HAL_3D_IN_SIDE_BY_SIDE_L_R = 0x10000,
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HAL_3D_IN_TOP_BOTTOM = 0x20000,
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HAL_3D_IN_INTERLEAVE = 0x40000,
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HAL_3D_IN_SIDE_BY_SIDE_R_L = 0x80000,
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HAL_3D_OUT_SIDE_BY_SIDE = 0x1000,
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HAL_3D_OUT_TOP_BOTTOM = 0x2000,
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HAL_3D_OUT_INTERLEAVE = 0x4000,
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HAL_3D_OUT_MONOSCOPIC = 0x8000
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};
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enum {
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BUFFER_TYPE_UI = 0,
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BUFFER_TYPE_VIDEO
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};
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/*****************************************************************************/
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struct private_module_t;
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struct private_handle_t;
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struct PmemAllocator;
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struct qbuf_t {
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buffer_handle_t buf;
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int idx;
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};
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enum buf_state {
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SUB,
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REF,
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AVL
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};
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struct avail_t {
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pthread_mutex_t lock;
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pthread_cond_t cond;
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#ifdef __cplusplus
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bool is_avail;
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buf_state state;
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#endif
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};
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struct private_module_t {
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gralloc_module_t base;
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struct private_handle_t* framebuffer;
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uint32_t fbFormat;
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uint32_t flags;
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uint32_t numBuffers;
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uint32_t bufferMask;
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pthread_mutex_t lock;
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buffer_handle_t currentBuffer;
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struct fb_var_screeninfo info;
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struct fb_fix_screeninfo finfo;
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float xdpi;
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float ydpi;
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float fps;
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int swapInterval;
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#ifdef __cplusplus
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Queue<struct qbuf_t> disp; // non-empty when buffer is ready for display
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#endif
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int currentIdx;
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struct avail_t avail[NUM_FRAMEBUFFERS_MAX];
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pthread_mutex_t qlock;
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pthread_cond_t qpost;
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enum {
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// flag to indicate we'll post this buffer
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PRIV_USAGE_LOCKED_FOR_POST = 0x80000000,
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PRIV_MIN_SWAP_INTERVAL = 0,
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PRIV_MAX_SWAP_INTERVAL = 1,
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};
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#if defined(__cplusplus) && defined(HDMI_DUAL_DISPLAY)
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Overlay* pobjOverlay;
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int orientation;
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bool videoOverlay;
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uint32_t currentOffset;
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bool enableHDMIOutput;
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bool exitHDMIUILoop;
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float actionsafeWidthRatio;
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float actionsafeHeightRatio;
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bool hdmiStateChanged;
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pthread_mutex_t overlayLock;
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pthread_cond_t overlayPost;
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#endif
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#ifdef COMPOSITION_BYPASS
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pthread_mutex_t bufferPostLock;
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pthread_cond_t bufferPostCond;
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bool bufferPostDone;
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#endif
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};
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/*****************************************************************************/
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#ifdef __cplusplus
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struct private_handle_t : public native_handle {
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#else
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struct private_handle_t {
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native_handle_t nativeHandle;
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#endif
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enum {
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PRIV_FLAGS_FRAMEBUFFER = 0x00000001,
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PRIV_FLAGS_USES_PMEM = 0x00000002,
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PRIV_FLAGS_USES_PMEM_ADSP = 0x00000004,
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PRIV_FLAGS_USES_ION = 0x00000008,
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PRIV_FLAGS_USES_ASHMEM = 0x00000010,
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PRIV_FLAGS_NEEDS_FLUSH = 0x00000020,
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PRIV_FLAGS_DO_NOT_FLUSH = 0x00000040,
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PRIV_FLAGS_SW_LOCK = 0x00000080,
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};
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// file-descriptors
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int fd;
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int genlockHandle; // genlock handle to be dup'd by the binder
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// ints
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int magic;
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int flags;
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int size;
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int offset;
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int bufferType;
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// FIXME: the attributes below should be out-of-line
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int base;
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int gpuaddr; // The gpu address mapped into the mmu. If using ashmem, set to 0 They don't care
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int pid;
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int format;
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int width;
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int height;
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int genlockPrivFd; // local fd of the genlock device.
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#ifdef __cplusplus
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static const int sNumInts = 12;
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static const int sNumFds = 2;
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static const int sMagic = 'gmsm';
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private_handle_t(int fd, int size, int flags, int bufferType, int format, int width, int height) :
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fd(fd), genlockHandle(-1), magic(sMagic), flags(flags), size(size), offset(0),
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bufferType(bufferType), base(0), gpuaddr(0), pid(getpid()), format(format),
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width(width), height(height), genlockPrivFd(-1)
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{
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version = sizeof(native_handle);
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numInts = sNumInts;
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numFds = sNumFds;
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}
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~private_handle_t() {
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magic = 0;
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}
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bool usesPhysicallyContiguousMemory() {
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return (flags & PRIV_FLAGS_USES_PMEM) != 0;
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}
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static int validate(const native_handle* h) {
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const private_handle_t* hnd = (const private_handle_t*)h;
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if (!h || h->version != sizeof(native_handle) ||
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h->numInts != sNumInts || h->numFds != sNumFds ||
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hnd->magic != sMagic)
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{
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LOGE("invalid gralloc handle (at %p)", h);
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return -EINVAL;
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}
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return 0;
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}
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static private_handle_t* dynamicCast(const native_handle* in) {
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if (validate(in) == 0) {
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return (private_handle_t*) in;
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}
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return NULL;
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}
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#endif
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};
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#endif /* GRALLOC_PRIV_H_ */
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