37c2692006
- HDMI has priority over Wifi display, if HDMI is connected during Wifi, close the session for Wifi and start one for HDMI. - the enableHDMIOutput parameter externaltype - HDMI/WIFI/OFF Change-Id: If2cd9143fc7a953db49f38a6c166f9425ba5266e Conflicts: libqcomui/qcom_ui.cpp
358 lines
9.8 KiB
C++
358 lines
9.8 KiB
C++
/*
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* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Code Aurora Forum, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef INCLUDE_LIBQCOM_UI
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#define INCLUDE_LIBQCOM_UI
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#include <cutils/native_handle.h>
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#include <ui/GraphicBuffer.h>
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#include <hardware/hwcomposer.h>
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#include <ui/Region.h>
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#include <EGL/egl.h>
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#include <utils/Singleton.h>
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using namespace android;
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using android::sp;
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using android::GraphicBuffer;
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/*
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* Qcom specific Native Window perform operations
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*/
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enum {
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NATIVE_WINDOW_SET_BUFFERS_SIZE = 0x10000000,
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NATIVE_WINDOW_UPDATE_BUFFERS_GEOMETRY = 0x20000000,
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NATIVE_WINDOW_SET_S3D_FORMAT = 0x40000000,
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};
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// Enum containing the supported composition types
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enum {
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COMPOSITION_TYPE_GPU = 0,
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COMPOSITION_TYPE_MDP = 0x1,
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COMPOSITION_TYPE_C2D = 0x2,
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COMPOSITION_TYPE_CPU = 0x4,
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COMPOSITION_TYPE_DYN = 0x8
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};
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/*
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* Layer Attributes
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*/
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enum eLayerAttrib {
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LAYER_UPDATE_STATUS,
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};
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/*
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* Layer Flags
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*/
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enum {
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LAYER_UPDATING = 1<<0,
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};
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/*
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* Flags set by the layer and sent to HWC
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*/
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enum {
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HWC_LAYER_NOT_UPDATING = 0x00000002,
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HWC_USE_ORIGINAL_RESOLUTION = 0x10000000,
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HWC_DO_NOT_USE_OVERLAY = 0x20000000,
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HWC_COMP_BYPASS = 0x40000000,
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};
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enum HWCCompositionType {
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HWC_USE_GPU = HWC_FRAMEBUFFER, // This layer is to be handled by Surfaceflinger
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HWC_USE_OVERLAY = HWC_OVERLAY, // This layer is to be handled by the overlay
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HWC_USE_COPYBIT // This layer is to be handled by copybit
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};
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enum external_display {
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EXT_DISPLAY_OFF,
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EXT_DISPLAY_HDMI,
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EXT_DISPLAY_WIFI
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};
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/*
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* Structure to hold the buffer geometry
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*/
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struct qBufGeometry {
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int width;
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int height;
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int format;
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void set(int w, int h, int f) {
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width = w;
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height = h;
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format = f;
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}
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};
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#ifndef DEBUG_CALC_FPS
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#define CALC_FPS() ((void)0)
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#define CALC_INIT() ((void)0)
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#else
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#define CALC_FPS() CalcFps::getInstance().Fps()
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#define CALC_INIT() CalcFps::getInstance().Init()
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class CalcFps : public Singleton<CalcFps> {
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public:
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CalcFps();
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~CalcFps();
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void Init();
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void Fps();
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private:
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static const unsigned int MAX_FPS_CALC_PERIOD_IN_FRAMES = 128;
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static const unsigned int MAX_FRAMEARRIVAL_STEPS = 50;
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static const unsigned int MAX_DEBUG_FPS_LEVEL = 2;
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struct debug_fps_metadata_t {
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/*fps calculation based on time or number of frames*/
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enum DfmType {
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DFM_FRAMES = 0,
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DFM_TIME = 1,
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};
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DfmType type;
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/* indicates how much time do we wait till we calculate FPS */
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unsigned long time_period;
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/*indicates how much time elapsed since we report fps*/
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float time_elapsed;
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/* indicates how many frames do we wait till we calculate FPS */
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unsigned int period;
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/* current frame, will go upto period, and then reset */
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unsigned int curr_frame;
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/* frame will arrive at a multiple of 16666 us at the display.
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This indicates how many steps to consider for our calculations.
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For example, if framearrival_steps = 10, then the frame that arrived
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after 166660 us or more will be ignored.
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*/
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unsigned int framearrival_steps;
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/* ignorethresh_us = framearrival_steps * 16666 */
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nsecs_t ignorethresh_us;
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/* used to calculate the actual frame arrival step, the times might not be
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accurate
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*/
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unsigned int margin_us;
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/* actual data storage */
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nsecs_t framearrivals[MAX_FPS_CALC_PERIOD_IN_FRAMES];
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nsecs_t accum_framearrivals[MAX_FRAMEARRIVAL_STEPS];
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};
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private:
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void populate_debug_fps_metadata(void);
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void print_fps(float fps);
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void calc_fps(nsecs_t currtime_us);
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private:
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debug_fps_metadata_t debug_fps_metadata;
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unsigned int debug_fps_level;
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};
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#endif
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class QCBaseLayer
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{
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// int mS3DFormat;
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int32_t mComposeS3DFormat;
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public:
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QCBaseLayer()
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{
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mComposeS3DFormat = 0;
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}
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enum { // S3D formats
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eS3D_SIDE_BY_SIDE = 0x10000,
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eS3D_TOP_BOTTOM = 0x20000
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};
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/*
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virtual status_t setStereoscopic3DFormat(int format) { mS3DFormat = format; return 0; }
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virtual int getStereoscopic3DFormat() const { return mS3DFormat; }
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*/
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void setS3DComposeFormat (int32_t hints)
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{
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if (hints & HWC_HINT_DRAW_S3D_SIDE_BY_SIDE)
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mComposeS3DFormat = eS3D_SIDE_BY_SIDE;
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else if (hints & HWC_HINT_DRAW_S3D_TOP_BOTTOM)
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mComposeS3DFormat = eS3D_TOP_BOTTOM;
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else
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mComposeS3DFormat = 0;
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}
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int32_t needsS3DCompose () const { return mComposeS3DFormat; }
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};
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/*
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* Function to check if the allocated buffer is of the correct size.
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* Reallocate the buffer with the correct size, if the size doesn't
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* match
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*
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* @param: handle of the allocated buffer
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* @param: requested size for the buffer
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* @param: usage flags
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*
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* return 0 on success
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*/
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int checkBuffer(native_handle_t *buffer_handle, int size, int usage);
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/*
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* Checks if the format is supported by the GPU.
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*
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* @param: format to check
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*
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* @return true if the format is supported by the GPU.
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*/
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bool isGPUSupportedFormat(int format);
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/*
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* Checks if the format is natively supported by the GPU.
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* For now, we use this function to check only if CHECK_FOR_EXTERNAL_FORMAT
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* is set.
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*
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* @param: format to check
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*
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* @return true if the format is supported by the GPU.
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*/
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bool isGPUSupportedFormatInHW(int format);
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/*
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* Adreno is not optimized for GL_TEXTURE_EXTERNAL_OES
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* texure target. DO NOT choose TEXTURE_EXTERNAL_OES
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* target for RGB formats.
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*
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* Based on the pixel format, decide the texture target.
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*
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* @param : pixel format to check
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*
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* @return : GL_TEXTURE_2D for RGB formats, and
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* GL_TEXTURE_EXTERNAL_OES for YUV formats.
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*
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*/
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int decideTextureTarget (const int pixel_format);
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/*
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* Gets the number of arguments required for this operation.
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*
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* @param: operation whose argument count is required.
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*
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* @return -EINVAL if the operation is invalid.
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*/
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int getNumberOfArgsForOperation(int operation);
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/*
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* Checks if memory needs to be reallocated for this buffer.
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*
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* @param: Geometry of the current buffer.
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* @param: Required Geometry.
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* @param: Geometry of the updated buffer.
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*
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* @return True if a memory reallocation is required.
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*/
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bool needNewBuffer(const qBufGeometry currentGeometry,
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const qBufGeometry requiredGeometry,
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const qBufGeometry updatedGeometry);
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/*
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* Update the geometry of this buffer without reallocation.
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*
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* @param: buffer whose geometry needs to be updated.
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* @param: Updated buffer geometry
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*/
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int updateBufferGeometry(sp<GraphicBuffer> buffer, const qBufGeometry bufGeometry);
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/*
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* Update the S3D format of this buffer.
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*
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* @param: buffer whosei S3D format needs to be updated.
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* @param: Updated buffer S3D format
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*/
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int updateBufferS3DFormat(sp<GraphicBuffer> buffer, const int s3dFormat);
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/*
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* Updates the flags for the layer
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*
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* @param: Attribute
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* @param: Identifies if the attribute was enabled or disabled.
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* @param: current Layer flags.
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*
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* @return: Flags for the layer
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*/
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int updateLayerQcomFlags(eLayerAttrib attribute, bool enable, int& currentFlags);
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/*
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* Gets the per frame HWC flags for this layer.
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*
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* @param: current hwcl flags
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* @param: current layerFlags
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*
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* @return: the per frame flags.
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*/
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int getPerFrameFlags(int hwclFlags, int layerFlags);
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/*
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* Checks if FB is updated by this composition type
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*
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* @param: composition type
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* @return: true if FB is updated, false if not
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*/
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bool isUpdatingFB(HWCCompositionType compositionType);
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/*
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* Get the current composition Type
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*
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* @return the compositon Type
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*/
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int getCompositionType();
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/*
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* Clear region implementation for C2D/MDP versions.
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*
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* @param: region to be cleared
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* @param: EGL Display
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* @param: EGL Surface
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*
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* @return 0 on success
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*/
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int qcomuiClearRegion(Region region, EGLDisplay dpy, EGLSurface sur);
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/*
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* Handles the externalDisplay event
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* HDMI has highest priority compared to WifiDisplay
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* Based on the current and the new display event, decides the
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* external display to be enabled
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*
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* @param: newEvent - new external event
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* @param: currEvent - currently enabled external event
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* @return: external display to be enabled
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*
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*/
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external_display handleEventHDMI(external_display newEvent, external_display
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currEvent);
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#endif // INCLUDE_LIBQCOM_UI
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