android_hardware_qcom_display/liboverlay/overlayState.h
Saurabh Shah dca07219a9 liboverlay: Refactor, bug-fixes, upgrade.
Fix memory leak during copying pipe objects.
Remove unused / unnecessary code.
setMemoryId API is merged with queueBuffer.
setParameter API is setTransform now.
Rotator upgraded to:
--Allow different rotator hardware types.
--Remove dependency on MDP code.
--Allocate memory only during first playback, close when the associated pipe is
closed.
Have single commit implementation.
Include new format types.

Change-Id: I28d87179c7ec9c0b97721a9ff17f1526da98b714
2012-07-12 15:22:56 -07:00

904 lines
31 KiB
C++

/*
* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Code Aurora Forum, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef OVERLAY_STATE_H
#define OVERLAY_STATE_H
#include "overlayUtils.h"
#include "overlayImpl.h"
#include "overlayRotator.h"
#include "pipes/overlayGenPipe.h"
#include "pipes/overlayBypassPipe.h"
#include "pipes/overlayVideoExtPipe.h"
#include "pipes/overlayUIMirrorPipe.h"
#include "pipes/overlay3DPipe.h"
namespace overlay {
/*
* Used by Overlay class. Invokes each event
* */
class OverlayState : utils::NoCopy {
public:
/**/
explicit OverlayState();
/**/
~OverlayState();
/* return current state */
utils::eOverlayState state() const;
/* Overlay Event */
/* Hard reset to a new state. If the state is the same
* as the current one, it would be a no-op */
OverlayImplBase* reset(utils::eOverlayState s);
/* Caller pass the state to the handleEvent function.
* The input is the current OverlayImplBase*, and output is
* a pointer to (possibly new) instance of OverlayImplBase
* The eFormat can be 2D/3D etc. */
OverlayImplBase* handleEvent(utils::eOverlayState s,
OverlayImplBase* ov);
/* Transitions from XXX to XXX */
OverlayImplBase* handle_closed(utils::eOverlayState s);
OverlayImplBase* handle_2D_2DPanel(utils::eOverlayState s,
OverlayImplBase* ov);
OverlayImplBase* handle_2D_2DTV(utils::eOverlayState s,
OverlayImplBase* ov);
OverlayImplBase* handle_3D_2DPanel(utils::eOverlayState s,
OverlayImplBase* ov);
OverlayImplBase* handle_3D_3DPanel(utils::eOverlayState s,
OverlayImplBase* ov);
OverlayImplBase* handle_3D_3DTV(utils::eOverlayState s,
OverlayImplBase* ov);
OverlayImplBase* handle_3D_2DTV(utils::eOverlayState s,
OverlayImplBase* ov);
OverlayImplBase* handle_UI_Mirror(utils::eOverlayState s,
OverlayImplBase* ov);
OverlayImplBase* handle_2D_trueUI_Mirror(utils::eOverlayState s,
OverlayImplBase* ov);
OverlayImplBase* handle_bypass(utils::eOverlayState s,
OverlayImplBase* ov);
/* Transition from any state to 2D video on 2D panel */
OverlayImplBase* handle_xxx_to_2D_2DPanel(OverlayImplBase* ov);
/* Transition from any state to 2D video on 2D panel and 2D TV */
OverlayImplBase* handle_xxx_to_2D_2DTV(OverlayImplBase* ov);
/* Transition from any state to 3D video on 2D panel */
OverlayImplBase* handle_xxx_to_3D_2DPanel(OverlayImplBase* ov);
/* Transition from any state to 3D video on 2D panel and 2D TV */
OverlayImplBase* handle_xxx_to_3D_2DTV(OverlayImplBase* ov);
/* Transition from any state to 2D video true UI mirroring (2D video + UI) */
OverlayImplBase* handle_xxx_to_2D_trueUI_Mirror(OverlayImplBase* ov);
/* Transitions from any state to 1 layer composition bypass */
OverlayImplBase* handle_xxx_to_bypass1(OverlayImplBase* ov);
/* Transitions from any state to 2 layers composition bypass */
OverlayImplBase* handle_xxx_to_bypass2(OverlayImplBase* ov);
/* Transitions from any state to 3 layers composition bypass */
OverlayImplBase* handle_xxx_to_bypass3(OverlayImplBase* ov);
/* Dump */
void dump() const;
private:
/* States here */
utils::eOverlayState mState;
};
//------------------------State Traits --------------------------
// primary has nothing
template <int STATE> struct StateTraits {};
/*
* For 3D_xxx we need channel ID besides the FBx since
* get crop/position 3D need that to determine pos/crop
* info.
* */
template <> struct StateTraits<utils::OV_2D_VIDEO_ON_PANEL>
{
typedef overlay::GenericPipe<utils::PRIMARY> pipe0;
typedef overlay::NullPipe pipe1; // place holder
typedef overlay::NullPipe pipe2; // place holder
typedef Rotator rot0;
typedef NullRotator rot1;
typedef NullRotator rot2;
typedef overlay::OverlayImpl<pipe0> ovimpl;
};
template <> struct StateTraits<utils::OV_2D_VIDEO_ON_PANEL_TV>
{
typedef overlay::GenericPipe<utils::PRIMARY> pipe0;
typedef overlay::VideoExtPipe pipe1;
typedef overlay::NullPipe pipe2; // place holder
typedef Rotator rot0;
typedef Rotator rot1;
typedef NullRotator rot2;
typedef overlay::OverlayImpl<pipe0, pipe1> ovimpl;
};
template <> struct StateTraits<utils::OV_3D_VIDEO_ON_2D_PANEL>
{
typedef overlay::M3DPrimaryPipe<utils::OV_PIPE0> pipe0;
typedef overlay::NullPipe pipe1; // place holder
typedef overlay::NullPipe pipe2; // place holder
typedef Rotator rot0;
typedef NullRotator rot1;
typedef NullRotator rot2;
typedef overlay::OverlayImpl<pipe0> ovimpl;
};
template <> struct StateTraits<utils::OV_3D_VIDEO_ON_3D_PANEL>
{
typedef overlay::S3DPrimaryPipe<utils::OV_PIPE0> pipe0;
typedef overlay::S3DPrimaryPipe<utils::OV_PIPE1> pipe1;
typedef overlay::NullPipe pipe2; // place holder
typedef Rotator rot0;
typedef Rotator rot1;
typedef NullRotator rot2;
typedef overlay::OverlayImpl<pipe0, pipe1> ovimpl;
};
template <> struct StateTraits<utils::OV_3D_VIDEO_ON_3D_TV>
{
typedef overlay::S3DExtPipe<utils::OV_PIPE0> pipe0;
typedef overlay::S3DExtPipe<utils::OV_PIPE1> pipe1;
typedef overlay::NullPipe pipe2; // place holder
typedef NullRotator rot0;
typedef NullRotator rot1;
typedef NullRotator rot2;
typedef overlay::OverlayImpl<pipe0, pipe1> ovimpl;
};
template <> struct StateTraits<utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV>
{
typedef overlay::M3DPrimaryPipe<utils::OV_PIPE0> pipe0;
typedef overlay::M3DExtPipe<utils::OV_PIPE1> pipe1;
typedef overlay::NullPipe pipe2; // place holder
typedef Rotator rot0;
typedef NullRotator rot1;
typedef NullRotator rot2;
typedef overlay::OverlayImpl<pipe0, pipe1> ovimpl;
};
template <> struct StateTraits<utils::OV_UI_MIRROR>
{
typedef overlay::UIMirrorPipe pipe0;
typedef overlay::NullPipe pipe1; // place holder
typedef overlay::NullPipe pipe2; // place holder
typedef Rotator rot0;
typedef NullRotator rot1;
typedef NullRotator rot2;
typedef overlay::OverlayImpl<pipe0> ovimpl;
};
template <> struct StateTraits<utils::OV_2D_TRUE_UI_MIRROR>
{
typedef overlay::GenericPipe<utils::PRIMARY> pipe0;
typedef overlay::VideoExtPipe pipe1;
typedef overlay::UIMirrorPipe pipe2;
typedef Rotator rot0;
typedef Rotator rot1;
typedef Rotator rot2;
typedef overlay::OverlayImpl<pipe0, pipe1, pipe2> ovimpl;
};
template <> struct StateTraits<utils::OV_BYPASS_1_LAYER>
{
typedef overlay::BypassPipe<utils::OV_MDP_PIPE_VG, utils::IS_FG_SET, utils::WAIT, utils::ZORDER_0> pipe0;
typedef overlay::NullPipe pipe1; // place holder
typedef overlay::NullPipe pipe2; // place holder
typedef NullRotator rot0;
typedef NullRotator rot1;
typedef NullRotator rot2;
typedef overlay::OverlayImpl<pipe0> ovimpl;
};
template <> struct StateTraits<utils::OV_BYPASS_2_LAYER>
{
typedef overlay::BypassPipe<utils::OV_MDP_PIPE_VG, utils::IS_FG_SET, utils::NO_WAIT, utils::ZORDER_0> pipe0;
typedef overlay::BypassPipe<utils::OV_MDP_PIPE_VG, utils::IS_FG_OFF, utils::WAIT, utils::ZORDER_1> pipe1;
typedef overlay::NullPipe pipe2; // place holder
typedef NullRotator rot0;
typedef NullRotator rot1;
typedef NullRotator rot2;
typedef overlay::OverlayImpl<pipe0, pipe1> ovimpl;
};
template <> struct StateTraits<utils::OV_BYPASS_3_LAYER>
{
typedef overlay::BypassPipe<utils::OV_MDP_PIPE_VG, utils::IS_FG_SET, utils::NO_WAIT, utils::ZORDER_0> pipe0;
typedef overlay::BypassPipe<utils::OV_MDP_PIPE_VG, utils::IS_FG_OFF, utils::NO_WAIT, utils::ZORDER_1> pipe1;
typedef overlay::BypassPipe<utils::OV_MDP_PIPE_RGB, utils::IS_FG_OFF, utils::WAIT, utils::ZORDER_2> pipe2;
typedef NullRotator rot0;
typedef NullRotator rot1;
typedef NullRotator rot2;
typedef overlay::OverlayImpl<pipe0, pipe1, pipe2> ovimpl;
};
//------------------------Inlines --------------------------------
inline OverlayState::OverlayState() : mState(utils::OV_CLOSED)
{}
inline OverlayState::~OverlayState() {}
inline utils::eOverlayState OverlayState::state() const
{
return mState;
}
inline OverlayImplBase* OverlayState::reset(utils::eOverlayState s)
{
return handleEvent(s, 0);
}
inline void OverlayState::dump() const
{
ALOGE("== Dump state %d start/end ==", mState);
}
template <int STATE>
inline OverlayImplBase* handle_closed_to_xxx()
{
OverlayImplBase* ov = new typename StateTraits<STATE>::ovimpl;
RotatorBase* rot0 = new typename StateTraits<STATE>::rot0;
RotatorBase* rot1 = new typename StateTraits<STATE>::rot1;
RotatorBase* rot2 = new typename StateTraits<STATE>::rot2;
if(!ov->init(rot0, rot1, rot2)) {
ALOGE("Overlay failed to init in state %d", STATE);
return 0;
}
return ov;
}
inline OverlayImplBase* handle_xxx_to_closed(OverlayImplBase* ov)
{
OVASSERT(ov, "%s: ov is null", __FUNCTION__);
if(!ov->close()) {
ALOGE("%s: Failed to ov close", __FUNCTION__);
}
delete ov;
ov = 0;
return 0;
}
/* Hard transitions from any state to any state will close and then init */
template <int STATE>
inline OverlayImplBase* handle_xxx_to_xxx(OverlayImplBase* ov)
{
OVASSERT(ov, "%s: ov is null", __FUNCTION__);
handle_xxx_to_closed(ov);
return handle_closed_to_xxx<STATE>();
}
inline OverlayImplBase* OverlayState::handleEvent(utils::eOverlayState newState,
OverlayImplBase* ov)
{
OverlayImplBase* newov = ov; // at least, we return the same
if (mState != newState) {
ALOGE_IF(DEBUG_OVERLAY, "%s: state changed %s-->%s",
__FUNCTION__, getStateString(mState), getStateString(newState));
} else {
ALOGE_IF(DEBUG_OVERLAY, "%s: no state change, state=%s",
__FUNCTION__, getStateString(newState));
return newov;
}
switch(mState)
{
case utils::OV_CLOSED:
newov = handle_closed(newState);
break;
case utils::OV_2D_VIDEO_ON_PANEL:
newov = handle_2D_2DPanel(newState, ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL_TV:
newov = handle_2D_2DTV(newState, ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL:
newov = handle_3D_2DPanel(newState, ov);
break;
case utils::OV_3D_VIDEO_ON_3D_PANEL:
newov = handle_3D_3DPanel(newState, ov);
break;
case utils::OV_3D_VIDEO_ON_3D_TV:
newov = handle_3D_3DTV(newState, ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
newov = handle_3D_2DTV(newState, ov);
break;
case utils::OV_UI_MIRROR:
newov = handle_UI_Mirror(newState, ov);
break;
case utils::OV_2D_TRUE_UI_MIRROR:
newov = handle_2D_trueUI_Mirror(newState, ov);
break;
case utils::OV_BYPASS_1_LAYER:
case utils::OV_BYPASS_2_LAYER:
case utils::OV_BYPASS_3_LAYER:
newov = handle_bypass(newState, ov);
break;
default:
ALOGE("%s: unknown state=%d", __FUNCTION__, mState);
}
// FIXME, how to communicate bad transition?
// Should we have bool returned from transition func?
// This is also a very good interview question.
return newov;
}
// Transitions from closed to XXX
inline OverlayImplBase* OverlayState::handle_closed(utils::eOverlayState s)
{
OverlayImplBase* ov = 0;
switch(s)
{
case utils::OV_CLOSED:
// no state change
break;
case utils::OV_2D_VIDEO_ON_PANEL:
ov = handle_closed_to_xxx<utils::OV_2D_VIDEO_ON_PANEL>();
break;
case utils::OV_2D_VIDEO_ON_PANEL_TV:
ov = handle_closed_to_xxx<utils::OV_2D_VIDEO_ON_PANEL_TV>();
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL:
ov = handle_closed_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL>();
break;
case utils::OV_3D_VIDEO_ON_3D_PANEL:
ov = handle_closed_to_xxx<utils::OV_3D_VIDEO_ON_3D_PANEL>();
break;
case utils::OV_3D_VIDEO_ON_3D_TV:
ov = handle_closed_to_xxx<utils::OV_3D_VIDEO_ON_3D_TV>();
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
ov = handle_closed_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV>();
break;
case utils::OV_UI_MIRROR:
ov = handle_closed_to_xxx<utils::OV_UI_MIRROR>();
break;
case utils::OV_2D_TRUE_UI_MIRROR:
ov = handle_closed_to_xxx<utils::OV_2D_TRUE_UI_MIRROR>();
break;
case utils::OV_BYPASS_1_LAYER:
ov = handle_closed_to_xxx<utils::OV_BYPASS_1_LAYER>();
break;
case utils::OV_BYPASS_2_LAYER:
ov = handle_closed_to_xxx<utils::OV_BYPASS_2_LAYER>();
break;
case utils::OV_BYPASS_3_LAYER:
ov = handle_closed_to_xxx<utils::OV_BYPASS_3_LAYER>();
break;
default:
ALOGE("%s: unknown state=%d", __FUNCTION__, s);
}
mState = s;
return ov;
}
// Transitions from 2D video on 2D panel to XXX
inline OverlayImplBase* OverlayState::handle_2D_2DPanel(
utils::eOverlayState s,
OverlayImplBase* ov)
{
OverlayImplBase* newov = ov;
switch(s)
{
case utils::OV_CLOSED:
newov = handle_xxx_to_closed(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL:
// no state change
break;
case utils::OV_2D_VIDEO_ON_PANEL_TV:
newov = handle_xxx_to_2D_2DTV(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV>(ov);
break;
case utils::OV_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_UI_MIRROR>(ov);
break;
case utils::OV_2D_TRUE_UI_MIRROR:
newov = handle_xxx_to_2D_trueUI_Mirror(ov);
break;
case utils::OV_BYPASS_1_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_1_LAYER>(ov);
break;
case utils::OV_BYPASS_2_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_2_LAYER>(ov);
break;
case utils::OV_BYPASS_3_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_3_LAYER>(ov);
break;
default:
ALOGE("%s: unknown state=%d", __FUNCTION__, s);
}
mState = s;
return newov;
}
// Transitions from 2D video on 2D panel and 2D TV to XXX
inline OverlayImplBase* OverlayState::handle_2D_2DTV(
utils::eOverlayState s,
OverlayImplBase* ov)
{
OverlayImplBase* newov = ov;
switch(s)
{
case utils::OV_CLOSED:
newov = handle_xxx_to_closed(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL:
newov = handle_xxx_to_2D_2DPanel(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL_TV:
// no state change
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV>(ov);
break;
case utils::OV_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_UI_MIRROR>(ov);
break;
case utils::OV_2D_TRUE_UI_MIRROR:
newov = handle_xxx_to_2D_trueUI_Mirror(ov);
break;
case utils::OV_BYPASS_1_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_1_LAYER>(ov);
break;
case utils::OV_BYPASS_2_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_2_LAYER>(ov);
break;
case utils::OV_BYPASS_3_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_3_LAYER>(ov);
break;
default:
ALOGE("%s: unknown state=%d", __FUNCTION__, s);
}
mState = s;
return newov;
}
// Transitions from 3D video on 2D panel to XXX
inline OverlayImplBase* OverlayState::handle_3D_2DPanel(
utils::eOverlayState s,
OverlayImplBase* ov)
{
OverlayImplBase* newov = ov;
switch(s)
{
case utils::OV_CLOSED:
newov = handle_xxx_to_closed(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL:
newov = handle_xxx_to_xxx<utils::OV_2D_VIDEO_ON_PANEL>(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL_TV:
newov = handle_xxx_to_xxx<utils::OV_2D_VIDEO_ON_PANEL_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL:
// no state change
break;
case utils::OV_3D_VIDEO_ON_3D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
newov = handle_xxx_to_3D_2DTV(ov);
break;
case utils::OV_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_UI_MIRROR>(ov);
break;
case utils::OV_2D_TRUE_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_2D_TRUE_UI_MIRROR>(ov);
break;
case utils::OV_BYPASS_1_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_1_LAYER>(ov);
break;
case utils::OV_BYPASS_2_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_2_LAYER>(ov);
break;
case utils::OV_BYPASS_3_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_3_LAYER>(ov);
break;
default:
ALOGE("%s: unknown state=%d", __FUNCTION__, s);
}
mState = s;
return newov;
}
// Transitions from 3D video on 3D panel to XXX
inline OverlayImplBase* OverlayState::handle_3D_3DPanel(
utils::eOverlayState s,
OverlayImplBase* ov)
{
OverlayImplBase* newov = ov;
switch(s)
{
case utils::OV_CLOSED:
newov = handle_xxx_to_closed(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL:
newov = handle_xxx_to_xxx<utils::OV_2D_VIDEO_ON_PANEL>(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL_TV:
newov = handle_xxx_to_xxx<utils::OV_2D_VIDEO_ON_PANEL_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_PANEL:
// no state change
break;
case utils::OV_3D_VIDEO_ON_3D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV>(ov);
break;
case utils::OV_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_UI_MIRROR>(ov);
break;
case utils::OV_2D_TRUE_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_2D_TRUE_UI_MIRROR>(ov);
break;
case utils::OV_BYPASS_1_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_1_LAYER>(ov);
break;
case utils::OV_BYPASS_2_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_2_LAYER>(ov);
break;
case utils::OV_BYPASS_3_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_3_LAYER>(ov);
break;
default:
ALOGE("%s: unknown state=%d", __FUNCTION__, s);
}
mState = s;
return newov;
}
// Transitions from 3D video on 3D TV to XXX
inline OverlayImplBase* OverlayState::handle_3D_3DTV(
utils::eOverlayState s,
OverlayImplBase* ov)
{
OverlayImplBase* newov = ov;
switch(s)
{
case utils::OV_CLOSED:
newov = handle_xxx_to_closed(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL:
newov = handle_xxx_to_xxx<utils::OV_2D_VIDEO_ON_PANEL>(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL_TV:
newov = handle_xxx_to_xxx<utils::OV_2D_VIDEO_ON_PANEL_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_TV:
// no state change
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV>(ov);
break;
case utils::OV_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_UI_MIRROR>(ov);
break;
case utils::OV_2D_TRUE_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_2D_TRUE_UI_MIRROR>(ov);
break;
case utils::OV_BYPASS_1_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_1_LAYER>(ov);
break;
case utils::OV_BYPASS_2_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_2_LAYER>(ov);
break;
case utils::OV_BYPASS_3_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_3_LAYER>(ov);
break;
default:
ALOGE("%s: unknown state=%d", __FUNCTION__, s);
}
mState = s;
return newov;
}
// Transitions from 3D video on 2D panel and 2D TV to XXX
inline OverlayImplBase* OverlayState::handle_3D_2DTV(
utils::eOverlayState s,
OverlayImplBase* ov)
{
OverlayImplBase* newov = ov;
switch(s)
{
case utils::OV_CLOSED:
newov = handle_xxx_to_closed(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL:
newov = handle_xxx_to_xxx<utils::OV_2D_VIDEO_ON_PANEL>(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL_TV:
newov = handle_xxx_to_xxx<utils::OV_2D_VIDEO_ON_PANEL_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL:
newov = handle_xxx_to_3D_2DPanel(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
// no state change
break;
case utils::OV_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_UI_MIRROR>(ov);
break;
case utils::OV_2D_TRUE_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_2D_TRUE_UI_MIRROR>(ov);
break;
case utils::OV_BYPASS_1_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_1_LAYER>(ov);
break;
case utils::OV_BYPASS_2_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_2_LAYER>(ov);
break;
case utils::OV_BYPASS_3_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_3_LAYER>(ov);
break;
default:
ALOGE("%s: unknown state=%d", __FUNCTION__, s);
}
mState = s;
return newov;
}
// Transitions from UI mirroring to XXX
inline OverlayImplBase* OverlayState::handle_UI_Mirror(utils::eOverlayState s,
OverlayImplBase* ov)
{
OverlayImplBase* newov = ov;
switch(s)
{
case utils::OV_CLOSED:
newov = handle_xxx_to_closed(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL:
newov = handle_xxx_to_xxx<utils::OV_2D_VIDEO_ON_PANEL>(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL_TV:
newov = handle_xxx_to_xxx<utils::OV_2D_VIDEO_ON_PANEL_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV>(ov);
break;
case utils::OV_UI_MIRROR:
// no state change
break;
case utils::OV_2D_TRUE_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_2D_TRUE_UI_MIRROR>(ov);
break;
case utils::OV_BYPASS_1_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_1_LAYER>(ov);
break;
case utils::OV_BYPASS_2_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_2_LAYER>(ov);
break;
case utils::OV_BYPASS_3_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_3_LAYER>(ov);
break;
default:
ALOGE("%s: unknown state=%d", __FUNCTION__, s);
}
mState = s;
return newov;
}
// Transitions from 2D video true UI mirroring (2D video + UI) to XXX
inline OverlayImplBase* OverlayState::handle_2D_trueUI_Mirror(utils::eOverlayState s,
OverlayImplBase* ov)
{
OverlayImplBase* newov = ov;
switch(s)
{
case utils::OV_CLOSED:
newov = handle_xxx_to_closed(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL:
newov = handle_xxx_to_2D_2DPanel(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL_TV:
newov = handle_xxx_to_2D_2DTV(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV>(ov);
break;
case utils::OV_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_UI_MIRROR>(ov);
break;
case utils::OV_2D_TRUE_UI_MIRROR:
// no state change
break;
case utils::OV_BYPASS_1_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_1_LAYER>(ov);
break;
case utils::OV_BYPASS_2_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_2_LAYER>(ov);
break;
case utils::OV_BYPASS_3_LAYER:
newov = handle_xxx_to_xxx<utils::OV_BYPASS_3_LAYER>(ov);
break;
default:
ALOGE("%s: unknown state=%d", __FUNCTION__, s);
}
mState = s;
return newov;
}
// Transitions from composition bypass to XXX
inline OverlayImplBase* OverlayState::handle_bypass(utils::eOverlayState s,
OverlayImplBase* ov)
{
OverlayImplBase* newov = ov;
switch(s)
{
case utils::OV_CLOSED:
newov = handle_xxx_to_closed(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL:
newov = handle_xxx_to_xxx<utils::OV_2D_VIDEO_ON_PANEL>(ov);
break;
case utils::OV_2D_VIDEO_ON_PANEL_TV:
newov = handle_xxx_to_xxx<utils::OV_2D_VIDEO_ON_PANEL_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_PANEL:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_PANEL>(ov);
break;
case utils::OV_3D_VIDEO_ON_3D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_3D_TV>(ov);
break;
case utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV:
newov = handle_xxx_to_xxx<utils::OV_3D_VIDEO_ON_2D_PANEL_2D_TV>(ov);
break;
case utils::OV_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_UI_MIRROR>(ov);
break;
case utils::OV_2D_TRUE_UI_MIRROR:
newov = handle_xxx_to_xxx<utils::OV_2D_TRUE_UI_MIRROR>(ov);
break;
case utils::OV_BYPASS_1_LAYER:
newov = handle_xxx_to_bypass1(ov);
break;
case utils::OV_BYPASS_2_LAYER:
newov = handle_xxx_to_bypass2(ov);
break;
case utils::OV_BYPASS_3_LAYER:
newov = handle_xxx_to_bypass3(ov);
break;
default:
ALOGE("%s: unknown state=%d", __FUNCTION__, s);
}
mState = s;
return newov;
}
} // overlay
#endif // OVERLAY_STATE_H