bd86fcfff6
This change 1) implements MDP Composition upto 3 layers 2) adds invalidator support to fall back to FB composition during idle screen condition. Change-Id: I8d724f905c943f986b68596e2548a7f5a8ce6588
89 lines
3.1 KiB
C++
Executable File
89 lines
3.1 KiB
C++
Executable File
/*
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* Copyright (c) 2012, Code Aurora Forum. All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Code Aurora Forum, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "idle_invalidator.h"
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#include <unistd.h>
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#define II_DEBUG 0
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static const char *threadName = "Invalidator";
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InvalidatorHandler IdleInvalidator::mHandler = NULL;
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android::sp<IdleInvalidator> IdleInvalidator::sInstance(0);
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IdleInvalidator::IdleInvalidator(): Thread(false), mHwcContext(0),
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mSleepAgain(false), mSleepTime(0) {
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ALOGD_IF(II_DEBUG, "%s", __func__);
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}
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int IdleInvalidator::init(InvalidatorHandler reg_handler, void* user_data,
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unsigned int idleSleepTime) {
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ALOGD_IF(II_DEBUG, "%s", __func__);
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/* store registered handler */
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mHandler = reg_handler;
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mHwcContext = user_data;
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mSleepTime = idleSleepTime; //Time in millis
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return 0;
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}
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bool IdleInvalidator::threadLoop() {
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ALOGD_IF(II_DEBUG, "%s", __func__);
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usleep(mSleepTime * 500);
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if(mSleepAgain) {
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//We need to sleep again!
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mSleepAgain = false;
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return true;
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}
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mHandler((void*)mHwcContext);
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return false;
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}
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int IdleInvalidator::readyToRun() {
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ALOGD_IF(II_DEBUG, "%s", __func__);
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return 0; /*NO_ERROR*/
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}
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void IdleInvalidator::onFirstRef() {
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ALOGD_IF(II_DEBUG, "%s", __func__);
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}
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void IdleInvalidator::markForSleep() {
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mSleepAgain = true;
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//Triggers the threadLoop to run, if not already running.
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run(threadName, android::PRIORITY_AUDIO);
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}
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IdleInvalidator *IdleInvalidator::getInstance() {
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ALOGD_IF(II_DEBUG, "%s", __func__);
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if(sInstance.get() == NULL)
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sInstance = new IdleInvalidator();
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return sInstance.get();
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}
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