Naseer Ahmed 7341799797 qcom/display: Update HALs
- Update the display HAL from Code Aurora Forum
- Add updated overlay library
- Enable HWC with basic video going through overlay
- Cleanup some files

Change-Id: Ia53650759d4fe99bde395b7b4e8e02e6e65845e0
2012-07-10 02:03:45 -06:00

193 lines
6.7 KiB
C++

/*
* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Code Aurora Forum, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef OVERLAY_UI_PIPE_H
#define OVERLAY_UI_PIPE_H
#include "overlayGenPipe.h"
#include "overlayUtils.h"
#include "overlayCtrlData.h"
#include "overlayMdp.h"
#include "overlayRotator.h"
namespace overlay {
/* A specific impl of GenericPipe
* Whenever needed to have a pass through - we do it.
* If there is a special need for a different behavior - do it here */
class UIMirrorPipe : utils::NoCopy {
public:
/* Please look at overlayGenPipe.h for info */
explicit UIMirrorPipe();
~UIMirrorPipe();
bool open(RotatorBase* rot);
bool close();
bool commit();
void setId(int id);
void setMemoryId(int id);
bool queueBuffer(uint32_t offset);
bool dequeueBuffer(void*& buf);
bool waitForVsync();
bool setCrop(const utils::Dim& dim);
bool start(const utils::PipeArgs& args);
bool setPosition(const utils::Dim& dim);
bool setParameter(const utils::Params& param);
bool setSource(const utils::PipeArgs& args);
const utils::PipeArgs& getArgs() const;
utils::eOverlayPipeType getOvPipeType() const;
void dump() const;
private:
overlay::GenericPipe<ovutils::EXTERNAL> mUI;
};
//----------------------------Inlines -----------------------------
inline UIMirrorPipe::UIMirrorPipe() {}
inline UIMirrorPipe::~UIMirrorPipe() { close(); }
inline bool UIMirrorPipe::open(RotatorBase* rot) {
ALOGE_IF(DEBUG_OVERLAY, "UIMirrorPipe open");
bool ret = mUI.open(rot);
//If source to rotator is framebuffer, which is the case we UI Mirror pipe,
//we need to inform driver during playback. Since FB does not use ION.
rot->setSrcFB(true);
return ret;
}
inline bool UIMirrorPipe::close() { return mUI.close(); }
inline bool UIMirrorPipe::commit() { return mUI.commit(); }
inline void UIMirrorPipe::setId(int id) { mUI.setId(id); }
inline void UIMirrorPipe::setMemoryId(int id) { mUI.setMemoryId(id); }
inline bool UIMirrorPipe::queueBuffer(uint32_t offset) {
return mUI.queueBuffer(offset); }
inline bool UIMirrorPipe::dequeueBuffer(void*& buf) {
return mUI.dequeueBuffer(buf); }
inline bool UIMirrorPipe::waitForVsync() {
return mUI.waitForVsync(); }
inline bool UIMirrorPipe::setCrop(const utils::Dim& dim) {
return mUI.setCrop(dim); }
inline bool UIMirrorPipe::start(const utils::PipeArgs& args) {
if(!mUI.start(args)) {
ALOGE("%s failed to start", __FUNCTION__);
return false;
}
return true;
}
inline bool UIMirrorPipe::setPosition(const utils::Dim& dim) {
ovutils::Dim pdim;
switch (dim.o) {
case 0:
case HAL_TRANSFORM_ROT_180:
{
ovutils::Whf whf(dim.x, dim.y, 0);
pdim = mUI.getAspectRatio(whf);
break;
}
case HAL_TRANSFORM_ROT_90:
case HAL_TRANSFORM_ROT_270:
{
// Calculate the Aspectratio for the UI in the landscape mode
// Width and height will be swapped as there is rotation
ovutils::Whf whf(dim.y, dim.x, 0);
pdim = mUI.getAspectRatio(whf);
break;
}
default:
ALOGE("%s: Unknown orientation %d", __FUNCTION__, dim.o);
return false;
}
ovutils::even_out(pdim.x);
ovutils::even_out(pdim.y);
ovutils::even_out(pdim.w);
ovutils::even_out(pdim.h);
return mUI.setPosition(pdim);
}
inline bool UIMirrorPipe::setParameter(const utils::Params& param) {
OVASSERT(utils::OVERLAY_TRANSFORM_UI == param.param,
"%p Expecting OVERLAY_TRANSFORM_UI", __FUNCTION__);
int orientation = param.value;
// Figure out orientation to transform to
switch (param.value) {
case 0:
orientation = 0;
break;
case HAL_TRANSFORM_ROT_180:
orientation = HAL_TRANSFORM_ROT_180;
break;
case HAL_TRANSFORM_ROT_90:
orientation = HAL_TRANSFORM_ROT_270;
break;
case HAL_TRANSFORM_ROT_270:
orientation = HAL_TRANSFORM_ROT_90;
break;
default:
ALOGE("%s: Unknown orientation %d", __FUNCTION__, param.value);
return false;
}
ovutils::eTransform transform =
static_cast<ovutils::eTransform>(orientation);
const ovutils::Params prms (ovutils::OVERLAY_TRANSFORM, transform);
return mUI.setParameter(prms);
}
inline bool UIMirrorPipe::setSource(const utils::PipeArgs& args) {
utils::PipeArgs arg(args);
// Rotator flag enabled because buffer comes from fb
arg.rotFlags = utils::ROT_FLAG_ENABLED;
// For true UI mirroring, want the UI to go through available RGB pipe
// so do not set the PIPE SHARE flag which allocates VG pipe
if (utils::FrameBufferInfo::getInstance()->supportTrueMirroring()) {
arg.mdpFlags = static_cast<utils::eMdpFlags>(
arg.mdpFlags & ~utils::OV_MDP_PIPE_SHARE);
}
return mUI.setSource(arg);
}
inline const utils::PipeArgs& UIMirrorPipe::getArgs() const {
return mUI.getArgs();
}
inline utils::eOverlayPipeType UIMirrorPipe::getOvPipeType() const {
return utils::OV_PIPE_TYPE_UI_MIRROR;
}
inline void UIMirrorPipe::dump() const {
ALOGE("UI Mirror Pipe");
mUI.dump();
}
} // overlay
#endif // OVERLAY_UI_PIPE_H